Abstract:With the rapid development of face recognition (FR) systems, the privacy of face images on social media is facing severe challenges due to the abuse of unauthorized FR systems. Some studies utilize adversarial attack techniques to defend against malicious FR systems by generating adversarial examples. However, the generated adversarial examples, i.e., the protected face images, tend to suffer from subpar visual quality and low transferability. In this paper, we propose a novel face protection approach, dubbed DiffAM, which leverages the powerful generative ability of diffusion models to generate high-quality protected face images with adversarial makeup transferred from reference images. To be specific, we first introduce a makeup removal module to generate non-makeup images utilizing a fine-tuned diffusion model with guidance of textual prompts in CLIP space. As the inverse process of makeup transfer, makeup removal can make it easier to establish the deterministic relationship between makeup domain and non-makeup domain regardless of elaborate text prompts. Then, with this relationship, a CLIP-based makeup loss along with an ensemble attack strategy is introduced to jointly guide the direction of adversarial makeup domain, achieving the generation of protected face images with natural-looking makeup and high black-box transferability. Extensive experiments demonstrate that DiffAM achieves higher visual quality and attack success rates with a gain of 12.98% under black-box setting compared with the state of the arts. The code will be available at https://github.com/HansSunY/DiffAM.
Abstract:Deformable object manipulation is a classical and challenging research area in robotics. Compared with rigid object manipulation, this problem is more complex due to the deformation properties including elastic, plastic, and elastoplastic deformation. In this paper, we describe a new deformable object manipulation method including soft contact simulation, manipulation learning, and sim-to-real transfer. We propose a novel approach utilizing Vision-Based Tactile Sensors (VBTSs) as the end-effector in simulation to produce observations like relative position, squeezed area, and object contour, which are transferable to real robots. For a more realistic contact simulation, a new simulation environment including elastic, plastic, and elastoplastic deformations is created. We utilize RL strategies to train agents in the simulation, and expert demonstrations are applied for challenging tasks. Finally, we build a real experimental platform to complete the sim-to-real transfer and achieve a 90% success rate on difficult tasks such as cylinder and sphere. To test the robustness of our method, we use plasticine of different hardness and sizes to repeat the tasks including cylinder and sphere. The experimental results show superior performances of deformable object manipulation with the proposed method.
Abstract:Optical tactile sensors are extensively utilized in intelligent robot manipulation due to their ability to acquire high-resolution tactile information at a lower cost. However, achieving adequate reality and versatility in simulating optical tactile sensors is challenging. In this paper, we propose a simulation method and validate its effectiveness through experiments. We utilize path tracing for image rendering, achieving higher similarity to real data than the baseline method in simulating pressing scenarios. Additionally, we apply the improved Material Point Method(IMPM) algorithm to simulate the relative rest between the object and the elastomer surface when the object is in motion, enabling more accurate simulation of complex manipulations such as slip and rotation.
Abstract:Recurrent spiking neural networks (RSNNs) hold great potential for advancing artificial general intelligence, as they draw inspiration from the biological nervous system and show promise in modeling complex dynamics. However, the widely-used surrogate gradient-based training methods for RSNNs are inherently inaccurate and unfriendly to neuromorphic hardware. To address these limitations, we propose the evolving connectivity (EC) framework, an inference-only method for training RSNNs. The EC framework reformulates weight-tuning as a search into parameterized connection probability distributions, and employs Natural Evolution Strategies (NES) for optimizing these distributions. Our EC framework circumvents the need for gradients and features hardware-friendly characteristics, including sparse boolean connections and high scalability. We evaluate EC on a series of standard robotic locomotion tasks, where it achieves comparable performance with deep neural networks and outperforms gradient-trained RSNNs, even solving the complex 17-DoF humanoid task. Additionally, the EC framework demonstrates a two to three fold speedup in efficiency compared to directly evolving parameters. By providing a performant and hardware-friendly alternative, the EC framework lays the groundwork for further energy-efficient applications of RSNNs and advances the development of neuromorphic devices.