Abstract:Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and inconsistent 3D structures. This is especially true when extrapolating significantly beyond the field of view of the reference image. To address these challenges, we propose PanoDreamer, a novel framework for consistent, 3D scene generation with flexible text and image control. Our approach employs a large language model and a warp-refine pipeline, first generating an initial set of images and then compositing them into a 360-degree panorama. This panorama is then lifted into 3D to form an initial point cloud. We then use several approaches to generate additional images, from different viewpoints, that are consistent with the initial point cloud and expand/refine the initial point cloud. Given the resulting set of images, we utilize 3D Gaussian Splatting to create the final 3D scene, which can then be rendered from different viewpoints. Experiments demonstrate the effectiveness of PanoDreamer in generating high-quality, geometrically consistent 3D scenes.
Abstract:Recently, there has been a growing trend in utilizing large language models (LLMs) for recommender systems, referred to as LLMRec. A notable approach within this trend is not to fine-tune these models directly but instead to leverage In-Context Learning (ICL) methods tailored for LLMRec, denoted as LLM-ICL Rec. Many contemporary techniques focus on harnessing ICL content to enhance LLMRec performance. However, optimizing LLMRec with ICL content presents unresolved challenges. Specifically, two key issues stand out: (1) the limited understanding of why using a few demonstrations without model fine-tuning can lead to better performance compared to zero-shot recommendations. (2) the lack of evaluation metrics for demonstrations in LLM-ICL Rec and the absence of the theoretical analysis and practical design for optimizing the generation of ICL content for recommendation contexts. To address these two main issues, we propose a theoretical model, the LLM-ICL Recommendation Equivalent Gradient Descent model (LRGD) in this paper, which connects recommendation generation with gradient descent dynamics. We demonstrate that the ICL inference process in LLM aligns with the training procedure of its dual model, producing token predictions equivalent to the dual model's testing outputs. Building on these theoretical insights, we propose an evaluation metric for assessing demonstration quality. We integrate perturbations and regularizations in LRGD to enhance the robustness of the recommender system. To further improve demonstration effectiveness, prevent performance collapse, and ensure long-term adaptability, we also propose a two-stage optimization process in practice. Extensive experiments and detailed analysis on three Amazon datasets validate the theoretical equivalence and support the effectiveness of our theoretical analysis and practical module design.
Abstract:Open-vocabulary querying in 3D Gaussian Splatting aims to identify semantically relevant regions within a 3D Gaussian representation based on a given text query. Prior work, such as LangSplat, addressed this task by retrieving these regions in the form of segmentation masks on 2D renderings. More recently, OpenGaussian introduced point-level querying, which directly selects a subset of 3D Gaussians. In this work, we propose a point-level querying method that builds upon LangSplat's framework. Our approach improves the framework in two key ways: (a) we leverage masklets from the Segment Anything Model 2 (SAM2) to establish semantic consistent ground-truth for distilling the language Gaussians; (b) we introduces a novel two-step querying approach that first retrieves the distilled ground-truth and subsequently uses the ground-truth to query the individual Gaussians. Experimental evaluations on three benchmark datasets demonstrate that the proposed method achieves better performance compared to state-of-the-art approaches. For instance, our method achieves an mIoU improvement of +20.42 on the 3D-OVS dataset.
Abstract:The Transformer has proven to be a significant approach in feature interaction for CTR prediction, achieving considerable success in previous works. However, it also presents potential challenges in handling feature interactions. Firstly, Transformers may encounter information loss when capturing feature interactions. By relying on inner products to represent pairwise relationships, they compress raw interaction information, which can result in a degradation of fidelity. Secondly, due to the long-tail features distribution, feature fields with low information-abundance embeddings constrain the information abundance of other fields, leading to collapsed embedding matrices. To tackle these issues, we propose a Dual Attention Framework for Enhanced Feature Interaction, known as Dual Enhanced Attention. This framework integrates two attention mechanisms: the Combo-ID attention mechanism and the collapse-avoiding attention mechanism. The Combo-ID attention mechanism directly retains feature interaction pairs to mitigate information loss, while the collapse-avoiding attention mechanism adaptively filters out low information-abundance interaction pairs to prevent interaction collapse. Extensive experiments conducted on industrial datasets have shown the effectiveness of Dual Enhanced Attention.
Abstract:We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human performances with long durations remains challenging. Prior efforts fall short of modeling a long-term sequence with drastic motions, frequent topology changes or interactions with props, and resort to segmenting the whole sequence into groups of frames that are processed independently, which undermines temporal stability and thereby leads to an unpleasant viewing experience and inefficient storage footprint. In view of this, we introduce EvolvingGS, a two-stage strategy that first deforms the Gaussian model to coarsely align with the target frame, and then refines it with minimal point addition/subtraction, particularly in fast-changing areas. Owing to the flexibility of the incrementally evolving representation, our method outperforms existing approaches in terms of both per-frame and temporal quality metrics while maintaining fast rendering through its purely explicit representation. Moreover, by exploiting temporal coherence between successive frames, we propose a simple yet effective compression algorithm that achieves over 50x compression rate. Extensive experiments on both public benchmarks and challenging custom datasets demonstrate that our method significantly advances the state-of-the-art in dynamic scene reconstruction, particularly for extended sequences with complex human performances.
Abstract:Personalized product search aims to retrieve and rank items that match users' preferences and search intent. Despite their effectiveness, existing approaches typically assume that users' query fully captures their real motivation. However, our analysis of a real-world e-commerce platform reveals that users often engage in relevant consultations before searching, indicating they refine intents through consultations based on motivation and need. The implied motivation in consultations is a key enhancing factor for personalized search. This unexplored area comes with new challenges including aligning contextual motivations with concise queries, bridging the category-text gap, and filtering noise within sequence history. To address these, we propose a Motivation-Aware Personalized Search (MAPS) method. It embeds queries and consultations into a unified semantic space via LLMs, utilizes a Mixture of Attention Experts (MoAE) to prioritize critical semantics, and introduces dual alignment: (1) contrastive learning aligns consultations, reviews, and product features; (2) bidirectional attention integrates motivation-aware embeddings with user preferences. Extensive experiments on real and synthetic data show MAPS outperforms existing methods in both retrieval and ranking tasks.
Abstract:Pedestrian detection in intelligent transportation systems has made significant progress but faces two critical challenges: (1) insufficient fusion of complementary information between visible and infrared spectra, particularly in complex scenarios, and (2) sensitivity to illumination changes, such as low-light or overexposed conditions, leading to degraded performance. To address these issues, we propose PedDet, an adaptive spectral optimization complementarity framework specifically enhanced and optimized for multispectral pedestrian detection. PedDet introduces the Multi-scale Spectral Feature Perception Module (MSFPM) to adaptively fuse visible and infrared features, enhancing robustness and flexibility in feature extraction. Additionally, the Illumination Robustness Feature Decoupling Module (IRFDM) improves detection stability under varying lighting by decoupling pedestrian and background features. We further design a contrastive alignment to enhance intermodal feature discrimination. Experiments on LLVIP and MSDS datasets demonstrate that PedDet achieves state-of-the-art performance, improving the mAP by 6.6% with superior detection accuracy even in low-light conditions, marking a significant step forward for road safety. Code will be available at https://github.com/AIGeeksGroup/PedDet.
Abstract:Automatic evaluation methods based on large language models (LLMs) are emerging as the standard tool for assessing the instruction-following abilities of LLM-based agents. The most common method in this paradigm, pairwise comparisons with a baseline model, critically depends on the assumption of transitive preferences. However, the validity of this assumption remains largely unexplored. In this study, we investigate the presence of non-transitivity within the AlpacaEval framework and analyze its effects on model rankings. We find that LLM judges exhibit non-transitive preferences, leading to rankings that are sensitive to the choice of the baseline model. To mitigate this issue, we show that round-robin tournaments combined with Bradley-Terry models of preference can produce more reliable rankings. Notably, our method increases both the Spearman correlation and the Kendall correlation with Chatbot Arena (95.0% -> 96.4% and 82.1% -> 86.3% respectively). To address the computational cost of round-robin tournaments, we propose Swiss-Wise Iterative Matchmaking (Swim) tournaments, using a dynamic matching strategy to capture the benefits of round-robin tournaments while maintaining computational efficiency.
Abstract:We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.
Abstract:Human drivers rely on commonsense reasoning to navigate diverse and dynamic real-world scenarios. Existing end-to-end (E2E) autonomous driving (AD) models are typically optimized to mimic driving patterns observed in data, without capturing the underlying reasoning processes. This limitation constrains their ability to handle challenging driving scenarios. To close this gap, we propose VLM-AD, a method that leverages vision-language models (VLMs) as teachers to enhance training by providing additional supervision that incorporates unstructured reasoning information and structured action labels. Such supervision enhances the model's ability to learn richer feature representations that capture the rationale behind driving patterns. Importantly, our method does not require a VLM during inference, making it practical for real-time deployment. When integrated with state-of-the-art methods, VLM-AD achieves significant improvements in planning accuracy and reduced collision rates on the nuScenes dataset.