Refer to the report for detailed contributions
Abstract:Trajectory prediction of agents is crucial for the safety of autonomous vehicles, whereas previous approaches usually rely on sufficiently long-observed trajectory to predict the future trajectory of the agents. However, in real-world scenarios, it is not realistic to collect adequate observed locations for moving agents, leading to the collapse of most prediction models. For instance, when a moving car suddenly appears and is very close to an autonomous vehicle because of the obstruction, it is quite necessary for the autonomous vehicle to quickly and accurately predict the future trajectories of the car with limited observed trajectory locations. In light of this, we focus on investigating the task of instantaneous trajectory prediction, i.e., two observed locations are available during inference. To this end, we propose a general and plug-and-play instantaneous trajectory prediction approach, called ITPNet. Specifically, we propose a backward forecasting mechanism to reversely predict the latent feature representations of unobserved historical trajectories of the agent based on its two observed locations and then leverage them as complementary information for future trajectory prediction. Meanwhile, due to the inevitable existence of noise and redundancy in the predicted latent feature representations, we further devise a Noise Redundancy Reduction Former, aiming at to filter out noise and redundancy from unobserved trajectories and integrate the filtered features and observed features into a compact query for future trajectory predictions. In essence, ITPNet can be naturally compatible with existing trajectory prediction models, enabling them to gracefully handle the case of instantaneous trajectory prediction. Extensive experiments on the Argoverse and nuScenes datasets demonstrate ITPNet outperforms the baselines, and its efficacy with different trajectory prediction models.
Abstract:The advent of Multimodal Large Language Models, leveraging the power of Large Language Models, has recently demonstrated superior multimodal understanding and reasoning abilities, heralding a new era for artificial general intelligence. However, achieving AGI necessitates more than just comprehension and reasoning. A crucial capability required is effective planning in diverse scenarios, which involves making reasonable decisions based on complex environments to solve real-world problems. Despite its importance, the planning abilities of current MLLMs in varied scenarios remain underexplored. In this paper, we introduce EgoPlan-Bench2, a rigorous and comprehensive benchmark designed to assess the planning capabilities of MLLMs across a wide range of real-world scenarios. EgoPlan-Bench2 encompasses everyday tasks spanning 4 major domains and 24 detailed scenarios, closely aligned with human daily life. EgoPlan-Bench2 is constructed through a semi-automatic process utilizing egocentric videos, complemented by manual verification. Grounded in a first-person perspective, it mirrors the way humans approach problem-solving in everyday life. We evaluate 21 competitive MLLMs and provide an in-depth analysis of their limitations, revealing that they face significant challenges in real-world planning. To further improve the planning proficiency of current MLLMs, we propose a training-free approach using multimodal Chain-of-Thought (CoT) prompting through investigating the effectiveness of various multimodal prompts in complex planning. Our approach enhances the performance of GPT-4V by 10.24 on EgoPlan-Bench2 without additional training. Our work not only sheds light on the current limitations of MLLMs in planning, but also provides insights for future enhancements in this critical area. We have made data and code available at https://qiulu66.github.io/egoplanbench2/.
Abstract:Recent developments in Large Language Models pre-trained on extensive corpora have shown significant success in various natural language processing tasks with minimal fine-tuning. This success offers new promise for robotics, which has long been constrained by the high cost of action-labeled data. We ask: given the abundant video data containing interaction-related knowledge available as a rich "corpus", can a similar generative pre-training approach be effectively applied to enhance robot learning? The key challenge is to identify an effective representation for autoregressive pre-training that benefits robot manipulation tasks. Inspired by the way humans learn new skills through observing dynamic environments, we propose that effective robotic learning should emphasize motion-related knowledge, which is closely tied to low-level actions and is hardware-agnostic, facilitating the transfer of learned motions to actual robot actions. To this end, we introduce Moto, which converts video content into latent Motion Token sequences by a Latent Motion Tokenizer, learning a bridging "language" of motion from videos in an unsupervised manner. We pre-train Moto-GPT through motion token autoregression, enabling it to capture diverse visual motion knowledge. After pre-training, Moto-GPT demonstrates the promising ability to produce semantically interpretable motion tokens, predict plausible motion trajectories, and assess trajectory rationality through output likelihood. To transfer learned motion priors to real robot actions, we implement a co-fine-tuning strategy that seamlessly bridges latent motion token prediction and real robot control. Extensive experiments show that the fine-tuned Moto-GPT exhibits superior robustness and efficiency on robot manipulation benchmarks, underscoring its effectiveness in transferring knowledge from video data to downstream visual manipulation tasks.
Abstract:Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at https://github.com/Tencent/HunyuanVideo.
Abstract:The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to {s}hift f{o}cus on the exploration of global audio per{c}ept{i}o{n}.To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception.For the intra-clip audio perception, 1). \textbf{Context-enhanced audio learning}, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). \textbf{Motion-decoupled controller}, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, \textbf{Time-aware position shift fusion}, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.
Abstract:Text plays a crucial role in the transmission of human civilization, and teaching machines to generate online handwritten text in various styles presents an interesting and significant challenge. However, most prior work has concentrated on generating individual Chinese fonts, leaving {complete text line generation largely unexplored}. In this paper, we identify that text lines can naturally be divided into two components: layout and glyphs. Based on this division, we designed a text line layout generator coupled with a diffusion-based stylized font synthesizer to address this challenge hierarchically. More concretely, the layout generator performs in-context-like learning based on the text content and the provided style references to generate positions for each glyph autoregressively. Meanwhile, the font synthesizer which consists of a character embedding dictionary, a multi-scale calligraphy style encoder, and a 1D U-Net based diffusion denoiser will generate each font on its position while imitating the calligraphy style extracted from the given style references. Qualitative and quantitative experiments on the CASIA-OLHWDB demonstrate that our method is capable of generating structurally correct and indistinguishable imitation samples.
Abstract:The machine learning problem of extracting neural network parameters has been proposed for nearly three decades. Functionally equivalent extraction is a crucial goal for research on this problem. When the adversary has access to the raw output of neural networks, various attacks, including those presented at CRYPTO 2020 and EUROCRYPT 2024, have successfully achieved this goal. However, this goal is not achieved when neural networks operate under a hard-label setting where the raw output is inaccessible. In this paper, we propose the first attack that theoretically achieves functionally equivalent extraction under the hard-label setting, which applies to ReLU neural networks. The effectiveness of our attack is validated through practical experiments on a wide range of ReLU neural networks, including neural networks trained on two real benchmarking datasets (MNIST, CIFAR10) widely used in computer vision. For a neural network consisting of $10^5$ parameters, our attack only requires several hours on a single core.
Abstract:Recently, multimodal large language models (MM-LLMs) have achieved great success in many multimodal tasks, but their high computational costs limit their further promotion and application. In the MM-LLMs framework, the main computational consumption step is the processing of concatenated text and visual tokens at the LLM layer. The length of the input token for LLM directly affects the overall training and inference efficiency. In response to this issue, we further studied the visual tokens of MM-LLMs. We found that the similarity between visual and CLS tokens in the visual encoder follows a long-tail distribution. In other words, only a few visual tokens are highly similar to CLS tokens. Therefore, we designed a dynamic pruning algorithm to address this issue. Firstly, for different input samples, we search for the inflection point of their visual CLS token similarity curve and use it as the corresponding segmentation point to trim the visual markers. This process mainly reduces the output of the visual encoder to accelerate the model. Then, in the LLM layer, the concatenated visual text tokens are pruned for the second time. During this process, due to the interaction between visual and textual features, visual and textual tokens with low text correlation are further filtered, achieving a balance between efficiency and performance. The results on multiple datasets show that our proposed method can achieve performance that competes with the original performance when using an average of 22% of the original token quantity. Our source code will be made publicly available following acceptance.
Abstract:With the advancement of large-scale language modeling techniques, large multimodal models combining visual encoders with large language models have demonstrated exceptional performance in various visual tasks. Most of the current large-scale multimodal models achieve this by mapping visual features obtained from the visual encoder into a large language model and using them as inputs alongside text for downstream tasks. Therefore, the number of visual tokens directly affects the training and inference speed of the model. There has been significant work on token pruning for visual transformers, but for large multimodal models, only relying on visual information for token pruning or compression may lead to significant loss of important information. On the other hand, the textual input in the form of a question may contain valuable information that can aid in answering the question, providing additional knowledge to the model. To address the potential oversimplification and excessive pruning that can occur with most purely visual token pruning methods, we propose a text information-guided dynamic visual token recovery mechanism that does not require training. This mechanism leverages the similarity between the question text and visual tokens to recover visually meaningful tokens with important text information while merging other less important tokens. Experimental results demonstrate that our proposed method achieves comparable performance to the original approach while compressing the visual tokens to an average of 10% of the original quantity. Our source code will be made publicly available following acceptance.
Abstract:Video generation models hold substantial potential in areas such as filmmaking. However, current video diffusion models need high computational costs and produce suboptimal results due to high complexity of video generation task. In this paper, we propose \textbf{ConFiner}, an efficient high-quality video generation framework that decouples video generation into easier subtasks: structure \textbf{con}trol and spatial-temporal re\textbf{fine}ment. It can generate high-quality videos with chain of off-the-shelf diffusion model experts, each expert responsible for a decoupled subtask. During the refinement, we introduce coordinated denoising, which can merge multiple diffusion experts' capabilities into a single sampling. Furthermore, we design ConFiner-Long framework, which can generate long coherent video with three constraint strategies on ConFiner. Experimental results indicate that with only 10\% of the inference cost, our ConFiner surpasses representative models like Lavie and Modelscope across all objective and subjective metrics. And ConFiner-Long can generate high-quality and coherent videos with up to 600 frames.