Key Lab of Intell. Info. Process., Inst. of Comput. Tech., Chinese Academy of Sciences
Abstract:Movie dubbing describes the process of transforming a script into speech that aligns temporally and emotionally with a given movie clip while exemplifying the speaker's voice demonstrated in a short reference audio clip. This task demands the model bridge character performances and complicated prosody structures to build a high-quality video-synchronized dubbing track. The limited scale of movie dubbing datasets, along with the background noise inherent in audio data, hinder the acoustic modeling performance of trained models. To address these issues, we propose an acoustic-prosody disentangled two-stage method to achieve high-quality dubbing generation with precise prosody alignment. First, we propose a prosody-enhanced acoustic pre-training to develop robust acoustic modeling capabilities. Then, we freeze the pre-trained acoustic system and design a disentangled framework to model prosodic text features and dubbing style while maintaining acoustic quality. Additionally, we incorporate an in-domain emotion analysis module to reduce the impact of visual domain shifts across different movies, thereby enhancing emotion-prosody alignment. Extensive experiments show that our method performs favorably against the state-of-the-art models on two primary benchmarks. The demos are available at https://zzdoog.github.io/ProDubber/.
Abstract:Rapid advancement of diffusion models has catalyzed remarkable progress in the field of image generation. However, prevalent models such as Flux, SD3.5 and Midjourney, still grapple with issues like model bias, limited text rendering capabilities, and insufficient understanding of Chinese cultural nuances. To address these limitations, we present Seedream 2.0, a native Chinese-English bilingual image generation foundation model that excels across diverse dimensions, which adeptly manages text prompt in both Chinese and English, supporting bilingual image generation and text rendering. We develop a powerful data system that facilitates knowledge integration, and a caption system that balances the accuracy and richness for image description. Particularly, Seedream is integrated with a self-developed bilingual large language model as a text encoder, allowing it to learn native knowledge directly from massive data. This enable it to generate high-fidelity images with accurate cultural nuances and aesthetic expressions described in either Chinese or English. Beside, Glyph-Aligned ByT5 is applied for flexible character-level text rendering, while a Scaled ROPE generalizes well to untrained resolutions. Multi-phase post-training optimizations, including SFT and RLHF iterations, further improve the overall capability. Through extensive experimentation, we demonstrate that Seedream 2.0 achieves state-of-the-art performance across multiple aspects, including prompt-following, aesthetics, text rendering, and structural correctness. Furthermore, Seedream 2.0 has been optimized through multiple RLHF iterations to closely align its output with human preferences, as revealed by its outstanding ELO score. In addition, it can be readily adapted to an instruction-based image editing model, such as SeedEdit, with strong editing capability that balances instruction-following and image consistency.
Abstract:In this paper, we propose a framework, collective behavioral cloning (CBC), to learn the underlying interaction mechanism and control policy of a swarm system. Given the trajectory data of a swarm system, we propose a graph variational autoencoder (GVAE) to learn the local interaction graph. Based on the interaction graph and swarm trajectory, we use behavioral cloning to learn the control policy of the swarm system. To demonstrate the practicality of CBC, we deploy it on a real-world decentralized vision-based robot swarm system. A visual attention network is trained based on the learned interaction graph for online neighbor selection. Experimental results show that our method outperforms previous approaches in predicting both the interaction graph and swarm actions with higher accuracy. This work offers a promising approach for understanding interaction mechanisms and swarm dynamics in future swarm robotics research. Code and data are available.
Abstract:Large Language Model (LLM) at mobile devices and its potential applications never fail to fascinate. However, on-device LLM fine-tuning poses great challenges due to extremely high memory requirements and slow training speeds. Even with parameter-efficient fine-tuning (PEFT) methods that update only a small subset of parameters, resource-constrained mobile devices cannot afford them. In this paper, we propose MobiLLM to enable memory-efficient transformer LLM fine-tuning on a mobile device via server-assisted side-tuning. Particularly, MobiLLM allows the resource-constrained mobile device to retain merely a frozen backbone model, while offloading the memory and computation-intensive backpropagation of a trainable side-network to a high-performance server. Unlike existing fine-tuning methods that keep trainable parameters inside the frozen backbone, MobiLLM separates a set of parallel adapters from the backbone to create a backpropagation bypass, involving only one-way activation transfers from the mobile device to the server with low-width quantization during forward propagation. In this way, the data never leaves the mobile device while the device can remove backpropagation through the local backbone model and its forward propagation can be paralyzed with the server-side execution. Thus, MobiLLM preserves data privacy while significantly reducing the memory and computational burdens for LLM fine-tuning. Through extensive experiments, we demonstrate that MobiLLM can enable a resource-constrained mobile device, even a CPU-only one, to fine-tune LLMs and significantly reduce convergence time and memory usage.
Abstract:Multimodal Large Language Models (MLLMs) have shown significant progress in offline video understanding. However, applying these models to real-world scenarios, such as autonomous driving and human-computer interaction, presents unique challenges due to the need for real-time processing of continuous online video streams. To this end, this paper presents systematic efforts from three perspectives: evaluation benchmark, model architecture, and training strategy. First, we introduce OVBench, a comprehensive question-answering benchmark specifically designed to evaluate models' ability to perceive, memorize, and reason within online video contexts. It features six core task types across three temporal contexts-past, present, and future-forming 16 subtasks from diverse datasets. Second, we propose a new Pyramid Memory Bank (PMB) that effectively retains key spatiotemporal information in video streams. Third, we proposed an offline-to-online learning paradigm, designing an interleaved dialogue format for online video data and constructing an instruction-tuning dataset tailored for online video training. This framework led to the development of VideoChat-Online, a robust and efficient model for online video understanding. Despite the lower computational cost and higher efficiency, VideoChat-Online outperforms existing state-of-the-art offline and online models across popular offline video benchmarks and OVBench, demonstrating the effectiveness of our model architecture and training strategy.
Abstract:Recently, Text-to-Image (T2I) generation models have achieved significant advancements. Correspondingly, many automated metrics have emerged to evaluate the image-text alignment capabilities of generative models. However, the performance comparison among these automated metrics is limited by existing small datasets. Additionally, these datasets lack the capacity to assess the performance of automated metrics at a fine-grained level. In this study, we contribute an EvalMuse-40K benchmark, gathering 40K image-text pairs with fine-grained human annotations for image-text alignment-related tasks. In the construction process, we employ various strategies such as balanced prompt sampling and data re-annotation to ensure the diversity and reliability of our benchmark. This allows us to comprehensively evaluate the effectiveness of image-text alignment metrics for T2I models. Meanwhile, we introduce two new methods to evaluate the image-text alignment capabilities of T2I models: FGA-BLIP2 which involves end-to-end fine-tuning of a vision-language model to produce fine-grained image-text alignment scores and PN-VQA which adopts a novel positive-negative VQA manner in VQA models for zero-shot fine-grained evaluation. Both methods achieve impressive performance in image-text alignment evaluations. We also use our methods to rank current AIGC models, in which the results can serve as a reference source for future study and promote the development of T2I generation. The data and code will be made publicly available.
Abstract:Diffusion models (DMs) have demonstrated exceptional performance in text-to-image (T2I) tasks, leading to their widespread use. With the introduction of classifier-free guidance (CFG), the quality of images generated by DMs is improved. However, DMs can generate more harmful images by maliciously guiding the image generation process through CFG. Some safe guidance methods aim to mitigate the risk of generating harmful images but often reduce the quality of clean image generation. To address this issue, we introduce the Harmful Guidance Redirector (HGR), which redirects harmful CFG direction while preserving clean CFG direction during image generation, transforming CFG into SafeCFG and achieving high safety and quality generation. We train HGR to redirect multiple harmful CFG directions simultaneously, demonstrating its ability to eliminate various harmful elements while preserving high-quality generation. Additionally, we find that HGR can detect image harmfulness, allowing for unsupervised fine-tuning of safe diffusion models without pre-defined clean or harmful labels. Experimental results show that by incorporating HGR, images generated by diffusion models achieve both high quality and strong safety, and safe DMs trained through unsupervised methods according to the harmfulness detected by HGR also exhibit good safety performance. The codes will be publicly available.
Abstract:Video has emerged as a favored multimedia format on the internet. To better gain video contents, a new topic HIREST is presented, including video retrieval, moment retrieval, moment segmentation, and step-captioning. The pioneering work chooses the pre-trained CLIP-based model for video retrieval, and leverages it as a feature extractor for other three challenging tasks solved in a multi-task learning paradigm. Nevertheless, this work struggles to learn the comprehensive cognition of user-preferred content, due to disregarding the hierarchies and association relations across modalities. In this paper, guided by the shallow-to-deep principle, we propose a query-centric audio-visual cognition (QUAG) network to construct a reliable multi-modal representation for moment retrieval, segmentation and step-captioning. Specifically, we first design the modality-synergistic perception to obtain rich audio-visual content, by modeling global contrastive alignment and local fine-grained interaction between visual and audio modalities. Then, we devise the query-centric cognition that uses the deep-level query to perform the temporal-channel filtration on the shallow-level audio-visual representation. This can cognize user-preferred content and thus attain a query-centric audio-visual representation for three tasks. Extensive experiments show QUAG achieves the SOTA results on HIREST. Further, we test QUAG on the query-based video summarization task and verify its good generalization.
Abstract:Deep learning has fundamentally reshaped the landscape of artificial intelligence over the past decade, enabling remarkable achievements across diverse domains. At the heart of these developments lie multi-layered neural network architectures that excel at automatic feature extraction, leading to significant improvements in machine learning tasks. To demystify these advances and offer accessible guidance, we present a comprehensive overview of the most influential deep learning algorithms selected through a broad-based survey of the field. Our discussion centers on pivotal architectures, including Residual Networks, Transformers, Generative Adversarial Networks, Variational Autoencoders, Graph Neural Networks, Contrastive Language-Image Pre-training, and Diffusion models. We detail their historical context, highlight their mathematical foundations and algorithmic principles, and examine subsequent variants, extensions, and practical considerations such as training methodologies, normalization techniques, and learning rate schedules. Beyond historical and technical insights, we also address their applications, challenges, and potential research directions. This survey aims to serve as a practical manual for both newcomers seeking an entry point into cutting-edge deep learning methods and experienced researchers transitioning into this rapidly evolving domain.
Abstract:Given a piece of text, a video clip, and a reference audio, the movie dubbing task aims to generate speech that aligns with the video while cloning the desired voice. The existing methods have two primary deficiencies: (1) They struggle to simultaneously hold audio-visual sync and achieve clear pronunciation; (2) They lack the capacity to express user-defined emotions. To address these problems, we propose EmoDubber, an emotion-controllable dubbing architecture that allows users to specify emotion type and emotional intensity while satisfying high-quality lip sync and pronunciation. Specifically, we first design Lip-related Prosody Aligning (LPA), which focuses on learning the inherent consistency between lip motion and prosody variation by duration level contrastive learning to incorporate reasonable alignment. Then, we design Pronunciation Enhancing (PE) strategy to fuse the video-level phoneme sequences by efficient conformer to improve speech intelligibility. Next, the speaker identity adapting module aims to decode acoustics prior and inject the speaker style embedding. After that, the proposed Flow-based User Emotion Controlling (FUEC) is used to synthesize waveform by flow matching prediction network conditioned on acoustics prior. In this process, the FUEC determines the gradient direction and guidance scale based on the user's emotion instructions by the positive and negative guidance mechanism, which focuses on amplifying the desired emotion while suppressing others. Extensive experimental results on three benchmark datasets demonstrate favorable performance compared to several state-of-the-art methods.