Abstract:Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object poses to reconstruct dynamic objects in canonical space and move them based on these poses during rendering. While some approaches attempt to use 3D object trackers to replace manual annotations, the limited generalization of 3D trackers -- caused by the scarcity of large-scale 3D datasets -- results in inferior reconstructions in real-world settings. In contrast, 2D foundation models demonstrate strong generalization capabilities. To eliminate the reliance on 3D trackers and enhance robustness across diverse environments, we propose a stable object tracking module by leveraging associations from 2D deep trackers within a 3D object fusion strategy. We address inevitable tracking errors by further introducing a motion learning strategy in an implicit feature space that autonomously corrects trajectory errors and recovers missed detections. Experimental results on Waymo-NOTR datasets show we achieve state-of-the-art performance. Our code will be made publicly available.
Abstract:In this report, we provide the technical details of the submitted method GFreeDet, which exploits Gaussian splatting and vision Foundation models for the model-free unseen object Detection track in the BOP 2024 Challenge.
Abstract:Unseen object pose estimation methods often rely on CAD models or multiple reference views, making the onboarding stage costly. To simplify reference acquisition, we aim to estimate the unseen object's pose through a single unposed RGB-D reference image. While previous works leverage reference images as pose anchors to limit the range of relative pose, our scenario presents significant challenges since the relative transformation could vary across the entire SE(3) space. Moreover, factors like occlusion, sensor noise, and extreme geometry could result in low viewpoint overlap. To address these challenges, we present a novel approach and benchmark, termed UNOPose, for unseen one-reference-based object pose estimation. Building upon a coarse-to-fine paradigm, UNOPose constructs an SE(3)-invariant reference frame to standardize object representation despite pose and size variations. To alleviate small overlap across viewpoints, we recalibrate the weight of each correspondence based on its predicted likelihood of being within the overlapping region. Evaluated on our proposed benchmark based on the BOP Challenge, UNOPose demonstrates superior performance, significantly outperforming traditional and learning-based methods in the one-reference setting and remaining competitive with CAD-model-based methods. The code and dataset will be available.
Abstract:Domain generalized semantic segmentation is an essential computer vision task, for which models only leverage source data to learn the capability of generalized semantic segmentation towards the unseen target domains. Previous works typically address this challenge by global style randomization or feature regularization. In this paper, we argue that given the observation that different local semantic regions perform different visual characteristics from the source domain to the target domain, methods focusing on global operations are hard to capture such regional discrepancies, thus failing to construct domain-invariant representations with the consistency from local to global level. Therefore, we propose the Semantic-Rearrangement-based Multi-Level Alignment (SRMA) to overcome this problem. SRMA first incorporates a Semantic Rearrangement Module (SRM), which conducts semantic region randomization to enhance the diversity of the source domain sufficiently. A Multi-Level Alignment module (MLA) is subsequently proposed with the help of such diversity to establish the global-regional-local consistent domain-invariant representations. By aligning features across randomized samples with domain-neutral knowledge at multiple levels, SRMA provides a more robust way to handle the source-target domain gap. Extensive experiments demonstrate the superiority of SRMA over the current state-of-the-art works on various benchmarks.
Abstract:In robotic vision, a de-facto paradigm is to learn in simulated environments and then transfer to real-world applications, which poses an essential challenge in bridging the sim-to-real domain gap. While mainstream works tackle this problem in the RGB domain, we focus on depth data synthesis and develop a range-aware RGB-D data simulation pipeline (RaSim). In particular, high-fidelity depth data is generated by imitating the imaging principle of real-world sensors. A range-aware rendering strategy is further introduced to enrich data diversity. Extensive experiments show that models trained with RaSim can be directly applied to real-world scenarios without any finetuning and excel at downstream RGB-D perception tasks.
Abstract:In this paper, we present KP-RED, a unified KeyPoint-driven REtrieval and Deformation framework that takes object scans as input and jointly retrieves and deforms the most geometrically similar CAD models from a pre-processed database to tightly match the target. Unlike existing dense matching based methods that typically struggle with noisy partial scans, we propose to leverage category-consistent sparse keypoints to naturally handle both full and partial object scans. Specifically, we first employ a lightweight retrieval module to establish a keypoint-based embedding space, measuring the similarity among objects by dynamically aggregating deformation-aware local-global features around extracted keypoints. Objects that are close in the embedding space are considered similar in geometry. Then we introduce the neural cage-based deformation module that estimates the influence vector of each keypoint upon cage vertices inside its local support region to control the deformation of the retrieved shape. Extensive experiments on the synthetic dataset PartNet and the real-world dataset Scan2CAD demonstrate that KP-RED surpasses existing state-of-the-art approaches by a large margin. Codes and trained models will be released in https://github.com/lolrudy/KP-RED.
Abstract:Reconstructing hand-held objects from a single RGB image without known 3D object templates, category prior, or depth information is a vital yet challenging problem in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, which make it hard to account for the uncertainties introduced by hand- and self-occlusion, we employ a probabilistic point cloud denoising diffusion model to tackle the above challenge. In this work, we present Hand-Aware Conditional Diffusion for monocular hand-held object reconstruction (HACD), modeling the hand-object interaction in two aspects. First, we introduce hand-aware conditioning to model hand-object interaction from both semantic and geometric perspectives. Specifically, a unified hand-object semantic embedding compensates for the 2D local feature deficiency induced by hand occlusion, and a hand articulation embedding further encodes the relationship between object vertices and hand joints. Second, we propose a hand-constrained centroid fixing scheme, which utilizes hand vertices priors to restrict the centroid deviation of partially denoised point cloud during diffusion and reverse process. Removing the centroid bias interference allows the diffusion models to focus on the reconstruction of shape, thus enhancing the stability and precision of local feature projection. Experiments on the synthetic ObMan dataset and two real-world datasets, HO3D and MOW, demonstrate our approach surpasses all existing methods by a large margin.
Abstract:Category-level object pose estimation, aiming to predict the 6D pose and 3D size of objects from known categories, typically struggles with large intra-class shape variation. Existing works utilizing mean shapes often fall short of capturing this variation. To address this issue, we present SecondPose, a novel approach integrating object-specific geometric features with semantic category priors from DINOv2. Leveraging the advantage of DINOv2 in providing SE(3)-consistent semantic features, we hierarchically extract two types of SE(3)-invariant geometric features to further encapsulate local-to-global object-specific information. These geometric features are then point-aligned with DINOv2 features to establish a consistent object representation under SE(3) transformations, facilitating the mapping from camera space to the pre-defined canonical space, thus further enhancing pose estimation. Extensive experiments on NOCS-REAL275 demonstrate that SecondPose achieves a 12.4% leap forward over the state-of-the-art. Moreover, on a more complex dataset HouseCat6D which provides photometrically challenging objects, SecondPose still surpasses other competitors by a large margin. The code will be released soon.
Abstract:In this paper, we present ShapeMaker, a unified self-supervised learning framework for joint shape canonicalization, segmentation, retrieval and deformation. Given a partially-observed object in an arbitrary pose, we first canonicalize the object by extracting point-wise affine-invariant features, disentangling inherent structure of the object with its pose and size. These learned features are then leveraged to predict semantically consistent part segmentation and corresponding part centers. Next, our lightweight retrieval module aggregates the features within each part as its retrieval token and compare all the tokens with source shapes from a pre-established database to identify the most geometrically similar shape. Finally, we deform the retrieved shape in the deformation module to tightly fit the input object by harnessing part center guided neural cage deformation. The key insight of ShapeMaker is the simultaneous training of the four highly-associated processes: canonicalization, segmentation, retrieval, and deformation, leveraging cross-task consistency losses for mutual supervision. Extensive experiments on synthetic datasets PartNet, ComplementMe, and real-world dataset Scan2CAD demonstrate that ShapeMaker surpasses competitors by a large margin. Codes will be released soon.
Abstract:Previous works concerning single-view hand-held object reconstruction typically utilize supervision from 3D ground truth models, which are hard to collect in real world. In contrast, abundant videos depicting hand-object interactions can be accessed easily with low cost, although they only give partial object observations with complex occlusion. In this paper, we present MOHO to reconstruct hand-held object from a single image with multi-view supervision from hand-object videos, tackling two predominant challenges including object's self-occlusion and hand-induced occlusion. MOHO inputs semantic features indicating visible object parts and geometric embeddings provided by hand articulations as partial-to-full cues to resist object's self-occlusion, so as to recover full shape of the object. Meanwhile, a novel 2D-3D hand-occlusion-aware training scheme following the synthetic-to-real paradigm is proposed to release hand-induced occlusion. In the synthetic pre-training stage, 2D-3D hand-object correlations are constructed by supervising MOHO with rendered images to complete the hand-concealed regions of the object in both 2D and 3D space. Subsequently, MOHO is finetuned in real world by the mask-weighted volume rendering supervision adopting hand-object correlations obtained during pre-training. Extensive experiments on HO3D and DexYCB datasets demonstrate that 2D-supervised MOHO gains superior results against 3D-supervised methods by a large margin. Codes and key assets will be released soon.