Abstract:Robotic manipulation in open-world settings requires not only task execution but also the ability to detect and learn from failures. While recent advances in vision-language models (VLMs) and large language models (LLMs) have improved robots' spatial reasoning and problem-solving abilities, they still struggle with failure recognition, limiting their real-world applicability. We introduce AHA, an open-source VLM designed to detect and reason about failures in robotic manipulation using natural language. By framing failure detection as a free-form reasoning task, AHA identifies failures and provides detailed, adaptable explanations across different robots, tasks, and environments. We fine-tuned AHA using FailGen, a scalable framework that generates the first large-scale dataset of robotic failure trajectories, the AHA dataset. FailGen achieves this by procedurally perturbing successful demonstrations from simulation. Despite being trained solely on the AHA dataset, AHA generalizes effectively to real-world failure datasets, robotic systems, and unseen tasks. It surpasses the second-best model (GPT-4o in-context learning) by 10.3% and exceeds the average performance of six compared models including five state-of-the-art VLMs by 35.3% across multiple metrics and datasets. We integrate AHA into three manipulation frameworks that utilize LLMs/VLMs for reinforcement learning, task and motion planning, and zero-shot trajectory generation. AHA's failure feedback enhances these policies' performances by refining dense reward functions, optimizing task planning, and improving sub-task verification, boosting task success rates by an average of 21.4% across all three tasks compared to GPT-4 models.
Abstract:Large-scale endeavors like RT-1 and widespread community efforts such as Open-X-Embodiment have contributed to growing the scale of robot demonstration data. However, there is still an opportunity to improve the quality, quantity, and diversity of robot demonstration data. Although vision-language models have been shown to automatically generate demonstration data, their utility has been limited to environments with privileged state information, they require hand-designed skills, and are limited to interactions with few object instances. We propose Manipulate-Anything, a scalable automated generation method for real-world robotic manipulation. Unlike prior work, our method can operate in real-world environments without any privileged state information, hand-designed skills, and can manipulate any static object. We evaluate our method using two setups. First, Manipulate-Anything successfully generates trajectories for all 5 real-world and 12 simulation tasks, significantly outperforming existing methods like VoxPoser. Second, Manipulate-Anything's demonstrations can train more robust behavior cloning policies than training with human demonstrations, or from data generated by VoxPoser and Code-As-Policies. We believe \methodLong\ can be the scalable method for both generating data for robotics and solving novel tasks in a zero-shot setting.
Abstract:From rearranging objects on a table to putting groceries into shelves, robots must plan precise action points to perform tasks accurately and reliably. In spite of the recent adoption of vision language models (VLMs) to control robot behavior, VLMs struggle to precisely articulate robot actions using language. We introduce an automatic synthetic data generation pipeline that instruction-tunes VLMs to robotic domains and needs. Using the pipeline, we train RoboPoint, a VLM that predicts image keypoint affordances given language instructions. Compared to alternative approaches, our method requires no real-world data collection or human demonstration, making it much more scalable to diverse environments and viewpoints. In addition, RoboPoint is a general model that enables several downstream applications such as robot navigation, manipulation, and augmented reality (AR) assistance. Our experiments demonstrate that RoboPoint outperforms state-of-the-art VLMs (GPT-4o) and visual prompting techniques (PIVOT) by 21.8% in the accuracy of predicting spatial affordance and by 30.5% in the success rate of downstream tasks. Project website: https://robo-point.github.io.
Abstract:With the advent of large language models and large-scale robotic datasets, there has been tremendous progress in high-level decision-making for object manipulation. These generic models are able to interpret complex tasks using language commands, but they often have difficulties generalizing to out-of-distribution objects due to the inability of low-level action primitives. In contrast, existing task-specific models excel in low-level manipulation of unknown objects, but only work for a single type of action. To bridge this gap, we present M2T2, a single model that supplies different types of low-level actions that work robustly on arbitrary objects in cluttered scenes. M2T2 is a transformer model which reasons about contact points and predicts valid gripper poses for different action modes given a raw point cloud of the scene. Trained on a large-scale synthetic dataset with 128K scenes, M2T2 achieves zero-shot sim2real transfer on the real robot, outperforming the baseline system with state-of-the-art task-specific models by about 19% in overall performance and 37.5% in challenging scenes where the object needs to be re-oriented for collision-free placement. M2T2 also achieves state-of-the-art results on a subset of language conditioned tasks in RLBench. Videos of robot experiments on unseen objects in both real world and simulation are available on our project website https://m2-t2.github.io.
Abstract:This paper primarily focuses on evaluating and benchmarking the robustness of visual representations in the context of object assembly tasks. Specifically, it investigates the alignment and insertion of objects with geometrical extrusions and intrusions, commonly referred to as a peg-in-hole task. The accuracy required to detect and orient the peg and the hole geometry in SE(3) space for successful assembly poses significant challenges. Addressing this, we employ a general framework in visuomotor policy learning that utilizes visual pretraining models as vision encoders. Our study investigates the robustness of this framework when applied to a dual-arm manipulation setup, specifically to the grasp variations. Our quantitative analysis shows that existing pretrained models fail to capture the essential visual features necessary for this task. However, a visual encoder trained from scratch consistently outperforms the frozen pretrained models. Moreover, we discuss rotation representations and associated loss functions that substantially improve policy learning. We present a novel task scenario designed to evaluate the progress in visuomotor policy learning, with a specific focus on improving the robustness of intricate assembly tasks that require both geometrical and spatial reasoning. Videos, additional experiments, dataset, and code are available at https://bit.ly/geometric-peg-in-hole .
Abstract:Effective use of camera-based vision systems is essential for robust performance in autonomous off-road driving, particularly in the high-speed regime. Despite success in structured, on-road settings, current end-to-end approaches for scene prediction have yet to be successfully adapted for complex outdoor terrain. To this end, we present TerrainNet, a vision-based terrain perception system for semantic and geometric terrain prediction for aggressive, off-road navigation. The approach relies on several key insights and practical considerations for achieving reliable terrain modeling. The network includes a multi-headed output representation to capture fine- and coarse-grained terrain features necessary for estimating traversability. Accurate depth estimation is achieved using self-supervised depth completion with multi-view RGB and stereo inputs. Requirements for real-time performance and fast inference speeds are met using efficient, learned image feature projections. Furthermore, the model is trained on a large-scale, real-world off-road dataset collected across a variety of diverse outdoor environments. We show how TerrainNet can also be used for costmap prediction and provide a detailed framework for integration into a planning module. We demonstrate the performance of TerrainNet through extensive comparison to current state-of-the-art baselines for camera-only scene prediction. Finally, we showcase the effectiveness of integrating TerrainNet within a complete autonomous-driving stack by conducting a real-world vehicle test in a challenging off-road scenario.
Abstract:Supervised multi-view stereo (MVS) methods have achieved remarkable progress in terms of reconstruction quality, but suffer from the challenge of collecting large-scale ground-truth depth. In this paper, we propose a novel self-supervised training pipeline for MVS based on knowledge distillation, termed \textit{KD-MVS}, which mainly consists of self-supervised teacher training and distillation-based student training. Specifically, the teacher model is trained in a self-supervised fashion using both photometric and featuremetric consistency. Then we distill the knowledge of the teacher model to the student model through probabilistic knowledge transferring. With the supervision of validated knowledge, the student model is able to outperform its teacher by a large margin. Extensive experiments performed on multiple datasets show our method can even outperform supervised methods.
Abstract:Recently, Implicit Neural Representations (INRs) parameterized by neural networks have emerged as a powerful and promising tool to represent different kinds of signals due to its continuous, differentiable properties, showing superiorities to classical discretized representations. However, the training of neural networks for INRs only utilizes input-output pairs, and the derivatives of the target output with respect to the input, which can be accessed in some cases, are usually ignored. In this paper, we propose a training paradigm for INRs whose target output is image pixels, to encode image derivatives in addition to image values in the neural network. Specifically, we use finite differences to approximate image derivatives. We show how the training paradigm can be leveraged to solve typical INRs problems, i.e., image regression and inverse rendering, and demonstrate this training paradigm can improve the data-efficiency and generalization capabilities of INRs. The code of our method is available at \url{https://github.com/megvii-research/Sobolev_INRs}.
Abstract:In this paper, we present TransMVSNet, based on our exploration of feature matching in multi-view stereo (MVS). We analogize MVS back to its nature of a feature matching task and therefore propose a powerful Feature Matching Transformer (FMT) to leverage intra- (self-) and inter- (cross-) attention to aggregate long-range context information within and across images. To facilitate a better adaptation of the FMT, we leverage an Adaptive Receptive Field (ARF) module to ensure a smooth transit in scopes of features and bridge different stages with a feature pathway to pass transformed features and gradients across different scales. In addition, we apply pair-wise feature correlation to measure similarity between features, and adopt ambiguity-reducing focal loss to strengthen the supervision. To the best of our knowledge, TransMVSNet is the first attempt to leverage Transformer into the task of MVS. As a result, our method achieves state-of-the-art performance on DTU dataset, Tanks and Temples benchmark, and BlendedMVS dataset. The code of our method will be made available at https://github.com/MegviiRobot/TransMVSNet .
Abstract:Sequential manipulation tasks require a robot to perceive the state of an environment and plan a sequence of actions leading to a desired goal state, where the ability to reason about spatial relationships among object entities from raw sensor inputs is crucial. Prior works relying on explicit state estimation or end-to-end learning struggle with novel objects. In this work, we propose SORNet (Spatial Object-Centric Representation Network), which extracts object-centric representations from RGB images conditioned on canonical views of the objects of interest. We show that the object embeddings learned by SORNet generalize zero-shot to unseen object entities on three spatial reasoning tasks: spatial relationship classification, skill precondition classification and relative direction regression, significantly outperforming baselines. Further, we present real-world robotic experiments demonstrating the usage of the learned object embeddings in task planning for sequential manipulation.