Abstract:This paper proposes \emph{Episodic and Lifelong Exploration via Maximum ENTropy} (ELEMENT), a novel, multiscale, intrinsically motivated reinforcement learning (RL) framework that is able to explore environments without using any extrinsic reward and transfer effectively the learned skills to downstream tasks. We advance the state of the art in three ways. First, we propose a multiscale entropy optimization to take care of the fact that previous maximum state entropy, for lifelong exploration with millions of state observations, suffers from vanishing rewards and becomes very expensive computationally across iterations. Therefore, we add an episodic maximum entropy over each episode to speedup the search further. Second, we propose a novel intrinsic reward for episodic entropy maximization named \emph{average episodic state entropy} which provides the optimal solution for a theoretical upper bound of the episodic state entropy objective. Third, to speed the lifelong entropy maximization, we propose a $k$ nearest neighbors ($k$NN) graph to organize the estimation of the entropy and updating processes that reduces the computation substantially. Our ELEMENT significantly outperforms state-of-the-art intrinsic rewards in both episodic and lifelong setups. Moreover, it can be exploited in task-agnostic pre-training, collecting data for offline reinforcement learning, etc.
Abstract:In this study, we delve into the robustness of neural network-based LiDAR point cloud tracking models under adversarial attacks, a critical aspect often overlooked in favor of performance enhancement. These models, despite incorporating advanced architectures like Transformer or Bird's Eye View (BEV), tend to neglect robustness in the face of challenges such as adversarial attacks, domain shifts, or data corruption. We instead focus on the robustness of the tracking models under the threat of adversarial attacks. We begin by establishing a unified framework for conducting adversarial attacks within the context of 3D object tracking, which allows us to thoroughly investigate both white-box and black-box attack strategies. For white-box attacks, we tailor specific loss functions to accommodate various tracking paradigms and extend existing methods such as FGSM, C\&W, and PGD to the point cloud domain. In addressing black-box attack scenarios, we introduce a novel transfer-based approach, the Target-aware Perturbation Generation (TAPG) algorithm, with the dual objectives of achieving high attack performance and maintaining low perceptibility. This method employs a heuristic strategy to enforce sparse attack constraints and utilizes random sub-vector factorization to bolster transferability. Our experimental findings reveal a significant vulnerability in advanced tracking methods when subjected to both black-box and white-box attacks, underscoring the necessity for incorporating robustness against adversarial attacks into the design of LiDAR point cloud tracking models. Notably, compared to existing methods, the TAPG also strikes an optimal balance between the effectiveness of the attack and the concealment of the perturbations.
Abstract:Existing large pre-trained models typically map text input to text output in an end-to-end manner, such as ChatGPT, or map a segment of text input to a hierarchy of action decisions, such as OpenVLA. However, humans can simultaneously generate text and actions when receiving specific input signals. For example, a driver can make precise driving decisions while conversing with a friend in the passenger seat. Motivated by this observation, we consider the following question in this work: is it possible to construct a pre-trained model that can provide both language interaction and precise decision-making capabilities in dynamic open scenarios. We provide a definitive answer to this question by developing a new model architecture termed Visual Language Action model for Chatting and Decision Making (VLA4CD), and further demonstrating its performance in challenging autonomous driving tasks. Specifically, we leverage LoRA to fine-tune a pre-trained LLM with data of multiple modalities covering language, visual, and action. Unlike the existing LoRA operations used for LLM fine-tuning, we have designed new computational modules and training cost functions for VLA4CD. These designs enable VLA4CD to provide continuous-valued action decisions while outputting text responses. In contrast, existing LLMs can only output text responses, and current VLA models can only output action decisions. Moreover, these VLA models handle action data by discretizing and then tokenizing the discretized actions, a method unsuitable for complex decision-making tasks involving high-dimensional continuous-valued action vectors, such as autonomous driving. The experimental results on CARLA validate that: (1) our proposed model construction method is effective; (2) compared to the SOTA VLA model, VLA4CD can provide more accurate real-time decision-making while retaining the text interaction capability inherent to LLMs.
Abstract:As a manner to augment pre-trained large language models (LLM), knowledge injection is critical to develop vertical domain large models and has been widely studied. Although most current approaches, including parameter-efficient fine-tuning (PEFT) and block expansion methods, uniformly apply knowledge across all LLM layers, it raises the question: are all layers equally crucial for knowledge injection? We begin by evaluating the importance of each layer in finding the optimal layer range for knowledge injection. Intuitively, the more important layers should play a more critical role in knowledge injection and deserve a denser injection. We observe performance dips in question-answering benchmarks after the removal or expansion of the shallow layers, and the degradation shrinks as the layer gets deeper, indicating that the shallow layers hold the key to knowledge injection. This insight leads us to propose the S strategy, a post-pretraining strategy of selectively enhancing shallow layers while pruning the less effective deep ones. Based on this strategy, we introduce Llama Slayer-8B and Llama Slayer-8B-Instruct. We experimented on the corpus of code $\&$ math and demonstrated the effectiveness of our strategy. Further experiments across different LLM, Mistral-7B, and a legal corpus confirmed the general applicability of the approach, underscoring its wide-ranging efficacy. Our code is available at: \https://github.com/txchen-USTC/Llama-Slayer
Abstract:Graph Neural Networks (GNNs) have recently achieved significant success, with a key operation involving the aggregation of information from neighboring nodes. Substantial researchers have focused on defining neighbors for aggregation, predominantly based on observed adjacency matrices. However, in many scenarios, the explicitly given graphs contain noise, which can be amplified during the messages-passing process. Therefore, many researchers have turned their attention to latent graph inference, specifically learning a parametric graph. To mitigate fluctuations in latent graph structure learning, this paper proposes a novel Boolean product-based graph residual connection in GNNs to link the latent graph and the original graph. It computes the Boolean product between the latent graph and the original graph at each layer to correct the learning process. The Boolean product between two adjacency matrices is equivalent to triangle detection. Accordingly, the proposed Boolean product graph neural networks can be interpreted as discovering triangular cliques from the original and the latent graph. We validate the proposed method in benchmark datasets and demonstrate its ability to enhance the performance and robustness of GNNs.
Abstract:Class imbalance significantly impacts the performance of multi-label classifiers. Oversampling is one of the most popular approaches, as it augments instances associated with less frequent labels to balance the class distribution. Existing oversampling methods generate feature vectors of synthetic samples through replication or linear interpolation and assign labels through neighborhood information. Linear interpolation typically generates new samples between existing data points, which may result in insufficient diversity of synthesized samples and further lead to the overfitting issue. Deep learning-based methods, such as AutoEncoders, have been proposed to generate more diverse and complex synthetic samples, achieving excellent performance on imbalanced binary or multi-class datasets. In this study, we introduce AEMLO, an AutoEncoder-guided Oversampling technique specifically designed for tackling imbalanced multi-label data. AEMLO is built upon two fundamental components. The first is an encoder-decoder architecture that enables the model to encode input data into a low-dimensional feature space, learn its latent representations, and then reconstruct it back to its original dimension, thus applying to the generation of new data. The second is an objective function tailored to optimize the sampling task for multi-label scenarios. We show that AEMLO outperforms the existing state-of-the-art methods with extensive empirical studies.
Abstract:Deception detection has garnered increasing attention in recent years due to the significant growth of digital media and heightened ethical and security concerns. It has been extensively studied using multimodal methods, including video, audio, and text. In addition, individual differences in deception production and detection are believed to play a crucial role.Although some studies have utilized individual information such as personality traits to enhance the performance of deception detection, current systems remain limited, partly due to a lack of sufficient datasets for evaluating performance. To address this issue, we introduce a multimodal deception dataset MDPE. Besides deception features, this dataset also includes individual differences information in personality and emotional expression characteristics. It can explore the impact of individual differences on deception behavior. It comprises over 104 hours of deception and emotional videos from 193 subjects. Furthermore, we conducted numerous experiments to provide valuable insights for future deception detection research. MDPE not only supports deception detection, but also provides conditions for tasks such as personality recognition and emotion recognition, and can even study the relationships between them. We believe that MDPE will become a valuable resource for promoting research in the field of affective computing.
Abstract:Graph Neural Networks (GNNs) have achieved notable success in the analysis of non-Euclidean data across a wide range of domains. However, their applicability is constrained by the dependence on the observed graph structure. To solve this problem, Latent Graph Inference (LGI) is proposed to infer a task-specific latent structure by computing similarity or edge probability of node features and then apply a GNN to produce predictions. Even so, existing approaches neglect the noise from node features, which affects generated graph structure and performance. In this work, we introduce a novel method called Probability Passing to refine the generated graph structure by aggregating edge probabilities of neighboring nodes based on observed graph. Furthermore, we continue to utilize the LGI framework, inputting the refined graph structure and node features into GNNs to obtain predictions. We name the proposed scheme as Probability Passing-based Graph Neural Network (PPGNN). Moreover, the anchor-based technique is employed to reduce complexity and improve efficiency. Experimental results demonstrate the effectiveness of the proposed method.
Abstract:Mobile applications (Apps) could expose children to inappropriate themes such as sexual content, violence, and drug use. Maturity rating offers a quick and effective method for potential users, particularly guardians, to assess the maturity levels of apps. Determining accurate maturity ratings for mobile apps is essential to protect children's health in today's saturated digital marketplace. Existing approaches to maturity rating are either inaccurate (e.g., self-reported rating by developers) or costly (e.g., manual examination). In the literature, there are few text-mining-based approaches to maturity rating. However, each app typically involves multiple modalities, namely app description in the text, and screenshots in the image. In this paper, we present a framework for determining app maturity levels that utilize multimodal large language models (MLLMs), specifically ChatGPT-4 Vision. Powered by Chain-of-Thought (CoT) reasoning, our framework systematically leverages ChatGPT-4 to process multimodal app data (i.e., textual descriptions and screenshots) and guide the MLLM model through a step-by-step reasoning pathway from initial content analysis to final maturity rating determination. As a result, through explicitly incorporating CoT reasoning, our framework enables ChatGPT to understand better and apply maturity policies to facilitate maturity rating. Experimental results indicate that the proposed method outperforms all baseline models and other fusion strategies.
Abstract:Multimodal emotion recognition is an important research topic in artificial intelligence. Over the past few decades, researchers have made remarkable progress by increasing dataset size and building more effective architectures. However, due to various reasons (such as complex environments and inaccurate labels), current systems still cannot meet the demands of practical applications. Therefore, we plan to organize a series of challenges around emotion recognition to further promote the development of this field. Last year, we launched MER2023, focusing on three topics: multi-label learning, noise robustness, and semi-supervised learning. This year, we continue to organize MER2024. In addition to expanding the dataset size, we introduce a new track around open-vocabulary emotion recognition. The main consideration for this track is that existing datasets often fix the label space and use majority voting to enhance annotator consistency, but this process may limit the model's ability to describe subtle emotions. In this track, we encourage participants to generate any number of labels in any category, aiming to describe the emotional state as accurately as possible. Our baseline is based on MERTools and the code is available at: https://github.com/zeroQiaoba/MERTools/tree/master/MER2024.