Abstract:This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expressing the 3D nature of object motions. To overcome this problem, we introduce 3DTrajMaster, a robust controller that regulates multi-entity dynamics in 3D space, given user-desired 6DoF pose (location and rotation) sequences of entities. At the core of our approach is a plug-and-play 3D-motion grounded object injector that fuses multiple input entities with their respective 3D trajectories through a gated self-attention mechanism. In addition, we exploit an injector architecture to preserve the video diffusion prior, which is crucial for generalization ability. To mitigate video quality degradation, we introduce a domain adaptor during training and employ an annealed sampling strategy during inference. To address the lack of suitable training data, we construct a 360-Motion Dataset, which first correlates collected 3D human and animal assets with GPT-generated trajectory and then captures their motion with 12 evenly-surround cameras on diverse 3D UE platforms. Extensive experiments show that 3DTrajMaster sets a new state-of-the-art in both accuracy and generalization for controlling multi-entity 3D motions. Project page: http://fuxiao0719.github.io/projects/3dtrajmaster
Abstract:Style control has been popular in video generation models. Existing methods often generate videos far from the given style, cause content leakage, and struggle to transfer one video to the desired style. Our first observation is that the style extraction stage matters, whereas existing methods emphasize global style but ignore local textures. In order to bring texture features while preventing content leakage, we filter content-related patches while retaining style ones based on prompt-patch similarity; for global style extraction, we generate a paired style dataset through model illusion to facilitate contrastive learning, which greatly enhances the absolute style consistency. Moreover, to fill in the image-to-video gap, we train a lightweight motion adapter on still videos, which implicitly enhances stylization extent, and enables our image-trained model to be seamlessly applied to videos. Benefited from these efforts, our approach, StyleMaster, not only achieves significant improvement in both style resemblance and temporal coherence, but also can easily generalize to video style transfer with a gray tile ControlNet. Extensive experiments and visualizations demonstrate that StyleMaster significantly outperforms competitors, effectively generating high-quality stylized videos that align with textual content and closely resemble the style of reference images. Our project page is at https://zixuan-ye.github.io/stylemaster
Abstract:Recent advancements in video diffusion models have shown exceptional abilities in simulating real-world dynamics and maintaining 3D consistency. This progress inspires us to investigate the potential of these models to ensure dynamic consistency across various viewpoints, a highly desirable feature for applications such as virtual filming. Unlike existing methods focused on multi-view generation of single objects for 4D reconstruction, our interest lies in generating open-world videos from arbitrary viewpoints, incorporating 6 DoF camera poses. To achieve this, we propose a plug-and-play module that enhances a pre-trained text-to-video model for multi-camera video generation, ensuring consistent content across different viewpoints. Specifically, we introduce a multi-view synchronization module to maintain appearance and geometry consistency across these viewpoints. Given the scarcity of high-quality training data, we design a hybrid training scheme that leverages multi-camera images and monocular videos to supplement Unreal Engine-rendered multi-camera videos. Furthermore, our method enables intriguing extensions, such as re-rendering a video from novel viewpoints. We also release a multi-view synchronized video dataset, named SynCamVideo-Dataset. Project page: https://jianhongbai.github.io/SynCamMaster/.
Abstract:We introduce NovelGS, a diffusion model for Gaussian Splatting (GS) given sparse-view images. Recent works leverage feed-forward networks to generate pixel-aligned Gaussians, which could be fast rendered. Unfortunately, the method was unable to produce satisfactory results for areas not covered by the input images due to the formulation of these methods. In contrast, we leverage the novel view denoising through a transformer-based network to generate 3D Gaussians. Specifically, by incorporating both conditional views and noisy target views, the network predicts pixel-aligned Gaussians for each view. During training, the rendered target and some additional views of the Gaussians are supervised. During inference, the target views are iteratively rendered and denoised from pure noise. Our approach demonstrates state-of-the-art performance in addressing the multi-view image reconstruction challenge. Due to generative modeling of unseen regions, NovelGS effectively reconstructs 3D objects with consistent and sharp textures. Experimental results on publicly available datasets indicate that NovelGS substantially surpasses existing image-to-3D frameworks, both qualitatively and quantitatively. We also demonstrate the potential of NovelGS in generative tasks, such as text-to-3D and image-to-3D, by integrating it with existing multiview diffusion models. We will make the code publicly accessible.
Abstract:Recent progress in blind face restoration has resulted in producing high-quality restored results for static images. However, efforts to extend these advancements to video scenarios have been minimal, partly because of the absence of benchmarks that allow for a comprehensive and fair comparison. In this work, we first present a fair evaluation benchmark, in which we first introduce a Real-world Low-Quality Face Video benchmark (RFV-LQ), evaluate several leading image-based face restoration algorithms, and conduct a thorough systematical analysis of the benefits and challenges associated with extending blind face image restoration algorithms to degraded face videos. Our analysis identifies several key issues, primarily categorized into two aspects: significant jitters in facial components and noise-shape flickering between frames. To address these issues, we propose a Temporal Consistency Network (TCN) cooperated with alignment smoothing to reduce jitters and flickers in restored videos. TCN is a flexible component that can be seamlessly plugged into the most advanced face image restoration algorithms, ensuring the quality of image-based restoration is maintained as closely as possible. Extensive experiments have been conducted to evaluate the effectiveness and efficiency of our proposed TCN and alignment smoothing operation. Project page: https://wzhouxiff.github.io/projects/FIR2FVR/FIR2FVR.
Abstract:Customized video generation aims to generate high-quality videos guided by text prompts and subject's reference images. However, since it is only trained on static images, the fine-tuning process of subject learning disrupts abilities of video diffusion models (VDMs) to combine concepts and generate motions. To restore these abilities, some methods use additional video similar to the prompt to fine-tune or guide the model. This requires frequent changes of guiding videos and even re-tuning of the model when generating different motions, which is very inconvenient for users. In this paper, we propose CustomCrafter, a novel framework that preserves the model's motion generation and conceptual combination abilities without additional video and fine-tuning to recovery. For preserving conceptual combination ability, we design a plug-and-play module to update few parameters in VDMs, enhancing the model's ability to capture the appearance details and the ability of concept combinations for new subjects. For motion generation, we observed that VDMs tend to restore the motion of video in the early stage of denoising, while focusing on the recovery of subject details in the later stage. Therefore, we propose Dynamic Weighted Video Sampling Strategy. Using the pluggability of our subject learning modules, we reduce the impact of this module on motion generation in the early stage of denoising, preserving the ability to generate motion of VDMs. In the later stage of denoising, we restore this module to repair the appearance details of the specified subject, thereby ensuring the fidelity of the subject's appearance. Experimental results show that our method has a significant improvement compared to previous methods.
Abstract:Traditional visual storytelling is complex, requiring specialized knowledge and substantial resources, yet often constrained by human creativity and creation precision. While Large Language Models (LLMs) enhance visual storytelling, current approaches often limit themselves to 2D visuals or oversimplify stories through motion synthesis and behavioral simulation, failing to create comprehensive, multi-dimensional narratives. To this end, we present Story3D-Agent, a pioneering approach that leverages the capabilities of LLMs to transform provided narratives into 3D-rendered visualizations. By integrating procedural modeling, our approach enables precise control over multi-character actions and motions, as well as diverse decorative elements, ensuring the long-range and dynamic 3D representation. Furthermore, our method supports narrative extension through logical reasoning, ensuring that generated content remains consistent with existing conditions. We have thoroughly evaluated our Story3D-Agent to validate its effectiveness, offering a basic framework to advance 3D story representation.
Abstract:Sora's high-motion intensity and long consistent videos have significantly impacted the field of video generation, attracting unprecedented attention. However, existing publicly available datasets are inadequate for generating Sora-like videos, as they mainly contain short videos with low motion intensity and brief captions. To address these issues, we propose MiraData, a high-quality video dataset that surpasses previous ones in video duration, caption detail, motion strength, and visual quality. We curate MiraData from diverse, manually selected sources and meticulously process the data to obtain semantically consistent clips. GPT-4V is employed to annotate structured captions, providing detailed descriptions from four different perspectives along with a summarized dense caption. To better assess temporal consistency and motion intensity in video generation, we introduce MiraBench, which enhances existing benchmarks by adding 3D consistency and tracking-based motion strength metrics. MiraBench includes 150 evaluation prompts and 17 metrics covering temporal consistency, motion strength, 3D consistency, visual quality, text-video alignment, and distribution similarity. To demonstrate the utility and effectiveness of MiraData, we conduct experiments using our DiT-based video generation model, MiraDiT. The experimental results on MiraBench demonstrate the superiority of MiraData, especially in motion strength.
Abstract:Large language models~(LLMs) have demonstrated impressive performance in various applications, among which role-playing language agents (RPLAs) have engaged a broad user base. Now, there is a growing demand for RPLAs that represent Key Opinion Leaders (KOLs), \ie, Internet celebrities who shape the trends and opinions in their domains. However, research in this line remains underexplored. In this paper, we hence introduce MINDECHO, a comprehensive framework for the development and evaluation of KOL RPLAs. MINDECHO collects KOL data from Internet video transcripts in various professional fields, and synthesizes their conversations leveraging GPT-4. Then, the conversations and the transcripts are used for individualized model training and inference-time retrieval, respectively. Our evaluation covers both general dimensions (\ie, knowledge and tones) and fan-centric dimensions for KOLs. Extensive experiments validate the effectiveness of MINDECHO in developing and evaluating KOL RPLAs.
Abstract:Retrieval-Augmented Generation (RAG) has been widely adopted to enhance Large Language Models (LLMs) in knowledge-intensive tasks. Recently, Attributed Text Generation (ATG) has attracted growing attention, which provides citations to support the model's responses in RAG, so as to enhance the credibility of LLM-generated content and facilitate verification. Prior methods mainly adopt coarse-grained attributions, linking to passage-level references or providing paragraph-level citations. However, these methods still fall short in verifiability and require certain time costs for fact checking. This paper proposes a fine-grained ATG method called ReClaim(Refer & Claim), which alternates the generation of references and answers step by step. Unlike traditional coarse-grained attribution, ReClaim allows the model to add sentence-level fine-grained citations to each answer sentence in long-form question-answering tasks. Our experiments encompass various training and inference methods and multiple LLMs, verifying the effectiveness of our approach.