Abstract:Portrait video editing focuses on modifying specific attributes of portrait videos, guided by audio or video streams. Previous methods typically either concentrate on lip-region reenactment or require training specialized models to extract keypoints for motion transfer to a new identity. In this paper, we introduce a training-free universal portrait video editing framework that provides a versatile and adaptable editing strategy. This framework supports portrait appearance editing conditioned on the changed first reference frame, as well as lip editing conditioned on varied speech, or a combination of both. It is based on a Unified Animation Control (UAC) mechanism with source inversion latents to edit the entire portrait, including visual-driven shape control, audio-driven speaking control, and inter-frame temporal control. Furthermore, our method can be adapted to different scenarios by adjusting the initial reference frame, enabling detailed editing of portrait videos with specific head rotations and facial expressions. This comprehensive approach ensures a holistic and flexible solution for portrait video editing. The experimental results show that our model can achieve more accurate and synchronized lip movements for the lip editing task, as well as more flexible motion transfer for the appearance editing task. Demo is available at https://alice01010101.github.io/RASA/.
Abstract:Transformer-based methods have demonstrated impressive performance in low-level visual tasks such as Image Super-Resolution (SR). However, its computational complexity grows quadratically with the spatial resolution. A series of works attempt to alleviate this problem by dividing Low-Resolution images into local windows, axial stripes, or dilated windows. SR typically leverages the redundancy of images for reconstruction, and this redundancy appears not only in local regions but also in long-range regions. However, these methods limit attention computation to content-agnostic local regions, limiting directly the ability of attention to capture long-range dependency. To address these issues, we propose a lightweight Content-Aware Token Aggregation Network (CATANet). Specifically, we propose an efficient Content-Aware Token Aggregation module for aggregating long-range content-similar tokens, which shares token centers across all image tokens and updates them only during the training phase. Then we utilize intra-group self-attention to enable long-range information interaction. Moreover, we design an inter-group cross-attention to further enhance global information interaction. The experimental results show that, compared with the state-of-the-art cluster-based method SPIN, our method achieves superior performance, with a maximum PSNR improvement of 0.33dB and nearly double the inference speed.
Abstract:In recent years, the increasing popularity of Hi-DPI screens has driven a rising demand for high-resolution images. However, the limited computational power of edge devices poses a challenge in deploying complex super-resolution neural networks, highlighting the need for efficient methods. While prior works have made significant progress, they have not fully exploited pixel-level information. Moreover, their reliance on fixed sampling patterns limits both accuracy and the ability to capture fine details in low-resolution images. To address these challenges, we introduce two plug-and-play modules designed to capture and leverage pixel information effectively in Look-Up Table (LUT) based super-resolution networks. Our method introduces Automatic Sampling (AutoSample), a flexible LUT sampling approach where sampling weights are automatically learned during training to adapt to pixel variations and expand the receptive field without added inference cost. We also incorporate Adaptive Residual Learning (AdaRL) to enhance inter-layer connections, enabling detailed information flow and improving the network's ability to reconstruct fine details. Our method achieves significant performance improvements on both MuLUT and SPF-LUT while maintaining similar storage sizes. Specifically, for MuLUT, we achieve a PSNR improvement of approximately +0.20 dB improvement on average across five datasets. For SPF-LUT, with more than a 50% reduction in storage space and about a 2/3 reduction in inference time, our method still maintains performance comparable to the original. The code is available at https://github.com/SuperKenVery/AutoLUT.
Abstract:Learning from multiple domains is a primary factor that influences the generalization of a single unified robot system. In this paper, we aim to learn the trajectory prediction model by using broad out-of-domain data to improve its performance and generalization ability. Trajectory model is designed to predict any-point trajectories in the current frame given an instruction and can provide detailed control guidance for robotic policy learning. To handle the diverse out-of-domain data distribution, we propose a sparsely-gated MoE (\textbf{Top-1} gating strategy) architecture for trajectory model, coined as \textbf{Tra-MoE}. The sparse activation design enables good balance between parameter cooperation and specialization, effectively benefiting from large-scale out-of-domain data while maintaining constant FLOPs per token. In addition, we further introduce an adaptive policy conditioning technique by learning 2D mask representations for predicted trajectories, which is explicitly aligned with image observations to guide action prediction more flexibly. We perform extensive experiments on both simulation and real-world scenarios to verify the effectiveness of Tra-MoE and adaptive policy conditioning technique. We also conduct a comprehensive empirical study to train Tra-MoE, demonstrating that our Tra-MoE consistently exhibits superior performance compared to the dense baseline model, even when the latter is scaled to match Tra-MoE's parameter count.
Abstract:Vision-language models have showcased impressive zero-shot classification capabilities when equipped with suitable text prompts. Previous studies have shown the effectiveness of test-time prompt tuning; however, these methods typically require per-image prompt adaptation during inference, which incurs high computational budgets and limits scalability and practical deployment. To overcome this issue, we introduce Self-TPT, a novel framework leveraging Self-supervised learning for efficient Test-time Prompt Tuning. The key aspect of Self-TPT is that it turns to efficient predefined class adaptation via self-supervised learning, thus avoiding computation-heavy per-image adaptation at inference. Self-TPT begins by co-training the self-supervised and the classification task using source data, then applies the self-supervised task exclusively for test-time new class adaptation. Specifically, we propose Contrastive Prompt Learning (CPT) as the key task for self-supervision. CPT is designed to minimize the intra-class distances while enhancing inter-class distinguishability via contrastive learning. Furthermore, empirical evidence suggests that CPT could closely mimic back-propagated gradients of the classification task, offering a plausible explanation for its effectiveness. Motivated by this finding, we further introduce a gradient matching loss to explicitly enhance the gradient similarity. We evaluated Self-TPT across three challenging zero-shot benchmarks. The results consistently demonstrate that Self-TPT not only significantly reduces inference costs but also achieves state-of-the-art performance, effectively balancing the efficiency-efficacy trade-off.
Abstract:While existing Audio-Visual Speech Separation (AVSS) methods primarily concentrate on the audio-visual fusion strategy for two-speaker separation, they demonstrate a severe performance drop in the multi-speaker separation scenarios. Typically, AVSS methods employ guiding videos to sequentially isolate individual speakers from the given audio mixture, resulting in notable missing and noisy parts across various segments of the separated speech. In this study, we propose a simultaneous multi-speaker separation framework that can facilitate the concurrent separation of multiple speakers within a singular process. We introduce speaker-wise interactions to establish distinctions and correlations among speakers. Experimental results on the VoxCeleb2 and LRS3 datasets demonstrate that our method achieves state-of-the-art performance in separating mixtures with 2, 3, 4, and 5 speakers, respectively. Additionally, our model can utilize speakers with complete audio-visual information to mitigate other visual-deficient speakers, thereby enhancing its resilience to missing visual cues. We also conduct experiments where visual information for specific speakers is entirely absent or visual frames are partially missing. The results demonstrate that our model consistently outperforms others, exhibiting the smallest performance drop across all settings involving 2, 3, 4, and 5 speakers.
Abstract:In recent years, 2D human pose estimation has made significant progress on public benchmarks. However, many of these approaches face challenges of less applicability in the industrial community due to the large number of parametric quantities and computational overhead. Efficient human pose estimation remains a hurdle, especially for whole-body pose estimation with numerous keypoints. While most current methods for efficient human pose estimation primarily rely on CNNs, we propose the Group-based Token Pruning Transformer (GTPT) that fully harnesses the advantages of the Transformer. GTPT alleviates the computational burden by gradually introducing keypoints in a coarse-to-fine manner. It minimizes the computation overhead while ensuring high performance. Besides, GTPT groups keypoint tokens and prunes visual tokens to improve model performance while reducing redundancy. We propose the Multi-Head Group Attention (MHGA) between different groups to achieve global interaction with little computational overhead. We conducted experiments on COCO and COCO-WholeBody. Compared to other methods, the experimental results show that GTPT can achieve higher performance with less computation, especially in whole-body with numerous keypoints.
Abstract:Pre-trained vision-language models (VLMs) have shown impressive results in various visual classification tasks. However, we often fail to fully unleash their potential when adapting them for new concept understanding due to limited information on new classes. To address this limitation, we introduce a novel adaptation framework, AWT (Augment, Weight, then Transport). AWT comprises three key components: augmenting inputs with diverse visual perspectives and enriched class descriptions through image transformations and language models; dynamically weighting inputs based on the prediction entropy; and employing optimal transport to mine semantic correlations in the vision-language space. AWT can be seamlessly integrated into various VLMs, enhancing their zero-shot capabilities without additional training and facilitating few-shot learning through an integrated multimodal adapter module. We verify AWT in multiple challenging scenarios, including zero-shot and few-shot image classification, zero-shot video action recognition, and out-of-distribution generalization. AWT consistently outperforms the state-of-the-art methods in each setting. In addition, our extensive studies further demonstrate AWT's effectiveness and adaptability across different VLMs, architectures, and scales.
Abstract:Spatio-temporal action detection (STAD) is an important fine-grained video understanding task. Current methods require box and label supervision for all action classes in advance. However, in real-world applications, it is very likely to come across new action classes not seen in training because the action category space is large and hard to enumerate. Also, the cost of data annotation and model training for new classes is extremely high for traditional methods, as we need to perform detailed box annotations and re-train the whole network from scratch. In this paper, we propose a new challenging setting by performing open-vocabulary STAD to better mimic the situation of action detection in an open world. Open-vocabulary spatio-temporal action detection (OV-STAD) requires training a model on a limited set of base classes with box and label supervision, which is expected to yield good generalization performance on novel action classes. For OV-STAD, we build two benchmarks based on the existing STAD datasets and propose a simple but effective method based on pretrained video-language models (VLM). To better adapt the holistic VLM for the fine-grained action detection task, we carefully fine-tune it on the localized video region-text pairs. This customized fine-tuning endows the VLM with better motion understanding, thus contributing to a more accurate alignment between video regions and texts. Local region feature and global video feature fusion before alignment is adopted to further improve the action detection performance by providing global context. Our method achieves a promising performance on novel classes.
Abstract:Video-based visual relation detection tasks, such as video scene graph generation, play important roles in fine-grained video understanding. However, current video visual relation detection datasets have two main limitations that hinder the progress of research in this area. First, they do not explore complex human-human interactions in multi-person scenarios. Second, the relation types of existing datasets have relatively low-level semantics and can be often recognized by appearance or simple prior information, without the need for detailed spatio-temporal context reasoning. Nevertheless, comprehending high-level interactions between humans is crucial for understanding complex multi-person videos, such as sports and surveillance videos. To address this issue, we propose a new video visual relation detection task: video human-human interaction detection, and build a dataset named SportsHHI for it. SportsHHI contains 34 high-level interaction classes from basketball and volleyball sports. 118,075 human bounding boxes and 50,649 interaction instances are annotated on 11,398 keyframes. To benchmark this, we propose a two-stage baseline method and conduct extensive experiments to reveal the key factors for a successful human-human interaction detector. We hope that SportsHHI can stimulate research on human interaction understanding in videos and promote the development of spatio-temporal context modeling techniques in video visual relation detection.