Abstract:Intersectional fairness is a critical requirement for Machine Learning (ML) software, demanding fairness across subgroups defined by multiple protected attributes. This paper introduces FairHOME, a novel ensemble approach using higher order mutation of inputs to enhance intersectional fairness of ML software during the inference phase. Inspired by social science theories highlighting the benefits of diversity, FairHOME generates mutants representing diverse subgroups for each input instance, thus broadening the array of perspectives to foster a fairer decision-making process. Unlike conventional ensemble methods that combine predictions made by different models, FairHOME combines predictions for the original input and its mutants, all generated by the same ML model, to reach a final decision. Notably, FairHOME is even applicable to deployed ML software as it bypasses the need for training new models. We extensively evaluate FairHOME against seven state-of-the-art fairness improvement methods across 24 decision-making tasks using widely adopted metrics. FairHOME consistently outperforms existing methods across all metrics considered. On average, it enhances intersectional fairness by 47.5%, surpassing the currently best-performing method by 9.6 percentage points.
Abstract:AI-driven video generation techniques have made significant progress in recent years. However, AI-generated videos (AGVs) involving human activities often exhibit substantial visual and semantic distortions, hindering the practical application of video generation technologies in real-world scenarios. To address this challenge, we conduct a pioneering study on human activity AGV quality assessment, focusing on visual quality evaluation and the identification of semantic distortions. First, we construct the AI-Generated Human activity Video Quality Assessment (Human-AGVQA) dataset, consisting of 3,200 AGVs derived from 8 popular text-to-video (T2V) models using 400 text prompts that describe diverse human activities. We conduct a subjective study to evaluate the human appearance quality, action continuity quality, and overall video quality of AGVs, and identify semantic issues of human body parts. Based on Human-AGVQA, we benchmark the performance of T2V models and analyze their strengths and weaknesses in generating different categories of human activities. Second, we develop an objective evaluation metric, named AI-Generated Human activity Video Quality metric (GHVQ), to automatically analyze the quality of human activity AGVs. GHVQ systematically extracts human-focused quality features, AI-generated content-aware quality features, and temporal continuity features, making it a comprehensive and explainable quality metric for human activity AGVs. The extensive experimental results show that GHVQ outperforms existing quality metrics on the Human-AGVQA dataset by a large margin, demonstrating its efficacy in assessing the quality of human activity AGVs. The Human-AGVQA dataset and GHVQ metric will be released in public at https://github.com/zczhang-sjtu/GHVQ.git
Abstract:Large Language Models (LLMs) have become foundational in modern language-driven applications, profoundly influencing daily life. A critical technique in leveraging their potential is role-playing, where LLMs simulate diverse roles to enhance their real-world utility. However, while research has highlighted the presence of social biases in LLM outputs, it remains unclear whether and to what extent these biases emerge during role-playing scenarios. In this paper, we introduce BiasLens, a fairness testing framework designed to systematically expose biases in LLMs during role-playing. Our approach uses LLMs to generate 550 social roles across a comprehensive set of 11 demographic attributes, producing 33,000 role-specific questions targeting various forms of bias. These questions, spanning Yes/No, multiple-choice, and open-ended formats, are designed to prompt LLMs to adopt specific roles and respond accordingly. We employ a combination of rule-based and LLM-based strategies to identify biased responses, rigorously validated through human evaluation. Using the generated questions as the benchmark, we conduct extensive evaluations of six advanced LLMs released by OpenAI, Mistral AI, Meta, Alibaba, and DeepSeek. Our benchmark reveals 72,716 biased responses across the studied LLMs, with individual models yielding between 7,754 and 16,963 biased responses, underscoring the prevalence of bias in role-playing contexts. To support future research, we have publicly released the benchmark, along with all scripts and experimental results.
Abstract:Sensitive information detection is crucial in content moderation to maintain safe online communities. Assisting in this traditionally manual process could relieve human moderators from overwhelming and tedious tasks, allowing them to focus solely on flagged content that may pose potential risks. Rapidly advancing large language models (LLMs) are known for their capability to understand and process natural language and so present a potential solution to support this process. This study explores the capabilities of five LLMs for detecting sensitive messages in the mental well-being domain within two online datasets and assesses their performance in terms of accuracy, precision, recall, F1 scores, and consistency. Our findings indicate that LLMs have the potential to be integrated into the moderation workflow as a convenient and precise detection tool. The best-performing model, GPT-4o, achieved an average accuracy of 99.5\% and an F1-score of 0.99. We discuss the advantages and potential challenges of using LLMs in the moderation workflow and suggest that future research should address the ethical considerations of utilising this technology.
Abstract:In recent years, artificial intelligence (AI) driven video generation has garnered significant attention due to advancements in stable diffusion and large language model techniques. Thus, there is a great demand for accurate video quality assessment (VQA) models to measure the perceptual quality of AI-generated content (AIGC) videos as well as optimize video generation techniques. However, assessing the quality of AIGC videos is quite challenging due to the highly complex distortions they exhibit (e.g., unnatural action, irrational objects, etc.). Therefore, in this paper, we try to systemically investigate the AIGC-VQA problem from both subjective and objective quality assessment perspectives. For the subjective perspective, we construct a Large-scale Generated Vdeo Quality assessment (LGVQ) dataset, consisting of 2,808 AIGC videos generated by 6 video generation models using 468 carefully selected text prompts. Unlike previous subjective VQA experiments, we evaluate the perceptual quality of AIGC videos from three dimensions: spatial quality, temporal quality, and text-to-video alignment, which hold utmost importance for current video generation techniques. For the objective perspective, we establish a benchmark for evaluating existing quality assessment metrics on the LGVQ dataset, which reveals that current metrics perform poorly on the LGVQ dataset. Thus, we propose a Unify Generated Video Quality assessment (UGVQ) model to comprehensively and accurately evaluate the quality of AIGC videos across three aspects using a unified model, which uses visual, textual and motion features of video and corresponding prompt, and integrates key features to enhance feature expression. We hope that our benchmark can promote the development of quality evaluation metrics for AIGC videos. The LGVQ dataset and the UGVQ metric will be publicly released.
Abstract:In recent years, learning-based color and tone enhancement methods for photos have become increasingly popular. However, most learning-based image enhancement methods just learn a mapping from one distribution to another based on one dataset, lacking the ability to adjust images continuously and controllably. It is important to enable the learning-based enhancement models to adjust an image continuously, since in many cases we may want to get a slighter or stronger enhancement effect rather than one fixed adjusted result. In this paper, we propose a quality-guided image enhancement paradigm that enables image enhancement models to learn the distribution of images with various quality ratings. By learning this distribution, image enhancement models can associate image features with their corresponding perceptual qualities, which can be used to adjust images continuously according to different quality scores. To validate the effectiveness of our proposed method, a subjective quality assessment experiment is first conducted, focusing on skin tone adjustment in portrait photography. Guided by the subjective quality ratings obtained from this experiment, our method can adjust the skin tone corresponding to different quality requirements. Furthermore, an experiment conducted on 10 natural raw images corroborates the effectiveness of our model in situations with fewer subjects and fewer shots, and also demonstrates its general applicability to natural images. Our project page is https://github.com/IntMeGroup/quality-guided-enhancement .
Abstract:This work proposes to augment the lifting steps of the conventional wavelet transform with additional neural network assisted lifting steps. These additional steps reduce residual redundancy (notably aliasing information) amongst the wavelet subbands, and also improve the visual quality of reconstructed images at reduced resolutions. The proposed approach involves two steps, a high-to-low step followed by a low-to-high step. The high-to-low step suppresses aliasing in the low-pass band by using the detail bands at the same resolution, while the low-to-high step aims to further remove redundancy from detail bands, so as to achieve higher energy compaction. The proposed two lifting steps are trained in an end-to-end fashion; we employ a backward annealing approach to overcome the non-differentiability of the quantization and cost functions during back-propagation. Importantly, the networks employed in this paper are compact and with limited non-linearities, allowing a fully scalable system; one pair of trained network parameters are applied for all levels of decomposition and for all bit-rates of interest. By employing the proposed approach within the JPEG 2000 image coding standard, our method can achieve up to 17.4% average BD bit-rate saving over a wide range of bit-rates, while retaining quality and resolution scalability features of JPEG 2000.
Abstract:Traditional recommendation setting tends to excessively cater to users' immediate interests and neglect their long-term engagement. To address it, it is crucial to incorporate planning capabilities into the recommendation decision-making process to develop policies that take into account both immediate interests and long-term engagement. Despite Reinforcement Learning (RL) can learn planning capacity by maximizing cumulative reward, the scarcity of recommendation data presents challenges such as instability and susceptibility to overfitting when training RL models from scratch. In this context, we propose to leverage the remarkable planning capabilities over sparse data of Large Language Models (LLMs) for long-term recommendation. The key lies in enabling a language model to understand and apply task-solving principles effectively in personalized recommendation scenarios, as the model's pre-training may not naturally encompass these principles, necessitating the need to inspire or teach the model. To achieve this, we propose a Bi-level Learnable LLM Planner framework, which combines macro-learning and micro-learning through a hierarchical mechanism. The framework includes a Planner and Reflector for acquiring high-level guiding principles and an Actor-Critic component for planning personalization. Extensive experiments validate the superiority of the framework in learning to plan for long-term recommendations.
Abstract:This paper provides a comprehensive study on features and performance of different ways to incorporate neural networks into lifting-based wavelet-like transforms, within the context of fully scalable and accessible image compression. Specifically, we explore different arrangements of lifting steps, as well as various network architectures for learned lifting operators. Moreover, we examine the impact of the number of learned lifting steps, the number of channels, the number of layers and the support of kernels in each learned lifting operator. To facilitate the study, we investigate two generic training methodologies that are simultaneously appropriate to a wide variety of lifting structures considered. Experimental results ultimately suggest that retaining fixed lifting steps from the base wavelet transform is highly beneficial. Moreover, we demonstrate that employing more learned lifting steps and more layers in each learned lifting operator do not contribute strongly to the compression performance. However, benefits can be obtained by utilizing more channels in each learned lifting operator. Ultimately, the learned wavelet-like transform proposed in this paper achieves over 25% bit-rate savings compared to JPEG 2000 with compact spatial support.
Abstract:This paper describes the results of the 2023 edition of the ''LivDet'' series of iris presentation attack detection (PAD) competitions. New elements in this fifth competition include (1) GAN-generated iris images as a category of presentation attack instruments (PAI), and (2) an evaluation of human accuracy at detecting PAI as a reference benchmark. Clarkson University and the University of Notre Dame contributed image datasets for the competition, composed of samples representing seven different PAI categories, as well as baseline PAD algorithms. Fraunhofer IGD, Beijing University of Civil Engineering and Architecture, and Hochschule Darmstadt contributed results for a total of eight PAD algorithms to the competition. Accuracy results are analyzed by different PAI types, and compared to human accuracy. Overall, the Fraunhofer IGD algorithm, using an attention-based pixel-wise binary supervision network, showed the best-weighted accuracy results (average classification error rate of 37.31%), while the Beijing University of Civil Engineering and Architecture's algorithm won when equal weights for each PAI were given (average classification rate of 22.15%). These results suggest that iris PAD is still a challenging problem.