Jilin Jianzhu University
Abstract:Open agentic systems combine LLM-based planning with external capabilities, persistent memory, and privileged execution. They are used in coding assistants, browser copilots, and enterprise automation. OpenClaw is a visible instance of this broader class. Without much attention yet, their security challenge is fundamentally different from that of traditional software that relies on predictable execution and well-defined control flow. In open agentic systems, everything is ''probabilistic'': plans are generated at runtime, key decisions may be shaped by untrusted natural-language inputs and tool outputs, execution unfolds in uncertain environments, and actions are taken under authority delegated by human users. The central challenge is therefore not merely robustness against individual attacks, but the governance of agentic behavior under persistent uncertainty. This paper systematizes the area through a software engineering lens. We introduce a six-dimensional analytical taxonomy and synthesize 50 papers spanning attacks, benchmarks, defenses, audits, and adjacent engineering foundations. From this synthesis, we derive a reference doctrine for secure-by-construction agent platforms, together with an evaluation scorecard for assessing platform security posture. Our review shows that the literature is relatively mature in attack characterization and benchmark construction, but remains weak in deployment controls, operational governance, persistent-memory integrity, and capability revocation. These gaps define a concrete engineering agenda for building agent ecosystems that are governable, auditable, and resilient under compromise.
Abstract:Multimodal learning integrates complementary information from different modalities such as image, text, and audio to improve model performance, but its success relies on large-scale labeled data, which is costly to obtain. Active learning (AL) mitigates this challenge by selectively annotating informative samples. In multimodal settings, many approaches implicitly assume that modality importance is stable across rounds and keep selection rules fixed at the fusion stage, which leaves them insensitive to the dynamic nature of multimodal learning, where the relative value of modalities and the difficulty of instances shift as training proceeds. To address this issue, we propose RL-MBA, a reinforcement-learning framework for modality-balanced, difficulty-aware multimodal active learning. RL-MBA models sample selection as a Markov Decision Process, where the policy adapts to modality contributions, uncertainty, and diversity, and the reward encourages accuracy gains and balance. Two key components drive this adaptability: (1) Adaptive Modality Contribution Balancing (AMCB), which dynamically adjusts modality weights via reinforcement feedback, and (2) Evidential Fusion for DifficultyAware Policy Adjustment (EFDA), which estimates sample difficulty via uncertainty-based evidential fusion to prioritize informative samples. Experiments on Food101, KineticsSound, and VGGSound demonstrate that RL-MBA consistently outperforms strong baselines, improving both classification accuracy and modality fairness under limited labeling budgets.
Abstract:Abdominal CT data are limited by high annotation costs and privacy constraints, which hinder the development of robust segmentation and diagnostic models. We present a Prior-Integrated Variation Modeling (PIVM) framework, a diffusion-based method for anatomically accurate CT image synthesis. Instead of generating full images from noise, PIVM predicts voxel-wise intensity variations relative to organ-specific intensity priors derived from segmentation labels. These priors and labels jointly guide the diffusion process, ensuring spatial alignment and realistic organ boundaries. Unlike latent-space diffusion models, our approach operates directly in image space while preserving the full Hounsfield Unit (HU) range, capturing fine anatomical textures without smoothing. Source code is available at https://github.com/BZNR3/PIVM.
Abstract:Cloud-hosted large language models (LLMs) have become the de facto planners in agentic systems, coordinating tools and guiding execution over local environments. In many deployments, however, the environment being planned over is private, containing source code, files, credentials, and metadata that cannot be exposed to the cloud. Existing solutions address adjacent concerns, such as execution isolation, access control, or confidential inference, but they do not control what cloud planners observe during planning: within the permitted scope, \textit{raw environment state is still exposed}. We introduce PlanTwin, a privacy-preserving architecture for cloud-assisted planning without exposing raw local context. The key idea is to project the real environment into a \textit{planning-oriented digital twin}: a schema-constrained and de-identified abstract graph that preserves planning-relevant structure while removing reconstructable details. The cloud planner operates solely on this sanitized twin through a bounded capability interface, while a local gatekeeper enforces safety policies and cumulative disclosure budgets. We further formalize the privacy-utility trade-off as a capability granularity problem, define architectural privacy goals using $(k,δ)$-anonymity and $ε$-unlinkability, and mitigate compositional leakage through multi-turn disclosure control. We implement PlanTwin as middleware between local agents and cloud planners and evaluate it on 60 agentic tasks across ten domains with four cloud planners. PlanTwin achieves full sensitive-item non-disclosure (SND = 1.0) while maintaining planning quality close to full-context systems: three of four planners achieve PQS $> 0.79$, and the full pipeline incurs less than 2.2\% utility loss.
Abstract:With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an efficient and scalable representation of 3D scenes by utilizing learnable 3D Gaussians, but the large size of the generated data has posed significant challenges for storage and transmission. Existing methods, however, have been limited by their inability to support progressive coding, a crucial feature in streaming applications with varying bandwidth. To tackle this limitation, this paper introduce a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding. The proposed ProGS is a streaming-friendly codec that facilitates progressive coding for 3D Gaussian splatting, and significantly improves both compression efficiency and visual fidelity. The proposed method incorporates mutual information enhancement mechanisms to mitigate structural redundancy, leveraging the relevance between nodes in the octree hierarchy. By adapting the octree structure and dynamically adjusting the anchor nodes, ProGS ensures scalable data compression without compromising the rendering quality. ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%. This demonstrates that ProGS can provide a robust solution for real-time applications with varying network conditions.
Abstract:Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based bitrate adaptation module to tackle the state and action space variability challenge of the bitrate adaptation problem, achieving efficient volumetric scene delivery. Besides, we first build a user viewport trajectory dataset for volumetric scenes to support the training and streaming simulation. Extensive experiments prove that our proposed GSStream system outperforms existing representative volumetric scene streaming systems in visual quality and network usage. Demo video: https://youtu.be/3WEe8PN8yvA.
Abstract:Hybrid Automatic Repeat Request (HARQ) schemes typically allocate all available resources to retransmit failed packets to ensure reliability. However, under stringent delay constraints, these schemes often exhibit low spectral efficiency and increased transmission latency. To address these challenges, this paper proposes an efficient Non-Orthogonal HARQ with Chase Combining (N-HARQ-CC) transmission strategy. Specifically, the proposed approach allocates a larger portion of retransmission resources to new data packets, reserving only a small fraction for retransmitting previously erroneous packets. This is based on the observation that only a small number of information bits are typically incorrect, enabling surplus communication resources to be utilized for transmitting new messages. The N-HARQ-CC scheme retransmits the same redundant version of a failed packet and employs Maximum Ratio Combining (MRC) for decoding. To minimize complex packet scheduling and decoding complexity, the proposed scheme limits superposition to at most two messages per transmission round. At the receiver, Successive Interference Cancellation (SIC) is used to decouple the superimposed messages. The proposed N-HARQ-CC system was implemented using GNU Radio and USRP platforms for validation. Compared to conventional Type-I HARQ and HARQ-CC schemes, the proposed scheme achieves a significant improvement in spectral efficiency of approximately 0.5 bps/Hz, aligning with the low-latency requirements of 6G networks.
Abstract:Agentic systems increasingly rely on reusable procedural capabilities, \textit{a.k.a., agentic skills}, to execute long-horizon workflows reliably. These capabilities are callable modules that package procedural knowledge with explicit applicability conditions, execution policies, termination criteria, and reusable interfaces. Unlike one-off plans or atomic tool calls, skills operate (and often do well) across tasks. This paper maps the skill layer across the full lifecycle (discovery, practice, distillation, storage, composition, evaluation, and update) and introduces two complementary taxonomies. The first is a system-level set of \textbf{seven design patterns} capturing how skills are packaged and executed in practice, from metadata-driven progressive disclosure and executable code skills to self-evolving libraries and marketplace distribution. The second is an orthogonal \textbf{representation $\times$ scope} taxonomy describing what skills \emph{are} (natural language, code, policy, hybrid) and what environments they operate over (web, OS, software engineering, robotics). We analyze the security and governance implications of skill-based agents, covering supply-chain risks, prompt injection via skill payloads, and trust-tiered execution, grounded by a case study of the ClawHavoc campaign in which nearly 1{,}200 malicious skills infiltrated a major agent marketplace, exfiltrating API keys, cryptocurrency wallets, and browser credentials at scale. We further survey deterministic evaluation approaches, anchored by recent benchmark evidence that curated skills can substantially improve agent success rates while self-generated skills may degrade them. We conclude with open challenges toward robust, verifiable, and certifiable skills for real-world autonomous agents.
Abstract:Despite growing interest in using LLMs to generate feedback on students' writing, little is known about how students respond to AI-mediated versus human-provided feedback. We address this gap through a randomized controlled trial in a large introductory economics course (N=354), where we introduce and deploy FeedbackWriter - a system that generates AI suggestions to teaching assistants (TAs) while they provide feedback on students' knowledge-intensive essays. TAs have the full capacity to adopt, edit, or dismiss the suggestions. Students were randomly assigned to receive either handwritten feedback from TAs (baseline) or AI-mediated feedback where TAs received suggestions from FeedbackWriter. Students revise their drafts based on the feedback, which is further graded. In total, 1,366 essays were graded using the system. We found that students receiving AI-mediated feedback produced significantly higher-quality revisions, with gains increasing as TAs adopted more AI suggestions. TAs found the AI suggestions useful for spotting gaps and clarifying rubrics.
Abstract:We present MedXIAOHE, a medical vision-language foundation model designed to advance general-purpose medical understanding and reasoning in real-world clinical applications. MedXIAOHE achieves state-of-the-art performance across diverse medical benchmarks and surpasses leading closed-source multimodal systems on multiple capabilities. To achieve this, we propose an entity-aware continual pretraining framework that organizes heterogeneous medical corpora to broaden knowledge coverage and reduce long-tail gaps (e.g., rare diseases). For medical expert-level reasoning and interaction, MedXIAOHE incorporates diverse medical reasoning patterns via reinforcement learning and tool-augmented agentic training, enabling multi-step diagnostic reasoning with verifiable decision traces. To improve reliability in real-world use, MedXIAOHE integrates user-preference rubrics, evidence-grounded reasoning, and low-hallucination long-form report generation, with improved adherence to medical instructions. We release this report to document our practical design choices, scaling insights, and evaluation framework, hoping to inspire further research.