Abstract:Multi-hand semantic grasp generation aims to generate feasible and semantically appropriate grasp poses for different robotic hands based on natural language instructions. Although the task is highly valuable, due to the lack of multi-hand grasp datasets with fine-grained contact description between robotic hands and objects, it is still a long-standing difficult task. In this paper, we present Multi-GraspSet, the first large-scale multi-hand grasp dataset with automatically contact annotations. Based on Multi-GraspSet, we propose Multi-GraspLLM, a unified language-guided grasp generation framework. It leverages large language models (LLM) to handle variable-length sequences, generating grasp poses for diverse robotic hands in a single unified architecture. Multi-GraspLLM first aligns the encoded point cloud features and text features into a unified semantic space. It then generates grasp bin tokens which are subsequently converted into grasp pose for each robotic hand via hand-aware linear mapping. The experimental results demonstrate that our approach significantly outperforms existing methods on Multi-GraspSet. More information can be found on our project page https://multi-graspllm.github.io.
Abstract:Existing policy learning methods predominantly adopt the task-centric paradigm, necessitating the collection of task data in an end-to-end manner. Consequently, the learned policy tends to fail to tackle novel tasks. Moreover, it is hard to localize the errors for a complex task with multiple stages due to end-to-end learning. To address these challenges, we propose RoboMatrix, a skill-centric and hierarchical framework for scalable task planning and execution. We first introduce a novel skill-centric paradigm that extracts the common meta-skills from different complex tasks. This allows for the capture of embodied demonstrations through a kill-centric approach, enabling the completion of open-world tasks by combining learned meta-skills. To fully leverage meta-skills, we further develop a hierarchical framework that decouples complex robot tasks into three interconnected layers: (1) a high-level modular scheduling layer; (2) a middle-level skill layer; and (3) a low-level hardware layer. Experimental results illustrate that our skill-centric and hierarchical framework achieves remarkable generalization performance across novel objects, scenes, tasks, and embodiments. This framework offers a novel solution for robot task planning and execution in open-world scenarios. Our software and hardware are available at https://github.com/WayneMao/RoboMatrix.
Abstract:Task-oriented grasping, which involves grasping specific parts of objects based on their functions, is crucial for developing advanced robotic systems capable of performing complex tasks in dynamic environments. In this paper, we propose a training-free framework that incorporates both semantic and geometric priors for zero-shot task-oriented grasp generation. The proposed framework, SegGrasp, first leverages the vision-language models like GLIP for coarse segmentation. It then uses detailed geometric information from convex decomposition to improve segmentation quality through a fusion policy named GeoFusion. An effective grasp pose can be generated by a grasping network with improved segmentation. We conducted the experiments on both segmentation benchmark and real-world robot grasping. The experimental results show that SegGrasp surpasses the baseline by more than 15\% in grasp and segmentation performance.
Abstract:Rapid advancements in Autonomous Driving (AD) tasks turned a significant shift toward end-to-end fashion, particularly in the utilization of vision-language models (VLMs) that integrate robust logical reasoning and cognitive abilities to enable comprehensive end-to-end planning. However, these VLM-based approaches tend to integrate 2D vision tokenizers and a large language model (LLM) for ego-car planning, which lack 3D geometric priors as a cornerstone of reliable planning. Naturally, this observation raises a critical concern: Can a 2D-tokenized LLM accurately perceive the 3D environment? Our evaluation of current VLM-based methods across 3D object detection, vectorized map construction, and environmental caption suggests that the answer is, unfortunately, NO. In other words, 2D-tokenized LLM fails to provide reliable autonomous driving. In response, we introduce DETR-style 3D perceptrons as 3D tokenizers, which connect LLM with a one-layer linear projector. This simple yet elegant strategy, termed Atlas, harnesses the inherent priors of the 3D physical world, enabling it to simultaneously process high-resolution multi-view images and employ spatiotemporal modeling. Despite its simplicity, Atlas demonstrates superior performance in both 3D detection and ego planning tasks on nuScenes dataset, proving that 3D-tokenized LLM is the key to reliable autonomous driving. The code and datasets will be released.
Abstract:Autonomous driving progress relies on large-scale annotated datasets. In this work, we explore the potential of generative models to produce vast quantities of freely-labeled data for autonomous driving applications and present SubjectDrive, the first model proven to scale generative data production in a way that could continuously improve autonomous driving applications. We investigate the impact of scaling up the quantity of generative data on the performance of downstream perception models and find that enhancing data diversity plays a crucial role in effectively scaling generative data production. Therefore, we have developed a novel model equipped with a subject control mechanism, which allows the generative model to leverage diverse external data sources for producing varied and useful data. Extensive evaluations confirm SubjectDrive's efficacy in generating scalable autonomous driving training data, marking a significant step toward revolutionizing data production methods in this field.
Abstract:This paper shows the effectiveness of 2D backbone scaling and pretraining for pillar-based 3D object detectors. Pillar-based methods mainly employ randomly initialized 2D convolution neural network (ConvNet) for feature extraction and fail to enjoy the benefits from the backbone scaling and pretraining in the image domain. To show the scaling-up capacity in point clouds, we introduce the dense ConvNet pretrained on large-scale image datasets (e.g., ImageNet) as the 2D backbone of pillar-based detectors. The ConvNets are adaptively designed based on the model size according to the specific features of point clouds, such as sparsity and irregularity. Equipped with the pretrained ConvNets, our proposed pillar-based detector, termed PillarNeSt, outperforms the existing 3D object detectors by a large margin on the nuScenes and Argoversev2 datasets. Our code shall be released upon acceptance.
Abstract:Typically, autonomous driving adopts a modular design, which divides the full stack into perception, prediction, planning and control parts. Though interpretable, such modular design tends to introduce a substantial amount of redundancy. Recently, multimodal large language models (MLLM) and diffusion techniques have demonstrated their superior performance on comprehension and generation ability. In this paper, we first introduce the concept of interleaved vision-action pair, which unifies the format of visual features and control signals. Based on the vision-action pairs, we construct a general world model based on MLLM and diffusion model for autonomous driving, termed ADriver-I. It takes the vision-action pairs as inputs and autoregressively predicts the control signal of the current frame. The generated control signals together with the historical vision-action pairs are further conditioned to predict the future frames. With the predicted next frame, ADriver-I performs further control signal prediction. Such a process can be repeated infinite times, ADriver-I achieves autonomous driving in the world created by itself. Extensive experiments are conducted on nuScenes and our large-scale private datasets. ADriver-I shows impressive performance compared to several constructed baselines. We hope our ADriver-I can provide some new insights for future autonomous driving and embodied intelligence.
Abstract:Depth perception is a crucial component of monoc-ular 3D detection tasks that typically involve ill-posed problems. In light of the success of sample mining techniques in 2D object detection, we propose a simple yet effective mining strategy for improving depth perception in 3D object detection. Concretely, we introduce a plain metric to evaluate the quality of depth predictions, which chooses the mined sample for the model. Moreover, we propose a Gradient-aware and Model-perceive Mining strategy (GMM) for depth learning, which exploits the predicted depth quality for better depth learning through easy mining. GMM is a general strategy that can be readily applied to several state-of-the-art monocular 3D detectors, improving the accuracy of depth prediction. Extensive experiments on the nuScenes dataset demonstrate that the proposed methods significantly improve the performance of 3D object detection while outperforming other state-of-the-art sample mining techniques by a considerable margin. On the nuScenes benchmark, GMM achieved the state-of-the-art (42.1% mAP and 47.3% NDS) performance in monocular object detection.
Abstract:Long-term temporal fusion is a crucial but often overlooked technique in camera-based Bird's-Eye-View (BEV) 3D perception. Existing methods are mostly in a parallel manner. While parallel fusion can benefit from long-term information, it suffers from increasing computational and memory overheads as the fusion window size grows. Alternatively, BEVFormer adopts a recurrent fusion pipeline so that history information can be efficiently integrated, yet it fails to benefit from longer temporal frames. In this paper, we explore an embarrassingly simple long-term recurrent fusion strategy built upon the LSS-based methods and find it already able to enjoy the merits from both sides, i.e., rich long-term information and efficient fusion pipeline. A temporal embedding module is further proposed to improve the model's robustness against occasionally missed frames in practical scenarios. We name this simple but effective fusing pipeline VideoBEV. Experimental results on the nuScenes benchmark show that VideoBEV obtains leading performance on various camera-based 3D perception tasks, including object detection (55.4% mAP and 62.9% NDS), segmentation (48.6% vehicle mIoU), tracking (54.8% AMOTA), and motion prediction (0.80m minADE and 0.463 EPA). Code will be available.
Abstract:The great progress of 3D object detectors relies on large-scale data and 3D annotations. The annotation cost for 3D bounding boxes is extremely expensive while the 2D ones are easier and cheaper to collect. In this paper, we introduce a hybrid training framework, enabling us to learn a visual 3D object detector with massive 2D (pseudo) labels, even without 3D annotations. To break through the information bottleneck of 2D clues, we explore a new perspective: Temporal 2D Supervision. We propose a temporal 2D transformation to bridge the 3D predictions with temporal 2D labels. Two steps, including homography wraping and 2D box deduction, are taken to transform the 3D predictions into 2D ones for supervision. Experiments conducted on the nuScenes dataset show strong results (nearly 90% of its fully-supervised performance) with only 25% 3D annotations. We hope our findings can provide new insights for using a large number of 2D annotations for 3D perception.