Abstract:Accurate geometric surface reconstruction, providing essential environmental information for navigation and manipulation tasks, is critical for enabling robotic self-exploration and interaction. Recently, 3D Gaussian Splatting (3DGS) has gained significant attention in the field of surface reconstruction due to its impressive geometric quality and computational efficiency. While recent relevant advancements in novel view synthesis under inconsistent illumination using 3DGS have shown promise, the challenge of robust surface reconstruction under such conditions is still being explored. To address this challenge, we propose a method called GS-3I. Specifically, to mitigate 3D Gaussian optimization bias caused by underexposed regions in single-view images, based on Convolutional Neural Network (CNN), a tone mapping correction framework is introduced. Furthermore, inconsistent lighting across multi-view images, resulting from variations in camera settings and complex scene illumination, often leads to geometric constraint mismatches and deviations in the reconstructed surface. To overcome this, we propose a normal compensation mechanism that integrates reference normals extracted from single-view image with normals computed from multi-view observations to effectively constrain geometric inconsistencies. Extensive experimental evaluations demonstrate that GS-3I can achieve robust and accurate surface reconstruction across complex illumination scenarios, highlighting its effectiveness and versatility in this critical challenge. https://github.com/TFwang-9527/GS-3I
Abstract:3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with fast real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces On-the-Fly GS, a progressive framework enabling near real-time 3DGS optimization during image capture. As each image arrives, its pose and sparse points are updated via on-the-fly SfM, and newly optimized Gaussians are immediately integrated into the 3DGS field. We propose a progressive local optimization strategy to prioritize new images and their neighbors by their corresponding overlapping relationship, allowing the new image and its overlapping images to get more training. To further stabilize training across old and new images, an adaptive learning rate schedule balances the iterations and the learning rate. Moreover, to maintain overall quality of the 3DGS field, an efficient global optimization scheme prevents overfitting to the newly added images. Experiments on multiple benchmark datasets show that our On-the-Fly GS reduces training time significantly, optimizing each new image in seconds with minimal rendering loss, offering the first practical step toward rapid, progressive 3DGS reconstruction.
Abstract:Accurate geometric surface reconstruction, providing essential environmental information for navigation and manipulation tasks, is critical for enabling robotic self-exploration and interaction. Recently, 3D Gaussian Splatting (3DGS) has gained significant attention in the field of surface reconstruction due to its impressive geometric quality and computational efficiency. While recent relevant advancements in novel view synthesis under inconsistent illumination using 3DGS have shown promise, the challenge of robust surface reconstruction under such conditions is still being explored. To address this challenge, we propose a method called GS-3I. Specifically, to mitigate 3D Gaussian optimization bias caused by underexposed regions in single-view images, based on Convolutional Neural Network (CNN), a tone mapping correction framework is introduced. Furthermore, inconsistent lighting across multi-view images, resulting from variations in camera settings and complex scene illumination, often leads to geometric constraint mismatches and deviations in the reconstructed surface. To overcome this, we propose a normal compensation mechanism that integrates reference normals extracted from single-view image with normals computed from multi-view observations to effectively constrain geometric inconsistencies. Extensive experimental evaluations demonstrate that GS-3I can achieve robust and accurate surface reconstruction across complex illumination scenarios, highlighting its effectiveness and versatility in this critical challenge. https://github.com/TFwang-9527/GS-3I
Abstract:3D Gaussian Splatting (3DGS) has emerged as a transformative method in the field of real-time novel synthesis. Based on 3DGS, recent advancements cope with large-scale scenes via spatial-based partition strategy to reduce video memory and optimization time costs. In this work, we introduce a parallel Gaussian splatting method, termed PG-SAG, which fully exploits semantic cues for both partitioning and Gaussian kernel optimization, enabling fine-grained building surface reconstruction of large-scale urban areas without downsampling the original image resolution. First, the Cross-modal model - Language Segment Anything is leveraged to segment building masks. Then, the segmented building regions is grouped into sub-regions according to the visibility check across registered images. The Gaussian kernels for these sub-regions are optimized in parallel with masked pixels. In addition, the normal loss is re-formulated for the detected edges of masks to alleviate the ambiguities in normal vectors on edges. Finally, to improve the optimization of 3D Gaussians, we introduce a gradient-constrained balance-load loss that accounts for the complexity of the corresponding scenes, effectively minimizing the thread waiting time in the pixel-parallel rendering stage as well as the reconstruction lost. Extensive experiments are tested on various urban datasets, the results demonstrated the superior performance of our PG-SAG on building surface reconstruction, compared to several state-of-the-art 3DGS-based methods. Project Web:https://github.com/TFWang-9527/PG-SAG.
Abstract:Large language models (LLMs) have achieved huge success for their general knowledge and ability to solve a wide spectrum of tasks in natural language processing (NLP). Due to their impressive abilities, LLMs have shed light on potential inter-discipline applications to foster scientific discoveries of a specific domain by using artificial intelligence (AI for science, AI4S). In the meantime, utilizing NLP techniques in geoscience research and practice is wide and convoluted, contributing from knowledge extraction and document classification to question answering and knowledge discovery. In this work, we take the initial step to leverage LLM for science, through a rather straightforward approach. We try to specialize an LLM into geoscience, by further pre-training the model with a vast amount of texts in geoscience, as well as supervised fine-tuning (SFT) the resulting model with our custom collected instruction tuning dataset. These efforts result in a model GeoGalactica consisting of 30 billion parameters. To our best knowledge, it is the largest language model for the geoscience domain. More specifically, GeoGalactica is from further pre-training of Galactica. We train GeoGalactica over a geoscience-related text corpus containing 65 billion tokens curated from extensive data sources in the big science project Deep-time Digital Earth (DDE), preserving as the largest geoscience-specific text corpus. Then we fine-tune the model with 1 million pairs of instruction-tuning data consisting of questions that demand professional geoscience knowledge to answer. In this technical report, we will illustrate in detail all aspects of GeoGalactica, including data collection, data cleaning, base model selection, pre-training, SFT, and evaluation. We open-source our data curation tools and the checkpoints of GeoGalactica during the first 3/4 of pre-training.