Abstract:The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.
Abstract:Computing geometric representations of data is a cornerstone of modern machine learning, typically achieved by training dual encoders which map queries and documents into a shared embedding space. Recent work of You et al. [NeurIPS '25] has extended this approach to hierarchical retrieval, where relevance is determined by the ancestor-descendant relationships in a Directed Acyclic Graph (DAG). While previous work has shown that valid embeddings exist when the number of descendants is small, these bounds degrade significantly for deep hierarchies, requiring dimensions as large as the total number of nodes. In this paper, we investigate compact reachability embeddings for more general graph classes and provide theoretical guarantees for representing hierarchies using embeddings whose dimension depends on structural graph parameters. We prove that for any directed tree, there exists a reachability embedding in constant dimension 3, independent of the tree's size or depth. We generalize this result to graphs characterized by treewidth $t$, constructing embeddings of dimension $O(t \log n)$, where $n$ is the number of nodes. Complementing these upper bounds, we provide matching or near-matching lower bounds, showing that dimension $Ω(n)$ is necessary for general DAGs and $Ω(t/\log(n/t))$ is required for graphs of treewidth $t$. We also obtain upper and lower bounds parameterized by the number of cross-edges in the DAG. We additionally show that our embeddings can be constructed on real world datasets, and that they give much smaller dimensions in high recall regimes compared to prior embeddings with theoretical guarantees.
Abstract:We introduce Embodied-R1.5, a unified Embodied Foundation Model (EFM) that integrates comprehensive embodied reasoning capabilities, spanning embodied cognition, task planning, correction, and pointing, within a single architecture toward general physical intelligence. Leveraging three automated data construction pipelines to significantly expand the data coverage of critical capabilities, we build a large-scale data system of over 15B tokens, and design a multi-task balanced RL recipe to alleviate heterogeneous task conflicts. We further introduce a Planner-Grounder-Corrector (PGC) closed-loop framework that enables a single model to autonomously execute and self-correct over long-horizon tasks. With only 8B parameters, Embodied-R1.5 achieves SOTA on 16 out of 24 embodied VLM benchmarks, surpassing leading models like Gemini-Robotics-ER-1.5 and GPT-5.4. Benefiting from the internalized embodied capabilities, Embodied-R1.5 can be fine-tuned into a VLA with only a small amount of data, outperforming leading VLA models like $π_{0.5}$ across 4 popular manipulation benchmark suites. We further conduct extensive zero-shot real-robot experiments, validating performance in instruction following, affordance grounding, articulated object manipulation, and long-horizon complex tasks, demonstrating strong generalization to the physical world. We open-source model weights, datasets, training code, and EmbodiedEvalKit, an evaluation framework tailored for embodied tasks, to facilitate future research in EFMs.
Abstract:Purpose: Echo-planar imaging (EPI) in low-field (LF) and ultra-low-field MRI (ULF) suffers from severe Nyquist ghost artifacts due to odd-even k-space misalignment. This study develops a reference-free artifact correction pipeline that reduces reliance on conventional reference scans while achieving improved ghost suppression. Methods: Starting from the traditional reference-scan-based ghost artifact correction method, we first introduce a peak-alignment-based ghost artifact correction method to correct odd-even line displacement without reference data. To further reduce residual artifacts, an interpolation-and-resampling strategy is applied. The combined method was evaluated using EPI and diffusion-weighted EPI data in LF and ULF. Results: The proposed pipeline effectively mitigated Nyquist ghosts, improved structural continuity, and enhanced signal uniformity. Peak-alignment-based ghost artifact correction method alone provided comparable artifact suppression to reference-scan-based ghost artifact correction method, while interpolation and resampling further suppressed residual artifacts, enabling reliable visualization of brain structures under ULF conditions. Conclusion: A practical, reference-free correction pipeline is presented for LF and ULF EPI, combining peak-alignment-based ghost artifact correction method and interpolation-resampling to achieve efficient ghost suppression and expand the clinical applicability of low-field MRI systems, providing both theoretical guidance and practical experience for ULF EPI-based DWI imaging.
Abstract:Large-scale pretraining on Earth observation imagery has yielded powerful representations of the natural and built environment. However, most existing geospatial foundation models do not directly model the structured socioeconomic covariates typically stored in tabular form. This modality gap limits their ability to capture the complete total environment, which is critical for reasoning about complex environmental, social, and health-related outcomes. In this work, we propose GeoViSTA (Geospatial Vision-Tabular Transformer), a vision-tabular architecture that learns unified geospatial embeddings from co-registered gridded imagery and tabular data. GeoViSTA utilizes bilateral cross-attention to exchange spatial and semantic information across modalities, guided by a geography-aware attention mechanism that aligns continuous image patches with irregular census-tract tokens. We train GeoViSTA with a self-supervised joint masked-autoencoding objective, forcing it to recover missing image patches and tabular rows using local spatial context and cross-modal cues. Empirically, GeoViSTA's unified embeddings improve linear probing performance on high-impact downstream tasks, outperforming baselines in predicting disease-specific mortality and fire hazard frequency across held-out regions. These results demonstrate that jointly modeling the physical environment alongside structured socioeconomic context yields highly transferable representations for holistic geospatial inference.
Abstract:Neural fields, also known as implicit neural representations (INRs), offer a powerful framework for modeling continuous geometry, but their effectiveness in high-dimensional scientific settings is limited by slow convergence and scaling challenges. In this study, we extend INR models to handle spatiotemporal and multivariate signals and show how INR features can be transferred across scientific signals to enable efficient and scalable representation across time and ensemble runs in an amortized fashion. Across controlled transformation regimes (e.g., geometric transformations and localized perturbations of synthetic fields) and high-fidelity scientific domains-including turbulent flows, fluid-material impact dynamics, and astrophysical systems-we show that transferable features improve not only signal fidelity but also the accuracy of derived geometric and physical quantities, including density gradients and vorticity. In particular, transferable features reduce iterations to reach target reconstruction quality by up to an order of magnitude, increase early-stage reconstruction quality by multiple dB (with gains exceeding 10 dB in some cases), and consistently improve gradient-based physical accuracy.
Abstract:This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1), which focuses on reconstructing high-quality 3D representations from degraded multi-view inputs. The challenge involves recovering geometrically consistent and photorealistic 3D scenes in extreme low-light environments. To address this task, we propose Extreme Low-light Optimized Gaussian Splatting (ELoG-GS), a robust low-light 3D reconstruction pipeline that integrates learning-based point cloud initialization and luminance-guided color enhancement for stable and photorealistic Gaussian Splatting. Our method incorporates both geometry-aware initialization and photometric adaptation strategies to improve reconstruction fidelity under challenging conditions. Extensive experiments on the NTIRE Track 1 benchmark demonstrate that our approach significantly improves reconstruction quality over the baselines, achieving superior visual fidelity and geometric consistency. The proposed method provides a practical solution for robust 3D reconstruction in real-world degraded scenarios. In the final testing phase, our method achieved a PSNR of 18.6626 and an SSIM of 0.6855 on the official platform leaderboard. Code is available at https://github.com/lyh120/FSGS_EAPGS.
Abstract:This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.
Abstract:Neural network accelerators have been widely applied to edge devices for complex tasks like object tracking, image recognition, etc. Previous works have explored the quantization technologies in related lightweight accelerator designs to reduce hardware resource consumption. However, low precision leads to high accuracy loss in inference. Therefore, mixed-precision quantization becomes an alternative solution by applying different precision in different layers to trade off resource consumption and accuracy. Because regular designs for multiplication on hardware cannot support the precision reconfiguration for a multi-precision Quantized Neural Network (QNN) model in runtime, we propose a runtime reconfigurable multi-precision multi-channel bitwise systolic array design for QNN accelerators. We have implemented and evaluated our work on the Ultra96 FPGA platform. Results show that our work can achieve 1.3185 to 3.5671 times speedup in inferring mixed-precision models and has less critical path delay, supporting a higher clock frequency (250MHz).
Abstract:With the continuous growth of neural network scales, low-precision quantization is widely used in edge accelerators. Classic multi-threshold activation hardware requires 2^n thresholds for n-bit outputs, causing a rapid increase in hardware cost as precision increases. We propose a reconfigurable activation hardware, GRAU, based on piecewise linear fitting, where the segment slopes are approximated by powers of two. Our design requires only basic comparators and 1-bit right shifters, supporting mixed-precision quantization and nonlinear functions such as SiLU. Compared with multi-threshold activators, GRAU reduces LUT consumption by over 90%, achieving higher hardware efficiency, flexibility, and scalability.