Abstract:Lookup table (LUT) methods demonstrate considerable potential in accelerating image super-resolution inference. However, pursuing higher image quality through larger receptive fields and bit-depth triggers exponential growth in the LUT's index space, creating a storage bottleneck that limits deployment on resource-constrained devices. We introduce IQ-LUT, which achieves a reduction in LUT size while simultaneously enhancing super-resolution quality. First, we integrate interpolation and quantization into the single-input, multiple-output ECNN, which dramatically reduces the index space and thereby the overall LUT size. Second, the integration of residual learning mitigates the dependence on LUT bit-depth, which facilitates training stability and prioritizes the reconstruction of fine-grained details for superior visual quality. Finally, guided by knowledge distillation, our non-uniform quantization process optimizes the quantization levels, thereby reducing storage while also compensating for quantization loss. Extensive benchmarking demonstrates our approach substantially reduces storage costs (by up to 50x compared to ECNN) while achieving superior super-resolution quality.
Abstract:The viability of chain-of-thought (CoT) monitoring hinges on models being unable to reason effectively in their latent representations. Yet little is known about the limits of such latent reasoning in LLMs. We test these limits by studying whether models can discover multi-step planning strategies without supervision on intermediate steps and execute them latently, within a single forward pass. Using graph path-finding tasks that precisely control the number of required latent planning steps, we uncover a striking limitation unresolved by massive scaling: tiny transformers trained from scratch discover strategies requiring up to three latent steps, fine-tuned GPT-4o and Qwen3-32B reach five, and GPT-5.4 attains seven under few-shot prompting. Although the maximum latent planning depth models can learn during training is five, the discovered strategy generalizes up to eight latent steps at test-time. This reveals a dissociation between the ability to discover a latent strategy under final-answer supervision alone and the ability to execute it once discovered. If similar limits hold more broadly, strategies requiring multiple coordinated latent planning steps may need to be explicitly taught or externalized, lending credence to CoT monitoring.
Abstract:While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a disjointed "lift-and-cluster" paradigm. Grouping dense pixel-wise embeddings via non-differentiable clustering scales poorly with the number of views and disconnects representation learning from the final segmentation objective. In this paper, we present a Feed-forward Anchored Scene Transformer for 3D Instance Segmentation (FAST3DIS), an end-to-end approach that effectively bypasses post-hoc clustering. We introduce a 3D-anchored, query-based Transformer architecture built upon a foundational depth backbone, adapted efficiently to learn instance-specific semantics while retaining its zero-shot geometric priors. We formulate a learned 3D anchor generator coupled with an anchor-sampling cross-attention mechanism for view-consistent 3D instance segmentation. By projecting 3D object queries directly into multi-view feature maps, our method samples context efficiently. Furthermore, we introduce a dual-level regularization strategy, that couples multi-view contrastive learning with a dynamically scheduled spatial overlap penalty to explicitly prevent query collisions and ensure precise instance boundaries. Experiments on complex indoor 3D datasets demonstrate that our approach achieves competitive segmentation accuracy with significantly improved memory scalability and inference speed over state-of-the-art clustering-based methods.
Abstract:With the growing demand for intelligent in-vehicle experiences, vehicle-based agents are evolving from simple assistants to long-term companions. This evolution requires agents to continuously model multi-user preferences and make reliable decisions in the face of inter-user preference conflicts and changing habits over time. However, existing benchmarks are largely limited to single-user, static question-answer settings, failing to capture the temporal evolution of preferences and the multi-user, tool-interactive nature of real vehicle environments. To address this gap, we introduce VehicleMemBench, a multi-user long-context memory benchmark built on an executable in-vehicle simulation environment. The benchmark evaluates tool use and memory by comparing the post-action environment state with a predefined target state, enabling objective and reproducible evaluation without LLM-based or human scoring. VehicleMemBench includes 23 tool modules, and each sample contains over 80 historical memory events. Experiments show that powerful models perform well on direct instruction tasks but struggle in scenarios involving memory evolution, particularly when user preferences change dynamically. Even advanced memory systems struggle to handle domain-specific memory requirements in this environment. These findings highlight the need for more robust and specialized memory management mechanisms to support long-term adaptive decision-making in real-world in-vehicle systems. To facilitate future research, we release the data and code.
Abstract:Click-through rate (CTR) prediction models estimates the probability of a user-item click by modeling interactions across a vast feature space. A fundamental yet often overlooked challenge is the inherent heterogeneity of these features: their sparsity and information content vary dramatically. For instance, categorical features like item IDs are extremely sparse, whereas numerical features like item price are relatively dense. Prevailing CTR models have largely ignored this heterogeneity, employing a uniform feature interaction strategy that inputs all features into the interaction layers simultaneously. This approach is suboptimal, as the premature introduction of low-information features can inject significant noise and mask the signals from information-rich features, which leads to model collapse and hinders the learning of robust representations. To address the above challenge, we propose a Multi-Granularity Information-Aware Deferred Interaction Network (MGDIN), which adaptively defers the introduction of features into the feature interaction process. MGDIN's core mechanism operates in two stages: First, it employs a multi-granularity feature grouping strategy to partition the raw features into distinct groups with more homogeneous information density in different granularities, thereby mitigating the effects of extreme individual feature sparsity and enabling the model to capture feature interactions from diverse perspectives. Second, a delayed interaction mechanism is implemented through a hierarchical masking strategy, which governs when and how each group participates by masking low-information groups in the early layers and progressively unmasking them as the network deepens. This deferred introduction allows the model to establish a robust understanding based on high-information features before gradually incorporating sparser information from other groups...
Abstract:Click-through rate (CTR) prediction tasks typically estimate the probability of a user clicking on a candidate item by modeling both user behavior sequence features and the item's contextual features, where the user behavior sequence is particularly critical as it dynamically reflects real-time shifts in user interest. Traditional CTR models often aggregate this dynamic sequence into a single vector before interacting it with contextual features. This approach, however, not only leads to behavior information loss during aggregation but also severely limits the model's capacity to capture interactions between contextual features and specific user behaviors, ultimately impairing its ability to capture fine-grained behavioral details and hindering models' prediction accuracy. Conversely, a naive approach of directly interacting with each user action with contextual features is computationally expensive and introduces significant noise from behaviors irrelevant to the candidate item. This noise tends to overwhelm the valuable signals arising from interactions involving more behaviors relevant to the candidate item. Therefore, to resolve the above issue, we propose a Core-Behaviors and Distributional-Compensation Dual-View Interaction Network (CDNet), which bridges the gap between sequential and contextual feature interactions from two complementary angles: a fine-grained interaction involving the most relevant behaviors and contextual features, and a coarse-grained interaction that models the user's overall interest distribution against the contextual features. By simultaneously capturing important behavioral details without forgoing the holistic user interest, CDNet effectively models the interplay between sequential and contextual features without imposing a significant computational burden. Ultimately, extensive experiments validate the effectiveness of CDNet.
Abstract:Keyword spotting (KWS) is crucial for many speech-driven applications, but robust KWS in noisy environments remains challenging. Conventional systems often rely on single-channel inputs and a cascaded pipeline separating front-end enhancement from KWS. This precludes joint optimization, inherently limiting performance. We present an end-to-end multi-channel KWS framework that exploits spatial cues to improve noise robustness. A spatial encoder learns inter-channel features, while a spatial embedding injects directional priors; the fused representation is processed by a streaming backbone. Experiments in simulated noisy conditions across multiple signal-to-noise ratios (SNRs) show that spatial modeling and directional priors each yield clear gains over baselines, with their combination achieving the best results. These findings validate end-to-end multi-channel spatial modeling, indicating strong potential for the target-speaker-aware detection in complex acoustic scenarios.
Abstract:Scaling large language models by increasing parameters and training data is increasingly constrained by limited high-quality corpora and rising communication costs. This work explores an alternative axis: increasing per-token computation without expanding parameters, by internalizing latent Chain-of-Thought (CoT) into pretraining. We propose Pretraining with Token-Level Adaptive Latent CoT (adaptive latent CoT), where the model generates a variable-length latent CoT trajectory before emitting each token -- allocating longer trajectories to difficult tokens and shorter (or even zero) trajectories to easy ones. Importantly, this behavior emerges naturally from one-stage pretraining on general text and reduces computation in both training and inference via token-wise adaptive halting. Experiments with Llama architectures show that adaptive latent CoT consistently improves language modeling perplexity and broad downstream accuracy, even with fewer training FLOPs than prior recurrent baselines.
Abstract:Vision-Language Models have excelled at textual reasoning, but they often struggle with fine-grained spatial understanding and continuous action planning, failing to simulate the dynamics required for complex visual reasoning. In this work, we formulate visual reasoning by means of video generation models, positing that generated frames can act as intermediate reasoning steps between initial states and solutions. We evaluate their capacity in two distinct regimes: Maze Navigation for sequential discrete planning with low visual change and Tangram Puzzle for continuous manipulation with high visual change. Our experiments reveal three critical insights: (1) Robust Zero-Shot Generalization: In both tasks, the model demonstrates strong performance on unseen data distributions without specific finetuning. (2) Visual Context: The model effectively uses visual context as explicit control, such as agent icons and tangram shapes, enabling it to maintain high visual consistency and adapt its planning capability robustly to unseen patterns. (3) Visual Test-Time Scaling: We observe a test-time scaling law in sequential planning; increasing the generated video length (visual inference budget) empowers better zero-shot generalization to spatially and temporally complex paths. These findings suggest that video generation is not merely a media tool, but a scalable, generalizable paradigm for visual reasoning.
Abstract:Neural Radiance Fields (NeRF) have demonstrated remarkable performance in novel view synthesis. However, there is much improvement room on restoring 3D scenes based on NeRF from corrupted images, which are common in natural scene captures and can significantly impact the effectiveness of NeRF. This paper introduces NeRF-MIR, a novel neural rendering approach specifically proposed for the restoration of masked images, demonstrating the potential of NeRF in this domain. Recognizing that randomly emitting rays to pixels in NeRF may not effectively learn intricate image textures, we propose a \textbf{P}atch-based \textbf{E}ntropy for \textbf{R}ay \textbf{E}mitting (\textbf{PERE}) strategy to distribute emitted rays properly. This enables NeRF-MIR to fuse comprehensive information from images of different views. Additionally, we introduce a \textbf{P}rogressively \textbf{I}terative \textbf{RE}storation (\textbf{PIRE}) mechanism to restore the masked regions in a self-training process. Furthermore, we design a dynamically-weighted loss function that automatically recalibrates the loss weights for masked regions. As existing datasets do not support NeRF-based masked image restoration, we construct three masked datasets to simulate corrupted scenarios. Extensive experiments on real data and constructed datasets demonstrate the superiority of NeRF-MIR over its counterparts in masked image restoration.