Abstract:3D shape generation from text is a fundamental task in 3D representation learning. The text-shape pairs exhibit a hierarchical structure, where a general text like "chair" covers all 3D shapes of the chair, while more detailed prompts refer to more specific shapes. Furthermore, both text and 3D shapes are inherently hierarchical structures. However, existing Text2Shape methods, such as SDFusion, do not exploit that. In this work, we propose HyperSDFusion, a dual-branch diffusion model that generates 3D shapes from a given text. Since hyperbolic space is suitable for handling hierarchical data, we propose to learn the hierarchical representations of text and 3D shapes in hyperbolic space. First, we introduce a hyperbolic text-image encoder to learn the sequential and multi-modal hierarchical features of text in hyperbolic space. In addition, we design a hyperbolic text-graph convolution module to learn the hierarchical features of text in hyperbolic space. In order to fully utilize these text features, we introduce a dual-branch structure to embed text features in 3D feature space. At last, to endow the generated 3D shapes with a hierarchical structure, we devise a hyperbolic hierarchical loss. Our method is the first to explore the hyperbolic hierarchical representation for text-to-shape generation. Experimental results on the existing text-to-shape paired dataset, Text2Shape, achieved state-of-the-art results.
Abstract:Reconstructing hand-held objects from a single RGB image without known 3D object templates, category prior, or depth information is a vital yet challenging problem in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, which make it hard to account for the uncertainties introduced by hand- and self-occlusion, we employ a probabilistic point cloud denoising diffusion model to tackle the above challenge. In this work, we present Hand-Aware Conditional Diffusion for monocular hand-held object reconstruction (HACD), modeling the hand-object interaction in two aspects. First, we introduce hand-aware conditioning to model hand-object interaction from both semantic and geometric perspectives. Specifically, a unified hand-object semantic embedding compensates for the 2D local feature deficiency induced by hand occlusion, and a hand articulation embedding further encodes the relationship between object vertices and hand joints. Second, we propose a hand-constrained centroid fixing scheme, which utilizes hand vertices priors to restrict the centroid deviation of partially denoised point cloud during diffusion and reverse process. Removing the centroid bias interference allows the diffusion models to focus on the reconstruction of shape, thus enhancing the stability and precision of local feature projection. Experiments on the synthetic ObMan dataset and two real-world datasets, HO3D and MOW, demonstrate our approach surpasses all existing methods by a large margin.
Abstract:Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal and spatial relationships required to conform to a given text description. In this work, we propose a fine-grained method for generating high-quality, conditional human motion sequences supporting precise text description. Our approach consists of two key components: 1) a linguistics-structure assisted module that constructs accurate and complete language feature to fully utilize text information; and 2) a context-aware progressive reasoning module that learns neighborhood and overall semantic linguistics features from shallow and deep graph neural networks to achieve a multi-step inference. Experiments show that our approach outperforms text-driven motion generation methods on HumanML3D and KIT test sets and generates better visually confirmed motion to the text conditions.
Abstract:Reconstructing both objects and hands in 3D from a single RGB image is complex. Existing methods rely on manually defined hand-object constraints in Euclidean space, leading to suboptimal feature learning. Compared with Euclidean space, hyperbolic space better preserves the geometric properties of meshes thanks to its exponentially-growing space distance, which amplifies the differences between the features based on similarity. In this work, we propose the first precise hand-object reconstruction method in hyperbolic space, namely Dynamic Hyperbolic Attention Network (DHANet), which leverages intrinsic properties of hyperbolic space to learn representative features. Our method that projects mesh and image features into a unified hyperbolic space includes two modules, ie. dynamic hyperbolic graph convolution and image-attention hyperbolic graph convolution. With these two modules, our method learns mesh features with rich geometry-image multi-modal information and models better hand-object interaction. Our method provides a promising alternative for fine hand-object reconstruction in hyperbolic space. Extensive experiments on three public datasets demonstrate that our method outperforms most state-of-the-art methods.