for the ALFA study
Abstract:The research on intent-enhanced sequential recommendation algorithms focuses on how to better mine dynamic user intent based on user behavior data for sequential recommendation tasks. Various data augmentation methods are widely applied in current sequential recommendation algorithms, effectively enhancing the ability to capture user intent. However, these widely used data augmentation methods often rely on a large amount of random sampling, which can introduce excessive noise into the training data, blur user intent, and thus negatively affect recommendation performance. Additionally, these methods have limited approaches to utilizing augmented data, failing to fully leverage the augmented samples. We propose an intent-enhanced data augmentation method for sequential recommendation(\textbf{IESRec}), which constructs positive and negative samples based on user behavior sequences through intent-segment insertion. On one hand, the generated positive samples are mixed with the original training data, and they are trained together to improve recommendation performance. On the other hand, the generated positive and negative samples are used to build a contrastive loss function, enhancing recommendation performance through self-supervised training. Finally, the main recommendation task is jointly trained with the contrastive learning loss minimization task. Experiments on three real-world datasets validate the effectiveness of our IESRec model.
Abstract:We leverage 3D Gaussian Splatting (3DGS) as a scene representation and propose a novel test-time camera pose refinement framework, GSLoc. This framework enhances the localization accuracy of state-of-the-art absolute pose regression and scene coordinate regression methods. The 3DGS model renders high-quality synthetic images and depth maps to facilitate the establishment of 2D-3D correspondences. GSLoc obviates the need for training feature extractors or descriptors by operating directly on RGB images, utilizing the 3D vision foundation model, MASt3R, for precise 2D matching. To improve the robustness of our model in challenging outdoor environments, we incorporate an exposure-adaptive module within the 3DGS framework. Consequently, GSLoc enables efficient pose refinement given a single RGB query and a coarse initial pose estimation. Our proposed approach surpasses leading NeRF-based optimization methods in both accuracy and runtime across indoor and outdoor visual localization benchmarks, achieving state-of-the-art accuracy on two indoor datasets.
Abstract:With the increasing number of parameters in large pre-trained models, LoRA as a parameter-efficient fine-tuning(PEFT) method is widely used for not adding inference overhead. The LoRA method assumes that weight changes during fine-tuning can be approximated by low-rank matrices. However, the rank values need to be manually verified to match different downstream tasks, and they cannot accommodate the varying importance of different layers in the model. In this work, we first analyze the relationship between the performance of different layers and their ranks using SVD. Based on this, we design the Singular-Value Based Adaptive Low-Rank Adaption(SARA), which adaptively finds the rank during initialization by performing SVD on the pre-trained weights. Additionally, we explore the Mixture-of-SARA(Mo-SARA), which significantly reduces the number of parameters by fine-tuning only multiple parallel sets of singular values controlled by a router. Extensive experiments on various complex tasks demonstrate the simplicity and parameter efficiency of our methods. They can effectively and adaptively find the most suitable rank for each layer of each model.
Abstract:Few-Shot Segmentation (FSS) aims to segment novel classes using only a few annotated images. Despite considerable process under pixel-wise support annotation, current FSS methods still face three issues: the inflexibility of backbone upgrade without re-training, the inability to uniformly handle various types of annotations (e.g., scribble, bounding box, mask and text), and the difficulty in accommodating different annotation quantity. To address these issues simultaneously, we propose DiffUp, a novel FSS method that conceptualizes the FSS task as a conditional generative problem using a diffusion process. For the first issue, we introduce a backbone-agnostic feature transformation module that converts different segmentation cues into unified coarse priors, facilitating seamless backbone upgrade without re-training. For the second issue, due to the varying granularity of transformed priors from diverse annotation types, we conceptualize these multi-granular transformed priors as analogous to noisy intermediates at different steps of a diffusion model. This is implemented via a self-conditioned modulation block coupled with a dual-level quality modulation branch. For the third issue, we incorporates an uncertainty-aware information fusion module that harmonizing the variability across zero-shot, one-shot and many-shot scenarios. Evaluated through rigorous benchmarks, DiffUp significantly outperforms existing FSS models in terms of flexibility and accuracy.
Abstract:Learning representations of user behavior sequences is crucial for various online services, such as online fraudulent transaction detection mechanisms. Graph Neural Networks (GNNs) have been extensively applied to model sequence relationships, and extract information from similar sequences. While user behavior sequence data volume is usually huge for online applications, directly applying GNN models may lead to substantial computational overhead during both the training and inference stages and make it challenging to meet real-time requirements for online services. In this paper, we leverage graph compression techniques to alleviate the efficiency issue. Specifically, we propose a novel unified framework called ECSeq, to introduce graph compression techniques into relation modeling for user sequence representation learning. The key module of ECSeq is sequence relation modeling, which explores relationships among sequences to enhance sequence representation learning, and employs graph compression algorithms to achieve high efficiency and scalability. ECSeq also exhibits plug-and-play characteristics, seamlessly augmenting pre-trained sequence representation models without modifications. Empirical experiments on both sequence classification and regression tasks demonstrate the effectiveness of ECSeq. Specifically, with an additional training time of tens of seconds in total on 100,000+ sequences and inference time preserved within $10^{-4}$ seconds/sample, ECSeq improves the prediction R@P$_{0.9}$ of the widely used LSTM by $\sim 5\%$.
Abstract:As large language models (LLMs) evolve, their integration with 3D spatial data (3D-LLMs) has seen rapid progress, offering unprecedented capabilities for understanding and interacting with physical spaces. This survey provides a comprehensive overview of the methodologies enabling LLMs to process, understand, and generate 3D data. Highlighting the unique advantages of LLMs, such as in-context learning, step-by-step reasoning, open-vocabulary capabilities, and extensive world knowledge, we underscore their potential to significantly advance spatial comprehension and interaction within embodied Artificial Intelligence (AI) systems. Our investigation spans various 3D data representations, from point clouds to Neural Radiance Fields (NeRFs). It examines their integration with LLMs for tasks such as 3D scene understanding, captioning, question-answering, and dialogue, as well as LLM-based agents for spatial reasoning, planning, and navigation. The paper also includes a brief review of other methods that integrate 3D and language. The meta-analysis presented in this paper reveals significant progress yet underscores the necessity for novel approaches to harness the full potential of 3D-LLMs. Hence, with this paper, we aim to chart a course for future research that explores and expands the capabilities of 3D-LLMs in understanding and interacting with the complex 3D world. To support this survey, we have established a project page where papers related to our topic are organized and listed: https://github.com/ActiveVisionLab/Awesome-LLM-3D.
Abstract:Despite demonstrating superior rate-distortion (RD) performance, learning-based image compression (LIC) algorithms have been found to be vulnerable to malicious perturbations in recent studies. Adversarial samples in these studies are designed to attack only one dimension of either bitrate or distortion, targeting a submodel with a specific compression ratio. However, adversaries in real-world scenarios are neither confined to singular dimensional attacks nor always have control over compression ratios. This variability highlights the inadequacy of existing research in comprehensively assessing the adversarial robustness of LIC algorithms in practical applications. To tackle this issue, this paper presents two joint rate-distortion attack paradigms at both submodel and algorithm levels, i.e., Specific-ratio Rate-Distortion Attack (SRDA) and Agnostic-ratio Rate-Distortion Attack (ARDA). Additionally, a suite of multi-granularity assessment tools is introduced to evaluate the attack results from various perspectives. On this basis, extensive experiments on eight prominent LIC algorithms are conducted to offer a thorough analysis of their inherent vulnerabilities. Furthermore, we explore the efficacy of two defense techniques in improving the performance under joint rate-distortion attacks. The findings from these experiments can provide a valuable reference for the development of compression algorithms with enhanced adversarial robustness.
Abstract:We address the task of estimating camera parameters from a set of images depicting a scene. Popular feature-based structure-from-motion (SfM) tools solve this task by incremental reconstruction: they repeat triangulation of sparse 3D points and registration of more camera views to the sparse point cloud. We re-interpret incremental structure-from-motion as an iterated application and refinement of a visual relocalizer, that is, of a method that registers new views to the current state of the reconstruction. This perspective allows us to investigate alternative visual relocalizers that are not rooted in local feature matching. We show that scene coordinate regression, a learning-based relocalization approach, allows us to build implicit, neural scene representations from unposed images. Different from other learning-based reconstruction methods, we do not require pose priors nor sequential inputs, and we optimize efficiently over thousands of images. Our method, ACE0 (ACE Zero), estimates camera poses to an accuracy comparable to feature-based SfM, as demonstrated by novel view synthesis. Project page: https://nianticlabs.github.io/acezero/
Abstract:Pose regression networks predict the camera pose of a query image relative to a known environment. Within this family of methods, absolute pose regression (APR) has recently shown promising accuracy in the range of a few centimeters in position error. APR networks encode the scene geometry implicitly in their weights. To achieve high accuracy, they require vast amounts of training data that, realistically, can only be created using novel view synthesis in a days-long process. This process has to be repeated for each new scene again and again. We present a new approach to pose regression, map-relative pose regression (marepo), that satisfies the data hunger of the pose regression network in a scene-agnostic fashion. We condition the pose regressor on a scene-specific map representation such that its pose predictions are relative to the scene map. This allows us to train the pose regressor across hundreds of scenes to learn the generic relation between a scene-specific map representation and the camera pose. Our map-relative pose regressor can be applied to new map representations immediately or after mere minutes of fine-tuning for the highest accuracy. Our approach outperforms previous pose regression methods by far on two public datasets, indoor and outdoor. Code is available: https://nianticlabs.github.io/marepo
Abstract:Absolute Pose Regressors (APRs) directly estimate camera poses from monocular images, but their accuracy is unstable for different queries. Uncertainty-aware APRs provide uncertainty information on the estimated pose, alleviating the impact of these unreliable predictions. However, existing uncertainty modelling techniques are often coupled with a specific APR architecture, resulting in suboptimal performance compared to state-of-the-art (SOTA) APR methods. This work introduces a novel APR-agnostic framework, HR-APR, that formulates uncertainty estimation as cosine similarity estimation between the query and database features. It does not rely on or affect APR network architecture, which is flexible and computationally efficient. In addition, we take advantage of the uncertainty for pose refinement to enhance the performance of APR. The extensive experiments demonstrate the effectiveness of our framework, reducing 27.4\% and 15.2\% of computational overhead on the 7Scenes and Cambridge Landmarks datasets while maintaining the SOTA accuracy in single-image APRs.