Abstract:Deploying trustworthy AI in open-world environments faces a dual challenge: the necessity for robust Out-of-Distribution (OOD) detection to ensure system safety, and the demand for flexible machine unlearning to satisfy privacy compliance and model rectification. However, this objective encounters a fundamental geometric contradiction: current OOD detectors rely on a static and compact data manifold, whereas traditional classification-oriented unlearning methods disrupt this delicate structure, leading to a catastrophic loss of the model's capability to discriminate anomalies while erasing target classes. To resolve this dilemma, we first define the problem of boundary-preserving class unlearning and propose a pivotal conceptual shift: in the context of OOD detection, effective unlearning is mathematically equivalent to transforming the target class into OOD samples. Based on this, we propose the TFER (Total Free Energy Repulsion) framework. Inspired by the free energy principle, TFER constructs a novel Push-Pull game mechanism: it anchors retained classes within a low-energy ID manifold through a pull mechanism, while actively expelling forgotten classes to high-energy OOD regions using a free energy repulsion force. This approach is implemented via parameter-efficient fine-tuning, circumventing the prohibitive cost of full retraining. Extensive experiments demonstrate that TFER achieves precise unlearning while maximally preserving the model's discriminative performance on remaining classes and external OOD data. More importantly, our study reveals that the unique Push-Pull equilibrium of TFER endows the model with inherent structural stability, allowing it to effectively resist catastrophic forgetting without complex additional constraints, thereby demonstrating exceptional potential in continual unlearning tasks.
Abstract:Test-time evolution of agent memory serves as a pivotal paradigm for achieving AGI by bolstering complex reasoning through experience accumulation. However, even during benign task evolution, agent safety alignment remains vulnerable-a phenomenon known as Agent Memory Misevolution. To evaluate this phenomenon, we construct the Trust-Memevo benchmark to assess multi-dimensional trustworthiness during benign task evolution, revealing an overall decline in trustworthiness across various task domains and evaluation settings. To address this issue, we propose TAME, a dual-memory evolutionary framework that separately evolves executor memory to improve task performance by distilling generalizable methodologies, and evaluator memory to refine assessments of both safety and task utility based on historical feedback. Through a closed loop of memory filtering, draft generation, trustworthy refinement, execution, and dual-track memory updating, TAME preserves trustworthiness without sacrificing utility. Experiments demonstrate that TAME mitigates misevolution, achieving a joint improvement in both trustworthiness and task performance.
Abstract:Large Language Model-based Multi-Agent Systems (LLM-based MAS), where multiple LLM agents collaborate to solve complex tasks, have shown impressive performance in many areas. However, MAS are typically distributed across different devices or environments, making them vulnerable to perturbations such as agent failures. While existing works have studied the adversarial attacks and corresponding defense strategies, they mainly focus on reactively detecting and mitigating attacks after they occur rather than proactively designing inherently resilient systems. In this work, we study the resilience of LLM-based MAS under perturbations and find that both the communication topology and prompt design significantly influence system resilience. Motivated by these findings, we propose ResMAS: a two-stage framework for enhancing MAS resilience. First, we train a reward model to predict the MAS's resilience, based on which we train a topology generator to automatically design resilient topology for specific tasks through reinforcement learning. Second, we introduce a topology-aware prompt optimization method that refines each agent's prompt based on its connections and interactions with other agents. Extensive experiments across a range of tasks show that our approach substantially improves MAS resilience under various constraints. Moreover, our framework demonstrates strong generalization ability to new tasks and models, highlighting its potential for building resilient MASs.
Abstract:Recent advances in Multimodal Large Language Models (MLLMs) have enabled their use as intelligent agents for smartphone operation. However, existing methods depend on the Android Debug Bridge (ADB) for data transmission and action execution, limiting their applicability to Android devices. In this work, we introduce the novel Embodied Smartphone Operation (ESO) task and present See-Control, a framework that enables smartphone operation via direct physical interaction with a low-DoF robotic arm, offering a platform-agnostic solution. See-Control comprises three key components: (1) an ESO benchmark with 155 tasks and corresponding evaluation metrics; (2) an MLLM-based embodied agent that generates robotic control commands without requiring ADB or system back-end access; and (3) a richly annotated dataset of operation episodes, offering valuable resources for future research. By bridging the gap between digital agents and the physical world, See-Control provides a concrete step toward enabling home robots to perform smartphone-dependent tasks in realistic environments.
Abstract:Building agents that autonomously operate mobile devices has attracted increasing attention. While Vision-Language Models (VLMs) show promise, most existing approaches rely on direct state-to-action mappings, which lack structured reasoning and planning, and thus generalize poorly to novel tasks or unseen UI layouts. We introduce Hi-Agent, a trainable hierarchical vision-language agent for mobile control, featuring a high-level reasoning model and a low-level action model that are jointly optimized. For efficient training, we reformulate multi-step decision-making as a sequence of single-step subgoals and propose a foresight advantage function, which leverages execution feedback from the low-level model to guide high-level optimization. This design alleviates the path explosion issue encountered by Group Relative Policy Optimization (GRPO) in long-horizon tasks and enables stable, critic-free joint training. Hi-Agent achieves a new State-Of-The-Art (SOTA) 87.9% task success rate on the Android-in-the-Wild (AitW) benchmark, significantly outperforming prior methods across three paradigms: prompt-based (AppAgent: 17.7%), supervised (Filtered BC: 54.5%), and reinforcement learning-based (DigiRL: 71.9%). It also demonstrates competitive zero-shot generalization on the ScreenSpot-v2 benchmark. On the more challenging AndroidWorld benchmark, Hi-Agent also scales effectively with larger backbones, showing strong adaptability in high-complexity mobile control scenarios.




Abstract:Vision language model (VLM)-based mobile agents show great potential for assisting users in performing instruction-driven tasks. However, these agents typically struggle with personalized instructions -- those containing ambiguous, user-specific context -- a challenge that has been largely overlooked in previous research. In this paper, we define personalized instructions and introduce PerInstruct, a novel human-annotated dataset covering diverse personalized instructions across various mobile scenarios. Furthermore, given the limited personalization capabilities of existing mobile agents, we propose PerPilot, a plug-and-play framework powered by large language models (LLMs) that enables mobile agents to autonomously perceive, understand, and execute personalized user instructions. PerPilot identifies personalized elements and autonomously completes instructions via two complementary approaches: memory-based retrieval and reasoning-based exploration. Experimental results demonstrate that PerPilot effectively handles personalized tasks with minimal user intervention and progressively improves its performance with continued use, underscoring the importance of personalization-aware reasoning for next-generation mobile agents. The dataset and code are available at: https://github.com/xinwang-nwpu/PerPilot
Abstract:Video Temporal Grounding (TG) aims to temporally locate video segments matching a natural language description (a query) in a long video. While Vision-Language Models (VLMs) are effective at holistic semantic matching, they often struggle with fine-grained temporal localisation. Recently, Group Relative Policy Optimisation (GRPO) reformulates the inference process as a reinforcement learning task, enabling fine-grained grounding and achieving strong in-domain performance. However, GRPO relies on labelled data, making it unsuitable in unlabelled domains. Moreover, because videos are large and expensive to store and process, performing full-scale adaptation introduces prohibitive latency and computational overhead, making it impractical for real-time deployment. To overcome both problems, we introduce a Data-Efficient Unlabelled Cross-domain Temporal Grounding method, from which a model is first trained on a labelled source domain, then adapted to a target domain using only a small number of unlabelled videos from the target domain. This approach eliminates the need for target annotation and keeps both computational and storage overhead low enough to run in real time. Specifically, we introduce. Uncertainty-quantified Rollout Policy Adaptation (URPA) for cross-domain knowledge transfer in learning video temporal grounding without target labels. URPA generates multiple candidate predictions using GRPO rollouts, averages them to form a pseudo label, and estimates confidence from the variance across these rollouts. This confidence then weights the training rewards, guiding the model to focus on reliable supervision. Experiments on three datasets across six cross-domain settings show that URPA generalises well using only a few unlabelled target videos. Codes will be released once published.




Abstract:Humans can directly imagine and manipulate visual images in their minds, a capability known as spatial visualization. While multi-modal Large Language Models (MLLMs) support imagination-based reasoning, spatial visualization remains insufficiently evaluated, typically embedded within broader mathematical and logical assessments. Existing evaluations often rely on IQ tests or math competitions that may overlap with training data, compromising assessment reliability. To this end, we introduce SpatialViz-Bench, a comprehensive multi-modal benchmark for spatial visualization with 12 tasks across 4 sub-abilities, comprising 1,180 automatically generated problems. Our evaluation of 33 state-of-the-art MLLMs not only reveals wide performance variations and demonstrates the benchmark's strong discriminative power, but also uncovers counter-intuitive findings: models exhibit unexpected behaviors by showing difficulty perception that misaligns with human intuition, displaying dramatic 2D-to-3D performance cliffs, and defaulting to formula derivation despite spatial tasks requiring visualization alone. SpatialVizBench empirically demonstrates that state-of-the-art MLLMs continue to exhibit deficiencies in spatial visualization tasks, thereby addressing a significant lacuna in the field. The benchmark is publicly available.
Abstract:Large language model (LLM) agents have demonstrated strong capabilities across diverse domains. However, designing high-performing agentic systems remains challenging. Existing agent search methods suffer from three major limitations: (1) an emphasis on optimizing agentic workflows while under-utilizing proven human-designed components such as memory, planning, and tool use; (2) high evaluation costs, as each newly generated agent must be fully evaluated on benchmarks; and (3) inefficient search in large search space. In this work, we introduce a comprehensive framework to address these challenges. First, We propose a hierarchical search space that jointly models agentic workflow and composable functional components, enabling richer agentic system designs. Building on this structured design space, we introduce a predictive value model that estimates agent performance given agentic system and task description, allowing for efficient, low-cost evaluation during the search process. Finally, we present a hierarchical Monte Carlo Tree Search (MCTS) strategy informed by uncertainty to guide the search. Experiments on seven benchmarks, covering embodied, math, web, tool, and game, show that our method achieves an average performance gain of 8.34\% over state-of-the-art baselines and exhibits faster search progress with steeper improvement trajectories. Code repo is available at https://github.com/Ericccc02/AgentSwift.
Abstract:App agents, which autonomously operate mobile Apps through Graphical User Interfaces (GUIs), have gained significant interest in real-world applications. Yet, they often struggle with long-horizon planning, failing to find the optimal actions for complex tasks with longer steps. To address this, world models are used to predict the next GUI observation based on user actions, enabling more effective agent planning. However, existing world models primarily focus on generating only textual descriptions, lacking essential visual details. To fill this gap, we propose ViMo, the first visual world model designed to generate future App observations as images. For the challenge of generating text in image patches, where even minor pixel errors can distort readability, we decompose GUI generation into graphic and text content generation. We propose a novel data representation, the Symbolic Text Representation~(STR) to overlay text content with symbolic placeholders while preserving graphics. With this design, ViMo employs a STR Predictor to predict future GUIs' graphics and a GUI-text Predictor for generating the corresponding text. Moreover, we deploy ViMo to enhance agent-focused tasks by predicting the outcome of different action options. Experiments show ViMo's ability to generate visually plausible and functionally effective GUIs that enable App agents to make more informed decisions.