Abstract:Top-down Bird's Eye View (BEV) maps are a popular representation for ground robot navigation due to their richness and flexibility for downstream tasks. While recent methods have shown promise for predicting BEV maps from First-Person View (FPV) images, their generalizability is limited to small regions captured by current autonomous vehicle-based datasets. In this context, we show that a more scalable approach towards generalizable map prediction can be enabled by using two large-scale crowd-sourced mapping platforms, Mapillary for FPV images and OpenStreetMap for BEV semantic maps. We introduce Map It Anywhere (MIA), a data engine that enables seamless curation and modeling of labeled map prediction data from existing open-source map platforms. Using our MIA data engine, we display the ease of automatically collecting a dataset of 1.2 million pairs of FPV images & BEV maps encompassing diverse geographies, landscapes, environmental factors, camera models & capture scenarios. We further train a simple camera model-agnostic model on this data for BEV map prediction. Extensive evaluations using established benchmarks and our dataset show that the data curated by MIA enables effective pretraining for generalizable BEV map prediction, with zero-shot performance far exceeding baselines trained on existing datasets by 35%. Our analysis highlights the promise of using large-scale public maps for developing & testing generalizable BEV perception, paving the way for more robust autonomous navigation.
Abstract:The limited sensing resolution of resource-constrained off-road vehicles poses significant challenges towards reliable off-road autonomy. To overcome this limitation, we propose a general framework based on fusing the future information (i.e. future fusion) for self-supervision. Recent approaches exploit this future information alongside the hand-crafted heuristics to directly supervise the targeted downstream tasks (e.g. traversability estimation). However, in this paper, we opt for a more general line of development - time-efficient completion of the highest resolution (i.e. 2cm per pixel) BEV map in a self-supervised manner via future fusion, which can be used for any downstream tasks for better longer range prediction. To this end, first, we create a high-resolution future-fusion dataset containing pairs of (RGB / height) raw sparse and noisy inputs and map-based dense labels. Next, to accommodate the noise and sparsity of the sensory information, especially in the distal regions, we design an efficient realization of the Bayes filter onto the vanilla convolutional network via the recurrent mechanism. Equipped with the ideas from SOTA generative models, our Bayesian structure effectively predicts high-quality BEV maps in the distal regions. Extensive evaluation on both the quality of completion and downstream task on our future-fusion dataset demonstrates the potential of our approach.
Abstract:Autonomous off-road driving requires understanding traversability, which refers to the suitability of a given terrain to drive over. When offroad vehicles travel at high speed ($>10m/s$), they need to reason at long-range ($50m$-$100m$) for safe and deliberate navigation. Moreover, vehicles often operate in new environments and under different weather conditions. LiDAR provides accurate estimates robust to visual appearances, however, it is often too noisy beyond 30m for fine-grained estimates due to sparse measurements. Conversely, visual-based models give dense predictions at further distances but perform poorly at all ranges when out of training distribution. To address these challenges, we present ALTER, an offroad perception module that adapts-on-the-drive to combine the best of both sensors. Our visual model continuously learns from new near-range LiDAR measurements. This self-supervised approach enables accurate long-range traversability prediction in novel environments without hand-labeling. Results on two distinct real-world offroad environments show up to 52.5% improvement in traversability estimation over LiDAR-only estimates and 38.1% improvement over non-adaptive visual baseline.
Abstract:Safe navigation in real-time is challenging because engineers need to work with uncertain vehicle dynamics, variable external disturbances, and imperfect controllers. A common safety strategy is to inflate obstacles by hand-defined margins. However, arbitrary static margins often fail in more dynamic scenarios, and using worst-case assumptions is overly conservative for most settings where disturbances over time. In this work, we propose a middle ground: safety margins that adapt on-the-fly. In an offline phase, we use Monte Carlo simulations to pre-compute a library of safety margins for multiple levels of disturbance uncertainties. Then, at runtime, our system estimates the current disturbance level to query the associated safety margins that best trades off safety and performance. We validate our approach with extensive simulated and real-world flight tests. We show that our adaptive method significantly outperforms static margins, allowing the vehicle to operate up to 1.5 times faster than worst-case static margins while maintaining safety. Video: https://youtu.be/SHzKHSUjdUU
Abstract:Aerial vehicles are revolutionizing applications that require capturing the 3D structure of dynamic targets in the wild, such as sports, medicine, and entertainment. The core challenges in developing a motion-capture system that operates in outdoors environments are: (1) 3D inference requires multiple simultaneous viewpoints of the target, (2) occlusion caused by obstacles is frequent when tracking moving targets, and (3) the camera and vehicle state estimation is noisy. We present a real-time aerial system for multi-camera control that can reconstruct human motions in natural environments without the use of special-purpose markers. We develop a multi-robot coordination scheme that maintains the optimal flight formation for target reconstruction quality amongst obstacles. We provide studies evaluating system performance in simulation, and validate real-world performance using two drones while a target performs activities such as jogging and playing soccer. Supplementary video: https://youtu.be/jxt91vx0cns
Abstract:Aerial cinematography is revolutionizing industries that require live and dynamic camera viewpoints such as entertainment, sports, and security. However, safely piloting a drone while filming a moving target in the presence of obstacles is immensely taxing, often requiring multiple expert human operators. Hence, there is demand for an autonomous cinematographer that can reason about both geometry and scene context in real-time. Existing approaches do not address all aspects of this problem; they either require high-precision motion-capture systems or GPS tags to localize targets, rely on prior maps of the environment, plan for short time horizons, or only follow artistic guidelines specified before flight. In this work, we address the problem in its entirety and propose a complete system for real-time aerial cinematography that for the first time combines: (1) vision-based target estimation; (2) 3D signed-distance mapping for occlusion estimation; (3) efficient trajectory optimization for long time-horizon camera motion; and (4) learning-based artistic shot selection. We extensively evaluate our system both in simulation and in field experiments by filming dynamic targets moving through unstructured environments. Our results indicate that our system can operate reliably in the real world without restrictive assumptions. We also provide in-depth analysis and discussions for each module, with the hope that our design tradeoffs can generalize to other related applications. Videos of the complete system can be found at: https://youtu.be/ookhHnqmlaU.
Abstract:The use of drones for aerial cinematography has revolutionized several applications and industries requiring live and dynamic camera viewpoints such as entertainment, sports, and security. However, safely controlling a drone while filming a moving target usually requires multiple expert human operators; hence the need for an autonomous cinematographer. Current approaches have severe real-life limitations such as requiring scripted scenes that can be solved offline, high-precision motion-capture systems or GPS tags to localize targets, and prior maps of the environment to avoid obstacles and plan for occlusion. In this work, we overcome such limitations and propose a complete system for aerial cinematography that combines: (1) a visual pose estimation algorithm for target localization; (2) a real-time incremental 3D signed-distance map algorithm for occlusion and safety computation; and (3) a real-time camera motion planner that optimizes smoothness, collisions, occlusions and artistic guidelines. We evaluate robustness and real-time performance in series of field experiments and simulations by tracking dynamic targets moving through unknown, unstructured environments. Finally, we verify that despite removing previous limitations, our system still matches state-of-the-art performance. Videos of the system in action can be seen at https://youtu.be/ZE9MnCVmumc