Abstract:Fluorescence molecular tomography (FMT) is a real-time, noninvasive optical imaging technology that plays a significant role in biomedical research. Nevertheless, the ill-posedness of the inverse problem poses huge challenges in FMT reconstructions. Previous various deep learning algorithms have been extensively explored to address the critical issues, but they remain faces the challenge of high data dependency with poor image quality. In this paper, we, for the first time, propose a FMT reconstruction method based on a denoising diffusion probabilistic model (DDPM), termed Diff-FMT, which is capable of obtaining high-quality reconstructed images from noisy images. Specifically, we utilize the noise addition mechanism of DDPM to generate diverse training samples. Through the step-by-step probability sampling mechanism in the inverse process, we achieve fine-grained reconstruction of the image, avoiding issues such as loss of image detail that can occur with end-to-end deep-learning methods. Additionally, we introduce the fluorescence signals as conditional information in the model training to sample a reconstructed image that is highly consistent with the input fluorescence signals from the noisy images. Numerous experimental results show that Diff-FMT can achieve high-resolution reconstruction images without relying on large-scale datasets compared with other cutting-edge algorithms.
Abstract:In causal inference, estimating heterogeneous treatment effects (HTE) is critical for identifying how different subgroups respond to interventions, with broad applications in fields such as precision medicine and personalized advertising. Although HTE estimation methods aim to improve accuracy, how to provide explicit subgroup descriptions remains unclear, hindering data interpretation and strategic intervention management. In this paper, we propose CURLS, a novel rule learning method leveraging HTE, which can effectively describe subgroups with significant treatment effects. Specifically, we frame causal rule learning as a discrete optimization problem, finely balancing treatment effect with variance and considering the rule interpretability. We design an iterative procedure based on the minorize-maximization algorithm and solve a submodular lower bound as an approximation for the original. Quantitative experiments and qualitative case studies verify that compared with state-of-the-art methods, CURLS can find subgroups where the estimated and true effects are 16.1% and 13.8% higher and the variance is 12.0% smaller, while maintaining similar or better estimation accuracy and rule interpretability. Code is available at https://osf.io/zwp2k/.
Abstract:Object pose estimation is a fundamental computer vision problem with broad applications in augmented reality and robotics. Over the past decade, deep learning models, due to their superior accuracy and robustness, have increasingly supplanted conventional algorithms reliant on engineered point pair features. Nevertheless, several challenges persist in contemporary methods, including their dependency on labeled training data, model compactness, robustness under challenging conditions, and their ability to generalize to novel unseen objects. A recent survey discussing the progress made on different aspects of this area, outstanding challenges, and promising future directions, is missing. To fill this gap, we discuss the recent advances in deep learning-based object pose estimation, covering all three formulations of the problem, i.e., instance-level, category-level, and unseen object pose estimation. Our survey also covers multiple input data modalities, degrees-of-freedom of output poses, object properties, and downstream tasks, providing readers with a holistic understanding of this field. Additionally, it discusses training paradigms of different domains, inference modes, application areas, evaluation metrics, and benchmark datasets, as well as reports the performance of current state-of-the-art methods on these benchmarks, thereby facilitating readers in selecting the most suitable method for their application. Finally, the survey identifies key challenges, reviews prevailing trends along with their pros and cons, and identifies promising directions for future research. We also keep tracing the latest works at https://github.com/CNJianLiu/Awesome-Object-Pose-Estimation.
Abstract:We investigate the problem of transferring an expert policy from a source robot to multiple different robots. To solve this problem, we propose a method named $Meta$-$Evolve$ that uses continuous robot evolution to efficiently transfer the policy to each target robot through a set of tree-structured evolutionary robot sequences. The robot evolution tree allows the robot evolution paths to be shared, so our approach can significantly outperform naive one-to-one policy transfer. We present a heuristic approach to determine an optimized robot evolution tree. Experiments have shown that our method is able to improve the efficiency of one-to-three transfer of manipulation policy by up to 3.2$\times$ and one-to-six transfer of agile locomotion policy by 2.4$\times$ in terms of simulation cost over the baseline of launching multiple independent one-to-one policy transfers.
Abstract:In robotic vision, a de-facto paradigm is to learn in simulated environments and then transfer to real-world applications, which poses an essential challenge in bridging the sim-to-real domain gap. While mainstream works tackle this problem in the RGB domain, we focus on depth data synthesis and develop a range-aware RGB-D data simulation pipeline (RaSim). In particular, high-fidelity depth data is generated by imitating the imaging principle of real-world sensors. A range-aware rendering strategy is further introduced to enrich data diversity. Extensive experiments show that models trained with RaSim can be directly applied to real-world scenarios without any finetuning and excel at downstream RGB-D perception tasks.
Abstract:Quadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot's inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot's operational dexterity, efficiency and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation.
Abstract:In this paper, we present KP-RED, a unified KeyPoint-driven REtrieval and Deformation framework that takes object scans as input and jointly retrieves and deforms the most geometrically similar CAD models from a pre-processed database to tightly match the target. Unlike existing dense matching based methods that typically struggle with noisy partial scans, we propose to leverage category-consistent sparse keypoints to naturally handle both full and partial object scans. Specifically, we first employ a lightweight retrieval module to establish a keypoint-based embedding space, measuring the similarity among objects by dynamically aggregating deformation-aware local-global features around extracted keypoints. Objects that are close in the embedding space are considered similar in geometry. Then we introduce the neural cage-based deformation module that estimates the influence vector of each keypoint upon cage vertices inside its local support region to control the deformation of the retrieved shape. Extensive experiments on the synthetic dataset PartNet and the real-world dataset Scan2CAD demonstrate that KP-RED surpasses existing state-of-the-art approaches by a large margin. Codes and trained models will be released in https://github.com/lolrudy/KP-RED.
Abstract:We automate soft robotic hand design iteration by co-optimizing design and control policy for dexterous manipulation skills in simulation. Our design iteration pipeline combines genetic algorithms and policy transfer to learn control policies for nearly 400 hand designs, testing grasp quality under external force disturbances. We validate the optimized designs in the real world through teleoperation of pickup and reorient manipulation tasks. Our real world evaluation, from over 900 teleoperated tasks, shows that the trend in design performance in simulation resembles that of the real world. Furthermore, we show that optimized hand designs from our approach outperform existing soft robot hands from prior work in the real world. The results highlight the usefulness of simulation in guiding parameter choices for anthropomorphic soft robotic hand systems, and the effectiveness of our automated design iteration approach, despite the sim-to-real gap.
Abstract:This paper presents a summary of the Competition on Face Presentation Attack Detection Based on Privacy-aware Synthetic Training Data (SynFacePAD 2023) held at the 2023 International Joint Conference on Biometrics (IJCB 2023). The competition attracted a total of 8 participating teams with valid submissions from academia and industry. The competition aimed to motivate and attract solutions that target detecting face presentation attacks while considering synthetic-based training data motivated by privacy, legal and ethical concerns associated with personal data. To achieve that, the training data used by the participants was limited to synthetic data provided by the organizers. The submitted solutions presented innovations and novel approaches that led to outperforming the considered baseline in the investigated benchmarks.
Abstract:The capability to transfer mastered skills to accomplish a range of similar yet novel tasks is crucial for intelligent robots. In this work, we introduce $\textit{Diff-Transfer}$, a novel framework leveraging differentiable physics simulation to efficiently transfer robotic skills. Specifically, $\textit{Diff-Transfer}$ discovers a feasible path within the task space that brings the source task to the target task. At each pair of adjacent points along this task path, which is two sub-tasks, $\textit{Diff-Transfer}$ adapts known actions from one sub-task to tackle the other sub-task successfully. The adaptation is guided by the gradient information from differentiable physics simulations. We propose a novel path-planning method to generate sub-tasks, leveraging $Q$-learning with a task-level state and reward. We implement our framework in simulation experiments and execute four challenging transfer tasks on robotic manipulation, demonstrating the efficacy of $\textit{Diff-Transfer}$ through comprehensive experiments. Supplementary and Videos are on the website https://sites.google.com/view/difftransfer