Abstract:The advent and proliferation of large multi-modal models (LMMs) have introduced a new paradigm to video-related computer vision fields, including training and inference methods based on visual question answering (VQA). These methods enable models to handle multiple downstream tasks robustly. Video Quality Assessment (VQA), a classic field in low-level visual quality evaluation, originally focused on quantitative video quality scoring. However, driven by advances in LMMs, it is now evolving towards more comprehensive visual quality understanding tasks. Visual question answering has significantly improved low-level visual evaluation within the image domain recently. However, related work is almost nonexistent in the video domain, leaving substantial room for improvement. To address this gap, we introduce the VQA2 Instruction Dataset the first visual question answering instruction dataset entirely focuses on video quality assessment, and based on it, we propose the VQA2 series models The VQA2 Instruction Dataset consists of three stages and covers various video types, containing 157,735 instruction question-answer pairs, including both manually annotated and synthetic data. We conduct extensive experiments on both video quality scoring and video quality understanding tasks. Results demonstrate that the VQA2 series models achieve state-of-the-art (SOTA) performance in quality scoring tasks, and their performance in visual quality question answering surpasses the renowned GPT-4o. Additionally, our final model, the VQA2-Assistant, performs well across both scoring and question-answering tasks, validating its versatility.
Abstract:The outstanding performance of Large Multimodal Models (LMMs) has made them widely applied in vision-related tasks. However, various corruptions in the real world mean that images will not be as ideal as in simulations, presenting significant challenges for the practical application of LMMs. To address this issue, we introduce R-Bench, a benchmark focused on the **Real-world Robustness of LMMs**. Specifically, we: (a) model the complete link from user capture to LMMs reception, comprising 33 corruption dimensions, including 7 steps according to the corruption sequence, and 7 groups based on low-level attributes; (b) collect reference/distorted image dataset before/after corruption, including 2,970 question-answer pairs with human labeling; (c) propose comprehensive evaluation for absolute/relative robustness and benchmark 20 mainstream LMMs. Results show that while LMMs can correctly handle the original reference images, their performance is not stable when faced with distorted images, and there is a significant gap in robustness compared to the human visual system. We hope that R-Bench will inspire improving the robustness of LMMs, **extending them from experimental simulations to the real-world application**. Check https://q-future.github.io/R-Bench for details.
Abstract:This paper presents the Video Super-Resolution (SR) Quality Assessment (QA) Challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2024. The task of this challenge was to develop an objective QA method for videos upscaled 2x and 4x by modern image- and video-SR algorithms. QA methods were evaluated by comparing their output with aggregate subjective scores collected from >150,000 pairwise votes obtained through crowd-sourced comparisons across 52 SR methods and 1124 upscaled videos. The goal was to advance the state-of-the-art in SR QA, which had proven to be a challenging problem with limited applicability of traditional QA methods. The challenge had 29 registered participants, and 5 teams had submitted their final results, all outperforming the current state-of-the-art. All data, including the private test subset, has been made publicly available on the challenge homepage at https://challenges.videoprocessing.ai/challenges/super-resolution-metrics-challenge.html
Abstract:With the rising interest in research on Large Multi-modal Models (LMMs) for video understanding, many studies have emphasized general video comprehension capabilities, neglecting the systematic exploration into video quality understanding. To address this oversight, we introduce Q-Bench-Video in this paper, a new benchmark specifically designed to evaluate LMMs' proficiency in discerning video quality. a) To ensure video source diversity, Q-Bench-Video encompasses videos from natural scenes, AI-generated Content (AIGC), and Computer Graphics (CG). b) Building on the traditional multiple-choice questions format with the Yes-or-No and What-How categories, we include Open-ended questions to better evaluate complex scenarios. Additionally, we incorporate the video pair quality comparison question to enhance comprehensiveness. c) Beyond the traditional Technical, Aesthetic, and Temporal distortions, we have expanded our evaluation aspects to include the dimension of AIGC distortions, which addresses the increasing demand for video generation. Finally, we collect a total of 2,378 question-answer pairs and test them on 12 open-source & 5 proprietary LMMs. Our findings indicate that while LMMs have a foundational understanding of video quality, their performance remains incomplete and imprecise, with a notable discrepancy compared to human performance. Through Q-Bench-Video, we seek to catalyze community interest, stimulate further research, and unlock the untapped potential of LMMs to close the gap in video quality understanding.
Abstract:In recent years, live video streaming has gained widespread popularity across various social media platforms. Quality of experience (QoE), which reflects end-users' satisfaction and overall experience, plays a critical role for media service providers to optimize large-scale live compression and transmission strategies to achieve perceptually optimal rate-distortion trade-off. Although many QoE metrics for video-on-demand (VoD) have been proposed, there remain significant challenges in developing QoE metrics for live video streaming. To bridge this gap, we conduct a comprehensive study of subjective and objective QoE evaluations for live video streaming. For the subjective QoE study, we introduce the first live video streaming QoE dataset, TaoLive QoE, which consists of $42$ source videos collected from real live broadcasts and $1,155$ corresponding distorted ones degraded due to a variety of streaming distortions, including conventional streaming distortions such as compression, stalling, as well as live streaming-specific distortions like frame skipping, variable frame rate, etc. Subsequently, a human study was conducted to derive subjective QoE scores of videos in the TaoLive QoE dataset. For the objective QoE study, we benchmark existing QoE models on the TaoLive QoE dataset as well as publicly available QoE datasets for VoD scenarios, highlighting that current models struggle to accurately assess video QoE, particularly for live content. Hence, we propose an end-to-end QoE evaluation model, Tao-QoE, which integrates multi-scale semantic features and optical flow-based motion features to predicting a retrospective QoE score, eliminating reliance on statistical quality of service (QoS) features.
Abstract:Rapid advancements in multimodal large language models have enabled the creation of hyper-realistic images from textual descriptions. However, these advancements also raise significant concerns about unauthorized use, which hinders their broader distribution. Traditional watermarking methods often require complex integration or degrade image quality. To address these challenges, we introduce a novel framework Towards Effective user Attribution for latent diffusion models via Watermark-Informed Blending (TEAWIB). TEAWIB incorporates a unique ready-to-use configuration approach that allows seamless integration of user-specific watermarks into generative models. This approach ensures that each user can directly apply a pre-configured set of parameters to the model without altering the original model parameters or compromising image quality. Additionally, noise and augmentation operations are embedded at the pixel level to further secure and stabilize watermarked images. Extensive experiments validate the effectiveness of TEAWIB, showcasing the state-of-the-art performance in perceptual quality and attribution accuracy.
Abstract:The rapid development of Multi-modality Large Language Models (MLLMs) has significantly influenced various aspects of industry and daily life, showcasing impressive capabilities in visual perception and understanding. However, these models also exhibit hallucinations, which limit their reliability as AI systems, especially in tasks involving low-level visual perception and understanding. We believe that hallucinations stem from a lack of explicit self-awareness in these models, which directly impacts their overall performance. In this paper, we aim to define and evaluate the self-awareness of MLLMs in low-level visual perception and understanding tasks. To this end, we present QL-Bench, a benchmark settings to simulate human responses to low-level vision, investigating self-awareness in low-level visual perception through visual question answering related to low-level attributes such as clarity and lighting. Specifically, we construct the LLSAVisionQA dataset, comprising 2,990 single images and 1,999 image pairs, each accompanied by an open-ended question about its low-level features. Through the evaluation of 15 MLLMs, we demonstrate that while some models exhibit robust low-level visual capabilities, their self-awareness remains relatively underdeveloped. Notably, for the same model, simpler questions are often answered more accurately than complex ones. However, self-awareness appears to improve when addressing more challenging questions. We hope that our benchmark will motivate further research, particularly focused on enhancing the self-awareness of MLLMs in tasks involving low-level visual perception and understanding.
Abstract:Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset's construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA.
Abstract:Traditional in the wild image quality assessment (IQA) models are generally trained with the quality labels of mean opinion score (MOS), while missing the rich subjective quality information contained in the quality ratings, for example, the standard deviation of opinion scores (SOS) or even distribution of opinion scores (DOS). In this paper, we propose a novel IQA method named RichIQA to explore the rich subjective rating information beyond MOS to predict image quality in the wild. RichIQA is characterized by two key novel designs: (1) a three-stage image quality prediction network which exploits the powerful feature representation capability of the Convolutional vision Transformer (CvT) and mimics the short-term and long-term memory mechanisms of human brain; (2) a multi-label training strategy in which rich subjective quality information like MOS, SOS and DOS are concurrently used to train the quality prediction network. Powered by these two novel designs, RichIQA is able to predict the image quality in terms of a distribution, from which the mean image quality can be subsequently obtained. Extensive experimental results verify that the three-stage network is tailored to predict rich quality information, while the multi-label training strategy can fully exploit the potentials within subjective quality rating and enhance the prediction performance and generalizability of the network. RichIQA outperforms state-of-the-art competitors on multiple large-scale in the wild IQA databases with rich subjective rating labels. The code of RichIQA will be made publicly available on GitHub.
Abstract:UHD images, typically with resolutions equal to or higher than 4K, pose a significant challenge for efficient image quality assessment (IQA) algorithms, as adopting full-resolution images as inputs leads to overwhelming computational complexity and commonly used pre-processing methods like resizing or cropping may cause substantial loss of detail. To address this problem, we design a multi-branch deep neural network (DNN) to assess the quality of UHD images from three perspectives: global aesthetic characteristics, local technical distortions, and salient content perception. Specifically, aesthetic features are extracted from low-resolution images downsampled from the UHD ones, which lose high-frequency texture information but still preserve the global aesthetics characteristics. Technical distortions are measured using a fragment image composed of mini-patches cropped from UHD images based on the grid mini-patch sampling strategy. The salient content of UHD images is detected and cropped to extract quality-aware features from the salient regions. We adopt the Swin Transformer Tiny as the backbone networks to extract features from these three perspectives. The extracted features are concatenated and regressed into quality scores by a two-layer multi-layer perceptron (MLP) network. We employ the mean square error (MSE) loss to optimize prediction accuracy and the fidelity loss to optimize prediction monotonicity. Experimental results show that the proposed model achieves the best performance on the UHD-IQA dataset while maintaining the lowest computational complexity, demonstrating its effectiveness and efficiency. Moreover, the proposed model won first prize in ECCV AIM 2024 UHD-IQA Challenge. The code is available at https://github.com/sunwei925/UIQA.