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Tengfei Wang

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

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Dec 16, 2025
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MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation

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Dec 08, 2025
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SF-Recon: Simplification-Free Lightweight Building Reconstruction via 3D Gaussian Splatting

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Nov 17, 2025
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HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

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Jul 29, 2025
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Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

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Jun 04, 2025
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3DGen-Bench: Comprehensive Benchmark Suite for 3D Generative Models

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Mar 27, 2025
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GS-I$^{3}$: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images

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Mar 18, 2025
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Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization

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Mar 17, 2025
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GS-3I: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images

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Mar 16, 2025
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PG-SAG: Parallel Gaussian Splatting for Fine-Grained Large-Scale Urban Buildings Reconstruction via Semantic-Aware Grouping

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Jan 03, 2025
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