Peter
Abstract:This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.
Abstract:The rapid evolution of Vision Language Models (VLMs) has catalyzed significant advancements in artificial intelligence, expanding research across various disciplines, including Earth Observation (EO). While VLMs have enhanced image understanding and data processing within EO, their applications have predominantly focused on image content description. This limited focus overlooks their potential in geographic and scientific regression tasks, which are essential for diverse EO applications. To bridge this gap, this paper introduces a novel benchmark dataset, called \textbf{REO-Instruct} to unify regression and generation tasks specifically for the EO domain. Comprising 1.6 million multimodal EO imagery and language pairs, this dataset is designed to support both biomass regression and image content interpretation tasks. Leveraging this dataset, we develop \textbf{REO-VLM}, a groundbreaking model that seamlessly integrates regression capabilities with traditional generative functions. By utilizing language-driven reasoning to incorporate scientific domain knowledge, REO-VLM goes beyond solely relying on EO imagery, enabling comprehensive interpretation of complex scientific attributes from EO data. This approach establishes new performance benchmarks and significantly enhances the capabilities of environmental monitoring and resource management.
Abstract:This work asks: with abundant, unlabeled real faces, how to learn a robust and transferable facial representation that boosts various face security tasks with respect to generalization performance? We make the first attempt and propose a self-supervised pretraining framework to learn fundamental representations of real face images, FSFM, that leverages the synergy between masked image modeling (MIM) and instance discrimination (ID). We explore various facial masking strategies for MIM and present a simple yet powerful CRFR-P masking, which explicitly forces the model to capture meaningful intra-region consistency and challenging inter-region coherency. Furthermore, we devise the ID network that naturally couples with MIM to establish underlying local-to-global correspondence via tailored self-distillation. These three learning objectives, namely 3C, empower encoding both local features and global semantics of real faces. After pretraining, a vanilla ViT serves as a universal vision foundation model for downstream face security tasks: cross-dataset deepfake detection, cross-domain face anti-spoofing, and unseen diffusion facial forgery detection. Extensive experiments on 10 public datasets demonstrate that our model transfers better than supervised pretraining, visual and facial self-supervised learning arts, and even outperforms task-specialized SOTA methods.
Abstract:Current 3D human motion reconstruction methods from monocular videos rely on features within the current reconstruction window, leading to distortion and deformations in the human structure under local occlusions or blurriness in video frames. To estimate realistic 3D human mesh sequences based on incomplete features, we propose Temporally-alignable Probability Guided Graph Topological Modeling for 3D Human Reconstruction (ProGraph). For missing parts recovery, we exploit the explicit topological-aware probability distribution across the entire motion sequence. To restore the complete human, Graph Topological Modeling (GTM) learns the underlying topological structure, focusing on the relationships inherent in the individual parts. Next, to generate blurred motion parts, Temporal-alignable Probability Distribution (TPDist) utilizes the GTM to predict features based on distribution. This interactive mechanism facilitates motion consistency, allowing the restoration of human parts. Furthermore, Hierarchical Human Loss (HHLoss) constrains the probability distribution errors of inter-frame features during topological structure variation. Our Method achieves superior results than other SOTA methods in addressing occlusions and blurriness on 3DPW.
Abstract:Embeddings have become a cornerstone in the functionality of large language models (LLMs) due to their ability to transform text data into rich, dense numerical representations that capture semantic and syntactic properties. These embedding vector databases serve as the long-term memory of LLMs, enabling efficient handling of a wide range of natural language processing tasks. However, the surge in popularity of embedding vector databases in LLMs has been accompanied by significant concerns about privacy leakage. Embedding vector databases are particularly vulnerable to embedding inversion attacks, where adversaries can exploit the embeddings to reverse-engineer and extract sensitive information from the original text data. Existing defense mechanisms have shown limitations, often struggling to balance security with the performance of downstream tasks. To address these challenges, we introduce Eguard, a novel defense mechanism designed to mitigate embedding inversion attacks. Eguard employs a transformer-based projection network and text mutual information optimization to safeguard embeddings while preserving the utility of LLMs. Our approach significantly reduces privacy risks, protecting over 95% of tokens from inversion while maintaining high performance across downstream tasks consistent with original embeddings.
Abstract:Extensive research has revealed that adversarial examples (AE) pose a significant threat to voice-controllable smart devices. Recent studies have proposed black-box adversarial attacks that require only the final transcription from an automatic speech recognition (ASR) system. However, these attacks typically involve many queries to the ASR, resulting in substantial costs. Moreover, AE-based adversarial audio samples are susceptible to ASR updates. In this paper, we identify the root cause of these limitations, namely the inability to construct AE attack samples directly around the decision boundary of deep learning (DL) models. Building on this observation, we propose ALIF, the first black-box adversarial linguistic feature-based attack pipeline. We leverage the reciprocal process of text-to-speech (TTS) and ASR models to generate perturbations in the linguistic embedding space where the decision boundary resides. Based on the ALIF pipeline, we present the ALIF-OTL and ALIF-OTA schemes for launching attacks in both the digital domain and the physical playback environment on four commercial ASRs and voice assistants. Extensive evaluations demonstrate that ALIF-OTL and -OTA significantly improve query efficiency by 97.7% and 73.3%, respectively, while achieving competitive performance compared to existing methods. Notably, ALIF-OTL can generate an attack sample with only one query. Furthermore, our test-of-time experiment validates the robustness of our approach against ASR updates.
Abstract:Video recognition remains an open challenge, requiring the identification of diverse content categories within videos. Mainstream approaches often perform flat classification, overlooking the intrinsic hierarchical structure relating categories. To address this, we formalize the novel task of hierarchical video recognition, and propose a video-language learning framework tailored for hierarchical recognition. Specifically, our framework encodes dependencies between hierarchical category levels, and applies a top-down constraint to filter recognition predictions. We further construct a new fine-grained dataset based on medical assessments for rehabilitation of stroke patients, serving as a challenging benchmark for hierarchical recognition. Through extensive experiments, we demonstrate the efficacy of our approach for hierarchical recognition, significantly outperforming conventional methods, especially for fine-grained subcategories. The proposed framework paves the way for hierarchical modeling in video understanding tasks, moving beyond flat categorization.
Abstract:In real-world road scenes, diverse material properties lead to complex light reflection phenomena, making accurate color reproduction crucial for enhancing the realism and safety of simulated driving environments. However, existing methods often struggle to capture the full spectrum of lighting effects, particularly in dynamic scenarios where viewpoint changes induce significant material color variations. To address this challenge, we introduce NieR (Normal-Based Lighting Scene Rendering), a novel framework that takes into account the nuances of light reflection on diverse material surfaces, leading to more precise rendering. To simulate the lighting synthesis process, we present the LD (Light Decomposition) module, which captures the lighting reflection characteristics on surfaces. Furthermore, to address dynamic lighting scenes, we propose the HNGD (Hierarchical Normal Gradient Densification) module to overcome the limitations of sparse Gaussian representation. Specifically, we dynamically adjust the Gaussian density based on normal gradients. Experimental evaluations demonstrate that our method outperforms state-of-the-art (SOTA) methods in terms of visual quality and exhibits significant advantages in performance indicators. Codes are available at https://wanghongsheng01.github.io/NieR/.
Abstract:Although 3D Gaussian Splatting (3DGS) has recently made progress in 3D human reconstruction, it primarily relies on 2D pixel-level supervision, overlooking the geometric complexity and topological relationships of different body parts. To address this gap, we introduce the Hierarchical Graph Human Gaussian Control (HUGS) framework for achieving high-fidelity 3D human reconstruction. Our approach involves leveraging explicitly semantic priors of body parts to ensure the consistency of geometric topology, thereby enabling the capture of the complex geometrical and topological associations among body parts. Additionally, we disentangle high-frequency features from global human features to refine surface details in body parts. Extensive experiments demonstrate that our method exhibits superior performance in human body reconstruction, particularly in enhancing surface details and accurately reconstructing body part junctions. Codes are available at https://wanghongsheng01.github.io/HUGS/.
Abstract:In the animation industry, 3D modelers typically rely on front and back non-overlapped concept designs to guide the 3D modeling of anime characters. However, there is currently a lack of automated approaches for generating anime characters directly from these 2D designs. In light of this, we explore a novel task of reconstructing anime characters from non-overlapped views. This presents two main challenges: existing multi-view approaches cannot be directly applied due to the absence of overlapping regions, and there is a scarcity of full-body anime character data and standard benchmarks. To bridge the gap, we present Non-Overlapped Views for 3D \textbf{A}nime Character Reconstruction (NOVA-3D), a new framework that implements a method for view-aware feature fusion to learn 3D-consistent features effectively and synthesizes full-body anime characters from non-overlapped front and back views directly. To facilitate this line of research, we collected the NOVA-Human dataset, which comprises multi-view images and accurate camera parameters for 3D anime characters. Extensive experiments demonstrate that the proposed method outperforms baseline approaches, achieving superior reconstruction of anime characters with exceptional detail fidelity. In addition, to further verify the effectiveness of our method, we applied it to the animation head reconstruction task and improved the state-of-the-art baseline to 94.453 in SSIM, 7.726 in LPIPS, and 19.575 in PSNR on average. Codes and datasets are available at https://wanghongsheng01.github.io/NOVA-3D/.