Abstract:Binary silhouettes and keypoint-based skeletons have dominated human gait recognition studies for decades since they are easy to extract from video frames. Despite their success in gait recognition for in-the-lab environments, they usually fail in real-world scenarios due to their low information entropy for gait representations. To achieve accurate gait recognition in the wild, this paper presents a novel gait representation, named Gait Parsing Sequence (GPS). GPSs are sequences of fine-grained human segmentation, i.e., human parsing, extracted from video frames, so they have much higher information entropy to encode the shapes and dynamics of fine-grained human parts during walking. Moreover, to effectively explore the capability of the GPS representation, we propose a novel human parsing-based gait recognition framework, named ParsingGait. ParsingGait contains a Convolutional Neural Network (CNN)-based backbone and two light-weighted heads. The first head extracts global semantic features from GPSs, while the other one learns mutual information of part-level features through Graph Convolutional Networks to model the detailed dynamics of human walking. Furthermore, due to the lack of suitable datasets, we build the first parsing-based dataset for gait recognition in the wild, named Gait3D-Parsing, by extending the large-scale and challenging Gait3D dataset. Based on Gait3D-Parsing, we comprehensively evaluate our method and existing gait recognition methods. The experimental results show a significant improvement in accuracy brought by the GPS representation and the superiority of ParsingGait. The code and dataset are available at https://gait3d.github.io/gait3d-parsing-hp .
Abstract:Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) model of the human body for gait recognition, named SMPLGait. Our framework has two elaborately-designed branches of which one extracts appearance features from silhouettes, the other learns knowledge of 3D viewpoints and shapes from the 3D SMPL model. In addition, due to the lack of suitable datasets, we build the first large-scale 3D representation-based gait recognition dataset, named Gait3D. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene. More importantly, it provides 3D SMPL models recovered from video frames which can provide dense 3D information of body shape, viewpoint, and dynamics. Based on Gait3D, we comprehensively compare our method with existing gait recognition approaches, which reflects the superior performance of our framework and the potential of 3D representations for gait recognition in the wild. The code and dataset are available at https://gait3d.github.io.
Abstract:Mobile edge computing has become an effective and fundamental paradigm for futuristic autonomous vehicles to offload computing tasks. However, due to the high mobility of vehicles, the dynamics of the wireless conditions, and the uncertainty of the arrival computing tasks, it is difficult for a single vehicle to determine the optimal offloading strategy. In this paper, we propose a Digital Twin (DT) empowered task offloading framework for Internet of Vehicles. As a software agent residing in the cloud, a DT can obtain both global network information by using communications among DTs, and historical information of a vehicle by using the communications within the twin. The global network information and historical vehicular information can significantly facilitate the offloading. In specific, to preserve the precious computing resource at different levels for most appropriate computing tasks, we integrate a learning scheme based on the prediction of futuristic computing tasks in DT. Accordingly, we model the offloading scheduling process as a Markov Decision Process (MDP) to minimize the long-term cost in terms of a trade off between task latency, energy consumption, and renting cost of clouds. Simulation results demonstrate that our algorithm can effectively find the optimal offloading strategy, as well as achieve the fast convergence speed and high performance, compared with other existing approaches.
Abstract:Gait, i.e., the movement pattern of human limbs during locomotion, is a promising biometric for the identification of persons. Despite significant improvement in gait recognition with deep learning, existing studies still neglect a more practical but challenging scenario -- unsupervised cross-domain gait recognition which aims to learn a model on a labeled dataset then adapts it to an unlabeled dataset. Due to the domain shift and class gap, directly applying a model trained on one source dataset to other target datasets usually obtains very poor results. Therefore, this paper proposes a Transferable Neighborhood Discovery (TraND) framework to bridge the domain gap for unsupervised cross-domain gait recognition. To learn effective prior knowledge for gait representation, we first adopt a backbone network pre-trained on the labeled source data in a supervised manner. Then we design an end-to-end trainable approach to automatically discover the confident neighborhoods of unlabeled samples in the latent space. During training, the class consistency indicator is adopted to select confident neighborhoods of samples based on their entropy measurements. Moreover, we explore a high-entropy-first neighbor selection strategy, which can effectively transfer prior knowledge to the target domain. Our method achieves state-of-the-art results on two public datasets, i.e., CASIA-B and OU-LP.