Linxi
Abstract:End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments. Its standard training recipe, however, is expensive across all stages: collecting and labeling millions of driving frames is costly, and closed-loop RL on images is bottlenecked by the per-step cost of photorealistic rendering plus a forward pass through a large vision backbone. Self-play in vectorized simulators changes the economics: millions of rollout steps per second, and a state distribution naturally rich in collisions, near-misses, and recoveries that no driving log contains. Our approach exploits this asymmetry by decoupling learning to drive from learning to see. We pretrain a single policy by self-play, then align its latent space with a pretrained vision backbone, through the action KL divergence and a batch-relational low-rank structural loss. The action target comes from the self-play policy, so alignment never supervises against a logged trajectory: a paired dataset of (image, scene-state) frames suffices, with no need for the curated expert demonstrations that imitation pretraining is built on. On photorealistic 3D Gaussian splatting closed-loop scenarios, the resulting end-to-end policy matches or exceeds prior end-to-end methods.
Abstract:The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.
Abstract:Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum, including node-drop, noisy memory, frontier continuation, and reference-cache training, forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We will open-source our code, data, and models.
Abstract:Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or curated physics-focused data. We explore a complementary self-supervised direction: extracting motion cues from the unlabeled videos already used to train video diffusion models. We propose LaMo, which formulates a latent motion prior over frame-to-frame latent changes conditioned on the current latent and prompt. This prior is exposed through two lightweight readouts: a macro motion drift used during training as a Motion Drift Loss, and a learned micro motion field used during sampling as Motion Prior Guidance. Both components are plug-and-play with existing video diffusion backbones, requiring no architectural or I/O changes. On VideoPhy and VideoPhy2, LaMo improves CogVideoX backbones and outperforms recent physics-aware baselines that use external supervision. On VBench, it preserves overall generation quality while improving motion-related dimensions. These results suggest that unlabeled video contains useful motion supervision for improving physical fidelity in modern video diffusion models.
Abstract:Relative position embedding has become a standard mechanism for encoding positional information in Transformers. However, existing formulations are typically limited to a fixed geometric space, namely 1D sequences or regular 2D/3D grids, which restricts their applicability to many computer vision tasks that require geometric reasoning across camera views or between 2D and 3D spaces. To address this limitation, we propose URoPE, a universal extension of Rotary Position Embedding (RoPE) to cross-view or cross-dimensional geometric spaces. For each key/value image patch, URoPE samples 3D points along the corresponding camera ray at predefined depth anchors and projects them into the query image plane. Standard 2D RoPE can then be applied using the projected pixel coordinates. URoPE is a parameter-free and intrinsics-aware relative position embedding that is invariant to the choice of global coordinate systems, while remaining fully compatible with existing RoPE-optimized attention kernels. We evaluate URoPE as a plug-in positional encoding for transformer architectures across a diverse set of tasks, including novel view synthesis, 3D object detection, object tracking, and depth estimation, covering 2D-2D, 2D-3D, and temporal scenarios. Experiments show that URoPE consistently improves the performance of transformer-based models across all tasks, demonstrating its effectiveness and generality for geometric reasoning. Our project website is: https://urope-pe.github.io/.
Abstract:Recent years have seen remarkable progress in autonomous driving, yet generalization to long-tail and open-world scenarios remains a major bottleneck for large-scale deployment. To address this challenge, some works use LLMs and VLMs for vision-language understanding and reasoning, enabling vehicles to interpret rare and safety-critical situations when generating actions. Others study generative world models to capture the spatio-temporal evolution of driving scenes, allowing agents to imagine possible futures before acting. Inspired by human intelligence, which unifies understanding and imagination, we explore a unified model for autonomous driving. We present LMGenDrive, the first framework that combines LLM-based multimodal understanding with generative world models for end-to-end closed-loop driving. Given multi-view camera inputs and natural-language instructions, LMGenDrive generates both future driving videos and control signals. This design provides complementary benefits: video prediction improves spatio-temporal scene modeling, while the LLM contributes strong semantic priors and instruction grounding from large-scale pretraining. We further propose a progressive three-stage training strategy, from vision pretraining to multi-step long-horizon driving, to improve stability and performance. LMGenDrive supports both low-latency online planning and autoregressive offline video generation. Experiments show that it significantly outperforms prior methods on challenging closed-loop benchmarks, with clear gains in instruction following, spatio-temporal understanding, and robustness to rare scenarios. These results suggest that unifying multimodal understanding and generation is a promising direction for more generalizable and robust embodied decision-making systems.
Abstract:Feed-forward 3D Gaussian Splatting methods have achieved impressive reconstruction quality for autonomous driving scenes, yet they entangle scene geometry with transient appearance properties such as lighting, weather, and time of day. This coupling prevents relighting, appearance transfer, and consistent rendering across multi-traversal data captured under varying environmental conditions. We present SpectralSplat, a method that disentangles appearance from geometry within a feed-forward Gaussian Splatting framework. Our key insight is to factor color prediction into an appearance-agnostic base stream and and appearance-conditioned adapted stream, both produced by a shared MLP conditioned on a global appearance embedding derived from DINOv2 features. To enforce disentanglement, we train with paired observations generated by a hybrid relighting pipeline that combines physics-based intrinsic decomposition with diffusion based generative refinement, and supervise with complementary consistency, reconstruction, cross-appearance, and base color losses. We further introduce an appearance-adaptable temporal history that stores appearance-agnostic features, enabling accumulated Gaussians to be re-rendered under arbitrary target appearances. Experiments demonstrate that SpectralSplat preserves the reconstruction quality of the underlying backbone while enabling controllable appearance transfer and temporally consistent relighting across driving sequences.
Abstract:We present UniQueR, a unified query-based feedforward framework for efficient and accurate 3D reconstruction from unposed images. Existing feedforward models such as DUSt3R, VGGT, and AnySplat typically predict per-pixel point maps or pixel-aligned Gaussians, which remain fundamentally 2.5D and limited to visible surfaces. In contrast, UniQueR formulates reconstruction as a sparse 3D query inference problem. Our model learns a compact set of 3D anchor points that act as explicit geometric queries, enabling the network to infer scene structure, including geometry in occluded regions--in a single forward pass. Each query encodes spatial and appearance priors directly in global 3D space (instead of per-frame camera space) and spawns a set of 3D Gaussians for differentiable rendering. By leveraging unified query interactions across multi-view features and a decoupled cross-attention design, UniQueR achieves strong geometric expressiveness while substantially reducing memory and computational cost. Experiments on Mip-NeRF 360 and VR-NeRF demonstrate that UniQueR surpasses state-of-the-art feedforward methods in both rendering quality and geometric accuracy, using an order of magnitude fewer primitives than dense alternatives.
Abstract:Ego-centric driving videos available online provide an abundant source of visual data for autonomous driving, yet their lack of annotations makes it difficult to learn representations that capture both semantic structure and 3D geometry. Recent advances in large feedforward spatial models demonstrate that point maps and ego-motion can be inferred in a single forward pass, suggesting a promising direction for scalable driving perception. We therefore propose a label-free, teacher-guided framework for learning autonomous driving representations directly from unposed videos. Unlike prior self-supervised approaches that focus primarily on frame-to-frame consistency, we posit that safe and reactive driving depends critically on temporal context. To this end, we leverage a feedforward architecture equipped with a lightweight autoregressive module, trained using multi-modal supervisory signals that guide the model to jointly predict current and future point maps, camera poses, semantic segmentation, and motion masks. Multi-modal teachers provide sequence-level pseudo-supervision, enabling LFG to learn a unified pseudo-4D representation from raw YouTube videos without poses, labels, or LiDAR. The resulting encoder not only transfers effectively to downstream autonomous driving planning on the NAVSIM benchmark, surpassing multi-camera and LiDAR baselines with only a single monocular camera, but also yields strong performance when evaluated on a range of semantic, geometric, and qualitative motion prediction tasks. These geometry and motion-aware features position LFG as a compelling video-centric foundation model for autonomous driving.
Abstract:World foundation models aim to simulate the evolution of the real world with physically plausible behavior. Unlike prior methods that handle spatial and temporal correlations separately, we propose RAYNOVA, a geometry-agonistic multiview world model for driving scenarios that employs a dual-causal autoregressive framework. It follows both scale-wise and temporal topological orders in the autoregressive process, and leverages global attention for unified 4D spatio-temporal reasoning. Different from existing works that impose strong 3D geometric priors, RAYNOVA constructs an isotropic spatio-temporal representation across views, frames, and scales based on relative Plücker-ray positional encoding, enabling robust generalization to diverse camera setups and ego motions. We further introduce a recurrent training paradigm to alleviate distribution drift in long-horizon video generation. RAYNOVA achieves state-of-the-art multi-view video generation results on nuScenes, while offering higher throughput and strong controllability under diverse input conditions, generalizing to novel views and camera configurations without explicit 3D scene representation. Our code will be released at https://raynova-ai.github.io/.