Abstract:Neural Radiance Fields (NeRF) have exhibited highly effective performance for photorealistic novel view synthesis recently. However, the key limitation it meets is the reliance on a hand-crafted frequency annealing strategy to recover 3D scenes with imperfect camera poses. The strategy exploits a temporal low-pass filter to guarantee convergence while decelerating the joint optimization of implicit scene reconstruction and camera registration. In this work, we introduce the Frequency Adapted Bundle Adjusting Radiance Field (FA-BARF), substituting the temporal low-pass filter for a frequency-adapted spatial low-pass filter to address the decelerating problem. We establish a theoretical framework to interpret the relationship between position encoding of NeRF and camera registration and show that our frequency-adapted filter can mitigate frequency fluctuation caused by the temporal filter. Furthermore, we show that applying a spatial low-pass filter in NeRF can optimize camera poses productively through radial uncertainty overlaps among various views. Extensive experiments show that FA-BARF can accelerate the joint optimization process under little perturbations in object-centric scenes and recover real-world scenes with unknown camera poses. This implies wider possibilities for NeRF applied in dense 3D mapping and reconstruction under real-time requirements. The code will be released upon paper acceptance.
Abstract:In this work, we empirically study Diffusion Transformers (DiTs) for text-to-image generation, focusing on architectural choices, text-conditioning strategies, and training protocols. We evaluate a range of DiT-based architectures--including PixArt-style and MMDiT variants--and compare them with a standard DiT variant which directly processes concatenated text and noise inputs. Surprisingly, our findings reveal that the performance of standard DiT is comparable with those specialized models, while demonstrating superior parameter-efficiency, especially when scaled up. Leveraging the layer-wise parameter sharing strategy, we achieve a further reduction of 66% in model size compared to an MMDiT architecture, with minimal performance impact. Building on an in-depth analysis of critical components such as text encoders and Variational Auto-Encoders (VAEs), we introduce DiT-Air and DiT-Air-Lite. With supervised and reward fine-tuning, DiT-Air achieves state-of-the-art performance on GenEval and T2I CompBench, while DiT-Air-Lite remains highly competitive, surpassing most existing models despite its compact size.
Abstract:Multimodal learning integrates complementary information from diverse modalities to enhance the decision-making process. However, the potential of multimodal collaboration remains under-exploited due to disparities in data quality and modality representation capabilities. To address this, we introduce DynCIM, a novel dynamic curriculum learning framework designed to quantify the inherent imbalances from both sample and modality perspectives. DynCIM employs a sample-level curriculum to dynamically assess each sample's difficulty according to prediction deviation, consistency, and stability, while a modality-level curriculum measures modality contributions from global and local. Furthermore, a gating-based dynamic fusion mechanism is introduced to adaptively adjust modality contributions, minimizing redundancy and optimizing fusion effectiveness. Extensive experiments on six multimodal benchmarking datasets, spanning both bimodal and trimodal scenarios, demonstrate that DynCIM consistently outperforms state-of-the-art methods. Our approach effectively mitigates modality and sample imbalances while enhancing adaptability and robustness in multimodal learning tasks. Our code is available at https://github.com/Raymond-Qiancx/DynCIM.
Abstract:Temporal Awareness, the ability to reason dynamically based on the timestamp when a question is raised, is the key distinction between offline and online video LLMs. Unlike offline models, which rely on complete videos for static, post hoc analysis, online models process video streams incrementally and dynamically adapt their responses based on the timestamp at which the question is posed. Despite its significance, temporal awareness has not been adequately evaluated in existing benchmarks. To fill this gap, we present OVO-Bench (Online-VideO-Benchmark), a novel video benchmark that emphasizes the importance of timestamps for advanced online video understanding capability benchmarking. OVO-Bench evaluates the ability of video LLMs to reason and respond to events occurring at specific timestamps under three distinct scenarios: (1) Backward tracing: trace back to past events to answer the question. (2) Real-time understanding: understand and respond to events as they unfold at the current timestamp. (3) Forward active responding: delay the response until sufficient future information becomes available to answer the question accurately. OVO-Bench comprises 12 tasks, featuring 644 unique videos and approximately human-curated 2,800 fine-grained meta-annotations with precise timestamps. We combine automated generation pipelines with human curation. With these high-quality samples, we further developed an evaluation pipeline to systematically query video LLMs along the video timeline. Evaluations of nine Video-LLMs reveal that, despite advancements on traditional benchmarks, current models struggle with online video understanding, showing a significant gap compared to human agents. We hope OVO-Bench will drive progress in video LLMs and inspire future research in online video reasoning. Our benchmark and code can be accessed at https://github.com/JoeLeelyf/OVO-Bench.
Abstract:Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that disentangles Perception, Decision, and Reaction. Dispider features a lightweight proactive streaming video processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments show that Dispider not only maintains strong performance in conventional video QA tasks, but also significantly surpasses previous online models in streaming scenario responses, thereby validating the effectiveness of our architecture. The code and model are released at \url{https://github.com/Mark12Ding/Dispider}.
Abstract:Current Large Multimodal Models (LMMs) empowered visual grounding typically rely on $\texttt{<SEG>}$ token as a text prompt to jointly optimize the vision-language model (e.g., LLaVA) and the downstream task-specified model (\eg, SAM). However, we observe that little research has looked into how it works.In this work, we first visualize the similarity maps, which are obtained by computing the semantic similarity between the $\texttt{<SEG>}$ token and the image token embeddings derived from the last hidden layer in both the LLaVA encoder and SAM decoder. Intriguingly, we have found that a striking consistency holds in terms of activation responses in the similarity map,which reveals that what $\texttt{<SEG>}$ token contributes to is the semantic similarity within image-text pairs. Specifically, $\texttt{<SEG>}$ token, a placeholder expanded in text vocabulary, extensively queries among individual tokenized image patches to match the semantics of an object from text to the paired image while the Large Language Models (LLMs) are being fine-tuned. Upon the above findings, we present READ, which facilitates LMMs' resilient $\textbf{REA}$soning capability of where to atten$\textbf{D}$ under the guidance of highly activated points borrowed from similarity maps. Remarkably, READ features an intuitive design, Similarity as Points module (SasP), which can be seamlessly applied to $\texttt{<SEG>}$-like paradigms in a plug-and-play fashion.Also, extensive experiments have been conducted on the ReasonSeg and RefCOCO(+/g) datasets. To validate whether READ suffers from catastrophic forgetting of previous skills after fine-tuning, we further assess its generation ability on an augmented FP-RefCOCO(+/g) dataset. All codes and models are publicly available at https://github.com/rui-qian/READ.
Abstract:Creating AI systems that can interact with environments over long periods, similar to human cognition, has been a longstanding research goal. Recent advancements in multimodal large language models (MLLMs) have made significant strides in open-world understanding. However, the challenge of continuous and simultaneous streaming perception, memory, and reasoning remains largely unexplored. Current MLLMs are constrained by their sequence-to-sequence architecture, which limits their ability to process inputs and generate responses simultaneously, akin to being unable to think while perceiving. Furthermore, relying on long contexts to store historical data is impractical for long-term interactions, as retaining all information becomes costly and inefficient. Therefore, rather than relying on a single foundation model to perform all functions, this project draws inspiration from the concept of the Specialized Generalist AI and introduces disentangled streaming perception, reasoning, and memory mechanisms, enabling real-time interaction with streaming video and audio input. The proposed framework InternLM-XComposer2.5-OmniLive (IXC2.5-OL) consists of three key modules: (1) Streaming Perception Module: Processes multimodal information in real-time, storing key details in memory and triggering reasoning in response to user queries. (2) Multi-modal Long Memory Module: Integrates short-term and long-term memory, compressing short-term memories into long-term ones for efficient retrieval and improved accuracy. (3) Reasoning Module: Responds to queries and executes reasoning tasks, coordinating with the perception and memory modules. This project simulates human-like cognition, enabling multimodal large language models to provide continuous and adaptive service over time.
Abstract:The 3D contrastive learning paradigm has demonstrated remarkable performance in downstream tasks through pretraining on point cloud data. Recent advances involve additional 2D image priors associated with 3D point clouds for further improvement. Nonetheless, these existing frameworks are constrained by the restricted range of available point cloud datasets, primarily due to the high costs of obtaining point cloud data. To this end, we propose SimC3D, a simple but effective 3D contrastive learning framework, for the first time, pretraining 3D backbones from pure RGB image data. SimC3D performs contrastive 3D pretraining with three appealing properties. (1) Pure image data: SimC3D simplifies the dependency of costly 3D point clouds and pretrains 3D backbones using solely RBG images. By employing depth estimation and suitable data processing, the monocular synthesized point cloud shows great potential for 3D pretraining. (2) Simple framework: Traditional multi-modal frameworks facilitate 3D pretraining with 2D priors by utilizing an additional 2D backbone, thereby increasing computational expense. In this paper, we empirically demonstrate that the primary benefit of the 2D modality stems from the incorporation of locality information. Inspired by this insightful observation, SimC3D directly employs 2D positional embeddings as a stronger contrastive objective, eliminating the necessity for 2D backbones and leading to considerable performance improvements. (3) Strong performance: SimC3D outperforms previous approaches that leverage ground-truth point cloud data for pretraining in various downstream tasks. Furthermore, the performance of SimC3D can be further enhanced by combining multiple image datasets, showcasing its significant potential for scalability. The code will be available at https://github.com/Dongjiahua/SimC3D.
Abstract:The Segment Anything Model 2 (SAM 2) has emerged as a powerful foundation model for object segmentation in both images and videos, paving the way for various downstream video applications. The crucial design of SAM 2 for video segmentation is its memory module, which prompts object-aware memories from previous frames for current frame prediction. However, its greedy-selection memory design suffers from the "error accumulation" problem, where an errored or missed mask will cascade and influence the segmentation of the subsequent frames, which limits the performance of SAM 2 toward complex long-term videos. To this end, we introduce SAM2Long, an improved training-free video object segmentation strategy, which considers the segmentation uncertainty within each frame and chooses the video-level optimal results from multiple segmentation pathways in a constrained tree search manner. In practice, we maintain a fixed number of segmentation pathways throughout the video. For each frame, multiple masks are proposed based on the existing pathways, creating various candidate branches. We then select the same fixed number of branches with higher cumulative scores as the new pathways for the next frame. After processing the final frame, the pathway with the highest cumulative score is chosen as the final segmentation result. Benefiting from its heuristic search design, SAM2Long is robust toward occlusions and object reappearances, and can effectively segment and track objects for complex long-term videos. Notably, SAM2Long achieves an average improvement of 3.0 points across all 24 head-to-head comparisons, with gains of up to 5.3 points in J&F on long-term video object segmentation benchmarks such as SA-V and LVOS. The code is released at https://github.com/Mark12Ding/SAM2Long.
Abstract:We introduce Imagen 3, a latent diffusion model that generates high quality images from text prompts. We describe our quality and responsibility evaluations. Imagen 3 is preferred over other state-of-the-art (SOTA) models at the time of evaluation. In addition, we discuss issues around safety and representation, as well as methods we used to minimize the potential harm of our models.