Abstract:With the emergence of Multimodal Large Language Models (MLLMs), hundreds of benchmarks have been developed to ensure the reliability of MLLMs in downstream tasks. However, the evaluation mechanism itself may not be reliable. For developers of MLLMs, questions remain about which benchmark to use and whether the test results meet their requirements. Therefore, we propose a critical principle of Information Density, which examines how much insight a benchmark can provide for the development of MLLMs. We characterize it from four key dimensions: (1) Fallacy, (2) Difficulty, (3) Redundancy, (4) Diversity. Through a comprehensive analysis of more than 10,000 samples, we measured the information density of 19 MLLM benchmarks. Experiments show that using the latest benchmarks in testing can provide more insight compared to previous ones, but there is still room for improvement in their information density. We hope this principle can promote the development and application of future MLLM benchmarks. Project page: https://github.com/lcysyzxdxc/bench4bench
Abstract:Optimal transport has found widespread applications in signal processing and machine learning. Among its many equivalent formulations, optimal transport seeks to reconstruct a random variable/vector with a prescribed distribution at the destination while minimizing the expected distortion relative to a given random variable/vector at the source. However, in practice, certain constraints may render the optimal transport plan infeasible. In this work, we consider three types of constraints: rate constraints, dimension constraints, and channel constraints, motivated by perception-aware lossy compression, generative principal component analysis, and deep joint source-channel coding, respectively. Special attenion is given to the setting termed Gaussian Wasserstein optimal transport, where both the source and reconstruction variables are multivariate Gaussian, and the end-to-end distortion is measured by the mean squared error. We derive explicit results for the minimum achievable mean squared error under the three aforementioned constraints when the covariance matrices of the source and reconstruction variables commute.
Abstract:Implicit Neural Representations (INRs) have demonstrated significant potential in video compression by representing videos as neural networks. However, as the number of frames increases, the memory consumption for training and inference increases substantially, posing challenges in resource-constrained scenarios. Inspired by the success of traditional video compression frameworks, which process video frame by frame and can efficiently compress long videos, we adopt this modeling strategy for INRs to decrease memory consumption, while aiming to unify the frameworks from the perspective of timeline-based autoregressive modeling. In this work, we present a novel understanding of INR models from an autoregressive (AR) perspective and introduce a Unified AutoRegressive Framework for memory-efficient Neural Video Compression (UAR-NVC). UAR-NVC integrates timeline-based and INR-based neural video compression under a unified autoregressive paradigm. It partitions videos into several clips and processes each clip using a different INR model instance, leveraging the advantages of both compression frameworks while allowing seamless adaptation to either in form. To further reduce temporal redundancy between clips, we design two modules to optimize the initialization, training, and compression of these model parameters. UAR-NVC supports adjustable latencies by varying the clip length. Extensive experimental results demonstrate that UAR-NVC, with its flexible video clip setting, can adapt to resource-constrained environments and significantly improve performance compared to different baseline models.
Abstract:Recent advancements in text-to-image (T2I) generation have spurred the development of text-to-3D asset (T23DA) generation, leveraging pretrained 2D text-to-image diffusion models for text-to-3D asset synthesis. Despite the growing popularity of text-to-3D asset generation, its evaluation has not been well considered and studied. However, given the significant quality discrepancies among various text-to-3D assets, there is a pressing need for quality assessment models aligned with human subjective judgments. To tackle this challenge, we conduct a comprehensive study to explore the T23DA quality assessment (T23DAQA) problem in this work from both subjective and objective perspectives. Given the absence of corresponding databases, we first establish the largest text-to-3D asset quality assessment database to date, termed the AIGC-T23DAQA database. This database encompasses 969 validated 3D assets generated from 170 prompts via 6 popular text-to-3D asset generation models, and corresponding subjective quality ratings for these assets from the perspectives of quality, authenticity, and text-asset correspondence, respectively. Subsequently, we establish a comprehensive benchmark based on the AIGC-T23DAQA database, and devise an effective T23DAQA model to evaluate the generated 3D assets from the aforementioned three perspectives, respectively.
Abstract:Placement is a critical task with high computation complexity in VLSI physical design. Modern analytical placers formulate the placement objective as a nonlinear optimization task, which suffers a long iteration time. To accelerate and enhance the placement process, recent studies have turned to deep learning-based approaches, particularly leveraging graph convolution networks (GCNs). However, learning-based placers require time- and data-consuming model training due to the complexity of circuit placement that involves large-scale cells and design-specific graph statistics. This paper proposes GiFt, a parameter-free technique for accelerating placement, rooted in graph signal processing. GiFt excels at capturing multi-resolution smooth signals of circuit graphs to generate optimized placement solutions without the need for time-consuming model training, and meanwhile significantly reduces the number of iterations required by analytical placers. Experimental results show that GiFt significantly improving placement efficiency, while achieving competitive or superior performance compared to state-of-the-art placers. In particular, compared to DREAMPlace, the recently proposed GPU-accelerated analytical placer, GF-Placer improves total runtime over 45%.
Abstract:Diffusion Models (DMs) have impressive capabilities among generation models, but are limited to slower inference speeds and higher computational costs. Previous works utilize one-shot structure pruning to derive lightweight DMs from pre-trained ones, but this approach often leads to a significant drop in generation quality and may result in the removal of crucial weights. Thus we propose a iterative pruning method based on gradient flow, including the gradient flow pruning process and the gradient flow pruning criterion. We employ a progressive soft pruning strategy to maintain the continuity of the mask matrix and guide it along the gradient flow of the energy function based on the pruning criterion in sparse space, thereby avoiding the sudden information loss typically caused by one-shot pruning. Gradient-flow based criterion prune parameters whose removal increases the gradient norm of loss function and can enable fast convergence for a pruned model in iterative pruning stage. Our extensive experiments on widely used datasets demonstrate that our method achieves superior performance in efficiency and consistency with pre-trained models.
Abstract:Recently, "visual o1" began to enter people's vision, with expectations that this slow-thinking design can solve visual reasoning tasks, especially geometric math problems. However, the reality is that current LVLMs (Large Vision Language Models) can hardly even accurately copy a geometric figure, let alone truly understand the complex inherent logic and spatial relationships within geometric shapes. We believe accurate copying (strong perception) is the first step to visual o1. Accordingly, we introduce the concept of "slow perception" (SP), which guides the model to gradually perceive basic point-line combinations, as our humans, reconstruct complex geometric structures progressively. There are two-fold stages in SP: a) perception decomposition. Perception is not instantaneous. In this stage, complex geometric figures are broken down into basic simple units to unify geometry representation. b) perception flow, which acknowledges that accurately tracing a line is not an easy task. This stage aims to avoid "long visual jumps" in regressing line segments by using a proposed "perceptual ruler" to trace each line stroke-by-stroke. Surprisingly, such a human-like perception manner enjoys an inference time scaling law -- the slower, the better. Researchers strive to speed up the model's perception in the past, but we slow it down again, allowing the model to read the image step-by-step and carefully.
Abstract:In recent years, user-generated audio content has proliferated across various media platforms, creating a growing need for efficient retrieval methods that allow users to search for audio clips using natural language queries. This task, known as language-based audio retrieval, presents significant challenges due to the complexity of learning semantic representations from heterogeneous data across both text and audio modalities. In this work, we introduce a novel framework for the language-based audio retrieval task that leverages co-attention mechanismto jointly learn meaningful representations from both modalities. To enhance the model's ability to capture fine-grained cross-modal interactions, we propose a cascaded co-attention architecture, where co-attention modules are stacked or iterated to progressively refine the semantic alignment between text and audio. Experiments conducted on two public datasets show that the proposed method can achieve better performance than the state-of-the-art method. Specifically, our best performed co-attention model achieves a 16.6% improvement in mean Average Precision on Clotho dataset, and a 15.1% improvement on AudioCaps.
Abstract:In recent years, live video streaming has gained widespread popularity across various social media platforms. Quality of experience (QoE), which reflects end-users' satisfaction and overall experience, plays a critical role for media service providers to optimize large-scale live compression and transmission strategies to achieve perceptually optimal rate-distortion trade-off. Although many QoE metrics for video-on-demand (VoD) have been proposed, there remain significant challenges in developing QoE metrics for live video streaming. To bridge this gap, we conduct a comprehensive study of subjective and objective QoE evaluations for live video streaming. For the subjective QoE study, we introduce the first live video streaming QoE dataset, TaoLive QoE, which consists of $42$ source videos collected from real live broadcasts and $1,155$ corresponding distorted ones degraded due to a variety of streaming distortions, including conventional streaming distortions such as compression, stalling, as well as live streaming-specific distortions like frame skipping, variable frame rate, etc. Subsequently, a human study was conducted to derive subjective QoE scores of videos in the TaoLive QoE dataset. For the objective QoE study, we benchmark existing QoE models on the TaoLive QoE dataset as well as publicly available QoE datasets for VoD scenarios, highlighting that current models struggle to accurately assess video QoE, particularly for live content. Hence, we propose an end-to-end QoE evaluation model, Tao-QoE, which integrates multi-scale semantic features and optical flow-based motion features to predicting a retrospective QoE score, eliminating reliance on statistical quality of service (QoS) features.
Abstract:Traditional OCR systems (OCR-1.0) are increasingly unable to meet people's usage due to the growing demand for intelligent processing of man-made optical characters. In this paper, we collectively refer to all artificial optical signals (e.g., plain texts, math/molecular formulas, tables, charts, sheet music, and even geometric shapes) as "characters" and propose the General OCR Theory along with an excellent model, namely GOT, to promote the arrival of OCR-2.0. The GOT, with 580M parameters, is a unified, elegant, and end-to-end model, consisting of a high-compression encoder and a long-contexts decoder. As an OCR-2.0 model, GOT can handle all the above "characters" under various OCR tasks. On the input side, the model supports commonly used scene- and document-style images in slice and whole-page styles. On the output side, GOT can generate plain or formatted results (markdown/tikz/smiles/kern) via an easy prompt. Besides, the model enjoys interactive OCR features, i.e., region-level recognition guided by coordinates or colors. Furthermore, we also adapt dynamic resolution and multi-page OCR technologies to GOT for better practicality. In experiments, we provide sufficient results to prove the superiority of our model.