Abstract:Human motion capture is the foundation for many computer vision and graphics tasks. While industrial motion capture systems with complex camera arrays or expensive wearable sensors have been widely adopted in movie and game production, consumer-affordable and easy-to-use solutions for personal applications are still far from mature. To utilize a mixture of a monocular camera and very few inertial measurement units (IMUs) for accurate multi-modal human motion capture in daily life, we contribute MINIONS in this paper, a large-scale Motion capture dataset collected from INertial and visION Sensors. MINIONS has several featured properties: 1) large scale of over five million frames and 400 minutes duration; 2) multi-modality data of IMUs signals and RGB videos labeled with joint positions, joint rotations, SMPL parameters, etc.; 3) a diverse set of 146 fine-grained single and interactive actions with textual descriptions. With the proposed MINIONS, we conduct experiments on multi-modal motion capture and explore the possibilities of consumer-affordable motion capture using a monocular camera and very few IMUs. The experiment results emphasize the unique advantages of inertial and vision sensors, showcasing the promise of consumer-affordable multi-modal motion capture and providing a valuable resource for further research and development.
Abstract:We present HumanNeRF-SE, which can synthesize diverse novel pose images with simple input. Previous HumanNeRF studies require large neural networks to fit the human appearance and prior knowledge. Subsequent methods build upon this approach with some improvements. Instead, we reconstruct this approach, combining explicit and implicit human representations with both general and specific mapping processes. Our key insight is that explicit shape can filter the information used to fit implicit representation, and frozen general mapping combined with point-specific mapping can effectively avoid overfitting and improve pose generalization performance. Our explicit and implicit human represent combination architecture is extremely effective. This is reflected in our model's ability to synthesize images under arbitrary poses with few-shot input and increase the speed of synthesizing images by 15 times through a reduction in computational complexity without using any existing acceleration modules. Compared to the state-of-the-art HumanNeRF studies, HumanNeRF-SE achieves better performance with fewer learnable parameters and less training time (see Figure 1).
Abstract:Multi-modal human action segmentation is a critical and challenging task with a wide range of applications. Nowadays, the majority of approaches concentrate on the fusion of dense signals (i.e., RGB, optical flow, and depth maps). However, the potential contributions of sparse IoT sensor signals, which can be crucial for achieving accurate recognition, have not been fully explored. To make up for this, we introduce a Sparse signalguided Transformer (SigFormer) to combine both dense and sparse signals. We employ mask attention to fuse localized features by constraining cross-attention within the regions where sparse signals are valid. However, since sparse signals are discrete, they lack sufficient information about the temporal action boundaries. Therefore, in SigFormer, we propose to emphasize the boundary information at two stages to alleviate this problem. In the first feature extraction stage, we introduce an intermediate bottleneck module to jointly learn both category and boundary features of each dense modality through the inner loss functions. After the fusion of dense modalities and sparse signals, we then devise a two-branch architecture that explicitly models the interrelationship between action category and temporal boundary. Experimental results demonstrate that SigFormer outperforms the state-of-the-art approaches on a multi-modal action segmentation dataset from real industrial environments, reaching an outstanding F1 score of 0.958. The codes and pre-trained models have been available at https://github.com/LIUQI-creat/SigFormer.
Abstract:Binary silhouettes and keypoint-based skeletons have dominated human gait recognition studies for decades since they are easy to extract from video frames. Despite their success in gait recognition for in-the-lab environments, they usually fail in real-world scenarios due to their low information entropy for gait representations. To achieve accurate gait recognition in the wild, this paper presents a novel gait representation, named Gait Parsing Sequence (GPS). GPSs are sequences of fine-grained human segmentation, i.e., human parsing, extracted from video frames, so they have much higher information entropy to encode the shapes and dynamics of fine-grained human parts during walking. Moreover, to effectively explore the capability of the GPS representation, we propose a novel human parsing-based gait recognition framework, named ParsingGait. ParsingGait contains a Convolutional Neural Network (CNN)-based backbone and two light-weighted heads. The first head extracts global semantic features from GPSs, while the other one learns mutual information of part-level features through Graph Convolutional Networks to model the detailed dynamics of human walking. Furthermore, due to the lack of suitable datasets, we build the first parsing-based dataset for gait recognition in the wild, named Gait3D-Parsing, by extending the large-scale and challenging Gait3D dataset. Based on Gait3D-Parsing, we comprehensively evaluate our method and existing gait recognition methods. The experimental results show a significant improvement in accuracy brought by the GPS representation and the superiority of ParsingGait. The code and dataset are available at https://gait3d.github.io/gait3d-parsing-hp .
Abstract:Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) model of the human body for gait recognition, named SMPLGait. Our framework has two elaborately-designed branches of which one extracts appearance features from silhouettes, the other learns knowledge of 3D viewpoints and shapes from the 3D SMPL model. In addition, due to the lack of suitable datasets, we build the first large-scale 3D representation-based gait recognition dataset, named Gait3D. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene. More importantly, it provides 3D SMPL models recovered from video frames which can provide dense 3D information of body shape, viewpoint, and dynamics. Based on Gait3D, we comprehensively compare our method with existing gait recognition approaches, which reflects the superior performance of our framework and the potential of 3D representations for gait recognition in the wild. The code and dataset are available at https://gait3d.github.io.
Abstract:Action recognition from videos, i.e., classifying a video into one of the pre-defined action types, has been a popular topic in the communities of artificial intelligence, multimedia, and signal processing. However, existing methods usually consider an input video as a whole and learn models, e.g., Convolutional Neural Networks (CNNs), with coarse video-level class labels. These methods can only output an action class for the video, but cannot provide fine-grained and explainable cues to answer why the video shows a specific action. Therefore, researchers start to focus on a new task, Part-level Action Parsing (PAP), which aims to not only predict the video-level action but also recognize the frame-level fine-grained actions or interactions of body parts for each person in the video. To this end, we propose a coarse-to-fine framework for this challenging task. In particular, our framework first predicts the video-level class of the input video, then localizes the body parts and predicts the part-level action. Moreover, to balance the accuracy and computation in part-level action parsing, we propose to recognize the part-level actions by segment-level features. Furthermore, to overcome the ambiguity of body parts, we propose a pose-guided positional embedding method to accurately localize body parts. Through comprehensive experiments on a large-scale dataset, i.e., Kinetics-TPS, our framework achieves state-of-the-art performance and outperforms existing methods over a 31.10% ROC score.
Abstract:This technical report introduces our 2nd place solution to Kinetics-TPS Track on Part-level Action Parsing in ICCV DeeperAction Workshop 2021. Our entry is mainly based on YOLOF for instance and part detection, HRNet for human pose estimation, and CSN for video-level action recognition and frame-level part state parsing. We describe technical details for the Kinetics-TPS dataset, together with some experimental results. In the competition, we achieved 61.37% mAP on the test set of Kinetics-TPS.
Abstract:Person Re-identification (ReID) has achieved significant improvement due to the adoption of Convolutional Neural Networks (CNNs). However, person ReID systems only provide a distance or similarity when matching two persons, which makes users hardly understand why they are similar or not. Therefore, we propose an Attribute-guided Metric Interpreter, named AttriMeter, to semantically and quantitatively explain the results of CNN-based ReID models. The AttriMeter has a pluggable structure that can be grafted on arbitrary target models, i.e., the ReID models that need to be interpreted. With an attribute decomposition head, it can learn to generate a group of attribute-guided attention maps (AAMs) from the target model. By applying AAMs to features of two persons from the target model, their distance will be decomposed into a set of attribute-guided components that can measure the contributions of individual attributes. Moreover, we design a distance distillation loss to guarantee the consistency between the results from the target model and the decomposed components from AttriMeter, and an attribute prior loss to eliminate the biases caused by the unbalanced distribution of attributes. Finally, extensive experiments and analysis on a variety of ReID models and datasets show the effectiveness of AttriMeter.
Abstract:Gait, i.e., the movement pattern of human limbs during locomotion, is a promising biometric for the identification of persons. Despite significant improvement in gait recognition with deep learning, existing studies still neglect a more practical but challenging scenario -- unsupervised cross-domain gait recognition which aims to learn a model on a labeled dataset then adapts it to an unlabeled dataset. Due to the domain shift and class gap, directly applying a model trained on one source dataset to other target datasets usually obtains very poor results. Therefore, this paper proposes a Transferable Neighborhood Discovery (TraND) framework to bridge the domain gap for unsupervised cross-domain gait recognition. To learn effective prior knowledge for gait representation, we first adopt a backbone network pre-trained on the labeled source data in a supervised manner. Then we design an end-to-end trainable approach to automatically discover the confident neighborhoods of unlabeled samples in the latent space. During training, the class consistency indicator is adopted to select confident neighborhoods of samples based on their entropy measurements. Moreover, we explore a high-entropy-first neighbor selection strategy, which can effectively transfer prior knowledge to the target domain. Our method achieves state-of-the-art results on two public datasets, i.e., CASIA-B and OU-LP.
Abstract:The task of point cloud upsampling aims to acquire dense and uniform point sets from sparse and irregular point sets. Although significant progress has been made with deep learning models, they require ground-truth dense point sets as the supervision information, which can only trained on synthetic paired training data and are not suitable for training under real-scanned sparse data. However, it is expensive and tedious to obtain large scale paired sparse-dense point sets for training from real scanned sparse data. To address this problem, we propose a self-supervised point cloud upsampling network, named SPU-Net, to capture the inherent upsampling patterns of points lying on the underlying object surface. Specifically, we propose a coarse-to-fine reconstruction framework, which contains two main components: point feature extraction and point feature expansion, respectively. In the point feature extraction, we integrate self-attention module with graph convolution network (GCN) to simultaneously capture context information inside and among local regions. In the point feature expansion, we introduce a hierarchically learnable folding strategy to generate the upsampled point sets with learnable 2D grids. Moreover, to further optimize the noisy points in the generated point sets, we propose a novel self-projection optimization associated with uniform and reconstruction terms, as a joint loss, to facilitate the self-supervised point cloud upsampling. We conduct various experiments on both synthetic and real-scanned datasets, and the results demonstrate that we achieve comparable performance to the state-of-the-art supervised methods.