Abstract:3D visual grounding (3DVG), which aims to correlate a natural language description with the target object within a 3D scene, is a significant yet challenging task. Despite recent advancements in this domain, existing approaches commonly encounter a shortage: a limited amount and diversity of text3D pairs available for training. Moreover, they fall short in effectively leveraging different contextual clues (e.g., rich spatial relations within the 3D visual space) for grounding. To address these limitations, we propose AugRefer, a novel approach for advancing 3D visual grounding. AugRefer introduces cross-modal augmentation designed to extensively generate diverse text-3D pairs by placing objects into 3D scenes and creating accurate and semantically rich descriptions using foundation models. Notably, the resulting pairs can be utilized by any existing 3DVG methods for enriching their training data. Additionally, AugRefer presents a language-spatial adaptive decoder that effectively adapts the potential referring objects based on the language description and various 3D spatial relations. Extensive experiments on three benchmark datasets clearly validate the effectiveness of AugRefer.
Abstract:Creating high-fidelity, coherent long videos is a sought-after aspiration. While recent video diffusion models have shown promising potential, they still grapple with spatiotemporal inconsistencies and high computational resource demands. We propose GLC-Diffusion, a tuning-free method for long video generation. It models the long video denoising process by establishing denoising trajectories through Global-Local Collaborative Denoising to ensure overall content consistency and temporal coherence between frames. Additionally, we introduce a Noise Reinitialization strategy which combines local noise shuffling with frequency fusion to improve global content consistency and visual diversity. Further, we propose a Video Motion Consistency Refinement (VMCR) module that computes the gradient of pixel-wise and frequency-wise losses to enhance visual consistency and temporal smoothness. Extensive experiments, including quantitative and qualitative evaluations on videos of varying lengths (\textit{e.g.}, 3\times and 6\times longer), demonstrate that our method effectively integrates with existing video diffusion models, producing coherent, high-fidelity long videos superior to previous approaches.
Abstract:The Knowledge Tracing (KT) task focuses on predicting a learner's future performance based on the historical interactions. The knowledge state plays a key role in learning process. However, considering that the knowledge state is influenced by various learning factors in the interaction process, such as the exercises similarities, responses reliability and the learner's learning state. Previous models still face two major limitations. First, due to the exercises differences caused by various complex reasons and the unreliability of responses caused by guessing behavior, it is hard to locate the historical interaction which is most relevant to the current answered exercise. Second, the learning state is also a key factor to influence the knowledge state, which is always ignored by previous methods. To address these issues, we propose a new method named Learning State Enhanced Knowledge Tracing (LSKT). Firstly, to simulate the potential differences in interactions, inspired by Item Response Theory~(IRT) paradigm, we designed three different embedding methods ranging from coarse-grained to fine-grained views and conduct comparative analysis on them. Secondly, we design a learning state extraction module to capture the changing learning state during the learning process of the learner. In turn, with the help of the extracted learning state, a more detailed knowledge state could be captured. Experimental results on four real-world datasets show that our LSKT method outperforms the current state-of-the-art methods.
Abstract:Repetitive Action Counting (RAC) aims to count the number of repetitive actions occurring in videos. In the real world, repetitive actions have great diversity and bring numerous challenges (e.g., viewpoint changes, non-uniform periods, and action interruptions). Existing methods based on the temporal self-similarity matrix (TSSM) for RAC are trapped in the bottleneck of insufficient capturing action periods when applied to complicated daily videos. To tackle this issue, we propose a novel method named Hybrid Temporal Relation Modeling Network (HTRM-Net) to build diverse TSSM for RAC. The HTRM-Net mainly consists of three key components: bi-modal temporal self-similarity matrix modeling, random matrix dropping, and local temporal context modeling. Specifically, we construct temporal self-similarity matrices by bi-modal (self-attention and dual-softmax) operations, yielding diverse matrix representations from the combination of row-wise and column-wise correlations. To further enhance matrix representations, we propose incorporating a random matrix dropping module to guide channel-wise learning of the matrix explicitly. After that, we inject the local temporal context of video frames and the learned matrix into temporal correlation modeling, which can make the model robust enough to cope with error-prone situations, such as action interruption. Finally, a multi-scale matrix fusion module is designed to aggregate temporal correlations adaptively in multi-scale matrices. Extensive experiments across intra- and cross-datasets demonstrate that the proposed method not only outperforms current state-of-the-art methods but also exhibits robust capabilities in accurately counting repetitive actions in unseen action categories. Notably, our method surpasses the classical TransRAC method by 20.04\% in MAE and 22.76\% in OBO.
Abstract:Video Virtual Try-on aims to fluently transfer the garment image to a semantically aligned try-on area in the source person video. Previous methods leveraged the inpainting mask to remove the original garment in the source video, thus achieving accurate garment transfer on simple model videos. However, when these methods are applied to realistic video data with more complex scene changes and posture movements, the overly large and incoherent agnostic masks will destroy the essential spatial-temporal information of the original video, thereby inhibiting the fidelity and coherence of the try-on video. To alleviate this problem, we propose a novel point-enhanced mask-free video virtual try-on framework (PEMF-VVTO). Specifically, we first leverage the pre-trained mask-based try-on model to construct large-scale paired training data (pseudo-person samples). Training on these mask-free data enables our model to perceive the original spatial-temporal information while realizing accurate garment transfer. Then, based on the pre-acquired sparse frame-cloth and frame-frame point alignments, we design the point-enhanced spatial attention (PSA) and point-enhanced temporal attention (PTA) to further improve the try-on accuracy and video coherence of the mask-free model. Concretely, PSA explicitly guides the garment transfer to desirable locations through the sparse semantic alignments of video frames and cloth. PTA exploits the temporal attention on sparse point correspondences to enhance the smoothness of generated videos. Extensive qualitative and quantitative experiments clearly illustrate that our PEMF-VVTO can generate more natural and coherent try-on videos than existing state-of-the-art methods.
Abstract:Knowledge editing aims to efficiently and cost-effectively correct inaccuracies and update outdated information. Recently, there has been growing interest in extending knowledge editing from Large Language Models (LLMs) to Multimodal Large Language Models (MLLMs), which integrate both textual and visual information, introducing additional editing complexities. Existing multimodal knowledge editing works primarily focus on text-oriented, coarse-grained scenarios, failing to address the unique challenges posed by multimodal contexts. In this paper, we propose a visual-oriented, fine-grained multimodal knowledge editing task that targets precise editing in images with multiple interacting entities. We introduce the Fine-Grained Visual Knowledge Editing (FGVEdit) benchmark to evaluate this task. Moreover, we propose a Multimodal Scope Classifier-based Knowledge Editor (MSCKE) framework. MSCKE leverages a multimodal scope classifier that integrates both visual and textual information to accurately identify and update knowledge related to specific entities within images. This approach ensures precise editing while preserving irrelevant information, overcoming the limitations of traditional text-only editing methods. Extensive experiments on the FGVEdit benchmark demonstrate that MSCKE outperforms existing methods, showcasing its effectiveness in solving the complex challenges of multimodal knowledge editing.
Abstract:In the realm of video dialog response generation, the understanding of video content and the temporal nuances of conversation history are paramount. While a segment of current research leans heavily on large-scale pretrained visual-language models and often overlooks temporal dynamics, another delves deep into spatial-temporal relationships within videos but demands intricate object trajectory pre-extractions and sidelines dialog temporal dynamics. This paper introduces the Dual Temporal Grounding-enhanced Video Dialog model (DTGVD), strategically designed to merge the strengths of both dominant approaches. It emphasizes dual temporal relationships by predicting dialog turn-specific temporal regions, filtering video content accordingly, and grounding responses in both video and dialog contexts. One standout feature of DTGVD is its heightened attention to chronological interplay. By recognizing and acting upon the dependencies between different dialog turns, it captures more nuanced conversational dynamics. To further bolster the alignment between video and dialog temporal dynamics, we've implemented a list-wise contrastive learning strategy. Within this framework, accurately grounded turn-clip pairings are designated as positive samples, while less precise pairings are categorized as negative. This refined classification is then funneled into our holistic end-to-end response generation mechanism. Evaluations using AVSD@DSTC-7 and AVSD@DSTC-8 datasets underscore the superiority of our methodology.
Abstract:Existing efforts in text-based video question answering (TextVideoQA) are criticized for their opaque decisionmaking and heavy reliance on scene-text recognition. In this paper, we propose to study Grounded TextVideoQA by forcing models to answer questions and spatio-temporally localize the relevant scene-text regions, thus decoupling QA from scenetext recognition and promoting research towards interpretable QA. The task has three-fold significance. First, it encourages scene-text evidence versus other short-cuts for answer predictions. Second, it directly accepts scene-text regions as visual answers, thus circumventing the problem of ineffective answer evaluation by stringent string matching. Third, it isolates the challenges inherited in VideoQA and scene-text recognition. This enables the diagnosis of the root causes for failure predictions, e.g., wrong QA or wrong scene-text recognition? To achieve Grounded TextVideoQA, we propose the T2S-QA model that highlights a disentangled temporal-to-spatial contrastive learning strategy for weakly-supervised scene-text grounding and grounded TextVideoQA. To facilitate evaluation, we construct a new dataset ViTXT-GQA which features 52K scene-text bounding boxes within 2.2K temporal segments related to 2K questions and 729 videos. With ViTXT-GQA, we perform extensive experiments and demonstrate the severe limitations of existing techniques in Grounded TextVideoQA. While T2S-QA achieves superior results, the large performance gap with human leaves ample space for improvement. Our further analysis of oracle scene-text inputs posits that the major challenge is scene-text recognition. To advance the research of Grounded TextVideoQA, our dataset and code are at \url{https://github.com/zhousheng97/ViTXT-GQA.git}
Abstract:Domain generalization (DG) task aims to learn a robust model from source domains that could handle the out-of-distribution (OOD) issue. In order to improve the generalization ability of the model in unseen domains, increasing the diversity of training samples is an effective solution. However, existing augmentation approaches always have some limitations. On the one hand, the augmentation manner in most DG methods is not enough as the model may not see the perturbed features in approximate the worst case due to the randomness, thus the transferability in features could not be fully explored. On the other hand, the causality in discriminative features is not involved in these methods, which harms the generalization ability of model due to the spurious correlations. To address these issues, we propose a Dual-stream Feature Augmentation~(DFA) method by constructing some hard features from two perspectives. Firstly, to improve the transferability, we construct some targeted features with domain related augmentation manner. Through the guidance of uncertainty, some hard cross-domain fictitious features are generated to simulate domain shift. Secondly, to take the causality into consideration, the spurious correlated non-causal information is disentangled by an adversarial mask, then the more discriminative features can be extracted through these hard causal related information. Different from previous fixed synthesizing strategy, the two augmentations are integrated into a unified learnable feature disentangle model. Based on these hard features, contrastive learning is employed to keep the semantic consistency and improve the robustness of the model. Extensive experiments on several datasets demonstrated that our approach could achieve state-of-the-art performance for domain generalization. Our code is available at: https://github.com/alusi123/DFA.
Abstract:Recent methods using diffusion models have made significant progress in human image generation with various additional controls such as pose priors. However, existing approaches still struggle to generate high-quality images with consistent pose alignment, resulting in unsatisfactory outputs. In this paper, we propose a framework delving into the graph relations of pose priors to provide control information for human image generation. The main idea is to establish a graph topological structure between the pose priors and latent representation of diffusion models to capture the intrinsic associations between different pose parts. A Progressive Graph Integrator (PGI) is designed to learn the spatial relationships of the pose priors with the graph structure, adopting a hierarchical strategy within an Adapter to gradually propagate information across different pose parts. A pose perception loss is further introduced based on a pretrained pose estimation network to minimize the pose differences. Extensive qualitative and quantitative experiments conducted on the Human-Art and LAION-Human datasets demonstrate that our model achieves superior performance, with a 9.98% increase in pose average precision compared to the latest benchmark model. The code is released on *******.