Abstract:Research on autonomous driving in unstructured outdoor environments is less advanced than in structured urban settings due to challenges like environmental diversities and scene complexity. These environments-such as rural areas and rugged terrains-pose unique obstacles that are not common in structured urban areas. Despite these difficulties, autonomous driving in unstructured outdoor environments is crucial for applications in agriculture, mining, and military operations. Our survey reviews over 250 papers for autonomous driving in unstructured outdoor environments, covering offline mapping, pose estimation, environmental perception, path planning, end-to-end autonomous driving, datasets, and relevant challenges. We also discuss emerging trends and future research directions. This review aims to consolidate knowledge and encourage further research for autonomous driving in unstructured environments. To support ongoing work, we maintain an active repository with up-to-date literature and open-source projects at: https://github.com/chaytonmin/Survey-Autonomous-Driving-in-Unstructured-Environments.
Abstract:In this paper, we highlight a critical yet often overlooked factor in most 3D human tasks, namely modeling humans with complex garments. It is known that the parameterized formulation of SMPL is able to fit human skin; while complex garments, e.g., hand-held objects and loose-fitting garments, are difficult to get modeled within the unified framework, since their movements are usually decoupled with the human body. To enhance the capability of SMPL skeleton in response to this situation, we propose a modular growth strategy that enables the joint tree of the skeleton to expand adaptively. Specifically, our method, called ToMiE, consists of parent joints localization and external joints optimization. For parent joints localization, we employ a gradient-based approach guided by both LBS blending weights and motion kernels. Once the external joints are obtained, we proceed to optimize their transformations in SE(3) across different frames, enabling rendering and explicit animation. ToMiE manages to outperform other methods across various cases with garments, not only in rendering quality but also by offering free animation of grown joints, thereby enhancing the expressive ability of SMPL skeleton for a broader range of applications.
Abstract:3D reconstruction aims to recover the dense 3D structure of a scene. It plays an essential role in various applications such as Augmented/Virtual Reality (AR/VR), autonomous driving and robotics. Leveraging multiple views of a scene captured from different viewpoints, Multi-View Stereo (MVS) algorithms synthesize a comprehensive 3D representation, enabling precise reconstruction in complex environments. Due to its efficiency and effectiveness, MVS has become a pivotal method for image-based 3D reconstruction. Recently, with the success of deep learning, many learning-based MVS methods have been proposed, achieving impressive performance against traditional methods. We categorize these learning-based methods as: depth map-based, voxel-based, NeRF-based, 3D Gaussian Splatting-based, and large feed-forward methods. Among these, we focus significantly on depth map-based methods, which are the main family of MVS due to their conciseness, flexibility and scalability. In this survey, we provide a comprehensive review of the literature at the time of this writing. We investigate these learning-based methods, summarize their performances on popular benchmarks, and discuss promising future research directions in this area.
Abstract:Point-based representations have recently gained popularity in novel view synthesis, for their unique advantages, e.g., intuitive geometric representation, simple manipulation, and faster convergence. However, based on our observation, these point-based neural re-rendering methods are only expected to perform well under ideal conditions and suffer from noisy, patchy points and unbounded scenes, which are challenging to handle but defacto common in real applications. To this end, we revisit one such influential method, known as Neural Point-based Graphics (NPBG), as our baseline, and propose Robust Point-based Graphics (RPBG). We in-depth analyze the factors that prevent NPBG from achieving satisfactory renderings on generic datasets, and accordingly reform the pipeline to make it more robust to varying datasets in-the-wild. Inspired by the practices in image restoration, we greatly enhance the neural renderer to enable the attention-based correction of point visibility and the inpainting of incomplete rasterization, with only acceptable overheads. We also seek for a simple and lightweight alternative for environment modeling and an iterative method to alleviate the problem of poor geometry. By thorough evaluation on a wide range of datasets with different shooting conditions and camera trajectories, RPBG stably outperforms the baseline by a large margin, and exhibits its great robustness over state-of-the-art NeRF-based variants. Code available at https://github.com/QT-Zhu/RPBG.
Abstract:Supervised multi-view stereo (MVS) methods have achieved remarkable progress in terms of reconstruction quality, but suffer from the challenge of collecting large-scale ground-truth depth. In this paper, we propose a novel self-supervised training pipeline for MVS based on knowledge distillation, termed \textit{KD-MVS}, which mainly consists of self-supervised teacher training and distillation-based student training. Specifically, the teacher model is trained in a self-supervised fashion using both photometric and featuremetric consistency. Then we distill the knowledge of the teacher model to the student model through probabilistic knowledge transferring. With the supervision of validated knowledge, the student model is able to outperform its teacher by a large margin. Extensive experiments performed on multiple datasets show our method can even outperform supervised methods.
Abstract:Recently, Implicit Neural Representations (INRs) parameterized by neural networks have emerged as a powerful and promising tool to represent different kinds of signals due to its continuous, differentiable properties, showing superiorities to classical discretized representations. However, the training of neural networks for INRs only utilizes input-output pairs, and the derivatives of the target output with respect to the input, which can be accessed in some cases, are usually ignored. In this paper, we propose a training paradigm for INRs whose target output is image pixels, to encode image derivatives in addition to image values in the neural network. Specifically, we use finite differences to approximate image derivatives. We show how the training paradigm can be leveraged to solve typical INRs problems, i.e., image regression and inverse rendering, and demonstrate this training paradigm can improve the data-efficiency and generalization capabilities of INRs. The code of our method is available at \url{https://github.com/megvii-research/Sobolev_INRs}.
Abstract:In this paper, we present TransMVSNet, based on our exploration of feature matching in multi-view stereo (MVS). We analogize MVS back to its nature of a feature matching task and therefore propose a powerful Feature Matching Transformer (FMT) to leverage intra- (self-) and inter- (cross-) attention to aggregate long-range context information within and across images. To facilitate a better adaptation of the FMT, we leverage an Adaptive Receptive Field (ARF) module to ensure a smooth transit in scopes of features and bridge different stages with a feature pathway to pass transformed features and gradients across different scales. In addition, we apply pair-wise feature correlation to measure similarity between features, and adopt ambiguity-reducing focal loss to strengthen the supervision. To the best of our knowledge, TransMVSNet is the first attempt to leverage Transformer into the task of MVS. As a result, our method achieves state-of-the-art performance on DTU dataset, Tanks and Temples benchmark, and BlendedMVS dataset. The code of our method will be made available at https://github.com/MegviiRobot/TransMVSNet .
Abstract:In this paper, we present a visual localization pipeline, namely MegLoc, for robust and accurate 6-DoF pose estimation under varying scenarios, including indoor and outdoor scenes, different time across a day, different seasons across a year, and even across years. MegLoc achieves state-of-the-art results on a range of challenging datasets, including winning the Outdoor and Indoor Visual Localization Challenge of ICCV 2021 Workshop on Long-term Visual Localization under Changing Conditions, as well as the Re-localization Challenge for Autonomous Driving of ICCV 2021 Workshop on Map-based Localization for Autonomous Driving.
Abstract:In this paper, we present a novel recurrent multi-view stereo network based on long short-term memory (LSTM) with adaptive aggregation, namely AA-RMVSNet. We firstly introduce an intra-view aggregation module to adaptively extract image features by using context-aware convolution and multi-scale aggregation, which efficiently improves the performance on challenging regions, such as thin objects and large low-textured surfaces. To overcome the difficulty of varying occlusion in complex scenes, we propose an inter-view cost volume aggregation module for adaptive pixel-wise view aggregation, which is able to preserve better-matched pairs among all views. The two proposed adaptive aggregation modules are lightweight, effective and complementary regarding improving the accuracy and completeness of 3D reconstruction. Instead of conventional 3D CNNs, we utilize a hybrid network with recurrent structure for cost volume regularization, which allows high-resolution reconstruction and finer hypothetical plane sweep. The proposed network is trained end-to-end and achieves excellent performance on various datasets. It ranks $1^{st}$ among all submissions on Tanks and Temples benchmark and achieves competitive results on DTU dataset, which exhibits strong generalizability and robustness. Implementation of our method is available at https://github.com/QT-Zhu/AA-RMVSNet.
Abstract:3D reconstruction has lately attracted increasing attention due to its wide application in many areas, such as autonomous driving, robotics and virtual reality. As a dominant technique in artificial intelligence, deep learning has been successfully adopted to solve various computer vision problems. However, deep learning for 3D reconstruction is still at its infancy due to its unique challenges and varying pipelines. To stimulate future research, this paper presents a review of recent progress in deep learning methods for Multi-view Stereo (MVS), which is considered as a crucial task of image-based 3D reconstruction. It also presents comparative results on several publicly available datasets, with insightful observations and inspiring future research directions.