Abstract:Planning paths that maximize information gain for robotic platforms has wide-ranging applications and significant potential impact. To effectively adapt to real-time data collection, informative path planning must be computed online and be responsive to new observations. In this work, we present IA-TIGRIS, an incremental and adaptive sampling-based informative path planner that can be run efficiently with onboard computation. Our approach leverages past planning efforts through incremental refinement while continuously adapting to updated world beliefs. We additionally present detailed implementation and optimization insights to facilitate real-world deployment, along with an array of reward functions tailored to specific missions and behaviors. Extensive simulation results demonstrate IA-TIGRIS generates higher-quality paths compared to baseline methods. We validate our planner on two distinct hardware platforms: a hexarotor UAV and a fixed-wing UAV, each having unique motion models and configuration spaces. Our results show up to a 41% improvement in information gain compared to baseline methods, suggesting significant potential for deployment in real-world applications.
Abstract:A robot that learns from demonstrations should not just imitate what it sees -- it should understand the high-level concepts that are being demonstrated and generalize them to new tasks. Bilevel planning is a hierarchical model-based approach where predicates (relational state abstractions) can be leveraged to achieve compositional generalization. However, previous bilevel planning approaches depend on predicates that are either hand-engineered or restricted to very simple forms, limiting their scalability to sophisticated, high-dimensional state spaces. To address this limitation, we present IVNTR, the first bilevel planning approach capable of learning neural predicates directly from demonstrations. Our key innovation is a neuro-symbolic bilevel learning framework that mirrors the structure of bilevel planning. In IVNTR, symbolic learning of the predicate "effects" and neural learning of the predicate "functions" alternate, with each providing guidance for the other. We evaluate IVNTR in six diverse robot planning domains, demonstrating its effectiveness in abstracting various continuous and high-dimensional states. While most existing approaches struggle to generalize (with <35% success rate), our IVNTR achieves an average of 77% success rate on unseen tasks. Additionally, we showcase IVNTR on a mobile manipulator, where it learns to perform real-world mobile manipulation tasks and generalizes to unseen test scenarios that feature new objects, new states, and longer task horizons. Our findings underscore the promise of learning and planning with abstractions as a path towards high-level generalization.
Abstract:Inertial odometry (IO) using only Inertial Measurement Units (IMUs) offers a lightweight and cost-effective solution for Unmanned Aerial Vehicle (UAV) applications, yet existing learning-based IO models often fail to generalize to UAVs due to the highly dynamic and non-linear-flight patterns that differ from pedestrian motion. In this work, we identify that the conventional practice of transforming raw IMU data to global coordinates undermines the observability of critical kinematic information in UAVs. By preserving the body-frame representation, our method achieves substantial performance improvements, with a 66.7% average increase in accuracy across three datasets. Furthermore, explicitly encoding attitude information into the motion network results in an additional 23.8% improvement over prior results. Combined with a data-driven IMU correction model (AirIMU) and an uncertainty-aware Extended Kalman Filter (EKF), our approach ensures robust state estimation under aggressive UAV maneuvers without relying on external sensors or control inputs. Notably, our method also demonstrates strong generalizability to unseen data not included in the training set, underscoring its potential for real-world UAV applications.
Abstract:We aim to redefine robust ego-motion estimation and photorealistic 3D reconstruction by addressing a critical limitation: the reliance on noise-free data in existing models. While such sanitized conditions simplify evaluation, they fail to capture the unpredictable, noisy complexities of real-world environments. Dynamic motion, sensor imperfections, and synchronization perturbations lead to sharp performance declines when these models are deployed in practice, revealing an urgent need for frameworks that embrace and excel under real-world noise. To bridge this gap, we tackle three core challenges: scalable data generation, comprehensive benchmarking, and model robustness enhancement. First, we introduce a scalable noisy data synthesis pipeline that generates diverse datasets simulating complex motion, sensor imperfections, and synchronization errors. Second, we leverage this pipeline to create Robust-Ego3D, a benchmark rigorously designed to expose noise-induced performance degradation, highlighting the limitations of current learning-based methods in ego-motion accuracy and 3D reconstruction quality. Third, we propose Correspondence-guided Gaussian Splatting (CorrGS), a novel test-time adaptation method that progressively refines an internal clean 3D representation by aligning noisy observations with rendered RGB-D frames from clean 3D map, enhancing geometric alignment and appearance restoration through visual correspondence. Extensive experiments on synthetic and real-world data demonstrate that CorrGS consistently outperforms prior state-of-the-art methods, particularly in scenarios involving rapid motion and dynamic illumination.
Abstract:Recent photorealistic Novel View Synthesis (NVS) advances have increasingly gained attention. However, these approaches remain constrained to small indoor scenes. While optimization-based NVS models have attempted to address this, generalizable feed-forward methods, offering significant advantages, remain underexplored. In this work, we train PixelNeRF, a feed-forward NVS model, on the large-scale UrbanScene3D dataset. We propose four training strategies to cluster and train on this dataset, highlighting that performance is hindered by limited view overlap. To address this, we introduce Aug3D, an augmentation technique that leverages reconstructed scenes using traditional Structure-from-Motion (SfM). Aug3D generates well-conditioned novel views through grid and semantic sampling to enhance feed-forward NVS model learning. Our experiments reveal that reducing the number of views per cluster from 20 to 10 improves PSNR by 10%, but the performance remains suboptimal. Aug3D further addresses this by combining the newly generated novel views with the original dataset, demonstrating its effectiveness in improving the model's ability to predict novel views.
Abstract:Motion capture has become increasingly important, not only in computer animation but also in emerging fields like the virtual reality, bioinformatics, and humanoid training. Capturing outdoor environments offers extended horizon scenes but introduces challenges with occlusions and obstacles. Recent approaches using multi-drone systems to capture multiple actor scenes often fail to account for multi-view consistency and reasoning across cameras in cluttered environments. Coordinated motion Capture (CoCap), inspired by Conflict-Based Search (CBS), addresses this issue by coordinating view planning to ensure multi-view reasoning during conflicts. In scenarios with high occlusions and obstacles, where the likelihood of inter-robot collisions increases, CoCap demonstrates performance that approaches the ideal outcomes of unconstrained planning, outperforming existing sequential planning methods. Additionally, CoCap offers a single-robot view search approach for real-time applications in dense environments.
Abstract:Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency. To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment. MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15x increase in inference speed, order-of-magnitude reductions in ego-motion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code will be made publicly available at https://github.com/Xiaohao-Xu/MAC-Ego3D .
Abstract:Autonomous robot navigation in off-road environments presents a number of challenges due to its lack of structure, making it difficult to handcraft robust heuristics for diverse scenarios. While learned methods using hand labels or self-supervised data improve generalizability, they often require a tremendous amount of data and can be vulnerable to domain shifts. To improve generalization in novel environments, recent works have incorporated adaptation and self-supervision to develop autonomous systems that can learn from their own experiences online. However, current works often rely on significant prior data, for example minutes of human teleoperation data for each terrain type, which is difficult to scale with more environments and robots. To address these limitations, we propose SALON, a perception-action framework for fast adaptation of traversability estimates with minimal human input. SALON rapidly learns online from experience while avoiding out of distribution terrains to produce adaptive and risk-aware cost and speed maps. Within seconds of collected experience, our results demonstrate comparable navigation performance over kilometer-scale courses in diverse off-road terrain as methods trained on 100-1000x more data. We additionally show promising results on significantly different robots in different environments. Our code is available at https://theairlab.org/SALON.
Abstract:Map-based LiDAR localization, while widely used in autonomous systems, faces significant challenges in degraded environments due to lacking distinct geometric features. This paper introduces SuperLoc, a robust LiDAR localization package that addresses key limitations in existing methods. SuperLoc features a novel predictive alignment risk assessment technique, enabling early detection and mitigation of potential failures before optimization. This approach significantly improves performance in challenging scenarios such as corridors, tunnels, and caves. Unlike existing degeneracy mitigation algorithms that rely on post-optimization analysis and heuristic thresholds, SuperLoc evaluates the localizability of raw sensor measurements. Experimental results demonstrate significant performance improvements over state-of-the-art methods across various degraded environments. Our approach achieves a 54% increase in accuracy and exhibits the highest robustness. To facilitate further research, we release our implementation along with datasets from eight challenging scenarios
Abstract:Recent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks. However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions. Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities. To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents. LogiCity models diverse urban elements using semantic and spatial concepts, such as IsAmbulance(X) and IsClose(X, Y). These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios. Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning. To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors. Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data. With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI. All the code and data are open-sourced at our website.