Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) is an emerging paradigm that significantly boosts a Large Language Model's (LLM's) reasoning abilities on complex logical tasks, such as mathematics and programming. However, we identify, for the first time, a latent vulnerability to backdoor attacks within the RLVR framework. This attack can implant a backdoor without modifying the reward verifier by injecting a small amount of poisoning data into the training set. Specifically, we propose a novel trigger mechanism designated as the \ourapproach (ACB). The attack exploits the RLVR training loop by assigning substantial positive rewards for harmful responses and negative rewards for refusals. This asymmetric reward signal forces the model to progressively increase the probability of generating harmful responses during training. Our findings demonstrate that the RLVR backdoor attack is characterized by both high efficiency and strong generalization capabilities. Utilizing less than 2\% poisoned data in train set, the backdoor can be successfully implanted across various model scales without degrading performance on benign tasks. Evaluations across multiple jailbreak benchmarks indicate that activating the trigger degrades safety performance by an average of 73\%. Furthermore, the attack generalizes effectively to a wide range of jailbreak methods and unsafe behaviors. Code is available at https://github.com/yuki-younai/Backdoor_in_RLVR.
Abstract:Deep learning-based tropical cyclone (TC) forecasting methods have demonstrated significant potential and application advantages, as they feature much lower computational cost and faster operation speed than numerical weather prediction models. However, existing deep learning methods still have key limitations: they can only process a single type of sequential trajectory data or homogeneous meteorological variables, and fail to achieve accurate forecasting of abnormal deflected TCs. To address these challenges, we present two groundbreaking contributions. First, we have constructed a multimodal and multi-source dataset named AOT-TCs for TC forecasting in the Northwest Pacific basin. As the first dataset of its kind, it innovatively integrates heterogeneous variables from the atmosphere, ocean, and land, thus obtaining a comprehensive and information-rich meteorological dataset. Second, based on the AOT-TCs dataset, we propose a forecasting model that can handle both normal and abnormally deflected TCs. This is the first TC forecasting model to adopt an explicit atmosphere-ocean-terrain coupling architecture, enabling it to effectively capture complex interactions across physical domains. Extensive experiments on all TC cases in the Northwest Pacific from 2017 to 2024 show that our model achieves state-of-the-art performance in TC forecasting: it not only significantly improves the forecasting accuracy of normal TCs but also breaks through the technical bottleneck in forecasting abnormally deflected TCs.
Abstract:Video-driven human reaction generation aims to synthesize 3D human motions that directly react to observed video sequences, which is crucial for building human-like interactive AI systems. However, existing methods often fail to effectively leverage video inputs to steer human reaction synthesis, resulting in reaction motions that are mismatched with the content of video sequences. We reveal that this limitation arises from a severe relational distortion between visual observations and reaction types. In light of this, we propose MuSteerNet, a simple yet effective framework that generates 3D human reactions from videos via observation-reaction mutual steering. Specifically, we first propose a Prototype Feedback Steering mechanism to mitigate relational distortion by refining visual observations with a gated delta-rectification modulator and a relational margin constraint, guided by prototypical vectors learned from human reactions. We then introduce Dual-Coupled Reaction Refinement that fully leverages rectified visual cues to further steer the refinement of generated reaction motions, thereby effectively improving reaction quality and enabling MuSteerNet to achieve competitive performance. Extensive experiments and ablation studies validate the effectiveness of our method. Code coming soon: https://github.com/zhouyuan888888/MuSteerNet.
Abstract:Recent advancements extend Multimodal Large Language Models (MLLMs) beyond standard visual question answering to utilizing external tools for advanced visual tasks. Despite this progress, precisely executing and effectively composing diverse tools for complex tasks remain persistent bottleneck. Constrained by sparse tool-sets and simple tool-use trajectories, existing benchmarks fail to capture complex and diverse tool interactions, falling short in evaluating model performance under practical, real-world conditions. To bridge this gap, we introduce VisualToolChain-Bench~(VTC-Bench), a comprehensive benchmark designed to evaluate tool-use proficiency in MLLMs. To align with realistic computer vision pipelines, our framework features 32 diverse OpenCV-based visual operations. This rich tool-set enables extensive combinations, allowing VTC-Bench to rigorously assess multi-tool composition and long-horizon, multi-step plan execution. For precise evaluation, we provide 680 curated problems structured across a nine-category cognitive hierarchy, each with ground-truth execution trajectories. Extensive experiments on 19 leading MLLMs reveal critical limitations in current models' visual agentic capabilities. Specifically, models struggle to adapt to diverse tool-sets and generalize to unseen operations, with the leading model Gemini-3.0-Pro only achieving 51\% on our benchmark. Furthermore, multi-tool composition remains a persistent challenge. When facing complex tasks, models struggle to formulate efficient execution plans, relying heavily on a narrow, suboptimal subset of familiar functions rather than selecting the optimal tools. By identifying these fundamental challenges, VTC-Bench establishes a rigorous baseline to guide the development of more generalized visual agentic models.
Abstract:While online Reinforcement Learning has emerged as a crucial technique for aligning flow matching models with human preferences, current approaches are hindered by inefficient exploration during training rollouts. Relying on undirected stochasticity and sparse outcome rewards, these methods struggle to discover high-reward samples, resulting in data-inefficient and slow optimization. To address these limitations, we propose Euphonium, a novel framework that steers generation via process reward gradient guided dynamics. Our key insight is to formulate the sampling process as a theoretically principled Stochastic Differential Equation that explicitly incorporates the gradient of a Process Reward Model into the flow drift. This design enables dense, step-by-step steering toward high-reward regions, advancing beyond the unguided exploration in prior works, and theoretically encompasses existing sampling methods (e.g., Flow-GRPO, DanceGRPO) as special cases. We further derive a distillation objective that internalizes the guidance signal into the flow network, eliminating inference-time dependency on the reward model. We instantiate this framework with a Dual-Reward Group Relative Policy Optimization algorithm, combining latent process rewards for efficient credit assignment with pixel-level outcome rewards for final visual fidelity. Experiments on text-to-video generation show that Euphonium achieves better alignment compared to existing methods while accelerating training convergence by 1.66x.
Abstract:Zero-Shot Object Navigation in unknown environments poses significant challenges for Unmanned Aerial Vehicles (UAVs) due to the conflict between high-level semantic reasoning requirements and limited onboard computational resources. To address this, we present USS-Nav, a lightweight framework that incrementally constructs a Unified Spatio-Semantic scene graph and enables efficient Large Language Model (LLM)-augmented Zero-Shot Object Navigation in unknown environments. Specifically, we introduce an incremental Spatial Connectivity Graph generation method utilizing polyhedral expansion to capture global geometric topology, which is dynamically partitioned into semantic regions via graph clustering. Concurrently, open-vocabulary object semantics are instantiated and anchored to this topology to form a hierarchical environmental representation. Leveraging this hierarchical structure, we present a coarse-to-fine exploration strategy: LLM grounded in the scene graph's semantics to determine global target regions, while a local planner optimizes frontier coverage based on information gain. Experimental results demonstrate that our framework outperforms state-of-the-art methods in terms of computational efficiency and real-time update frequency (15 Hz) on a resource-constrained platform. Furthermore, ablation studies confirm the effectiveness of our framework, showing substantial improvements in Success weighted by Path Length (SPL). The source code will be made publicly available to foster further research.
Abstract:Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
Abstract:Deep neural networks often exhibit substantial disparities in class-wise accuracy, even when trained on class-balanced data, posing concerns for reliable deployment. While prior efforts have explored empirical remedies, a theoretical understanding of such performance disparities in classification remains limited. In this work, we present Margin Regularization for Performance Disparity Reduction (MR$^2$), a theoretically principled regularization for classification by dynamically adjusting margins in both the logit and representation spaces. Our analysis establishes a margin-based, class-sensitive generalization bound that reveals how per-class feature variability contributes to error, motivating the use of larger margins for hard classes. Guided by this insight, MR$^2$ optimizes per-class logit margins proportional to feature spread and penalizes excessive representation margins to enhance intra-class compactness. Experiments on seven datasets, including ImageNet, and diverse pre-trained backbones (MAE, MoCov2, CLIP) demonstrate that MR$^2$ not only improves overall accuracy but also significantly boosts hard class performance without trading off easy classes, thus reducing performance disparity. Code is available at: https://github.com/BeierZhu/MR2
Abstract:We study an online linear programming (OLP) model in which inventory is not provided upfront but instead arrives gradually through an exogenous stochastic replenishment process. This replenishment-based formulation captures operational settings, such as e-commerce fulfillment, perishable supply chains, and renewable-powered systems, where resources are accumulated gradually and initial inventories are small or zero. The introduction of dispersed, uncertain replenishment fundamentally alters the structure of classical OLPs, creating persistent stockout risk and eliminating advance knowledge of the total budget. We develop new algorithms and regret analyses for three major distributional regimes studied in the OLP literature: bounded distributions, finite-support distributions, and continuous-support distributions with a non-degeneracy condition. For bounded distributions, we design an algorithm that achieves $\widetilde{\mathcal{O}}(\sqrt{T})$ regret. For finite-support distributions with a non-degenerate induced LP, we obtain $\mathcal{O}(\log T)$ regret, and we establish an $Ω(\sqrt{T})$ lower bound for degenerate instances, demonstrating a sharp separation from the classical setting where $\mathcal{O}(1)$ regret is achievable. For continuous-support, non-degenerate distributions, we develop a two-stage accumulate-then-convert algorithm that achieves $\mathcal{O}(\log^2 T)$ regret, comparable to the $\mathcal{O}(\log T)$ regret in classical OLPs. Together, these results provide a near-complete characterization of the optimal regret achievable in OLP with replenishment. Finally, we empirically evaluate our algorithms and demonstrate their advantages over natural adaptations of classical OLP methods in the replenishment setting.
Abstract:Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high computational costs make them unsuitable for streaming. Moreover, existing interactive approaches are typically limited to head-and-shoulder region, limiting their ability to produce gestures and body motions. To address these challenges, we propose a two-stage autoregressive adaptation and acceleration framework that applies autoregressive distillation and adversarial refinement to adapt a high-fidelity human video diffusion model for real-time, interactive streaming. To ensure long-term stability and consistency, we introduce three key components: a Reference Sink, a Reference-Anchored Positional Re-encoding (RAPR) strategy, and a Consistency-Aware Discriminator. Building on this framework, we develop a one-shot, interactive, human avatar model capable of generating both natural talking and listening behaviors with coherent gestures. Extensive experiments demonstrate that our method achieves state-of-the-art performance, surpassing existing approaches in generation quality, real-time efficiency, and interaction naturalness. Project page: https://streamavatar.github.io .