Abstract:The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction from multi-view visual inputs. While existing approaches mainly rely on processing full-length multi-view videos for 4D reconstruction, there has been limited exploration of iterative online reconstruction methods that enable on-the-fly training and per-frame streaming. Current 3DGS-based streaming methods treat the Gaussian primitives uniformly and constantly renew the densified Gaussians, thereby overlooking the difference between dynamic and static features and also neglecting the temporal continuity in the scene. To address these limitations, we propose a novel three-stage pipeline for iterative streamable 4D dynamic spatial reconstruction. Our pipeline comprises a selective inheritance stage to preserve temporal continuity, a dynamics-aware shift stage for distinguishing dynamic and static primitives and optimizing their movements, and an error-guided densification stage to accommodate emerging objects. Our method achieves state-of-the-art performance in online 4D reconstruction, demonstrating a 20% improvement in on-the-fly training speed, superior representation quality, and real-time rendering capability. Project page: https://www.liuzhening.top/DASS
Abstract:4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds. Despite its advantages, 4DGS faces significant challenges, notably the requirement of millions of 4D Gaussians, each with extensive associated attributes, leading to substantial memory and storage cost. This paper introduces a memory-efficient framework for 4DGS. We streamline the color attribute by decomposing it into a per-Gaussian direct color component with only 3 parameters and a shared lightweight alternating current color predictor. This approach eliminates the need for spherical harmonics coefficients, which typically involve up to 144 parameters in classic 4DGS, thereby creating a memory-efficient 4D Gaussian representation. Furthermore, we introduce an entropy-constrained Gaussian deformation technique that uses a deformation field to expand the action range of each Gaussian and integrates an opacity-based entropy loss to limit the number of Gaussians, thus forcing our model to use as few Gaussians as possible to fit a dynamic scene well. With simple half-precision storage and zip compression, our framework achieves a storage reduction by approximately 190$\times$ and 125$\times$ on the Technicolor and Neural 3D Video datasets, respectively, compared to the original 4DGS. Meanwhile, it maintains comparable rendering speeds and scene representation quality, setting a new standard in the field.
Abstract:Diffusion Transformers (DiTs) have gained prominence for outstanding scalability and extraordinary performance in generative tasks. However, their considerable inference costs impede practical deployment. The feature cache mechanism, which involves storing and retrieving redundant computations across timesteps, holds promise for reducing per-step inference time in diffusion models. Most existing caching methods for DiT are manually designed. Although the learning-based approach attempts to optimize strategies adaptively, it suffers from discrepancies between training and inference, which hampers both the performance and acceleration ratio. Upon detailed analysis, we pinpoint that these discrepancies primarily stem from two aspects: (1) Prior Timestep Disregard, where training ignores the effect of cache usage at earlier timesteps, and (2) Objective Mismatch, where the training target (align predicted noise in each timestep) deviates from the goal of inference (generate the high-quality image). To alleviate these discrepancies, we propose HarmoniCa, a novel method that Harmonizes training and inference with a novel learning-based Caching framework built upon Step-Wise Denoising Training (SDT) and Image Error Proxy-Guided Objective (IEPO). Compared to the traditional training paradigm, the newly proposed SDT maintains the continuity of the denoising process, enabling the model to leverage information from prior timesteps during training, similar to the way it operates during inference. Furthermore, we design IEPO, which integrates an efficient proxy mechanism to approximate the final image error caused by reusing the cached feature. Therefore, IEPO helps balance final image quality and cache utilization, resolving the issue of training that only considers the impact of cache usage on the predicted output at each timestep.
Abstract:With the rapid advancement of stereo vision technologies, stereo image compression has emerged as a crucial field that continues to draw significant attention. Previous approaches have primarily employed a unidirectional paradigm, where the compression of one view is dependent on the other, resulting in imbalanced compression. To address this issue, we introduce a symmetric bidirectional stereo image compression architecture, named BiSIC. Specifically, we propose a 3D convolution based codec backbone to capture local features and incorporate bidirectional attention blocks to exploit global features. Moreover, we design a novel cross-dimensional entropy model that integrates various conditioning factors, including the spatial context, channel context, and stereo dependency, to effectively estimate the distribution of latent representations for entropy coding. Extensive experiments demonstrate that our proposed BiSIC outperforms conventional image/video compression standards, as well as state-of-the-art learning-based methods, in terms of both PSNR and MS-SSIM.
Abstract:Understanding the reason for emotional support response is crucial for establishing connections between users and emotional support dialogue systems. Previous works mostly focus on generating better responses but ignore interpretability, which is extremely important for constructing reliable dialogue systems. To empower the system with better interpretability, we propose an emotional support response generation scheme, named $\textbf{E}$motion-Focused and $\textbf{S}$trategy-Driven $\textbf{C}$hain-$\textbf{o}$f-$\textbf{T}$hought ($\textbf{ESCoT}$), mimicking the process of $\textit{identifying}$, $\textit{understanding}$, and $\textit{regulating}$ emotions. Specially, we construct a new dataset with ESCoT in two steps: (1) $\textit{Dialogue Generation}$ where we first generate diverse conversation situations, then enhance dialogue generation using richer emotional support strategies based on these situations; (2) $\textit{Chain Supplement}$ where we focus on supplementing selected dialogues with elements such as emotion, stimuli, appraisal, and strategy reason, forming the manually verified chains. Additionally, we further develop a model to generate dialogue responses with better interpretability. We also conduct extensive experiments and human evaluations to validate the effectiveness of the proposed ESCoT and generated dialogue responses. Our data and code are available at $\href{https://github.com/TeigenZhang/ESCoT}{https://github.com/TeigenZhang/ESCoT}$.
Abstract:Micro-expressions serve as essential cues for understanding individuals' genuine emotional states. Recognizing micro-expressions attracts increasing research attention due to its various applications in fields such as business negotiation and psychotherapy. However, the intricate and transient nature of micro-expressions poses a significant challenge to their accurate recognition. Most existing works either neglect temporal dependencies or suffer from redundancy issues in clip-level recognition. In this work, we propose a novel framework for micro-expression recognition, named the Adaptive Temporal Motion Guided Graph Convolution Network (ATM-GCN). Our framework excels at capturing temporal dependencies between frames across the entire clip, thereby enhancing micro-expression recognition at the clip level. Specifically, the integration of Adaptive Temporal Motion layers empowers our method to aggregate global and local motion features inherent in micro-expressions. Experimental results demonstrate that ATM-GCN not only surpasses existing state-of-the-art methods, particularly on the Composite dataset, but also achieves superior performance on the latest micro-expression dataset CAS(ME)$^3$.
Abstract:Prior research on deep video compression (DVC) for machine tasks typically necessitates training a unique codec for each specific task, mandating a dedicated decoder per task. In contrast, traditional video codecs employ a flexible encoder controller, enabling the adaptation of a single codec to different tasks through mechanisms like mode prediction. Drawing inspiration from this, we introduce an innovative encoder controller for deep video compression for machines. This controller features a mode prediction and a Group of Pictures (GoP) selection module. Our approach centralizes control at the encoding stage, allowing for adaptable encoder adjustments across different tasks, such as detection and tracking, while maintaining compatibility with a standard pre-trained DVC decoder. Empirical evidence demonstrates that our method is applicable across multiple tasks with various existing pre-trained DVCs. Moreover, extensive experiments demonstrate that our method outperforms previous DVC by about 25% bitrate for different tasks, with only one pre-trained decoder.
Abstract:Existing learning-based stereo image codec adopt sophisticated transformation with simple entropy models derived from single image codecs to encode latent representations. However, those entropy models struggle to effectively capture the spatial-disparity characteristics inherent in stereo images, which leads to suboptimal rate-distortion results. In this paper, we propose a stereo image compression framework, named CAMSIC. CAMSIC independently transforms each image to latent representation and employs a powerful decoder-free Transformer entropy model to capture both spatial and disparity dependencies, by introducing a novel content-aware masked image modeling (MIM) technique. Our content-aware MIM facilitates efficient bidirectional interaction between prior information and estimated tokens, which naturally obviates the need for an extra Transformer decoder. Experiments show that our stereo image codec achieves state-of-the-art rate-distortion performance on two stereo image datasets Cityscapes and InStereo2K with fast encoding and decoding speed.
Abstract:Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available. However, this requirement often hinders their use on low-end devices with limited memory. In response, we propose a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting, named GaussianImage. We first introduce 2D Gaussian to represent the image, where each Gaussian has 8 parameters including position, covariance and color. Subsequently, we unveil a novel rendering algorithm based on accumulated summation. Remarkably, our method with a minimum of 3$\times$ lower GPU memory usage and 5$\times$ faster fitting time not only rivals INRs (e.g., WIRE, I-NGP) in representation performance, but also delivers a faster rendering speed of 1500-2000 FPS regardless of parameter size. Furthermore, we integrate existing vector quantization technique to build an image codec. Experimental results demonstrate that our codec attains rate-distortion performance comparable to compression-based INRs such as COIN and COIN++, while facilitating decoding speeds of approximately 1000 FPS. Additionally, preliminary proof of concept shows that our codec surpasses COIN and COIN++ in performance when using partial bits-back coding.
Abstract:Implicit neural representations (INRs) have emerged as a promising approach for video storage and processing, showing remarkable versatility across various video tasks. However, existing methods often fail to fully leverage their representation capabilities, primarily due to inadequate alignment of intermediate features during target frame decoding. This paper introduces a universal boosting framework for current implicit video representation approaches. Specifically, we utilize a conditional decoder with a temporal-aware affine transform module, which uses the frame index as a prior condition to effectively align intermediate features with target frames. Besides, we introduce a sinusoidal NeRV-like block to generate diverse intermediate features and achieve a more balanced parameter distribution, thereby enhancing the model's capacity. With a high-frequency information-preserving reconstruction loss, our approach successfully boosts multiple baseline INRs in the reconstruction quality and convergence speed for video regression, and exhibits superior inpainting and interpolation results. Further, we integrate a consistent entropy minimization technique and develop video codecs based on these boosted INRs. Experiments on the UVG dataset confirm that our enhanced codecs significantly outperform baseline INRs and offer competitive rate-distortion performance compared to traditional and learning-based codecs.