Abstract:Protein inverse folding is a fundamental problem in bioinformatics, aiming to recover the amino acid sequences from a given protein backbone structure. Despite the success of existing methods, they struggle to fully capture the intricate inter-residue relationships critical for accurate sequence prediction. We propose a novel method that leverages diffusion models with representation alignment (DMRA), which enhances diffusion-based inverse folding by (1) proposing a shared center that aggregates contextual information from the entire protein structure and selectively distributes it to each residue; and (2) aligning noisy hidden representations with clean semantic representations during the denoising process. This is achieved by predefined semantic representations for amino acid types and a representation alignment method that utilizes type embeddings as semantic feedback to normalize each residue. In experiments, we conduct extensive evaluations on the CATH4.2 dataset to demonstrate that DMRA outperforms leading methods, achieving state-of-the-art performance and exhibiting strong generalization capabilities on the TS50 and TS500 datasets.
Abstract:Lightweight image super-resolution (SR) methods aim at increasing the resolution and restoring the details of an image using a lightweight neural network. However, current lightweight SR methods still suffer from inferior performance and unpleasant details. Our analysis reveals that these methods are hindered by constrained feature diversity, which adversely impacts feature representation and detail recovery. To respond this issue, we propose a simple yet effective baseline called CubeFormer, designed to enhance feature richness by completing holistic information aggregation. To be specific, we introduce cube attention, which expands 2D attention to 3D space, facilitating exhaustive information interactions, further encouraging comprehensive information extraction and promoting feature variety. In addition, we inject block and grid sampling strategies to construct intra-cube transformer blocks (Intra-CTB) and inter-cube transformer blocks (Inter-CTB), which perform local and global modeling, respectively. Extensive experiments show that our CubeFormer achieves state-of-the-art performance on commonly used SR benchmarks. Our source code and models will be publicly available.
Abstract:Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.
Abstract:Recent advancements in sRGB-to-RAW de-rendering have increasingly emphasized metadata-driven approaches to reconstruct RAW data from sRGB images, supplemented by partial RAW information. In image-based de-rendering, metadata is commonly obtained through sampling, whereas in video tasks, it is typically derived from the initial frame. The distinct metadata requirements necessitate specialized network architectures, leading to architectural incompatibilities that increase deployment complexity. In this paper, we propose RAWMamba, a Mamba-based unified framework developed for sRGB-to-RAW de-rendering across both image and video domains. The core of RAWMamba is the Unified Metadata Embedding (UME) module, which harmonizes diverse metadata types into a unified representation. In detail, a multi-perspective affinity modeling method is proposed to promote the extraction of reference information. In addition, we introduce the Local Tone-Aware Mamba (LTA-Mamba) module, which captures long-range dependencies to enable effective global propagation of metadata. Experimental results demonstrate that the proposed RAWMamba achieves state-of-the-art performance, yielding high-quality RAW data reconstruction.
Abstract:Recent diffusion-based Single-image 3D portrait generation methods typically employ 2D diffusion models to provide multi-view knowledge, which is then distilled into 3D representations. However, these methods usually struggle to produce high-fidelity 3D models, frequently yielding excessively blurred textures. We attribute this issue to the insufficient consideration of cross-view consistency during the diffusion process, resulting in significant disparities between different views and ultimately leading to blurred 3D representations. In this paper, we address this issue by comprehensively exploiting multi-view priors in both the conditioning and diffusion procedures to produce consistent, detail-rich portraits. From the conditioning standpoint, we propose a Hybrid Priors Diffsion model, which explicitly and implicitly incorporates multi-view priors as conditions to enhance the status consistency of the generated multi-view portraits. From the diffusion perspective, considering the significant impact of the diffusion noise distribution on detailed texture generation, we propose a Multi-View Noise Resamplig Strategy integrated within the optimization process leveraging cross-view priors to enhance representation consistency. Extensive experiments demonstrate that our method can produce 3D portraits with accurate geometry and rich details from a single image. The project page is at \url{https://haoran-wei.github.io/Portrait-Diffusion}.
Abstract:Vision-based semantic occupancy and flow prediction plays a crucial role in providing spatiotemporal cues for real-world tasks, such as autonomous driving. Existing methods prioritize higher accuracy to cater to the demands of these tasks. In this work, we strive to improve performance by introducing a series of targeted improvements for 3D semantic occupancy prediction and flow estimation. First, we introduce an occlusion-aware adaptive lifting mechanism with a depth denoising technique to improve the robustness of 2D-to-3D feature transformation and reduce the reliance on depth priors. Second, we strengthen the semantic consistency between 3D features and their original 2D modalities by utilizing shared semantic prototypes to jointly constrain both 2D and 3D features. This is complemented by confidence- and category-based sampling strategies to tackle long-tail challenges in 3D space. To alleviate the feature encoding burden in the joint prediction of semantics and flow, we propose a BEV cost volume-based prediction method that links flow and semantic features through a cost volume and employs a classification-regression supervision scheme to address the varying flow scales in dynamic scenes. Our purely convolutional architecture framework, named ALOcc, achieves an optimal tradeoff between speed and accuracy achieving state-of-the-art results on multiple benchmarks. On Occ3D and training without the camera visible mask, our ALOcc achieves an absolute gain of 2.5\% in terms of RayIoU while operating at a comparable speed compared to the state-of-the-art, using the same input size (256$\times$704) and ResNet-50 backbone. Our method also achieves 2nd place in the CVPR24 Occupancy and Flow Prediction Competition.
Abstract:Recovering high-quality depth maps from compressed sources has gained significant attention due to the limitations of consumer-grade depth cameras and the bandwidth restrictions during data transmission. However, current methods still suffer from two challenges. First, bit-depth compression produces a uniform depth representation in regions with subtle variations, hindering the recovery of detailed information. Second, densely distributed random noise reduces the accuracy of estimating the global geometric structure of the scene. To address these challenges, we propose a novel framework, termed geometry-decoupled network (GDNet), for compressed depth map super-resolution that decouples the high-quality depth map reconstruction process by handling global and detailed geometric features separately. To be specific, we propose the fine geometry detail encoder (FGDE), which is designed to aggregate fine geometry details in high-resolution low-level image features while simultaneously enriching them with complementary information from low-resolution context-level image features. In addition, we develop the global geometry encoder (GGE) that aims at suppressing noise and extracting global geometric information effectively via constructing compact feature representation in a low-rank space. We conduct experiments on multiple benchmark datasets, demonstrating that our GDNet significantly outperforms current methods in terms of geometric consistency and detail recovery. In the ECCV 2024 AIM Compressed Depth Upsampling Challenge, our solution won the 1st place award. Our codes will be available.
Abstract:Large Vision-Language Models (LVLMs) excel in cross-model tasks but experience performance declines in long-context reasoning due to overreliance on textual information and reduced visual dependency. In this study, we empirically analyze LVLMs in long-context reasoning, revealing that increased context length leads to a higher dependence on language at the expense of visual dependency. To address this issue, we propose a novel training-free context pruning method that selectively removes less critical textual information. Our approach enhances visual dependency and reduces textual noise, thereby improving LVLM performance in long-context reasoning. We validate our method by constructing a long-context dataset, demonstrating its effectiveness across various LVLMs. Moreover, further analysis confirms the robustness of different token pruning strategies and preliminary explores scaling laws between pruning rates and context length.
Abstract:In the area of self-supervised monocular depth estimation, models that utilize rich-resource inputs, such as high-resolution and multi-frame inputs, typically achieve better performance than models that use ordinary single image input. However, these rich-resource inputs may not always be available, limiting the applicability of these methods in general scenarios. In this paper, we propose Rich-resource Prior Depth estimator (RPrDepth), which only requires single input image during the inference phase but can still produce highly accurate depth estimations comparable to rich resource based methods. Specifically, we treat rich-resource data as prior information and extract features from it as reference features in an offline manner. When estimating the depth for a single-image image, we search for similar pixels from the rich-resource features and use them as prior information to estimate the depth. Experimental results demonstrate that our model outperform other single-image model and can achieve comparable or even better performance than models with rich-resource inputs, only using low-resolution single-image input.
Abstract:Concurrent processing of multiple autonomous driving 3D perception tasks within the same spatiotemporal scene poses a significant challenge, in particular due to the computational inefficiencies and feature competition between tasks when using traditional multi-task learning approaches. This paper addresses these issues by proposing a novel unified representation, RepVF, which harmonizes the representation of various perception tasks such as 3D object detection and 3D lane detection within a single framework. RepVF characterizes the structure of different targets in the scene through a vector field, enabling a single-head, multi-task learning model that significantly reduces computational redundancy and feature competition. Building upon RepVF, we introduce RFTR, a network designed to exploit the inherent connections between different tasks by utilizing a hierarchical structure of queries that implicitly model the relationships both between and within tasks. This approach eliminates the need for task-specific heads and parameters, fundamentally reducing the conflicts inherent in traditional multi-task learning paradigms. We validate our approach by combining labels from the OpenLane dataset with the Waymo Open dataset. Our work presents a significant advancement in the efficiency and effectiveness of multi-task perception in autonomous driving, offering a new perspective on handling multiple 3D perception tasks synchronously and in parallel. The code will be available at: https://github.com/jbji/RepVF