Abstract:Large-scale dynamic three-dimensional (3D) photoacoustic imaging (PAI) is significantly important in clinical applications. In practical implementations, large-scale 3D real-time PAI systems typically utilize sparse two-dimensional (2D) sensor arrays with certain angular deficiencies, necessitating advanced iterative reconstruction (IR) algorithms to achieve quantitative PAI and reduce reconstruction artifacts. However, for existing IR algorithms, multi-frame 3D reconstruction leads to extremely high memory consumption and prolonged computation time, with limited consideration of the spatial-temporal continuity between data frames. Here, we propose a novel method, named the 4D sliding Gaussian ball adaptive growth (4D SlingBAG) algorithm, based on the current point cloud-based IR algorithm sliding Gaussian ball adaptive growth (SlingBAG), which has minimal memory consumption among IR methods. Our 4D SlingBAG method applies spatial-temporal coupled deformation functions to each Gaussian sphere in point cloud, thus explicitly learning the deformations features of the dynamic 3D PA scene. This allows for the efficient representation of various physiological processes (such as pulsation) or external pressures (e.g., blood perfusion experiments) contributing to changes in vessel morphology and blood flow during dynamic 3D PAI, enabling highly efficient IR for dynamic 3D PAI. Simulation experiments demonstrate that 4D SlingBAG achieves high-quality dynamic 3D PA reconstruction. Compared to performing reconstructions by using SlingBAG algorithm individually for each frame, our method significantly reduces computational time and keeps a extremely low memory consumption. The project for 4D SlingBAG can be found in the following GitHub repository: \href{https://github.com/JaegerCQ/4D-SlingBAG}{https://github.com/JaegerCQ/4D-SlingBAG}.
Abstract:Recently, multimodal large language models (MLLMs), such as GPT-4o, Gemini 1.5 Pro, and Reka Core, have expanded their capabilities to include vision and audio modalities. While these models demonstrate impressive performance across a wide range of audio-visual applications, our proposed DeafTest reveals that MLLMs often struggle with simple tasks humans find trivial: 1) determining which of two sounds is louder, and 2) determining which of two sounds has a higher pitch. Motivated by these observations, we introduce AV-Odyssey Bench, a comprehensive audio-visual benchmark designed to assess whether those MLLMs can truly understand the audio-visual information. This benchmark encompasses 4,555 carefully crafted problems, each incorporating text, visual, and audio components. To successfully infer answers, models must effectively leverage clues from both visual and audio inputs. To ensure precise and objective evaluation of MLLM responses, we have structured the questions as multiple-choice, eliminating the need for human evaluation or LLM-assisted assessment. We benchmark a series of closed-source and open-source models and summarize the observations. By revealing the limitations of current models, we aim to provide useful insight for future dataset collection and model development.
Abstract:Photoacoustic imaging (PAI) suffers from inherent limitations that can degrade the quality of reconstructed results, such as noise, artifacts, and incomplete data acquisition caused by sparse sampling or partial array detection. In this study, we proposed a new optimization method for both two-dimensional (2D) and three-dimensional (3D) PAI reconstruction results, called regularized iteration method with shape prior. The shape prior is a probability matrix derived from the reconstruction results of multiple sets of random partial array signals in a computational imaging system using any reconstruction algorithm, such as Delay-and-Sum (DAS) and Back-Projection (BP). In the probability matrix, high-probability locations indicate high consistency among multiple reconstruction results at those positions, suggesting a high likelihood of representing the true imaging results. In contrast, low-probability locations indicate higher randomness, leaning more towards noise or artifacts. As a shape prior, this probability matrix guides the iteration and regularization of the entire array signal reconstruction results using the original reconstruction algorithm (the same algorithm for processing random partial array signals). The method takes advantage of the property that the similarity of the object to be imitated is higher than that of noise or artifact in the results reconstructed by multiple sets of random partial array signals of the entire imaging system. The probability matrix is taken as a prerequisite for improving the original reconstruction results, and the optimizer is used to further iterate the imaging results to remove noise and artifacts and improve the imaging fidelity. Especially in the case involving sparse view which brings more artifacts, the effect is remarkable. Simulation and real experiments have both demonstrated the superiority of this method.
Abstract:Rapid advancements have been made in extending Large Language Models (LLMs) to Large Multi-modal Models (LMMs). However, extending input modality of LLMs to video data remains a challenging endeavor, especially for long videos. Due to insufficient access to large-scale high-quality video data and the excessive compression of visual features, current methods exhibit limitations in effectively processing long videos. In this paper, we introduce Kangaroo, a powerful Video LMM aimed at addressing these challenges. Confronted with issue of inadequate training data, we develop a data curation system to build a large-scale dataset with high-quality annotations for vision-language pre-training and instruction tuning. In addition, we design a curriculum training pipeline with gradually increasing resolution and number of input frames to accommodate long videos. Evaluation results demonstrate that, with 8B parameters, Kangaroo achieves state-of-the-art performance across a variety of video understanding benchmarks while exhibiting competitive results on others. Particularly, on benchmarks specialized for long videos, Kangaroo excels some larger models with over 10B parameters and proprietary models.
Abstract:High-quality 3D photoacoustic imaging (PAI) reconstruction under sparse view or limited view has long been challenging. Traditional 3D iterative-based reconstruction methods suffer from both slow speed and high memory consumption. Recently, in computer graphics, the differentiable rendering has made significant progress, particularly with the rise of 3D Gaussian Splatting. Inspired by these, we introduce differentiable radiation into PAI, developing a novel reconstruction algorithm: the Sliding Ball Adaptive Growth algorithm (SlingBAG) for 3D PAI, which shows ability in high-quality 3D PAI reconstruction both under extremely sparse view and limited view. We established the point cloud dataset in PAI, and used unique differentiable rapid radiator based on the spherical decomposition strategy and the randomly initialized point cloud adaptively optimized according to sparse sensor data. Each point undergoes updates in 3D coordinates, initial pressure, and resolution (denoted by the radius of ball). Points undergo adaptive growth during iterative process, including point destroying, splitting and duplicating along the gradient of their positions, manifesting the sliding ball effect. Finally, our point cloud to voxel grid shader renders the final reconstruction results. Simulation and in vivo experiments demonstrate that our SlingBAG reconstruction result's SNR can be more than 40 dB under extremely sparse view, while the SNR of traditional back-projection algorithm's result is less than 20 dB. Moreover, the result of SlingBAG's structural similarity to the ground truth is significantly higher, with an SSIM value of 95.6%. Notably, our differentiable rapid radiator can conduct forward PA simulation in homogeneous, non-viscous media substantially faster than current methods that numerically simulate the wave propagation, such as k-Wave. The dataset and all code will be open source.
Abstract:Network anomaly detection is still a vibrant research area. As the fast growth of network bandwidth and the tremendous traffic on the network, there arises an extremely challengeable question: How to efficiently and accurately detect the anomaly on multiple traffic? In multi-task learning, the traffic consisting of flows at different time periods is considered as a task. Multiple tasks at different time periods performed simultaneously to detect anomalies. In this paper, we apply the multi-task feature selection in network anomaly detection area which provides a powerful method to gather information from multiple traffic and detect anomalies on it simultaneously. In particular, the multi-task feature selection includes the well-known l1-norm based feature selection as a special case given only one task. Moreover, we show that the multi-task feature selection is more accurate by utilizing more information simultaneously than the l1-norm based method. At the evaluation stage, we preprocess the raw data trace from trans-Pacific backbone link between Japan and the United States, label with anomaly communities, and generate a 248-feature dataset. We show empirically that the multi-task feature selection outperforms independent l1-norm based feature selection on real traffic dataset.