3D Semantic Segmentation is a computer vision task that involves dividing a 3D point cloud or 3D mesh into semantically meaningful parts or regions. The goal of 3D semantic segmentation is to identify and label different objects and parts within a 3D scene, which can be used for applications such as robotics, autonomous driving, and augmented reality.
Vision Foundation Models (VFMs) have achieved remarkable success when applied to various downstream 2D tasks. Despite their effectiveness, they often exhibit a critical lack of 3D awareness. To this end, we introduce Splat and Distill, a framework that instills robust 3D awareness into 2D VFMs by augmenting the teacher model with a fast, feed-forward 3D reconstruction pipeline. Given 2D features produced by a teacher model, our method first lifts these features into an explicit 3D Gaussian representation, in a feedforward manner. These 3D features are then ``splatted" onto novel viewpoints, producing a set of novel 2D feature maps used to supervise the student model, ``distilling" geometrically grounded knowledge. By replacing slow per-scene optimization of prior work with our feed-forward lifting approach, our framework avoids feature-averaging artifacts, creating a dynamic learning process where the teacher's consistency improves alongside that of the student. We conduct a comprehensive evaluation on a suite of downstream tasks, including monocular depth estimation, surface normal estimation, multi-view correspondence, and semantic segmentation. Our method significantly outperforms prior works, not only achieving substantial gains in 3D awareness but also enhancing the underlying semantic richness of 2D features. Project page is available at https://davidshavin4.github.io/Splat-and-Distill/
We present SeeingThroughClutter, a method for reconstructing structured 3D representations from single images by segmenting and modeling objects individually. Prior approaches rely on intermediate tasks such as semantic segmentation and depth estimation, which often underperform in complex scenes, particularly in the presence of occlusion and clutter. We address this by introducing an iterative object removal and reconstruction pipeline that decomposes complex scenes into a sequence of simpler subtasks. Using VLMs as orchestrators, foreground objects are removed one at a time via detection, segmentation, object removal, and 3D fitting. We show that removing objects allows for cleaner segmentations of subsequent objects, even in highly occluded scenes. Our method requires no task-specific training and benefits directly from ongoing advances in foundation models. We demonstrate stateof-the-art robustness on 3D-Front and ADE20K datasets. Project Page: https://rioak.github.io/seeingthroughclutter/
Atomic Force Microscopy (AFM) enables high-resolution surface imaging at the nanoscale, yet the output is often degraded by artifacts introduced by environmental noise, scanning imperfections, and tip-sample interactions. To address this challenge, a lightweight and fully automated framework for artifact detection and restoration in AFM image analysis is presented. The pipeline begins with a classification model that determines whether an AFM image contains artifacts. If necessary, a lightweight semantic segmentation network, custom-designed and trained on AFM data, is applied to generate precise artifact masks. These masks are adaptively expanded based on their structural orientation and then inpainted using a directional neighbor-based interpolation strategy to preserve 3D surface continuity. A localized Gaussian smoothing operation is then applied for seamless restoration. The system is integrated into a user-friendly GUI that supports real-time parameter adjustments and batch processing. Experimental results demonstrate the effective artifact removal while preserving nanoscale structural details, providing a robust, geometry-aware solution for high-fidelity AFM data interpretation.
3D Gaussian Splatting (GS) enables fast and high-quality scene reconstruction, but it lacks an object-consistent and semantically aware structure. We propose Split&Splat, a framework for panoptic scene reconstruction using 3DGS. Our approach explicitly models object instances. It first propagates instance masks across views using depth, thus producing view-consistent 2D masks. Each object is then reconstructed independently and merged back into the scene while refining its boundaries. Finally, instance-level semantic descriptors are embedded in the reconstructed objects, supporting various applications, including panoptic segmentation, object retrieval, and 3D editing. Unlike existing methods, Split&Splat tackles the problem by first segmenting the scene and then reconstructing each object individually. This design naturally supports downstream tasks and allows Split&Splat to achieve state-of-the-art performance on the ScanNetv2 segmentation benchmark.
Dense prediction infers per-pixel values from a single image and is fundamental to 3D perception and robotics. Although real-world scenes exhibit strong structure, existing methods treat it as an independent pixel-wise prediction, often resulting in structural inconsistencies. We propose SHED, a novel encoder-decoder architecture that enforces geometric prior explicitly by incorporating segmentation into dense prediction. By bidirectional hierarchical reasoning, segment tokens are hierarchically pooled in the encoder and unpooled in the decoder to reverse the hierarchy. The model is supervised only at the final output, allowing the segment hierarchy to emerge without explicit segmentation supervision. SHED improves depth boundary sharpness and segment coherence, while demonstrating strong cross-domain generalization from synthetic to the real-world environments. Its hierarchy-aware decoder better captures global 3D scene layouts, leading to improved semantic segmentation performance. Moreover, SHED enhances 3D reconstruction quality and reveals interpretable part-level structures that are often missed by conventional pixel-wise methods.
Semantic segmentation networks, which are essential for robotic perception, often suffer from performance degradation when the visual distribution of the deployment environment differs from that of the source dataset on which they were trained. Unsupervised Domain Adaptation (UDA) addresses this challenge by adapting the network to the robot's target environment without external supervision, leveraging the large amounts of data a robot might naturally collect during long-term operation. In such settings, UDA methods can exploit multi-view consistency across the environment's map to fine-tune the model in an unsupervised fashion and mitigate domain shift. However, these approaches remain sensitive to cross-view instance-level inconsistencies. In this work, we propose a method that starts from a volumetric 3D map to generate multi-view consistent pseudo-labels. We then refine these labels using the zero-shot instance segmentation capabilities of a foundation model, enforcing instance-level coherence. The refined annotations serve as supervision for self-supervised fine-tuning, enabling the robot to adapt its perception system at deployment time. Experiments on real-world data demonstrate that our approach consistently improves performance over state-of-the-art UDA baselines based on multi-view consistency, without requiring any ground-truth labels in the target domain.
We present a novel approach for extracting 3D atomic-level information from transmission electron microscopy (TEM) images affected by significant noise. The approach is based on formulating depth estimation as a semantic segmentation problem. We address the resulting segmentation problem by training a deep convolutional neural network to generate pixel-wise depth segmentation maps using simulated data corrupted by synthetic noise. The proposed method was applied to estimate the depth of atomic columns in CeO2 nanoparticles from simulated images and real-world TEM data. Our experiments show that the resulting depth estimates are accurate, calibrated and robust to noise.
Accurate depth estimation is fundamental to 3D perception in autonomous driving, supporting tasks such as detection, tracking, and motion planning. However, monocular camera-based 3D detection suffers from depth ambiguity and reduced robustness under challenging conditions. Radar provides complementary advantages such as resilience to poor lighting and adverse weather, but its sparsity and low resolution limit its direct use in detection frameworks. This motivates the need for effective Radar-camera fusion with improved preprocessing and depth estimation strategies. We propose an end-to-end framework that enhances monocular 3D object detection through two key components. First, we introduce InstaRadar, an instance segmentation-guided expansion method that leverages pre-trained segmentation masks to enhance Radar density and semantic alignment, producing a more structured representation. InstaRadar achieves state-of-the-art results in Radar-guided depth estimation, showing its effectiveness in generating high-quality depth features. Second, we integrate the pre-trained RCDPT into the BEVDepth framework as a replacement for its depth module. With InstaRadar-enhanced inputs, the RCDPT integration consistently improves 3D detection performance. Overall, these components yield steady gains over the baseline BEVDepth model, demonstrating the effectiveness of InstaRadar and the advantage of explicit depth supervision in 3D object detection. Although the framework lags behind Radar-camera fusion models that directly extract BEV features, since Radar serves only as guidance rather than an independent feature stream, this limitation highlights potential for improvement. Future work will extend InstaRadar to point cloud-like representations and integrate a dedicated Radar branch with temporal cues for enhanced BEV fusion.
Developing cost-efficient and reliable perception systems remains a central challenge for automated vehicles. LiDAR and camera-based systems dominate, yet they present trade-offs in cost, robustness and performance under adverse conditions. This work introduces a novel framework for learning-based 3D semantic segmentation using Calyo Pulse, a modular, solid-state 3D ultrasound sensor system for use in harsh and cluttered environments. A 3D U-Net architecture is introduced and trained on the spatial ultrasound data for volumetric segmentation. Results demonstrate robust segmentation performance from Calyo Pulse sensors, with potential for further improvement through larger datasets, refined ground truth, and weighted loss functions. Importantly, this study highlights 3D ultrasound sensing as a promising complementary modality for reliable autonomy.
Until open-world foundation models match the performance of specialized approaches, the effectiveness of deep learning models remains heavily dependent on dataset availability. Training data must align not only with the target object categories but also with the sensor characteristics and modalities. To bridge the gap between available datasets and deployment domains, domain adaptation strategies are widely used. In this work, we propose a novel approach to transferring sensor-specific knowledge from an image dataset to LiDAR, an entirely different sensing domain. Our method XD-MAP leverages detections from a neural network on camera images to create a semantic parametric map. The map elements are modeled to produce pseudo labels in the target domain without any manual annotation effort. Unlike previous domain transfer approaches, our method does not require direct overlap between sensors and enables extending the angular perception range from a front-view camera to a full 360 view. On our large-scale road feature dataset, XD-MAP outperforms single shot baseline approaches by +19.5 mIoU for 2D semantic segmentation, +19.5 PQth for 2D panoptic segmentation, and +32.3 mIoU in 3D semantic segmentation. The results demonstrate the effectiveness of our approach achieving strong performance on LiDAR data without any manual labeling.