Abstract:Despite the recent advancements of vision-language-action (VLA) models on a variety of robotics tasks, they suffer from critical issues such as poor generalizability to unseen tasks, due to their reliance on behavior cloning exclusively from successful rollouts. Furthermore, they are typically fine-tuned to replicate demonstrations collected by experts under different settings, thus introducing distribution bias and limiting their adaptability to diverse manipulation objectives, such as efficiency, safety, and task completion. To bridge this gap, we introduce GRAPE: Generalizing Robot Policy via Preference Alignment. Specifically, GRAPE aligns VLAs on a trajectory level and implicitly models reward from both successful and failure trials to boost generalizability to diverse tasks. Moreover, GRAPE breaks down complex manipulation tasks to independent stages and automatically guides preference modeling through customized spatiotemporal constraints with keypoints proposed by a large vision-language model. Notably, these constraints are flexible and can be customized to align the model with varying objectives, such as safety, efficiency, or task success. We evaluate GRAPE across a diverse array of tasks in both real-world and simulated environments. Experimental results demonstrate that GRAPE enhances the performance of state-of-the-art VLA models, increasing success rates on in-domain and unseen manipulation tasks by 51.79% and 60.36%, respectively. Additionally, GRAPE can be aligned with various objectives, such as safety and efficiency, reducing collision rates by 44.31% and rollout step-length by 11.15%, respectively. All code, models, and data are available at https://grape-vla.github.io/
Abstract:We introduce Latent Action Pretraining for general Action models (LAPA), an unsupervised method for pretraining Vision-Language-Action (VLA) models without ground-truth robot action labels. Existing Vision-Language-Action models require action labels typically collected by human teleoperators during pretraining, which significantly limits possible data sources and scale. In this work, we propose a method to learn from internet-scale videos that do not have robot action labels. We first train an action quantization model leveraging VQ-VAE-based objective to learn discrete latent actions between image frames, then pretrain a latent VLA model to predict these latent actions from observations and task descriptions, and finally finetune the VLA on small-scale robot manipulation data to map from latent to robot actions. Experimental results demonstrate that our method significantly outperforms existing techniques that train robot manipulation policies from large-scale videos. Furthermore, it outperforms the state-of-the-art VLA model trained with robotic action labels on real-world manipulation tasks that require language conditioning, generalization to unseen objects, and semantic generalization to unseen instructions. Training only on human manipulation videos also shows positive transfer, opening up the potential for leveraging web-scale data for robotics foundation model.
Abstract:In this work, we investigate how a model's tendency to broadly integrate its parametric knowledge evolves throughout pretraining, and how this behavior affects overall performance, particularly in terms of knowledge acquisition and forgetting. We introduce the concept of knowledge entropy, which quantifies the range of memory sources the model engages with; high knowledge entropy indicates that the model utilizes a wide range of memory sources, while low knowledge entropy suggests reliance on specific sources with greater certainty. Our analysis reveals a consistent decline in knowledge entropy as pretraining advances. We also find that the decline is closely associated with a reduction in the model's ability to acquire and retain knowledge, leading us to conclude that diminishing knowledge entropy (smaller number of active memory sources) impairs the model's knowledge acquisition and retention capabilities. We find further support for this by demonstrating that increasing the activity of inactive memory sources enhances the model's capacity for knowledge acquisition and retention.
Abstract:As language models (LMs) become capable of handling a wide range of tasks, their evaluation is becoming as challenging as their development. Most generation benchmarks currently assess LMs using abstract evaluation criteria like helpfulness and harmlessness, which often lack the flexibility and granularity of human assessment. Additionally, these benchmarks tend to focus disproportionately on specific capabilities such as instruction following, leading to coverage bias. To overcome these limitations, we introduce the BiGGen Bench, a principled generation benchmark designed to thoroughly evaluate nine distinct capabilities of LMs across 77 diverse tasks. A key feature of the BiGGen Bench is its use of instance-specific evaluation criteria, closely mirroring the nuanced discernment of human evaluation. We apply this benchmark to assess 103 frontier LMs using five evaluator LMs. Our code, data, and evaluation results are all publicly available at https://github.com/prometheus-eval/prometheus-eval/tree/main/BiGGen-Bench.
Abstract:In this work, we introduce a semiparametric token-sequence co-supervision training method. It trains a language model by simultaneously leveraging supervision from the traditional next token prediction loss which is calculated over the parametric token embedding space and the next sequence prediction loss which is calculated over the nonparametric sequence embedding space. The nonparametric sequence embedding space is constructed by a separate language model tasked to condense an input text into a single representative embedding. Our experiments demonstrate that a model trained via both supervisions consistently surpasses models trained via each supervision independently. Analysis suggests that this co-supervision encourages a broader generalization capability across the model. Especially, the robustness of parametric token space which is established during the pretraining step tends to effectively enhance the stability of nonparametric sequence embedding space, a new space established by another language model.
Abstract:We introduce LangBridge, a zero-shot approach to adapt language models for multilingual reasoning tasks without multilingual supervision. LangBridge operates by bridging two models, each specialized in different aspects: (1) one specialized in understanding multiple languages (e.g., mT5 encoder) and (2) one specialized in reasoning (e.g., Orca 2). LangBridge connects the two models by introducing minimal trainable parameters between them. Despite utilizing only English data for training, LangBridge considerably enhances the performance of language models on low-resource languages across mathematical reasoning, coding, and logical reasoning. Our analysis suggests that the efficacy of LangBridge stems from the language-agnostic characteristics of multilingual representations. We publicly release our code and models.
Abstract:Since the release of T\"ULU [Wang et al., 2023b], open resources for instruction tuning have developed quickly, from better base models to new finetuning techniques. We test and incorporate a number of these advances into T\"ULU, resulting in T\"ULU 2, a suite of improved T\"ULU models for advancing the understanding and best practices of adapting pretrained language models to downstream tasks and user preferences. Concretely, we release: (1) T\"ULU-V2-mix, an improved collection of high-quality instruction datasets; (2) T\"ULU 2, LLAMA-2 models finetuned on the V2 mixture; (3) T\"ULU 2+DPO, T\"ULU 2 models trained with direct preference optimization (DPO), including the largest DPO-trained model to date (T\"ULU 2+DPO 70B); (4) CODE T\"ULU 2, CODE LLAMA models finetuned on our V2 mix that outperform CODE LLAMA and its instruction-tuned variant, CODE LLAMA-Instruct. Our evaluation from multiple perspectives shows that the T\"ULU 2 suite achieves state-of-the-art performance among open models and matches or exceeds the performance of GPT-3.5-turbo-0301 on several benchmarks. We release all the checkpoints, data, training and evaluation code to facilitate future open efforts on adapting large language models.
Abstract:Reliance on the inherent knowledge of Large Language Models (LLMs) can cause issues such as hallucinations, lack of control, and difficulties in integrating variable knowledge. To mitigate this, LLMs can be probed to generate responses by grounding on external context, often given as input (knowledge-augmented models). Yet, previous research is often confined to a narrow view of the term "grounding", often only focusing on whether the response contains the correct answer or not, which does not ensure the reliability of the entire response. To address this limitation, we introduce a strict definition of grounding: a model is considered truly grounded when its responses (1) fully utilize necessary knowledge from the provided context, and (2) don't exceed the knowledge within the contexts. We introduce a new dataset and a grounding metric to assess this new definition and perform experiments across 13 LLMs of different sizes and training methods to provide insights into the factors that influence grounding performance. Our findings contribute to a better understanding of how to improve grounding capabilities and suggest an area of improvement toward more reliable and controllable LLM applications.
Abstract:While Reinforcement Learning from Human Feedback (RLHF) aligns Large Language Models (LLMs) with general, aggregate human preferences, it is suboptimal for learning diverse, individual perspectives. In this work, we study Reinforcement Learning from Personalized Human Feedback (RLPHF) problem, wherein LLMs are aligned to multiple (sometimes conflicting) preferences by modeling alignment as a Multi-Objective Reinforcement Learning (MORL) problem. Compared to strong single-objective baselines, we show that we can achieve personalized alignment by decomposing preferences into multiple dimensions. These dimensions are defined based on personalizations that are declared as desirable by the user. In this work, we show that they can be efficiently trained independently in a distributed manner and combined effectively post-hoc through parameter merging. The code is available at https://github.com/joeljang/RLPHF.
Abstract:Recently, using a powerful proprietary Large Language Model (LLM) (e.g., GPT-4) as an evaluator for long-form responses has become the de facto standard. However, for practitioners with large-scale evaluation tasks and custom criteria in consideration (e.g., child-readability), using proprietary LLMs as an evaluator is unreliable due to the closed-source nature, uncontrolled versioning, and prohibitive costs. In this work, we propose Prometheus, a fully open-source LLM that is on par with GPT-4's evaluation capabilities when the appropriate reference materials (reference answer, score rubric) are accompanied. We first construct the Feedback Collection, a new dataset that consists of 1K fine-grained score rubrics, 20K instructions, and 100K responses and language feedback generated by GPT-4. Using the Feedback Collection, we train Prometheus, a 13B evaluator LLM that can assess any given long-form text based on customized score rubric provided by the user. Experimental results show that Prometheus scores a Pearson correlation of 0.897 with human evaluators when evaluating with 45 customized score rubrics, which is on par with GPT-4 (0.882), and greatly outperforms ChatGPT (0.392). Furthermore, measuring correlation with GPT-4 with 1222 customized score rubrics across four benchmarks (MT Bench, Vicuna Bench, Feedback Bench, Flask Eval) shows similar trends, bolstering Prometheus's capability as an evaluator LLM. Lastly, Prometheus achieves the highest accuracy on two human preference benchmarks (HHH Alignment & MT Bench Human Judgment) compared to open-sourced reward models explicitly trained on human preference datasets, highlighting its potential as an universal reward model. We open-source our code, dataset, and model at https://github.com/kaistAI/Prometheus.