Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences
Abstract:Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents' adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.
Abstract:There has been widespread use of causal inference methods for the rigorous analysis of observational studies and to identify policy evaluations. In this article, we consider coarsened exact matching, developed in Iacus et al. (2011). While they developed some statistical properties, in this article, we study the approach using asymptotics based on a superpopulation inferential framework. This methodology is generalized to what we termed as coarsened confounding, for which we propose two new algorithms. We develop asymptotic results for the average causal effect estimator as well as providing conditions for consistency. In addition, we provide an asymptotic justification for the variance formulae in Iacus et al. (2011). A bias correction technique is proposed, and we apply the proposed methodology to data from two well-known observational studi
Abstract:Optimizing Register-Transfer Level (RTL) code is crucial for improving hardware PPA performance. Large Language Models (LLMs) offer new approaches for automatic RTL code generation and optimization. However, existing methods often lack decision interpretability (sufficient, understandable justification for decisions), making it difficult for hardware engineers to trust the generated results, thus preventing these methods from being integrated into the design process. To address this, we propose RTLSquad, a novel LLM-Based Multi-Agent system for interpretable RTL code generation. RTLSquad divides the design process into exploration, implementation, and verification & evaluation stages managed by specialized agent squads, generating optimized RTL code through inter-agent collaboration, and providing decision interpretability through the communication process. Experiments show that RTLSquad excels in generating functionally correct RTL code and optimizing PPA performance, while also having the capability to provide decision paths, demonstrating the practical value of our system.
Abstract:Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences, where each pose is represented as a skeletal graph structured around human physical connectivity. Among these, the Spatiotemporal Graph Convolutional Network (ST-GCN) has become a widely used framework. Alternatively, hypergraph-based models, such as the Hyperformer, capture higher-order correlations, offering a more expressive representation of complex joint interactions. A recent advancement, termed Taylor Videos, introduces motion-enhanced skeleton sequences by embedding motion concepts, providing a fresh perspective on interpreting human actions in skeleton-based action recognition. In this paper, we conduct a comprehensive evaluation of both traditional skeleton sequences and Taylor-transformed skeletons using ST-GCN and Hyperformer models on the NTU-60 and NTU-120 datasets. We compare skeletal graph and hypergraph representations, analyzing static poses against motion-injected poses. Our findings highlight the strengths and limitations of Taylor-transformed skeletons, demonstrating their potential to enhance motion dynamics while exposing current challenges in fully using their benefits. This study underscores the need for innovative skeletal modelling techniques to effectively handle motion-rich data and advance the field of action recognition.
Abstract:Video anomaly detection (VAD) has witnessed significant advancements through the integration of large language models (LLMs) and vision-language models (VLMs), addressing critical challenges such as interpretability, temporal reasoning, and generalization in dynamic, open-world scenarios. This paper presents an in-depth review of cutting-edge LLM-/VLM-based methods in 2024, focusing on four key aspects: (i) enhancing interpretability through semantic insights and textual explanations, making visual anomalies more understandable; (ii) capturing intricate temporal relationships to detect and localize dynamic anomalies across video frames; (iii) enabling few-shot and zero-shot detection to minimize reliance on large, annotated datasets; and (iv) addressing open-world and class-agnostic anomalies by using semantic understanding and motion features for spatiotemporal coherence. We highlight their potential to redefine the landscape of VAD. Additionally, we explore the synergy between visual and textual modalities offered by LLMs and VLMs, highlighting their combined strengths and proposing future directions to fully exploit the potential in enhancing video anomaly detection.
Abstract:Large language models (LLMs) have revolutionized video-based computer vision applications, including action recognition, anomaly detection, and video summarization. Videos inherently pose unique challenges, combining spatial complexity with temporal dynamics that are absent in static images or textual data. Current approaches to video understanding with LLMs often rely on pretrained video encoders to extract spatiotemporal features and text encoders to capture semantic meaning. These representations are integrated within LLM frameworks, enabling multimodal reasoning across diverse video tasks. However, the critical question persists: Can LLMs truly understand the concept of time, and how effectively can they reason about temporal relationships in videos? This work critically examines the role of LLMs in video processing, with a specific focus on their temporal reasoning capabilities. We identify key limitations in the interaction between LLMs and pretrained encoders, revealing gaps in their ability to model long-term dependencies and abstract temporal concepts such as causality and event progression. Furthermore, we analyze challenges posed by existing video datasets, including biases, lack of temporal annotations, and domain-specific limitations that constrain the temporal understanding of LLMs. To address these gaps, we explore promising future directions, including the co-evolution of LLMs and encoders, the development of enriched datasets with explicit temporal labels, and innovative architectures for integrating spatial, temporal, and semantic reasoning. By addressing these challenges, we aim to advance the temporal comprehension of LLMs, unlocking their full potential in video analysis and beyond.
Abstract:Accurately identifying gas mixtures and estimating their concentrations are crucial across various industrial applications using gas sensor arrays. However, existing models face challenges in generalizing across heterogeneous datasets, which limits their scalability and practical applicability. To address this problem, this study develops two novel deep-learning models that integrate temporal graph structures for enhanced performance: a Graph-Enhanced Capsule Network (GraphCapsNet) employing dynamic routing for gas mixture classification and a Graph-Enhanced Attention Network (GraphANet) leveraging self-attention for concentration estimation. Both models were validated on datasets from the University of California, Irvine (UCI) Machine Learning Repository and a custom dataset, demonstrating superior performance in gas mixture identification and concentration estimation compared to recent models. In classification tasks, GraphCapsNet achieved over 98.00% accuracy across multiple datasets, while in concentration estimation, GraphANet attained an R2 score exceeding 0.96 across various gas components. Both GraphCapsNet and GraphANet exhibited significantly higher accuracy and stability, positioning them as promising solutions for scalable gas analysis in industrial settings.
Abstract:Unmanned aerial vehicles (UAVs) have played an increasingly important role in military operations and social life. Among all application scenarios, multi-target tracking tasks accomplished by UAV swarms have received extensive attention. However, when UAVs use radar to track targets, the tracking performance can be severely compromised by jammers. To track targets in the presence of jammers, UAVs can use passive radar to position the jammer. This paper proposes a system where a UAV swarm selects the radar's active or passive work mode to track multiple differently located and potentially jammer-carrying targets. After presenting the optimization problem and proving its solving difficulty, we use a multi-agent reinforcement learning algorithm to solve this control problem. We also propose a mechanism based on simulated annealing algorithm to avoid cases where UAV actions violate constraints. Simulation experiments demonstrate the effectiveness of the proposed algorithm.
Abstract:Recent advancements in Multimodal Large Language Models (MLLMs) have generated significant interest in their ability to autonomously interact with and interpret Graphical User Interfaces (GUIs). A major challenge in these systems is grounding-accurately identifying critical GUI components such as text or icons based on a GUI image and a corresponding text query. Traditionally, this task has relied on fine-tuning MLLMs with specialized training data to predict component locations directly. However, in this paper, we propose a novel Tuning-free Attention-driven Grounding (TAG) method that leverages the inherent attention patterns in pretrained MLLMs to accomplish this task without the need for additional fine-tuning. Our method involves identifying and aggregating attention maps from specific tokens within a carefully constructed query prompt. Applied to MiniCPM-Llama3-V 2.5, a state-of-the-art MLLM, our tuning-free approach achieves performance comparable to tuning-based methods, with notable success in text localization. Additionally, we demonstrate that our attention map-based grounding technique significantly outperforms direct localization predictions from MiniCPM-Llama3-V 2.5, highlighting the potential of using attention maps from pretrained MLLMs and paving the way for future innovations in this domain.
Abstract:Trending topics have become a significant part of modern social media, attracting users to participate in discussions of breaking events. However, they also bring in a new channel for poisoning attacks, resulting in negative impacts on society. Therefore, it is urgent to study this critical problem and develop effective strategies for defense. In this paper, we propose TrendSim, an LLM-based multi-agent system to simulate trending topics in social media under poisoning attacks. Specifically, we create a simulation environment for trending topics that incorporates a time-aware interaction mechanism, centralized message dissemination, and an interactive system. Moreover, we develop LLM-based human-like agents to simulate users in social media, and propose prototype-based attackers to replicate poisoning attacks. Besides, we evaluate TrendSim from multiple aspects to validate its effectiveness. Based on TrendSim, we conduct simulation experiments to study four critical problems about poisoning attacks on trending topics for social benefit.