Abstract:Constructing 3D representations of object geometry is critical for many downstream manipulation tasks. These representations must be built from potentially noisy partial observations. In this work we focus on the problem of reconstructing a multi-object scene from a single RGBD image. Current deep learning approaches to this problem can be brittle to noisy real world observations and out-of-distribution objects. Other approaches that do not rely on training data cannot accurately infer the backside of objects. We propose BRRP, a reconstruction method that can leverage preexisting mesh datasets to build an informative prior during robust probabilistic reconstruction. In order to make our method more efficient, we introduce the concept of retrieval-augmented prior, where we retrieve relevant components of our prior distribution during inference. Our method produces a distribution over object shape that can be used for reconstruction or measuring uncertainty. We evaluate our method in both procedurally generated scenes and in real world scenes. We show our method is more robust than a deep learning approach while being more accurate than a method with an uninformative prior.
Abstract:Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match instructions that are given by user-inputted language. We contribute a novel framework, SplaTraj, which formulates the generation of images within photorealistic environment representations as a continuous-time trajectory optimization problem. Costs are designed so that a camera following the trajectory poses will smoothly traverse through the environment and render the specified spatial information in a photogenic manner. This is achieved by querying a photorealistic representation with language embedding to isolate regions that correspond to the user-specified inputs. These regions are then projected to the camera's view as it moves over time and a cost is constructed. We can then apply gradient-based optimization and differentiate through the rendering to optimize the trajectory for the defined cost. The resulting trajectory moves to photogenically view each of the specified objects. We empirically evaluate our approach on a suite of environments and instructions, and demonstrate the quality of generated image sequences.
Abstract:Building accurate representations of the environment is critical for intelligent robots to make decisions during deployment. Advances in photorealistic environment models have enabled robots to develop hyper-realistic reconstructions, which can be used to generate images that are intuitive for human inspection. In particular, the recently introduced \ac{3DGS}, which describes the scene with up to millions of primitive ellipsoids, can be rendered in real time. \ac{3DGS} has rapidly gained prominence. However, a critical unsolved problem persists: how can we fuse multiple \ac{3DGS} into a single coherent model? Solving this problem will enable robot teams to jointly build \ac{3DGS} models of their surroundings. A key insight of this work is to leverage the {duality} between photorealistic reconstructions, which render realistic 2D images from 3D structure, and \emph{3D foundation models}, which predict 3D structure from image pairs. To this end, we develop PhotoReg, a framework to register multiple photorealistic \ac{3DGS} models with 3D foundation models. As \ac{3DGS} models are generally built from monocular camera images, they have \emph{arbitrary scale}. To resolve this, PhotoReg actively enforces scale consistency among the different \ac{3DGS} models by considering depth estimates within these models. Then, the alignment is iteratively refined with fine-grained photometric losses to produce high-quality fused \ac{3DGS} models. We rigorously evaluate PhotoReg on both standard benchmark datasets and our custom-collected datasets, including with two quadruped robots. The code is released at \url{ziweny11.github.io/photoreg}.
Abstract:There is no limit to how much a robot might explore and learn, but all of that knowledge needs to be searchable and actionable. Within language research, retrieval augmented generation (RAG) has become the workhouse of large-scale non-parametric knowledge, however existing techniques do not directly transfer to the embodied domain, which is multimodal, data is highly correlated, and perception requires abstraction. To address these challenges, we introduce Embodied-RAG, a framework that enhances the foundational model of an embodied agent with a non-parametric memory system capable of autonomously constructing hierarchical knowledge for both navigation and language generation. Embodied-RAG handles a full range of spatial and semantic resolutions across diverse environments and query types, whether for a specific object or a holistic description of ambiance. At its core, Embodied-RAG's memory is structured as a semantic forest, storing language descriptions at varying levels of detail. This hierarchical organization allows the system to efficiently generate context-sensitive outputs across different robotic platforms. We demonstrate that Embodied-RAG effectively bridges RAG to the robotics domain, successfully handling over 200 explanation and navigation queries across 19 environments, highlighting its promise for general-purpose non-parametric system for embodied agents.
Abstract:Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this paper, we present a novel method Recurrent Gaussian Splatting, which takes advantage of today's photorealistic 3D reconstruction technology, 3DGS, to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recursively and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our method can effectively separate the caustic from the seafloor, improving the visual appearance.
Abstract:Humans have the remarkable ability to use held objects as tools to interact with their environment. For this to occur, humans internally estimate how hand movements affect the object's movement. We wish to endow robots with this capability. We contribute methodology to jointly estimate the geometry and pose of objects grasped by a robot, from RGB images captured by an external camera. Notably, our method transforms the estimated geometry into the robot's coordinate frame, while not requiring the extrinsic parameters of the external camera to be calibrated. Our approach leverages 3D foundation models, large models pre-trained on huge datasets for 3D vision tasks, to produce initial estimates of the in-hand object. These initial estimations do not have physically correct scales and are in the camera's frame. Then, we formulate, and efficiently solve, a coordinate-alignment problem to recover accurate scales, along with a transformation of the objects to the coordinate frame of the robot. Forward kinematics mappings can subsequently be defined from the manipulator's joint angles to specified points on the object. These mappings enable the estimation of points on the held object at arbitrary configurations, enabling robot motion to be designed with respect to coordinates on the grasped objects. We empirically evaluate our approach on a robot manipulator holding a diverse set of real-world objects.
Abstract:Embodied agents require robust navigation systems to operate in unstructured environments, making the robustness of Simultaneous Localization and Mapping (SLAM) models critical to embodied agent autonomy. While real-world datasets are invaluable, simulation-based benchmarks offer a scalable approach for robustness evaluations. However, the creation of a challenging and controllable noisy world with diverse perturbations remains under-explored. To this end, we propose a novel, customizable pipeline for noisy data synthesis, aimed at assessing the resilience of multi-modal SLAM models against various perturbations. The pipeline comprises a comprehensive taxonomy of sensor and motion perturbations for embodied multi-modal (specifically RGB-D) sensing, categorized by their sources and propagation order, allowing for procedural composition. We also provide a toolbox for synthesizing these perturbations, enabling the transformation of clean environments into challenging noisy simulations. Utilizing the pipeline, we instantiate the large-scale Noisy-Replica benchmark, which includes diverse perturbation types, to evaluate the risk tolerance of existing advanced RGB-D SLAM models. Our extensive analysis uncovers the susceptibilities of both neural (NeRF and Gaussian Splatting -based) and non-neural SLAM models to disturbances, despite their demonstrated accuracy in standard benchmarks. Our code is publicly available at https://github.com/Xiaohao-Xu/SLAM-under-Perturbation.
Abstract:In autonomous driving, multi-modal perception models leveraging inputs from multiple sensors exhibit strong robustness in degraded environments. However, these models face challenges in efficiently and effectively transferring learned representations across different modalities and tasks. This paper presents NeRF-Supervised Masked Auto Encoder (NS-MAE), a self-supervised pre-training paradigm for transferable multi-modal representation learning. NS-MAE is designed to provide pre-trained model initializations for efficient and high-performance fine-tuning. Our approach uses masked multi-modal reconstruction in neural radiance fields (NeRF), training the model to reconstruct missing or corrupted input data across multiple modalities. Specifically, multi-modal embeddings are extracted from corrupted LiDAR point clouds and images, conditioned on specific view directions and locations. These embeddings are then rendered into projected multi-modal feature maps using neural rendering techniques. The original multi-modal signals serve as reconstruction targets for the rendered feature maps, facilitating self-supervised representation learning. Extensive experiments demonstrate the promising transferability of NS-MAE representations across diverse multi-modal and single-modal perception models. This transferability is evaluated on various 3D perception downstream tasks, such as 3D object detection and BEV map segmentation, using different amounts of fine-tuning labeled data. Our code will be released to support the community.
Abstract:Representing the environment is a central challenge in robotics, and is essential for effective decision-making. Traditionally, before capturing images with a manipulator-mounted camera, users need to calibrate the camera using a specific external marker, such as a checkerboard or AprilTag. However, recent advances in computer vision have led to the development of \emph{3D foundation models}. These are large, pre-trained neural networks that can establish fast and accurate multi-view correspondences with very few images, even in the absence of rich visual features. This paper advocates for the integration of 3D foundation models into scene representation approaches for robotic systems equipped with manipulator-mounted RGB cameras. Specifically, we propose the Joint Calibration and Representation (JCR) method. JCR uses RGB images, captured by a manipulator-mounted camera, to simultaneously construct an environmental representation and calibrate the camera relative to the robot's end-effector, in the absence of specific calibration markers. The resulting 3D environment representation is aligned with the robot's coordinate frame and maintains physically accurate scales. We demonstrate that JCR can build effective scene representations using a low-cost RGB camera attached to a manipulator, without prior calibration.
Abstract:This paper introduces Spatial Diagrammatic Instructions (SDIs), an approach for human operators to specify objectives and constraints that are related to spatial regions in the working environment. Human operators are enabled to sketch out regions directly on camera images that correspond to the objectives and constraints. These sketches are projected to 3D spatial coordinates, and continuous Spatial Instruction Maps (SIMs) are learned upon them. These maps can then be integrated into optimization problems for tasks of robots. In particular, we demonstrate how Spatial Diagrammatic Instructions can be applied to solve the Base Placement Problem of mobile manipulators, which concerns the best place to put the manipulator to facilitate a certain task. Human operators can specify, via sketch, spatial regions of interest for a manipulation task and permissible regions for the mobile manipulator to be at. Then, an optimization problem that maximizes the manipulator's reachability, or coverage, over the designated regions of interest while remaining in the permissible regions is solved. We provide extensive empirical evaluations, and show that our formulation of Spatial Instruction Maps provides accurate representations of user-specified diagrammatic instructions. Furthermore, we demonstrate that our diagrammatic approach to the Mobile Base Placement Problem enables higher quality solutions and faster run-time.