refer to the report for detailed contributions
Abstract:Transformers are the cornerstone of modern large language models, but their quadratic computational complexity limits efficiency in long-sequence processing. Recent advancements in Mamba, a state space model (SSM) with linear complexity, offer promising efficiency gains but suffer from unstable contextual learning and multitask generalization. This paper proposes TransMamba, a novel framework that unifies Transformer and Mamba through shared parameter matrices (e.g., QKV and CBx), and thus could dynamically switch between attention and SSM mechanisms at different token lengths and layers. We design the Memory converter to bridge Transformer and Mamba by converting attention outputs into SSM-compatible states, ensuring seamless information flow at TransPoints where the transformation happens. The TransPoint scheduling is also thoroughly explored for further improvements. We conducted extensive experiments demonstrating that TransMamba achieves superior training efficiency and performance compared to baselines, and validated the deeper consistency between Transformer and Mamba paradigms, offering a scalable solution for next-generation sequence modeling.
Abstract:RGB-T road scene semantic segmentation enhances visual scene understanding in complex environments characterized by inadequate illumination or occlusion by fusing information from RGB and thermal images. Nevertheless, existing RGB-T semantic segmentation models typically depend on simple addition or concatenation strategies or ignore the differences between information at different levels. To address these issues, we proposed a novel RGB-T road scene semantic segmentation network called Brain-Inspired Multi-Iteration Interaction Network (BIMII-Net). First, to meet the requirements of accurate texture and local information extraction in road scenarios like autonomous driving, we proposed a deep continuous-coupled neural network (DCCNN) architecture based on a brain-inspired model. Second, to enhance the interaction and expression capabilities among multi-modal information, we designed a cross explicit attention-enhanced fusion module (CEAEF-Module) in the feature fusion stage of BIMII-Net to effectively integrate features at different levels. Finally, we constructed a complementary interactive multi-layer decoder structure, incorporating the shallow-level feature iteration module (SFI-Module), the deep-level feature iteration module (DFI-Module), and the multi-feature enhancement module (MFE-Module) to collaboratively extract texture details and global skeleton information, with multi-module joint supervision further optimizing the segmentation results. Experimental results demonstrate that BIMII-Net achieves state-of-the-art (SOTA) performance in the brain-inspired computing domain and outperforms most existing RGB-T semantic segmentation methods. It also exhibits strong generalization capabilities on multiple RGB-T datasets, proving the effectiveness of brain-inspired computer models in multi-modal image segmentation tasks.
Abstract:Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces using image diffusion models, followed by a texture baking process to achieve UV texture. However, these methods often struggle to produce high-quality textures due to inconsistencies among the generated multi-view images, resulting in seams and ghosting artifacts. In contrast, 3D-based texture synthesis methods aim to address these inconsistencies, but they often neglect 2D diffusion model priors, making them challenging to apply to real-world objects To overcome these limitations, we propose RomanTex, a multiview-based texture generation framework that integrates a multi-attention network with an underlying 3D representation, facilitated by our novel 3D-aware Rotary Positional Embedding. Additionally, we incorporate a decoupling characteristic in the multi-attention block to enhance the model's robustness in image-to-texture task, enabling semantically-correct back-view synthesis. Furthermore, we introduce a geometry-related Classifier-Free Guidance (CFG) mechanism to further improve the alignment with both geometries and images. Quantitative and qualitative evaluations, along with comprehensive user studies, demonstrate that our method achieves state-of-the-art results in texture quality and consistency.
Abstract:3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advancements have shown promising results in generating high-resolution 3D shapes, VDM still struggles with high-speed generation. Challenges exist because of difficulties not only in accelerating diffusion sampling but also VAE decoding in VDM, areas under-explored in previous works. To address these challenges, we present FlashVDM, a systematic framework for accelerating both VAE and DiT in VDM. For DiT, FlashVDM enables flexible diffusion sampling with as few as 5 inference steps and comparable quality, which is made possible by stabilizing consistency distillation with our newly introduced Progressive Flow Distillation. For VAE, we introduce a lightning vecset decoder equipped with Adaptive KV Selection, Hierarchical Volume Decoding, and Efficient Network Design. By exploiting the locality of the vecset and the sparsity of shape surface in the volume, our decoder drastically lowers FLOPs, minimizing the overall decoding overhead. We apply FlashVDM to Hunyuan3D-2 to obtain Hunyuan3D-2 Turbo. Through systematic evaluation, we show that our model significantly outperforms existing fast 3D generation methods, achieving comparable performance to the state-of-the-art while reducing inference time by over 45x for reconstruction and 32x for generation. Code and models are available at https://github.com/Tencent/FlashVDM.
Abstract:Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
Abstract:In rehabilitation, powered, and teleoperation exoskeletons, connecting the human body to the exoskeleton through binding attachments is a common configuration. However, the uncertainty of the tightness and the donning deviation of the binding attachments will affect the flexibility and comfort of the exoskeletons, especially during high-speed movement. To address this challenge, this paper presents a flexible exoskeleton control approach with binding alignment and full-arm coordination. Firstly, the sources of the force interaction caused by donning offsets are analyzed, based on which the interactive force data is classified into the major, assistant, coordination, and redundant component categories. Then, a binding alignment strategy (BAS) is proposed to reduce the donning disturbances by combining different force data. Furthermore, we propose a full-arm coordination mechanism (FCM) that focuses on two modes of arm movement intent, joint-oriented and target-oriented, to improve the flexible performance of the whole exoskeleton control during high-speed motion. In this method, we propose an algorithm to distinguish the two intentions to resolve the conflict issue of the force component. Finally, a series of experiments covering various aspects of exoskeleton performance (flexibility, adaptability, accuracy, speed, and fatigue) were conducted to demonstrate the benefits of our control framework in our full-arm exoskeleton.
Abstract:We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2
Abstract:Medical vision-language pretraining (VLP) that leverages naturally-paired medical image-report data is crucial for medical image analysis. However, existing methods struggle to accurately characterize associations between images and diseases, leading to inaccurate or incomplete diagnostic results. In this work, we propose MedFILIP, a fine-grained VLP model, introduces medical image-specific knowledge through contrastive learning, specifically: 1) An information extractor based on a large language model is proposed to decouple comprehensive disease details from reports, which excels in extracting disease deals through flexible prompt engineering, thereby effectively reducing text complexity while retaining rich information at a tiny cost. 2) A knowledge injector is proposed to construct relationships between categories and visual attributes, which help the model to make judgments based on image features, and fosters knowledge extrapolation to unfamiliar disease categories. 3) A semantic similarity matrix based on fine-grained annotations is proposed, providing smoother, information-richer labels, thus allowing fine-grained image-text alignment. 4) We validate MedFILIP on numerous datasets, e.g., RSNA-Pneumonia, NIH ChestX-ray14, VinBigData, and COVID-19. For single-label, multi-label, and fine-grained classification, our model achieves state-of-the-art performance, the classification accuracy has increased by a maximum of 6.69\%. The code is available in https://github.com/PerceptionComputingLab/MedFILIP.
Abstract:Low-precision training is considered an effective strategy for reducing both training and downstream inference costs. Previous scaling laws for precision mainly focus on integer quantization, which pay less attention to the constituents in floating-point quantization and thus cannot well fit the LLM losses in this scenario. In contrast, while floating-point quantization training is more commonly implemented in production, the research on it has been relatively superficial. In this paper, we thoroughly explore the effects of floating-point quantization targets, exponent bits, mantissa bits, and the calculation granularity of the scaling factor in floating-point quantization training performance of LLM models. While presenting an accurate floating-point quantization unified scaling law, we also provide valuable suggestions for the community: (1) Exponent bits contribute slightly more to the model performance than mantissa bits. We provide the optimal exponent-mantissa bit ratio for different bit numbers, which is available for future reference by hardware manufacturers; (2) We discover the formation of the critical data size in low-precision LLM training. Too much training data exceeding the critical data size will inversely bring in degradation of LLM performance; (3) The optimal floating-point quantization precision is directly proportional to the computational power, but within a wide computational power range, we estimate that the best cost-performance precision lies between 4-8 bits.
Abstract:Point cloud completion aims to reconstruct the complete 3D shape from incomplete point clouds, and it is crucial for tasks such as 3D object detection and segmentation. Despite the continuous advances in point cloud analysis techniques, feature extraction methods are still confronted with apparent limitations. The sparse sampling of point clouds, used as inputs in most methods, often results in a certain loss of global structure information. Meanwhile, traditional local feature extraction methods usually struggle to capture the intricate geometric details. To overcome these drawbacks, we introduce PointCFormer, a transformer framework optimized for robust global retention and precise local detail capture in point cloud completion. This framework embraces several key advantages. First, we propose a relation-based local feature extraction method to perceive local delicate geometry characteristics. This approach establishes a fine-grained relationship metric between the target point and its k-nearest neighbors, quantifying each neighboring point's contribution to the target point's local features. Secondly, we introduce a progressive feature extractor that integrates our local feature perception method with self-attention. Starting with a denser sampling of points as input, it iteratively queries long-distance global dependencies and local neighborhood relationships. This extractor maintains enhanced global structure and refined local details, without generating substantial computational overhead. Additionally, we develop a correction module after generating point proxies in the latent space to reintroduce denser information from the input points, enhancing the representation capability of the point proxies. PointCFormer demonstrates state-of-the-art performance on several widely used benchmarks.