Abstract:Mobile manipulation typically entails the base for mobility, the arm for accurate manipulation, and the camera for perception. It is necessary to follow the principle of Distant Mobility, Close Grasping(DMCG) in holistic control. We propose Embodied Holistic Control for Mobile Manipulation(EHC-MM) with the embodied function of sig(w): By formulating the DMCG principle as a Quadratic Programming (QP) problem, sig(w) dynamically balances the robot's emphasis between movement and manipulation with the consideration of the robot's state and environment. In addition, we propose the Monitor-Position-Based Servoing (MPBS) with sig(w), enabling the tracking of the target during the operation. This approach allows coordinated control between the robot's base, arm, and camera. Through extensive simulations and real-world experiments, our approach significantly improves both the success rate and efficiency of mobile manipulation tasks, achieving a 95.6% success rate in the real-world scenarios and a 52.8% increase in time efficiency.
Abstract:Tactile sensors, which provide information about the physical properties of objects, are an essential component of robotic systems. The visuotactile sensing technology with the merits of high resolution and low cost has facilitated the development of robotics from environment exploration to dexterous operation. Over the years, several reviews on visuotactile sensors for robots have been presented, but few of them discussed the significance of signal processing methods to visuotactile sensors. Apart from ingenious hardware design, the full potential of the sensory system toward designated tasks can only be released with the appropriate signal processing methods. Therefore, this paper provides a comprehensive review of visuotactile sensors from the perspective of signal processing methods and outlooks possible future research directions for visuotactile sensors.
Abstract:Touch holds a pivotal position in enhancing the perceptual and interactive capabilities of both humans and robots. Despite its significance, current tactile research mainly focuses on visual and tactile modalities, overlooking the language domain. Inspired by this, we construct Touch100k, a paired touch-language-vision dataset at the scale of 100k, featuring tactile sensation descriptions in multiple granularities (i.e., sentence-level natural expressions with rich semantics, including contextual and dynamic relationships, and phrase-level descriptions capturing the key features of tactile sensations). Based on the dataset, we propose a pre-training method, Touch-Language-Vision Representation Learning through Curriculum Linking (TLV-Link, for short), inspired by the concept of curriculum learning. TLV-Link aims to learn a tactile representation for the GelSight sensor and capture the relationship between tactile, language, and visual modalities. We evaluate our representation's performance across two task categories (namely, material property identification and robot grasping prediction), focusing on tactile representation and zero-shot touch understanding. The experimental evaluation showcases the effectiveness of our representation. By enabling TLV-Link to achieve substantial improvements and establish a new state-of-the-art in touch-centric multimodal representation learning, Touch100k demonstrates its value as a valuable resource for research. Project page: https://cocacola-lab.github.io/Touch100k/.
Abstract:The Transformer model, initially achieving significant success in the field of natural language processing, has recently shown great potential in the application of tactile perception. This review aims to comprehensively outline the application and development of Transformers in tactile technology. We first introduce the two fundamental concepts behind the success of the Transformer: the self-attention mechanism and large-scale pre-training. Then, we delve into the application of Transformers in various tactile tasks, including but not limited to object recognition, cross-modal generation, and object manipulation, offering a concise summary of the core methodologies, performance benchmarks, and design highlights. Finally, we suggest potential areas for further research and future work, aiming to generate more interest within the community, tackle existing challenges, and encourage the use of Transformer models in the tactile field.
Abstract:Deformable object manipulation is a classical and challenging research area in robotics. Compared with rigid object manipulation, this problem is more complex due to the deformation properties including elastic, plastic, and elastoplastic deformation. In this paper, we describe a new deformable object manipulation method including soft contact simulation, manipulation learning, and sim-to-real transfer. We propose a novel approach utilizing Vision-Based Tactile Sensors (VBTSs) as the end-effector in simulation to produce observations like relative position, squeezed area, and object contour, which are transferable to real robots. For a more realistic contact simulation, a new simulation environment including elastic, plastic, and elastoplastic deformations is created. We utilize RL strategies to train agents in the simulation, and expert demonstrations are applied for challenging tasks. Finally, we build a real experimental platform to complete the sim-to-real transfer and achieve a 90% success rate on difficult tasks such as cylinder and sphere. To test the robustness of our method, we use plasticine of different hardness and sizes to repeat the tasks including cylinder and sphere. The experimental results show superior performances of deformable object manipulation with the proposed method.
Abstract:Optical tactile sensors are extensively utilized in intelligent robot manipulation due to their ability to acquire high-resolution tactile information at a lower cost. However, achieving adequate reality and versatility in simulating optical tactile sensors is challenging. In this paper, we propose a simulation method and validate its effectiveness through experiments. We utilize path tracing for image rendering, achieving higher similarity to real data than the baseline method in simulating pressing scenarios. Additionally, we apply the improved Material Point Method(IMPM) algorithm to simulate the relative rest between the object and the elastomer surface when the object is in motion, enabling more accurate simulation of complex manipulations such as slip and rotation.
Abstract:The realization of universal robots is an ultimate goal of researchers. However, a key hurdle in achieving this goal lies in the robots' ability to manipulate objects in their unstructured surrounding environments according to different tasks. The learning-based approach is considered an effective way to address generalization. The impressive performance of foundation models in the fields of computer vision and natural language suggests the potential of embedding foundation models into manipulation tasks as a viable path toward achieving general manipulation capability. However, we believe achieving general manipulation capability requires an overarching framework akin to auto driving. This framework should encompass multiple functional modules, with different foundation models assuming distinct roles in facilitating general manipulation capability. This survey focuses on the contributions of foundation models to robot learning for manipulation. We propose a comprehensive framework and detail how foundation models can address challenges in each module of the framework. What's more, we examine current approaches, outline challenges, suggest future research directions, and identify potential risks associated with integrating foundation models into this domain.
Abstract:Tactility provides crucial support and enhancement for the perception and interaction capabilities of both humans and robots. Nevertheless, the multimodal research related to touch primarily focuses on visual and tactile modalities, with limited exploration in the domain of language. Beyond vocabulary, sentence-level descriptions contain richer semantics. Based on this, we construct a touch-language-vision dataset named TLV (Touch-Language-Vision) by human-machine cascade collaboration, featuring sentence-level descriptions for multimode alignment. The new dataset is used to fine-tune our proposed lightweight training framework, TLV-Link (Linking Touch, Language, and Vision through Alignment), achieving effective semantic alignment with minimal parameter adjustments (1%). Project Page: https://xiaoen0.github.io/touch.page/.
Abstract:Existing blind image quality assessment (BIQA) methods focus on designing complicated networks based on convolutional neural networks (CNNs) or transformer. In addition, some BIQA methods enhance the performance of the model in a two-stage training manner. Despite the significant advancements, these methods remarkably raise the parameter count of the model, thus requiring more training time and computational resources. To tackle the above issues, we propose a lightweight parallel framework (LPF) for BIQA. First, we extract the visual features using a pre-trained feature extraction network. Furthermore, we construct a simple yet effective feature embedding network (FEN) to transform the visual features, aiming to generate the latent representations that contain salient distortion information. To improve the robustness of the latent representations, we present two novel self-supervised subtasks, including a sample-level category prediction task and a batch-level quality comparison task. The sample-level category prediction task is presented to help the model with coarse-grained distortion perception. The batch-level quality comparison task is formulated to enhance the training data and thus improve the robustness of the latent representations. Finally, the latent representations are fed into a distortion-aware quality regression network (DaQRN), which simulates the human vision system (HVS) and thus generates accurate quality scores. Experimental results on multiple benchmark datasets demonstrate that the proposed method achieves superior performance over state-of-the-art approaches. Moreover, extensive analyses prove that the proposed method has lower computational complexity and faster convergence speed.
Abstract:In this work, we focus on addressing the long-horizon manipulation tasks in densely cluttered scenes. Such tasks require policies to effectively manage severe occlusions among objects and continually produce actions based on visual observations. We propose a vision-based Hierarchical policy for Cluttered-scene Long-horizon Manipulation (HCLM). It employs a high-level policy and three options to select and instantiate three parameterized action primitives: push, pick, and place. We first train the pick and place options by behavior cloning (BC). Subsequently, we use hierarchical reinforcement learning (HRL) to train the high-level policy and push option. During HRL, we propose a Spatially Extended Q-update (SEQ) to augment the updates for the push option and a Two-Stage Update Scheme (TSUS) to alleviate the non-stationary transition problem in updating the high-level policy. We demonstrate that HCLM significantly outperforms baseline methods in terms of success rate and efficiency in diverse tasks. We also highlight our method's ability to generalize to more cluttered environments with more additional blocks.