Picture for Zhan Li

Zhan Li

refer to the report for detailed contributions

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Add code
Jan 21, 2025
Figure 1 for Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Figure 2 for Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Figure 3 for Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Figure 4 for Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Viaarxiv icon

Membership Inference Attacks against Large Vision-Language Models

Add code
Nov 05, 2024
Viaarxiv icon

EFEAR-4D: Ego-Velocity Filtering for Efficient and Accurate 4D radar Odometry

Add code
May 16, 2024
Viaarxiv icon

ATDM:An Anthropomorphic Aerial Tendon-driven Manipulator with Low-Inertia and High-Stiffness

Add code
May 08, 2024
Viaarxiv icon

Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training

Add code
Apr 30, 2024
Figure 1 for Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training
Figure 2 for Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training
Figure 3 for Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training
Figure 4 for Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training
Viaarxiv icon

NTIRE 2024 Challenge on Image Super-Resolution ($\times$4): Methods and Results

Add code
Apr 15, 2024
Figure 1 for NTIRE 2024 Challenge on Image Super-Resolution ($\times$4): Methods and Results
Figure 2 for NTIRE 2024 Challenge on Image Super-Resolution ($\times$4): Methods and Results
Figure 3 for NTIRE 2024 Challenge on Image Super-Resolution ($\times$4): Methods and Results
Figure 4 for NTIRE 2024 Challenge on Image Super-Resolution ($\times$4): Methods and Results
Viaarxiv icon

An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video

Add code
Apr 10, 2024
Figure 1 for An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video
Figure 2 for An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video
Figure 3 for An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video
Figure 4 for An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video
Viaarxiv icon

GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition

Add code
Jan 24, 2024
Viaarxiv icon

Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis

Add code
Dec 28, 2023
Figure 1 for Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Figure 2 for Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Figure 3 for Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Figure 4 for Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Viaarxiv icon

Characterising User Transfer Amid Industrial Resource Variation: A Bayesian Nonparametric Approach

Add code
Sep 25, 2023
Viaarxiv icon