Abstract:Federated learning is an emerging distributed paradigm that addresses the challenges posed by heterogeneous, privacy-sensitive data. It enables multiple clients to train a model collaboratively by aggregating their local updates at a server. However, conventional aggregation schemes typically use fixed weights that fail to reflect unequal and time-varying client contributions, leading to biased and unstable learning. To improve fairness and stability, we propose the Trajectory Shapley Value (TSV), a contribution metric that evaluates how each client influences the optimization trajectory of the global model using a validation-based, temporally consistent utility. Building on TSV, we design FedTSV, an adaptive aggregation method that converts per-round evaluations into dynamic client weights, allowing the server to respond to heterogeneous and adversarial participation in real time. Experiments on benchmark datasets show that FedTSV accelerates convergence, improves robustness, and yields more equitable contribution assessments, thereby providing a principled foundation for fairness-aware federated optimization.
Abstract:The aggregation of conflicting client updates remains a fundamental bottleneck in federated learning (FL) under heterogeneous data distributions. Naive averaging can produce a global update that improves the global objective while conflicting with specific clients, causing degradation for those clients. In this work, we propose CRAFT (Conflict-Resolved Aggregation for Federated Training), a new aggregation framework that treats the global update as a geometric correction problem. We formulate aggregation as finding the update closest to a reference direction while satisfying conflict-free alignment constraints. We derive a closed-form expression for the constrained optimization problem, avoiding the computational overhead of iterative solvers. Furthermore, we use a layer-wise adaptation to address conflicts at varying feature granularities. We provide a theoretical analysis showing that CRAFT promotes a common-descent structure and mitigates conflicts through its projection geometry. Extensive experiments on heterogeneous benchmarks demonstrate that CRAFT improves the accuracy of the global model while reducing performance disparity across clients compared with state-of-the-art baselines. The source code for CRAFT is available at https://github.com/tum-pbs/CRAFT.
Abstract:We present GoLongRL, a fully open-source, capability-oriented post-training recipe for long-context reinforcement learning with verifiable rewards (RLVR). Existing long-context RL methods often treat data construction as a matter of designing increasingly complex retrieval paths, leading to homogeneous task coverage and reward formulations that inadequately reflect practical long-context requirements. Our work offers two contributions. (1) Capability-oriented data construction with full open release. We openly release a dataset of 23K RLVR samples, the complete construction pipeline, and all training code. Guided by a taxonomy of long-context capabilities, the dataset spans 9 task types, each paired with its natural evaluation metric. It comprises curated open-source samples from established corpora and synthetic samples whose QA pairs are generated from real source documents such as books, academic papers, and multi-turn dialogues. Under the same vanilla GRPO setup, our dataset alone outperforms the closed-source QwenLong-L1.5 dataset. Moreover, our Qwen3-30B-A3B model trained on this data delivers long-context performance comparable to DeepSeek-R1-0528 and Qwen3-235B-A22B-Thinking-2507, suggesting that broader coverage and greater reward diversity substantially benefit long-context capability improvement. (2) TMN-Reweight for heterogeneous multitask optimization. To address optimization challenges from heterogeneous rewards, we propose TMN-Reweight, which combines task-level mean normalization for cross-task reward scale alignment with difficulty-adaptive weighting for more reliable advantage estimation. TMN-Reweight further improves average performance over vanilla GRPO, with general capabilities preserved or improved across reported evaluations.
Abstract:Low-Light Image Enhancement (LLIE) has long been a challenging problem in low-level vision, as insufficient illumination often leads to low contrast, detail loss, and noise. Recent studies show that deep learning-based Retinex theory can effectively decouple illumination and reflectance. However, existing methods frequently suffer from over-enhancement or color distortion, and often assume uniform noise or ideal lighting. To address these limitations, we propose InterLight, a novel framework that systematically excavates and operationalizes intrinsic illumination priors for LLIE.Our core insight is that robust enhancement requires not just estimating illumination, but constructing an illumination-aware pipeline. We first inject sensor-level illumination-response priors via physics-guided augmentation, then represent the degradation through adaptive prompts conditioned on the scene's latent illumination state. This explicit representation directly guides a luminance-gated intrinsic memory mechanism to selectively compensate for information loss, prioritizing reconstruction in dark regions while preserving fidelity in bright ones. Finally, the entire process is regularized by a self-supervised consistency objective that distills illumination-invariant features. By deeply exploiting intrinsic illumination priors, our method achieves clearer textures and more visually coherent enhancement results. Extensive experiments across multiple benchmarks demonstrate the effectiveness of our approach. Code is available at: https://github.com/House-yuyu/InterLight.
Abstract:Recent advances in agent and multi-agent systems have shown strong performance on tool use, reasoning, and collaborative tasks. However, existing benchmarks mostly evaluate task completion in weakly coupled environments, and provide limited support for studying coordination in shared, dynamically evolving systems with hierarchy and coupled constraints. This leaves an important question underexplored: when do different coordination paradigms succeed or fail? We introduce Distributed Event-driven Scheduling Benchmark (DESBench), a benchmark for evaluating agent coordination in hierarchical event-driven scheduling. Built on a shared discrete-event driven environment in industrial scheduling, our benchmark captures multi-timescale decision making, partial observability, and dynamically coupled constraints. We define tasks and metrics that evaluate effectiveness, constraint alignment, coordination efficiency, and robustness, and focus on four representative coordination paradigms: centralized, hierarchical, heterarchical, and holonic. These paradigms correspond to distinct mechanisms of information flow, decision authority, and conflict resolution. Our controlled evaluations reveal clear coordination trade-offs: centralized coordination is robust and communication-efficient but scales poorly with difficulty; hierarchical coordination improves efficiency through decomposition but suffers from cross-level misalignment; heterarchical coordination is flexible but communication-heavy; and holonic coordination satisfies constraints well but loses global robustness. These findings demonstrate that coordination design fundamentally shapes agent system behavior in complex environments, revealing structural trade-offs that cannot be captured by outcome metrics alone and underscoring the imperative for more adaptive, principled, and dynamic coordination mechanisms in future MAS research.
Abstract:Long-context ability, has become one of the most important iteration direction of next-generation Large Language Models, particularly in semantic understanding/reasoning, code agentic intelligence and recommendation system. However, the standard softmax attention exhibits quadratic time complexity with respect to sequence length. As the sequence length increases, this incurs substantial overhead in long-context settings, leading the training and inference costs of extremely long sequences deteriorate rapidly. Existing solutions mitigate this issue through two technique routings: i) Reducing the KV cache per layer, such as from the head-level compression GQA, and the embedding dimension-level compression MLA, but the KV cache remains linearly dependent on the sequence length at a 1:1 ratio. ii) Interleaving with KV Cache friendly architecture, such as local attention SWA, linear kernel GDN, but often involve trade-offs among KV Cache and long-context modeling effectiveness. Besides the two technique routings, we argue that there exists an intermediate path not well explored: {Maintaining a linear relationship between the KV cache and sequence length, but performing semantic-level compression through a specific ratio $k$}. This $O(n/k)$ path does not pursue a ``minimum KV cache'', but rather trades acceptable memory costs for complete, referential, and interpretable retention of long distant dependency. Motivated by this, we propose Kwai Summary Attention (KSA), a novel attention mechanism that reduces sequence modeling cost by compressing historical contexts into learnable summary tokens.
Abstract:This paper presents a review for the LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aimed to advance research on real-world all-in-one image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provided a unified benchmark to evaluate the robustness and generalization ability of restoration models across multiple degradation categories within a common framework. The competition attracted 124 registered participants and received 9 valid final submissions with corresponding fact sheets, significantly contributing to the progress of real-world all-in-one image restoration. This report provides a detailed analysis of the submitted methods and corresponding results, emphasizing recent progress in unified real-world image restoration. The analysis highlights effective approaches and establishes a benchmark for future research in real-world low-level vision.
Abstract:Group Relative Policy Optimization (GRPO) enhances LLM reasoning but often induces overconfidence, where incorrect responses yield lower perplexity than correct ones, degrading relative calibration as described by the Area Under the Curve (AUC). Existing approaches either yield limited improvements in calibration or sacrifice gains in reasoning accuracy. We first prove that this degradation in GRPO-style algorithms stems from their uncertainty-agnostic advantage estimation, which inevitably misaligns optimization gradients with calibration. This leads to improved accuracy at the expense of degraded calibration. We then propose Calibration-Aware Policy Optimization (CAPO). It adopts a logistic AUC surrogate loss that is theoretically consistent and admits regret bound, enabling uncertainty-aware advantage estimation. By further incorporating a noise masking mechanism, CAPO achieves stable learning dynamics that jointly optimize calibration and accuracy. Experiments on multiple mathematical reasoning benchmarks show that CAPO-1.5B significantly improves calibration by up to 15% while achieving accuracy comparable to or better than GRPO, and further boosts accuracy on downstream inference-time scaling tasks by up to 5%. Moreover, when allowed to abstain under low-confidence conditions, CAPO achieves a Pareto-optimal precision-coverage trade-off, highlighting its practical value for hallucination mitigation.
Abstract:Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging due to the need for reasoning over extended temporal contexts and diverse, unstructured activities. Although several benchmarks exist, most egocentric datasets rely on human worn cameras and focus mainly on visual content, with limited consideration of underlying user behavior when forming video-related queries. EgoEverything is a benchmark that explicitly considers human behavior by leveraging human attention signals, abstracted from gaze data, when generating questions. It comprises over 5,000 multiple choice question answer pairs, spanning more than 100 hours of video. By integrating human attention signals during question generation, it more faithfully captures natural human behavior and offers a realistic evaluation setting for long-context egocentric video understanding in AR.
Abstract:Perception and decision-making in high-speed dynamic scenarios remain challenging for current robots. In contrast, humans and animals can rapidly perceive and make decisions in such environments. Taking table tennis as a typical example, conventional frame-based vision sensors suffer from motion blur, high latency and data redundancy, which can hardly meet real-time, accurate perception requirements. Inspired by the human visual system, event-based perception methods address these limitations through asynchronous sensing, high temporal resolution, and inherently sparse data representations. However, current event-based methods are still restricted to simplified, unrealistic ball-only scenarios. Meanwhile, existing decision-making approaches typically require thousands of interactions with the environment to converge, resulting in significant computational costs. In this work, we present a biologically inspired approach for high-speed table tennis robots, combining event-based perception with sample-efficient learning. On the perception side, we propose an event-based ball detection method that leverages motion cues and geometric consistency, operating directly on asynchronous event streams without frame reconstruction, to achieve robust and efficient detection in real-world rallies. On the decision-making side, we introduce a human-inspired, sample-efficient training strategy that first trains policies in low-speed scenarios, progressively acquiring skills from basic to advanced, and then adapts them to high-speed scenarios, guided by a case-dependent temporally adaptive reward and a reward-threshold mechanism. With the same training episodes, our method improves return-to-target accuracy by 35.8%. These results demonstrate the effectiveness of biologically inspired perception and decision-making for high-speed robotic systems.