Abstract:Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse 3D encoders are often learned through downstream task objectives, tying the representation to a particular data distribution, policy architecture, and action parameterization. We introduce Sparse2Act, an observation-action alignment framework for pretraining sparse point-cloud encoders. The key idea is to use task-space end-effector actions as geometric supervision: masked sparse 3D tokens are trained to organize scene features around the workspace motion paired with the observation. After pretraining, only the encoder initialization is reused by downstream policies, allowing them to retain their own architectures and action spaces, including joint-space commands. On the LIBERO-10 benchmark, our method achieves 86.9% average success after 500 fine-tuning steps. The same pretrained encoder supports LIBERO-to-Meta-World cross-domain transfer, achieving 73.4% average success on the Meta-World-5 benchmark. Ablations on the objective and decoder capacity show that the gains come from the masked action-alignment signal and remain useful across downstream action decoders. In real-world experiments, simulation pretraining followed by limited real-data fine-tuning achieves an average success rate of 72.5% across four tasks, demonstrating effective sim-to-real transfer. These results suggest that robot actions can provide compact geometric supervision for reusable sparse 3D representations.
Abstract:Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics. We present \olive (\underline{O}nline \underline{L}ow-rank \underline{I}ncremental Learning for Efficient Adapti\underline{ve} Exoskeletons), a parameter-efficient online adaptation framework that continuously personalizes exoskeleton control during deployment. \olive decomposes the adaptive component of the control policy into a low-rank residual form~$\dW = \At\Bt^\top$ with rank~$r!\ll!\min(d,k)$, reducing online update cost from $\mathcal{O}(dk)$ to $\mathcal{O}(r(d{+}k))$ while preserving the stability of a pretrained base controller~$\Wz$. Parameters are updated via a reward-shaped policy gradient driven purely by on-body sensor feedback (EMG, IMU, vibration), eliminating dependence on offline reference trajectories. A gating mechanism modulates the strength of personalization based on contextual state, and a dynamic rank scheduler adapts the update dimensionality to terrain complexity -- allocating minimal capacity on simple flat terrain and expanding to higher-rank updates on demanding uneven surfaces -- enabling robust performance across diverse activities: flat walking, stair navigation, slopes, and uneven terrain. Experiments on the wearable platform demonstrate that \olive achieves +13, +22, and +15 percentage-point improvements in gait smoothness, effort reduction, and motion stability over the strongest baseline, converging within $\sim$1{,}800 walking steps at 7.4,ms end-to-end latency. Our code implementation is available at https://github.com/FastLM/OLIVE.
Abstract:Recent breakthroughs in instruction-based image editing have captured significant attention, as models are now capable of handling real-world editing demands with the practicality required by everyday users. However, editing models trained primarily for single-turn edits often break down in multi-turn editing--the natural interactive setting where a user iteratively refines an image based on the model's own previous outputs. This failure stems from the all-or-nothing requirement, where a single failed turn compromises the entire sequence, and error propagation, where exposure bias leads to compounding editing errors. To address these challenges, we introduce MT-EditFlow, a flow-matching reinforcement learning framework designed to optimize reward signals for sequential image editing. MT-EditFlow integrates a multi-turn perspective with a multi-reward formulation to provide a unified structure applicable to both GRPO and NFT-based reinforcement learning methods. We systematically analyze and optimize the reward signal by investigating effective scoring strategies for turn-level aggregation, VLM reasoning modes to trade off reward bias and variance, and advantage fusion levels to prevent reward hacking. Our findings reveal that broadcasting the aggregated advantage across the entire editing trajectory effectively bridges the gap between local planning and global multi-turn task success. Extensive experiments demonstrate that MT-EditFlow significantly improves performance across diverse base models. Notably, it boosts FLUX.1-Kontext-dev by 6.85 points in turn-3 overall performance, surpassing state-of-the-art open-source models such as Qwen-Image-Edit. By maintaining high marginal success rates and reducing exposure bias, MT-EditFlow provides a foundation for more reliable and natural human-AI collaboration in visual content creation.
Abstract:On-policy distillation has recently emerged as a promising alternative to standard sequence-level imitation, training a student by scoring its own rollouts with a teacher model. However, we observe ``Off-policy Teacher Decay'' problem in this paradigm: for the later tokens, with student's earlier trajectory as context that is off-policy to the teacher, the teacher's ability to produce a corrective score would decay, and may fall back to token-completion behavior learned in the pre-training stage. We empirically verify this problem, and we propose Early Stopping Rollout (ESR) to fix it: a simple yet effective distillation strategy that simply restricts the rollout generation to the first response tokens. We show that ESR both surpasses the full rollout OPD performance across model size, family, tasks and training regime, and exhibit much higher GPU efficiency and training stability, especially under cross model family scenarios. We further investigate the mechanism behind this surprising performance and discovered "Cascading Alignment" and "Sub-mode Commitment" effect of ESR that may explain why it works effectively and even sometimes exceeding the teacher model performance. Besides, we show that this position-based token selection strategy cannot be fully explainable by KL divergence and entropy signals.
Abstract:Discovering causal regularities and applying them to build functional systems--the discovery-to-application loop--is a hallmark of general intelligence, yet evaluating this capacity has been hindered by the vast complexity gap between scientific discovery and real-world engineering. We introduce SciCrafter, a Minecraft-based benchmark that operationalizes this loop through parameterized redstone circuit tasks. Agents must ignite lamps in specified patterns (e.g., simultaneously or in timed sequences); scaling target parameters substantially increases construction complexity and required knowledge, forcing genuine discovery rather than reliance on memorized solutions. Evaluating frontier models including GPT-5.2, Gemini-3-Pro, and Claude-Opus-4.5 under a general-purpose code agent scaffold, we find that all plateau at approximately 26% success rate. To diagnose these failures, we decompose the loop into four capacities--knowledge gap identification, experimental discovery, knowledge consolidation, and knowledge application--and design targeted interventions whose marginal contributions serve as proxies for corresponding gaps. Our analysis reveals that although the general knowledge application capability still remains as the biggest gap across all models, for frontier models the knowledge gap identification starts to become a major hurdle--indicating the bottleneck is shifting from solving problems right to raising the right problems for current AI. We release SciCrafter as a diagnostic probe for future research on AI systems that navigate the full discovery-to-application loop.
Abstract:Large Language Models (LLMs) have shown remarkable performance in completing various tasks. However, solving complex problems often requires the coordination of multiple agents, raising a fundamental question: how to effectively select and interconnect these agents. In this paper, we propose \textbf{Agent Q-Mix}, a reinforcement learning framework that reformulates topology selection as a cooperative Multi-Agent Reinforcement Learning (MARL) problem. Our method learns decentralized communication decisions using QMIX value factorization, where each agent selects from a set of communication actions that jointly induce a round-wise communication graph. At its core, Agent Q-Mix combines a topology-aware GNN encoder, GRU memory, and per-agent Q-heads under a Centralized Training with Decentralized Execution (CTDE) paradigm. The framework optimizes a reward function that balances task accuracy with token cost. Across seven core benchmarks in coding, reasoning, and mathematics, Agent Q-Mix achieves the highest average accuracy compared to existing methods while demonstrating superior token efficiency and robustness against agent failure. Notably, on the challenging Humanity's Last Exam (HLE) using Gemini-3.1-Flash-Lite as a backbone, Agent Q-Mix achieves 20.8\% accuracy, outperforming Microsoft Agent Framework (19.2\%) and LangGraph (19.2\%), followed by AutoGen and Lobster by OpenClaw. These results underscore the effectiveness of learned, decentralized topology optimization in pushing the boundaries of multi-agent reasoning.
Abstract:As long-context language modeling becomes increasingly important, the cost of maintaining and attending to large Key/Value (KV) caches grows rapidly, becoming a major bottleneck in both training and inference. While prior works such as Multi-Query Attention (MQA) and Multi-Latent Attention (MLA) reduce memory by sharing or compressing KV features, they often trade off representation quality or incur runtime overhead. We propose Memory-Keyed Attention (MKA), a hierarchical attention mechanism that integrates multi-level KV caches (local, session, and long-term) and learns to route attention across them dynamically. We further introduce Route-Fused MKA (FastMKA), a broadcast-routed variant that fuses memory sources before attention computation for improved efficiency. Experiments on different sequence lengths show that FastMKA achieves a favorable accuracy-efficiency trade-off: comparable perplexity to MLA while achieving up to 5x faster training throughput and 1.8x lower evaluation latency. These results highlight MKA as a practical and extensible framework for efficient long-context attention.
Abstract:Large language models (LLMs) are increasingly deployed as automated evaluators that assign numeric scores to model outputs, a paradigm known as LLM-as-a-Judge. However, standard Reinforcement Learning (RL) methods typically rely on binary rewards (e.g., 0-1 accuracy), thereby ignoring the ordinal structure inherent in regression tasks; for instance, they fail to recognize that predicting 4 is significantly better than predicting 1 when the ground truth is 5. Conversely, existing regression-aware approaches are often confined to Supervised Fine-Tuning (SFT), limiting their ability to explore optimal reasoning paths. To bridge this gap, we propose \textbf{REAL} (\underline{RE}gression-\underline{A}ware Reinforcement \underline{L}earning), a principled RL framework designed to optimize regression rewards, and also proven to be optimal for correlation metrics. A key technical challenge is that the regression objective is explicitly policy-dependent, thus invalidating standard policy gradient methods. To address this, we employ the generalized policy gradient estimator, which naturally decomposes optimization into two complementary components: (1) exploration over Chain-of-Thought (CoT) trajectory, and (2) regression-aware prediction refinement of the final score. Extensive experiments across model scales (8B to 32B) demonstrate that REAL consistently outperforms both regression-aware SFT baselines and standard RL methods, exhibiting significantly better generalization on out-of-domain benchmarks. On Qwen3-32B specifically, we achieve gains of +8.40 Pearson and +7.20 Spearman correlation over the SFT baseline, and +18.30/+11.20 over the base model. These findings highlight the critical value of integrating regression objectives into RL exploration for accurate LLM evaluation.
Abstract:Diffusion Transformers (DiTs) achieve state-of-the-art performance in high-fidelity image and video generation but suffer from expensive inference due to their iterative denoising structure. While prior methods accelerate sampling by caching intermediate features, they rely on static reuse schedules or coarse-grained heuristics, which often lead to temporal drift and cache misalignment that significantly degrade generation quality. We introduce \textbf{AdaCorrection}, an adaptive offset cache correction framework that maintains high generation fidelity while enabling efficient cache reuse across Transformer layers during diffusion inference. At each timestep, AdaCorrection estimates cache validity with lightweight spatio-temporal signals and adaptively blends cached and fresh activations. This correction is computed on-the-fly without additional supervision or retraining. Our approach achieves strong generation quality with minimal computational overhead, maintaining near-original FID while providing moderate acceleration. Experiments on image and video diffusion benchmarks show that AdaCorrection consistently improves generation performance.
Abstract:Standard chain-of-thought reasoning generates a solution in a single forward pass, committing irrevocably to each token and lacking a mechanism to recover from early errors. We introduce Inference-Time Rethinking, a generative framework that enables iterative self-correction by decoupling declarative latent thought vectors from procedural generation. We factorize reasoning into a continuous latent thought vector (what to reason about) and a decoder that verbalizes the trace conditioned on this vector (how to reason). Beyond serving as a declarative buffer, latent thought vectors compress the reasoning structure into a continuous representation that abstracts away surface-level token variability, making gradient-based optimization over reasoning strategies well-posed. Our prior model maps unstructured noise to a learned manifold of valid reasoning patterns, and at test time we employ a Gibbs-style procedure that alternates between generating a candidate trace and optimizing the latent vector to better explain that trace, effectively navigating the latent manifold to refine the reasoning strategy. Training a 0.2B-parameter model from scratch on GSM8K, our method with 30 rethinking iterations surpasses baselines with 10 to 15 times more parameters, including a 3B counterpart. This result demonstrates that effective mathematical reasoning can emerge from sophisticated inference-time computation rather than solely from massive parameter counts.