Abstract:Recently, multimodal large language models (MLLMs), such as GPT-4o, Gemini 1.5 Pro, and Reka Core, have expanded their capabilities to include vision and audio modalities. While these models demonstrate impressive performance across a wide range of audio-visual applications, our proposed DeafTest reveals that MLLMs often struggle with simple tasks humans find trivial: 1) determining which of two sounds is louder, and 2) determining which of two sounds has a higher pitch. Motivated by these observations, we introduce AV-Odyssey Bench, a comprehensive audio-visual benchmark designed to assess whether those MLLMs can truly understand the audio-visual information. This benchmark encompasses 4,555 carefully crafted problems, each incorporating text, visual, and audio components. To successfully infer answers, models must effectively leverage clues from both visual and audio inputs. To ensure precise and objective evaluation of MLLM responses, we have structured the questions as multiple-choice, eliminating the need for human evaluation or LLM-assisted assessment. We benchmark a series of closed-source and open-source models and summarize the observations. By revealing the limitations of current models, we aim to provide useful insight for future dataset collection and model development.
Abstract:Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.
Abstract:Comprehending text-rich visual content is paramount for the practical application of Multimodal Large Language Models (MLLMs), since text-rich scenarios are ubiquitous in the real world, which are characterized by the presence of extensive texts embedded within images. Recently, the advent of MLLMs with impressive versatility has raised the bar for what we can expect from MLLMs. However, their proficiency in text-rich scenarios has yet to be comprehensively and objectively assessed, since current MLLM benchmarks primarily focus on evaluating general visual comprehension. In this work, we introduce SEED-Bench-2-Plus, a benchmark specifically designed for evaluating \textbf{text-rich visual comprehension} of MLLMs. Our benchmark comprises 2.3K multiple-choice questions with precise human annotations, spanning three broad categories: Charts, Maps, and Webs, each of which covers a wide spectrum of text-rich scenarios in the real world. These categories, due to their inherent complexity and diversity, effectively simulate real-world text-rich environments. We further conduct a thorough evaluation involving 34 prominent MLLMs (including GPT-4V, Gemini-Pro-Vision and Claude-3-Opus) and emphasize the current limitations of MLLMs in text-rich visual comprehension. We hope that our work can serve as a valuable addition to existing MLLM benchmarks, providing insightful observations and inspiring further research in the area of text-rich visual comprehension with MLLMs. The dataset and evaluation code can be accessed at https://github.com/AILab-CVC/SEED-Bench.
Abstract:Multimodal Large Language Models (MLLMs), building upon the powerful Large Language Models (LLMs) with exceptional reasoning and generalization capability, have opened up new avenues for embodied task planning. MLLMs excel in their ability to integrate diverse environmental inputs, such as real-time task progress, visual observations, and open-form language instructions, which are crucial for executable task planning. In this work, we introduce a benchmark with human annotations, EgoPlan-Bench, to quantitatively investigate the potential of MLLMs as embodied task planners in real-world scenarios. Our benchmark is distinguished by realistic tasks derived from real-world videos, a diverse set of actions involving interactions with hundreds of different objects, and complex visual observations from varied environments. We evaluate various open-source MLLMs, revealing that these models have not yet evolved into embodied planning generalists (even GPT-4V). We further construct an instruction-tuning dataset EgoPlan-IT from videos of human-object interactions, to facilitate the learning of high-level task planning in intricate real-world situations. The experiment results demonstrate that the model tuned on EgoPlan-IT not only significantly improves performance on our benchmark, but also effectively acts as embodied planner in simulations.
Abstract:Multimodal large language models (MLLMs), building upon the foundation of powerful large language models (LLMs), have recently demonstrated exceptional capabilities in generating not only texts but also images given interleaved multimodal inputs (acting like a combination of GPT-4V and DALL-E 3). However, existing MLLM benchmarks remain limited to assessing only models' comprehension ability of single image-text inputs, failing to keep up with the strides made in MLLMs. A comprehensive benchmark is imperative for investigating the progress and uncovering the limitations of current MLLMs. In this work, we categorize the capabilities of MLLMs into hierarchical levels from $L_0$ to $L_4$ based on the modalities they can accept and generate, and propose SEED-Bench-2, a comprehensive benchmark that evaluates the \textbf{hierarchical} capabilities of MLLMs. Specifically, SEED-Bench-2 comprises 24K multiple-choice questions with accurate human annotations, which spans 27 dimensions, including the evaluation of both text and image generation. Multiple-choice questions with groundtruth options derived from human annotation enables an objective and efficient assessment of model performance, eliminating the need for human or GPT intervention during evaluation. We further evaluate the performance of 23 prominent open-source MLLMs and summarize valuable observations. By revealing the limitations of existing MLLMs through extensive evaluations, we aim for SEED-Bench-2 to provide insights that will motivate future research towards the goal of General Artificial Intelligence. Dataset and evaluation code are available at \href{https://github.com/AILab-CVC/SEED-Bench}
Abstract:Based on powerful Large Language Models (LLMs), recent generative Multimodal Large Language Models (MLLMs) have gained prominence as a pivotal research area, exhibiting remarkable capability for both comprehension and generation. In this work, we address the evaluation of generative comprehension in MLLMs as a preliminary step towards a comprehensive assessment of generative models, by introducing a benchmark named SEED-Bench. SEED-Bench consists of 19K multiple choice questions with accurate human annotations (x 6 larger than existing benchmarks), which spans 12 evaluation dimensions including the comprehension of both the image and video modality. We develop an advanced pipeline for generating multiple-choice questions that target specific evaluation dimensions, integrating both automatic filtering and manual verification processes. Multiple-choice questions with groundtruth options derived from human annotation enables an objective and efficient assessment of model performance, eliminating the need for human or GPT intervention during evaluation. We further evaluate the performance of 18 models across all 12 dimensions, covering both the spatial and temporal understanding. By revealing the limitations of existing MLLMs through evaluation results, we aim for SEED-Bench to provide insights for motivating future research. We will launch and consistently maintain a leaderboard to provide a platform for the community to assess and investigate model capability.
Abstract:Visual recognition in low-data regimes requires deep neural networks to learn generalized representations from limited training samples. Recently, CLIP-based methods have shown promising few-shot performance benefited from the contrastive language-image pre-training. We then question, if the more diverse pre-training knowledge can be cascaded to further assist few-shot representation learning. In this paper, we propose CaFo, a Cascade of Foundation models that incorporates diverse prior knowledge of various pre-training paradigms for better few-shot learning. Our CaFo incorporates CLIP's language-contrastive knowledge, DINO's vision-contrastive knowledge, DALL-E's vision-generative knowledge, and GPT-3's language-generative knowledge. Specifically, CaFo works by 'Prompt, Generate, then Cache'. Firstly, we leverage GPT-3 to produce textual inputs for prompting CLIP with rich downstream linguistic semantics. Then, we generate synthetic images via DALL-E to expand the few-shot training data without any manpower. At last, we introduce a learnable cache model to adaptively blend the predictions from CLIP and DINO. By such collaboration, CaFo can fully unleash the potential of different pre-training methods and unify them to perform state-of-the-art for few-shot classification. Code is available at https://github.com/ZrrSkywalker/CaFo.
Abstract:Adapting object detectors learned with sufficient supervision to novel classes under low data regimes is charming yet challenging. In few-shot object detection (FSOD), the two-step training paradigm is widely adopted to mitigate the severe sample imbalance, i.e., holistic pre-training on base classes, then partial fine-tuning in a balanced setting with all classes. Since unlabeled instances are suppressed as backgrounds in the base training phase, the learned RPN is prone to produce biased proposals for novel instances, resulting in dramatic performance degradation. Unfortunately, the extreme data scarcity aggravates the proposal distribution bias, hindering the RoI head from evolving toward novel classes. In this paper, we introduce a simple yet effective proposal distribution calibration (PDC) approach to neatly enhance the localization and classification abilities of the RoI head by recycling its localization ability endowed in base training and enriching high-quality positive samples for semantic fine-tuning. Specifically, we sample proposals based on the base proposal statistics to calibrate the distribution bias and impose additional localization and classification losses upon the sampled proposals for fast expanding the base detector to novel classes. Experiments on the commonly used Pascal VOC and MS COCO datasets with explicit state-of-the-art performances justify the efficacy of our PDC for FSOD. Code is available at github.com/Bohao-Lee/PDC.
Abstract:Few-shot classification requires deep neural networks to learn generalized representations only from limited training images, which is challenging but significant in low-data regimes. Recently, CLIP-based methods have shown promising few-shot performance benefited from the contrastive language-image pre-training. Based on this point, we question if the large-scale pre-training can alleviate the few-shot data deficiency and also assist the representation learning by the pre-learned knowledge. In this paper, we propose CoMo, a Collaboration of pre-trained Models that incorporates diverse prior knowledge from various pre-training paradigms for better few-shot learning. Our CoMo includes: CLIP's language-contrastive knowledge, DINO's vision-contrastive knowledge, and DALL-E's language-generative knowledge. Specifically, CoMo works in two aspects: few-shot data expansion and diverse knowledge ensemble. For one, we generate synthetic images via zero-shot DALL-E to enrich the few-shot training data without any manpower. For the other, we introduce a learnable Multi-Knowledge Adapter (MK-Adapter) to adaptively blend the predictions from CLIP and DINO. By such collaboration, CoMo can fully unleash the potential of different pre-training methods and unify them to perform state-of-the-art for few-shot classification. We conduct extensive experiments on 11 datasets to demonstrate the superiority and generalization ability of our approach.
Abstract:Few-shot object detection has made substantial progressby representing novel class objects using the feature representation learned upon a set of base class objects. However,an implicit contradiction between novel class classification and representation is unfortunately ignored. On the one hand, to achieve accurate novel class classification, the distributions of either two base classes must be far away fromeach other (max-margin). On the other hand, to precisely represent novel classes, the distributions of base classes should be close to each other to reduce the intra-class distance of novel classes (min-margin). In this paper, we propose a class margin equilibrium (CME) approach, with the aim to optimize both feature space partition and novel class reconstruction in a systematic way. CME first converts the few-shot detection problem to the few-shot classification problem by using a fully connected layer to decouple localization features. CME then reserves adequate margin space for novel classes by introducing simple-yet-effective class margin loss during feature learning. Finally, CME pursues margin equilibrium by disturbing the features of novel class instances in an adversarial min-max fashion. Experiments on Pascal VOC and MS-COCO datasets show that CME significantly improves upon two baseline detectors (up to 3 ∼ 5% in average), achieving state-of-the-art performance. Code is available at https://github.com/Bohao-Lee/CME .