Lucy
Abstract:Conditional generative models are increasingly used as scenario generators for stochastic optimization, but standard training objectives emphasize uniform distributional fit rather than the downstream decisions induced by generated scenarios. This creates an objective mismatch: errors in statistically common regions may have little effect on decision regret, whereas errors in decision-sensitive regions can substantially change the optimal action. We propose Decision-Weighted Flow Matching (DW-FM), a regret-aligned training framework that preserves the simplicity of standard flow matching while reweighting its velocity-regression objective using decision-sensitive endpoint information. Theoretically, we connect downstream regret to pathwise velocity mismatch through a loss-induced decision discrepancy and an adjoint transport argument, yielding an ideal regret-aligned surrogate and practical endpoint-weighted objectives with regret guarantees. Empirically, we demonstrate the effectiveness of DW-FM on three CVaR-based contextual stochastic optimization benchmarks spanning synthetic portfolio, semi-real financial, and traffic-CVaR tasks, where DW-FM improves downstream regret over standard baselines.
Abstract:World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions. However, our empirical observations reveal a phenomenon: generating plausible visual futures does not always guarantee the extraction of accurate actions. To diagnose this failure, we conduct action-head attention analysis and causal interventions. We find that the action decoder fails to focus on task-relevant interaction regions and remains sensitive to perturbations in task-irrelevant areas. This reveals a representation mismatch: hidden states optimized for visual reconstruction are not inherently organized in a form useful for low-level action control. In this paper, we propose AGRA, an Action-Grounded Representation Alignment objective that regularizes the world-action interface by aligning intermediate video diffusion features with spatially coherent semantic representations from a foundation visual encoder. We evaluate AGRA on real-world manipulation tasks. Experiments show that AGRA makes world model representations more action-grounded: by focusing the action decoder on the correct interaction regions, it improves object localization accuracy and affordance understanding, and makes the policy more robust to perturbations in task-irrelevant regions. As a result, AGRA consistently improves both in-distribution performance and out-of-distribution generalization over the baseline world action model.
Abstract:Many Markov decision processes (MDPs) in operations research have feasible actions that are state dependent and defined implicitly by various operational constraints. These features make it difficult to use standard deep reinforcement learning (DRL) algorithms, whose action interfaces typically assume either a fixed finite action catalog or a simple Euclidean space. Motivated by a Taylor expansion of the optimal action-value function, we propose Bellman--Taylor score decoding, a framework that moves policy learning to a Euclidean score space while enforcing feasibility through an action decoder. The induced latent-score MDP then can be optimized by standard DRL algorithms without differentiating through the decoder. We provide a performance guarantee showing that the optimality gap of this approach decomposes into a structural approximation error and an algorithmic learning error. Lastly, we apply this framework to a queueing network control problem, where the policy essentially learns a state-dependent index-based dispatching rule. Numerical experiments show near-optimal performance in small instances and considerable improvements over benchmarks in larger systems.
Abstract:Recent advances have improved the adaptive capabilities of LLM-based multi-agent systems (MAS) through memory-, skill-, and learning-based approaches, yet these approaches remain challenged by noisy trajectories, insufficient modeling of memory-skill relations, and reliance on additional training or high-quality supervision. To address these limitations, we propose ConMem, a relation-aware and training-free framework that enables efficient multi-agent adaptation through cross-experience coordination. Specifically, ConMem distills historical interaction trajectories into structured memory cards to capture reusable strategies and cues, organizing them into a relation-aware memory graph. At runtime, ConMem retrieves cards according to task needs and coordinates them through the card graph to resolve strategy conflicts and recover their dependencies. Combined, these modules yield structured and relation-aware guidance, enabling robust, lightweight adaptation in multi-agent systems without additional training. Extensive experiments across multiple benchmarks and mainstream MAS architectures show consistent gains over existing memory architectures, with improved inference-time efficiency through pruning more than 50% of expanded candidates and reducing planning overhead by over 80%. Our codes are available at https://anonymous.4open.science/r/ConMemCode
Abstract:Open-vocabulary object detection seeks to identify novel object categories that were not part of the training data. Many knowledge distillation-based approaches have shown promising performance by transferring knowledge from pre-trained vision-language models to object detection. However, these methods often overlook structured, image-specific relationships between objects, such as interactions and spatial arrangements. This oversight can significantly restrict the effectiveness of detecting novel categories. To address this issue, we propose a Scene-guided Relational Modeling detection framework. This framework utilizes scene graphs to capture structured semantic and spatial relationships between candidate regions and their contextual objects. It explicitly models interactions among neighboring regions and incorporates a Relation Attention Module to implicitly amplify the key relational cues extracted from the scene graph. Furthermore, we present a scene-based textual alignment branch that distills category knowledge from captions to guide relational alignment. This approach facilitates a seamless integration of visual relations with semantic information for enhanced detection performance. Comprehensive experiments show that our model achieves superior performance compared to other OVOD methods, improving the AP for novel categories on COCO and LVIS datasets.
Abstract:Graph anomaly detection aims to identify anomaly nodes in attributed graphs and plays an important role in real-world applications. However, existing graph anomaly detection methods still face two key challenges: 1) fixed pipelines, which restrict their adaptability across different graph tasks under limited supervision; 2) weak evidence, which prevents them from explicitly incorporating contextual and structural anomaly signals into the detection process. In this paper, we propose a novel framework, self-designing agentic workflows for few-shot graph anomaly detection (SignGAD). Specifically, we propose a novel paradigm that reformulates graph anomaly detection task from training a fixed anomaly detector to designing task-conditioned detection workflows. By constructing detection workflows, SignGAD selects suitable graph encodings and detector designs to exploit task-specific anomaly evidence. Meanwhile, we introduce a guarded final refit strategy to refine the selected workflow by calibrating refit acceptance, enhancing reliability under limited supervision. Extensive experiments conducted on several real-world datasets demonstrate that SignGAD achieves strong performance against state-of-the-art methods, highlighting its effectiveness on graph anomaly detection tasks.
Abstract:Deploying tiny object perception on edge platforms is challenging because practical systems must satisfy both strict compute budgets and end-to-end latency constraints. A common strategy is to first select a small number of candidate patches from a high-resolution image and then apply downstream processing only to the selected regions. However, existing detector-based frontends are not well aligned with this setting: strong offline detection accuracy does not necessarily yield effective low-budget patch prioritization, nor does it guarantee usable performance once transport and inference delays are considered. In this work, we study budgeted tiny object selection on edge platforms from a joint algorithm--system perspective. We present DenseScout, a lightweight dense-response selector with only 1.01M parameters, which directly ranks candidate patch locations from a high-resolution scene via a lightweight proxy input and is better aligned with low-budget tiny-object prioritization than detector-style frontends. To bridge offline selector quality and deployable utility, we further develop a transport-aware runtime realization on heterogeneous edge devices and adopt QoS-constrained recall, which counts a target as successfully perceived only if it is covered by the selected regions and the end-to-end processing finishes before the deadline. Experiments show that DenseScout consistently outperforms detector-based baselines in offline budgeted patch-selection evaluation, especially in low-budget regimes, while cross-platform results on RK3588 and Jetson Orin NX show that deployable performance depends jointly on selector quality and runtime realization efficiency. These results suggest that edge tiny object perception should be optimized as an algorithm--system co-design problem rather than as isolated model selection.
Abstract:Unsupervised automatic readability assessment (ARA) methods have important practical and research applications (e.g., ensuring medical or educational materials are suitable for their target audiences). In this paper, we propose a new zero-shot prompting methodology for ARA and present the first comprehensive evaluation of using large language models (LLMs) as an unsupervised ARA method by testing 10 diverse open-source LLMs (e.g., different sizes and developers) on 14 diverse datasets (e.g., different text lengths and languages). Our findings show that our proposed prompting methodology outperforms prior methods on 13 of the 14 datasets. Furthermore, we propose LAURAE, which combines LLM and readability formula scores to improve robustness by capturing both contextual and shallow (e.g., sentence length) features of readability. Our evaluation demonstrates that LAURAE robustly outperforms prior methods across languages, text lengths, and amounts of technical language.
Abstract:Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic mismatches. We introduce UniT (Unified Latent Action Tokenizer via Visual Anchoring), a framework that establishes a unified physical language for human-to-humanoid transfer. Grounded in the philosophy that heterogeneous kinematics share universal visual consequences, UniT employs a tri-branch cross-reconstruction mechanism: actions predict vision to anchor kinematics to physical outcomes, while vision reconstructs actions to filter out irrelevant visual confounders. Concurrently, a fusion branch synergies these purified modalities into a shared discrete latent space of embodiment-agnostic physical intents. We validate UniT across two paradigms: 1) Policy Learning (VLA-UniT): By predicting these unified tokens, it effectively leverages diverse human data to achieve state-of-the-art data efficiency and robust out-of-distribution (OOD) generalization on both humanoid simulation benchmark and real-world deployments, notably demonstrating zero-shot task transfer. 2) World Modeling (WM-UniT): By aligning cross-embodiment dynamics via unified tokens as conditions, it realizes direct human-to-humanoid action transfer. This alignment ensures that human data seamlessly translates into enhanced action controllability for humanoid video generation. Ultimately, by inducing a highly aligned cross-embodiment representation (empirically verified by t-SNE visualizations revealing the convergence of human and humanoid features into a shared manifold), UniT offers a scalable path to distill vast human knowledge into general-purpose humanoid capabilities.
Abstract:The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping vision-language features to low-level actions. This paradigm underutilizes the VLM's potential in high-level decision making and introduces training instability, frequently degrading its rich semantic representations. To address these limitations, we introduce DIAL, a framework bridging high-level decision making and low-level motor execution through a differentiable latent intent bottleneck. Specifically, a VLM-based System-2 performs latent world modeling by synthesizing latent visual foresight within the VLM's native feature space; this foresight explicitly encodes intent and serves as the structural bottleneck. A lightweight System-1 policy then decodes this predicted intent together with the current observation into precise robot actions via latent inverse dynamics. To ensure optimization stability, we employ a two-stage training paradigm: a decoupled warmup phase where System-2 learns to predict latent futures while System-1 learns motor control under ground-truth future guidance within a unified feature space, followed by seamless end-to-end joint optimization. This enables action-aware gradients to refine the VLM backbone in a controlled manner, preserving pre-trained knowledge. Extensive experiments on the RoboCasa GR1 Tabletop benchmark show that DIAL establishes a new state-of-the-art, achieving superior performance with 10x fewer demonstrations than prior methods. Furthermore, by leveraging heterogeneous human demonstrations, DIAL learns physically grounded manipulation priors and exhibits robust zero-shot generalization to unseen objects and novel configurations during real-world deployment on a humanoid robot.