Abstract:Federated Learning (FL) has emerged as a promising paradigm in distributed machine learning, enabling collaborative model training while preserving data privacy. However, despite its many advantages, FL still contends with significant challenges -- most notably regarding security and trust. Zero-Knowledge Proofs (ZKPs) offer a potential solution by establishing trust and enhancing system integrity throughout the FL process. Although several studies have explored ZKP-based FL (ZK-FL), a systematic framework and comprehensive analysis are still lacking. This article makes two key contributions. First, we propose a structured ZK-FL framework that categorizes and analyzes the technical roles of ZKPs across various FL stages and tasks. Second, we introduce a novel algorithm, Verifiable Client Selection FL (Veri-CS-FL), which employs ZKPs to refine the client selection process. In Veri-CS-FL, participating clients generate verifiable proofs for the performance metrics of their local models and submit these concise proofs to the server for efficient verification. The server then selects clients with high-quality local models for uploading, subsequently aggregating the contributions from these selected clients. By integrating ZKPs, Veri-CS-FL not only ensures the accuracy of performance metrics but also fortifies trust among participants while enhancing the overall efficiency and security of FL systems.
Abstract:Multi-view object tracking (MVOT) offers promising solutions to challenges such as occlusion and target loss, which are common in traditional single-view tracking. However, progress has been limited by the lack of comprehensive multi-view datasets and effective cross-view integration methods. To overcome these limitations, we compiled a Multi-View object Tracking (MVTrack) dataset of 234K high-quality annotated frames featuring 27 distinct objects across various scenes. In conjunction with this dataset, we introduce a novel MVOT method, Multi-View Integration Tracker (MITracker), to efficiently integrate multi-view object features and provide stable tracking outcomes. MITracker can track any object in video frames of arbitrary length from arbitrary viewpoints. The key advancements of our method over traditional single-view approaches come from two aspects: (1) MITracker transforms 2D image features into a 3D feature volume and compresses it into a bird's eye view (BEV) plane, facilitating inter-view information fusion; (2) we propose an attention mechanism that leverages geometric information from fused 3D feature volume to refine the tracking results at each view. MITracker outperforms existing methods on the MVTrack and GMTD datasets, achieving state-of-the-art performance. The code and the new dataset will be available at https://mii-laboratory.github.io/MITracker/.
Abstract:As machine learning technologies advance rapidly across various domains, concerns over data privacy and model security have grown significantly. These challenges are particularly pronounced when models are trained and deployed on cloud platforms or third-party servers due to the computational resource limitations of users' end devices. In response, zero-knowledge proof (ZKP) technology has emerged as a promising solution, enabling effective validation of model performance and authenticity in both training and inference processes without disclosing sensitive data. Thus, ZKP ensures the verifiability and security of machine learning models, making it a valuable tool for privacy-preserving AI. Although some research has explored the verifiable machine learning solutions that exploit ZKP, a comprehensive survey and summary of these efforts remain absent. This survey paper aims to bridge this gap by reviewing and analyzing all the existing Zero-Knowledge Machine Learning (ZKML) research from June 2017 to December 2024. We begin by introducing the concept of ZKML and outlining its ZKP algorithmic setups under three key categories: verifiable training, verifiable inference, and verifiable testing. Next, we provide a comprehensive categorization of existing ZKML research within these categories and analyze the works in detail. Furthermore, we explore the implementation challenges faced in this field and discuss the improvement works to address these obstacles. Additionally, we highlight several commercial applications of ZKML technology. Finally, we propose promising directions for future advancements in this domain.
Abstract:In this paper, we present a novel benchmark, GSOT3D, that aims at facilitating development of generic 3D single object tracking (SOT) in the wild. Specifically, GSOT3D offers 620 sequences with 123K frames, and covers a wide selection of 54 object categories. Each sequence is offered with multiple modalities, including the point cloud (PC), RGB image, and depth. This allows GSOT3D to support various 3D tracking tasks, such as single-modal 3D SOT on PC and multi-modal 3D SOT on RGB-PC or RGB-D, and thus greatly broadens research directions for 3D object tracking. To provide highquality per-frame 3D annotations, all sequences are labeled manually with multiple rounds of meticulous inspection and refinement. To our best knowledge, GSOT3D is the largest benchmark dedicated to various generic 3D object tracking tasks. To understand how existing 3D trackers perform and to provide comparisons for future research on GSOT3D, we assess eight representative point cloud-based tracking models. Our evaluation results exhibit that these models heavily degrade on GSOT3D, and more efforts are required for robust and generic 3D object tracking. Besides, to encourage future research, we present a simple yet effective generic 3D tracker, named PROT3D, that localizes the target object via a progressive spatial-temporal network and outperforms all current solutions by a large margin. By releasing GSOT3D, we expect to advance further 3D tracking in future research and applications. Our benchmark and model as well as the evaluation results will be publicly released at our webpage https://github.com/ailovejinx/GSOT3D.
Abstract:Teaching large language models (LLMs) to generate text with citations to evidence sources can mitigate hallucinations and enhance verifiability in information-seeking systems. However, improving this capability requires high-quality attribution data, which is costly and labor-intensive. Inspired by recent advances in self-improvement that enhance LLMs without manual annotation, we present START, a Self-Taught AttRibuTion framework for iteratively improving the attribution capability of LLMs. First, to prevent models from stagnating due to initially insufficient supervision signals, START leverages the model to self-construct synthetic training data for warming up. To further self-improve the model's attribution ability, START iteratively utilizes fine-grained preference supervision signals constructed from its sampled responses to encourage robust, comprehensive, and attributable generation. Experiments on three open-domain question-answering datasets, covering long-form QA and multi-step reasoning, demonstrate significant performance gains of 25.13% on average without relying on human annotations and more advanced models. Further analysis reveals that START excels in aggregating information across multiple sources.
Abstract:News summarization in today's global scene can be daunting with its flood of multilingual content and varied viewpoints from different sources. However, current studies often neglect such real-world scenarios as they tend to focus solely on either single-language or single-document tasks. To bridge this gap, we aim to unify Multi-lingual, Cross-lingual and Multi-document Summarization into a novel task, i.e., MCMS, which encapsulates the real-world requirements all-in-one. Nevertheless, the lack of a benchmark inhibits researchers from adequately studying this invaluable problem. To tackle this, we have meticulously constructed the GLOBESUMM dataset by first collecting a wealth of multilingual news reports and restructuring them into event-centric format. Additionally, we introduce the method of protocol-guided prompting for high-quality and cost-effective reference annotation. In MCMS, we also highlight the challenge of conflicts between news reports, in addition to the issues of redundancies and omissions, further enhancing the complexity of GLOBESUMM. Through extensive experimental analysis, we validate the quality of our dataset and elucidate the inherent challenges of the task. We firmly believe that GLOBESUMM, given its challenging nature, will greatly contribute to the multilingual communities and the evaluation of LLMs.
Abstract:In cooperative perception studies, there is often a trade-off between communication bandwidth and perception performance. While current feature fusion solutions are known for their excellent object detection performance, transmitting the entire sets of intermediate feature maps requires substantial bandwidth. Furthermore, these fusion approaches are typically limited to vehicles that use identical detection models. Our goal is to develop a solution that supports cooperative perception across vehicles equipped with different modalities of sensors. This method aims to deliver improved perception performance compared to late fusion techniques, while achieving precision similar to the state-of-art intermediate fusion, but requires an order of magnitude less bandwidth. We propose HEAD, a method that fuses features from the classification and regression heads in 3D object detection networks. Our method is compatible with heterogeneous detection networks such as LiDAR PointPillars, SECOND, VoxelNet, and camera Bird's-eye View (BEV) Encoder. Given the naturally smaller feature size in the detection heads, we design a self-attention mechanism to fuse the classification head and a complementary feature fusion layer to fuse the regression head. Our experiments, comprehensively evaluated on the V2V4Real and OPV2V datasets, demonstrate that HEAD is a fusion method that effectively balances communication bandwidth and perception performance.
Abstract:The emergence of mobile robotics, particularly in the automotive industry, introduces a promising era of enriched user experiences and adept handling of complex navigation challenges. The realization of these advancements necessitates a focused technological effort and the successful execution of numerous intricate tasks, particularly in the critical domain of Simultaneous Localization and Mapping (SLAM). Various artificial intelligence (AI) methodologies, such as deep learning and reinforcement learning, present viable solutions to address the challenges in SLAM. This study specifically explores the application of reinforcement learning in the context of SLAM. By enabling the agent (the robot) to iteratively interact with and receive feedback from its environment, reinforcement learning facilitates the acquisition of navigation and mapping skills, thereby enhancing the robot's decision-making capabilities. This approach offers several advantages, including improved navigation proficiency, increased resilience, reduced dependence on sensor precision, and refinement of the decision-making process. The findings of this study, which provide an overview of reinforcement learning's utilization in SLAM, reveal significant advancements in the field. The investigation also highlights the evolution and innovative integration of these techniques.
Abstract:The rapid growth in the parameters of large language models (LLMs) has made inference latency a fundamental bottleneck, limiting broader application of LLMs. Speculative decoding represents a lossless approach to accelerate inference through a guess-and-verify paradigm, leveraging the parallel capabilities of modern hardware. Some speculative decoding methods rely on additional structures to guess draft tokens, such as small models or parameter-efficient architectures, which need extra training before use. Alternatively, retrieval-based train-free techniques build libraries from pre-existing corpora or by n-gram generation. However, they face challenges like large storage requirements, time-consuming retrieval, and limited adaptability. Observing that candidate tokens generated during the decoding process are likely to reoccur in future sequences, we propose Token Recycling. This approach stores candidate tokens in an adjacency matrix and employs a breadth-first search (BFS)-like algorithm on the matrix to construct a draft tree. The tree is then validated through tree attention. New candidate tokens from the decoding process are then used to update the matrix. Token Recycling requires \textless2MB of additional storage and achieves approximately 2x speedup across all sizes of LLMs. It significantly outperforms existing train-free methods by 30\% and even a training method by 25\%. It can be directly applied to any existing LLMs and tasks without the need for adaptation.
Abstract:Large language models (LLMs) have demonstrated exceptional performance across various natural language processing tasks. However, the conventional fixed-length data composition strategy for pretraining, which involves concatenating and splitting documents, can introduce noise and limit the model's ability to capture long-range dependencies. To address this, we first introduce three metrics for evaluating data composition quality: padding ratio, truncation ratio, and concatenation ratio. We further propose a multi-bucket data composition method that moves beyond the fixed-length paradigm, offering a more flexible and efficient approach to pretraining. Extensive experiments demonstrate that our proposed method could significantly improving both the efficiency and efficacy of LLMs pretraining. Our approach not only reduces noise and preserves context but also accelerates training, making it a promising solution for LLMs pretraining.