Senior Member, IEEE
Abstract:Offline Reinforcement Learning (RL) suffers from the extrapolation error and value overestimation. From a generalization perspective, this issue can be attributed to the over-generalization of value functions or policies towards out-of-distribution (OOD) actions. Significant efforts have been devoted to mitigating such generalization, and recent in-sample learning approaches have further succeeded in entirely eschewing it. Nevertheless, we show that mild generalization beyond the dataset can be trusted and leveraged to improve performance under certain conditions. To appropriately exploit generalization in offline RL, we propose Doubly Mild Generalization (DMG), comprising (i) mild action generalization and (ii) mild generalization propagation. The former refers to selecting actions in a close neighborhood of the dataset to maximize the Q values. Even so, the potential erroneous generalization can still be propagated, accumulated, and exacerbated by bootstrapping. In light of this, the latter concept is introduced to mitigate the generalization propagation without impeding the propagation of RL learning signals. Theoretically, DMG guarantees better performance than the in-sample optimal policy in the oracle generalization scenario. Even under worst-case generalization, DMG can still control value overestimation at a certain level and lower bound the performance. Empirically, DMG achieves state-of-the-art performance across Gym-MuJoCo locomotion tasks and challenging AntMaze tasks. Moreover, benefiting from its flexibility in both generalization aspects, DMG enjoys a seamless transition from offline to online learning and attains strong online fine-tuning performance.
Abstract:Texts on the intelligent transportation scene include mass information. Fully harnessing this information is one of the critical drivers for advancing intelligent transportation. Unlike the general scene, detecting text in transportation has extra demand, such as a fast inference speed, except for high accuracy. Most existing real-time text detection methods are based on the shrink mask, which loses some geometry semantic information and needs complex post-processing. In addition, the previous method usually focuses on correct output, which ignores feature correction and lacks guidance during the intermediate process. To this end, we propose an efficient multi-scene text detector that contains an effective text representation similar mask (SM) and a feature correction module (FCM). Unlike previous methods, the former aims to preserve the geometric information of the instances as much as possible. Its post-progressing saves 50$\%$ of the time, accurately and efficiently reconstructing text contours. The latter encourages false positive features to move away from the positive feature center, optimizing the predictions from the feature level. Some ablation studies demonstrate the efficiency of the SM and the effectiveness of the FCM. Moreover, the deficiency of existing traffic datasets (such as the low-quality annotation or closed source data unavailability) motivated us to collect and annotate a traffic text dataset, which introduces motion blur. In addition, to validate the scene robustness of the SM-Net, we conduct experiments on traffic, industrial, and natural scene datasets. Extensive experiments verify it achieves (SOTA) performance on several benchmarks. The code and dataset are available at: \url{https://github.com/fengmulin/SMNet}.
Abstract:Meta learning is a promising paradigm in the era of large models and task distributional robustness has become an indispensable consideration in real-world scenarios. Recent advances have examined the effectiveness of tail task risk minimization in fast adaptation robustness improvement \citep{wang2023simple}. This work contributes to more theoretical investigations and practical enhancements in the field. Specifically, we reduce the distributionally robust strategy to a max-min optimization problem, constitute the Stackelberg equilibrium as the solution concept, and estimate the convergence rate. In the presence of tail risk, we further derive the generalization bound, establish connections with estimated quantiles, and practically improve the studied strategy. Accordingly, extensive evaluations demonstrate the significance of our proposal and its scalability to multimodal large models in boosting robustness.
Abstract:When solving partial differential equations (PDEs), classical numerical methods often require fine mesh grids and small time stepping to meet stability, consistency, and convergence conditions, leading to high computational cost. Recently, machine learning has been increasingly utilized to solve PDE problems, but they often encounter challenges related to interpretability, generalizability, and strong dependency on rich labeled data. Hence, we introduce a new PDE-Preserved Coarse Correction Network (P$^2$C$^2$Net) to efficiently solve spatiotemporal PDE problems on coarse mesh grids in small data regimes. The model consists of two synergistic modules: (1) a trainable PDE block that learns to update the coarse solution (i.e., the system state), based on a high-order numerical scheme with boundary condition encoding, and (2) a neural network block that consistently corrects the solution on the fly. In particular, we propose a learnable symmetric Conv filter, with weights shared over the entire model, to accurately estimate the spatial derivatives of PDE based on the neural-corrected system state. The resulting physics-encoded model is capable of handling limited training data (e.g., 3--5 trajectories) and accelerates the prediction of PDE solutions on coarse spatiotemporal grids while maintaining a high accuracy. P$^2$C$^2$Net achieves consistent state-of-the-art performance with over 50\% gain (e.g., in terms of relative prediction error) across four datasets covering complex reaction-diffusion processes and turbulent flows.
Abstract:In offline reinforcement learning (RL), addressing the out-of-distribution (OOD) action issue has been a focus, but we argue that there exists an OOD state issue that also impairs performance yet has been underexplored. Such an issue describes the scenario when the agent encounters states out of the offline dataset during the test phase, leading to uncontrolled behavior and performance degradation. To this end, we propose SCAS, a simple yet effective approach that unifies OOD state correction and OOD action suppression in offline RL. Technically, SCAS achieves value-aware OOD state correction, capable of correcting the agent from OOD states to high-value in-distribution states. Theoretical and empirical results show that SCAS also exhibits the effect of suppressing OOD actions. On standard offline RL benchmarks, SCAS achieves excellent performance without additional hyperparameter tuning. Moreover, benefiting from its OOD state correction feature, SCAS demonstrates enhanced robustness against environmental perturbations.
Abstract:Gesture recognition based on surface electromyographic signal (sEMG) is one of the most used methods. The traditional manual feature extraction can only extract some low-level signal features, this causes poor classifier performance and low recognition accuracy when dealing with some complex signals. A recognition method, namely SEDCNN-SVM, is proposed to recognize sEMG of different gestures. SEDCNN-SVM consists of an improved deep convolutional neural network (DCNN) and a support vector machine (SVM). The DCNN can automatically extract and learn the feature information of sEMG through the convolution operation of the convolutional layer, so that it can capture the complex and high-level features in the data. The Squeeze and Excitation Networks (SE-Net) and the residual module were added to the model, so that the feature representation of each channel could be improved, the loss of feature information in convolutional operations was reduced, useful feature information was captured, and the problem of network gradient vanishing was eased. The SVM can improve the generalization ability and classification accuracy of the model by constructing an optimal hyperplane of the feature space. Hence, the SVM was used to replace the full connection layer and the Softmax function layer of the DCNN, the use of a suitable kernel function in SVM can improve the model's generalization ability and classification accuracy. To verify the effectiveness of the proposed classification algorithm, this method is analyzed and compared with other comparative classification methods. The recognition accuracy of SEDCNN-SVM can reach 0.955, it is significantly improved compared with other classification methods, the SEDCNN-SVM model is recognized online in real time.
Abstract:Source-Free Unsupervised Domain Adaptation (SF-UDA) aims to transfer a model's performance from a labeled source domain to an unlabeled target domain without direct access to source samples, addressing data privacy issues. However, most existing SF-UDA approaches assume the availability of abundant source domain samples, which is often impractical due to the high cost of data annotation. In this paper, we explore a more challenging scenario where direct access to source domain samples is restricted, and the source domain contains only a few samples. To tackle the dual challenges of limited source data and privacy concerns, we introduce a data-efficient, CLIP-powered dual-branch network (CDBN in short). We design a cross-modal dual-branch network that integrates source domain class semantics into the unsupervised fine-tuning of the target domain. It preserves the class information from the source domain while enhancing the model's generalization to the target domain. Additionally, we propose an unsupervised optimization strategy driven by accurate classification and diversity, which aims to retain the classification capability learned from the source domain while producing more confident and diverse predictions in the target domain. Extensive experiments across 31 transfer tasks on 7 public datasets demonstrate that our approach achieves state-of-the-art performance compared to existing methods.
Abstract:In robot planning, tasks can often be achieved through multiple options, each consisting of several actions. This work specifically addresses deadline constraints in task and motion planning, aiming to find a plan that can be executed within the deadline despite uncertain planning and execution times. We propose an effort allocation problem, formulated as a Markov decision process (MDP), to find such a plan by leveraging metareasoning perspectives to allocate computational resources among the given options. We formally prove the NP-hardness of the problem by reducing it from the knapsack problem. Both a model-based approach, where transition models are learned from past experience, and a model-free approach, which overcomes the unavailability of prior data acquisition through reinforcement learning, are explored. For the model-based approach, we investigate Monte Carlo tree search (MCTS) to approximately solve the proposed MDP and further design heuristic schemes to tackle NP-hardness, leading to the approximate yet efficient algorithm called DP_Rerun. In experiments, DP_Rerun demonstrates promising performance comparable to MCTS while requiring negligible computation time.
Abstract:Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions, as Head-Mounted Displays (HMDs) occlude the upper half of the face. To address this issue, we conducted a study with 37 participants who played our novel affective VR game EmojiHeroVR. The collected database, EmoHeVRDB (EmojiHeroVR Database), includes 3,556 labeled facial images of 1,778 reenacted emotions. For each labeled image, we also provide 29 additional frames recorded directly before and after the labeled image to facilitate dynamic Facial Expression Recognition (FER). Additionally, EmoHeVRDB includes data on the activations of 63 facial expressions captured via the Meta Quest Pro VR headset for each frame. Leveraging our database, we conducted a baseline evaluation on the static FER classification task with six basic emotions and neutral using the EfficientNet-B0 architecture. The best model achieved an accuracy of 69.84% on the test set, indicating that FER under HMD occlusion is feasible but significantly more challenging than conventional FER.
Abstract:Training visual reinforcement learning agents in a high-dimensional open world presents significant challenges. While various model-based methods have improved sample efficiency by learning interactive world models, these agents tend to be "short-sighted", as they are typically trained on short snippets of imagined experiences. We argue that the primary obstacle in open-world decision-making is improving the efficiency of off-policy exploration across an extensive state space. In this paper, we present LS-Imagine, which extends the imagination horizon within a limited number of state transition steps, enabling the agent to explore behaviors that potentially lead to promising long-term feedback. The foundation of our approach is to build a long short-term world model. To achieve this, we simulate goal-conditioned jumpy state transitions and compute corresponding affordance maps by zooming in on specific areas within single images. This facilitates the integration of direct long-term values into behavior learning. Our method demonstrates significant improvements over state-of-the-art techniques in MineDojo.