AUTOLab at the University of California, Berkeley
Abstract:Robotic weed removal in precision agriculture introduces a repetitive heterogeneous task planning (RHTP) challenge for a mobile manipulator. RHTP has two unique characteristics: 1) an observe-first-and-manipulate-later (OFML) temporal constraint that forces a unique ordering of two different tasks for each target and 2) energy savings from efficient task collocation to minimize unnecessary movements. RHTP can be framed as a stochastic renewal process. According to the Renewal Reward Theorem, the expected energy usage per task cycle is the long-run average. Traditional task and motion planning focuses on feasibility rather than optimality due to the unknown object and obstacle position prior to execution. However, the known target/obstacle distribution in precision agriculture allows minimizing the expected energy usage. For each instance in this renewal process, we first compute task space partition, a novel data structure that computes all possibilities of task multiplexing and its probabilities with robot reachability. Then we propose a region-based set-coverage problem to formulate the RHTP as a mixed-integer nonlinear programming. We have implemented and solved RHTP using Branch-and-Bound solver. Compared to a baseline in simulations based on real field data, the results suggest a significant improvement in path length, number of robot stops, overall energy usage, and number of replans.
Abstract:Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data, especially with recent advances in generative AI and automated data generation tools that enable scalable creation of robot behavior datasets. However, training a policy solely in simulation and transferring it to the real world often demands substantial human effort to bridge the reality gap. A compelling alternative is to co-train the policy on a mixture of simulation and real-world datasets. Preliminary studies have recently shown this strategy to substantially improve the performance of a policy over one trained on a limited amount of real-world data. Nonetheless, the community lacks a systematic understanding of sim-and-real co-training and what it takes to reap the benefits of simulation data for real-robot learning. This work presents a simple yet effective recipe for utilizing simulation data to solve vision-based robotic manipulation tasks. We derive this recipe from comprehensive experiments that validate the co-training strategy on various simulation and real-world datasets. Using two domains--a robot arm and a humanoid--across diverse tasks, we demonstrate that simulation data can enhance real-world task performance by an average of 38%, even with notable differences between the simulation and real-world data. Videos and additional results can be found at https://co-training.github.io/
Abstract:Tracking and manipulating irregularly-shaped, previously unseen objects in dynamic environments is important for robotic applications in manufacturing, assembly, and logistics. Recently introduced Gaussian Splats efficiently model object geometry, but lack persistent state estimation for task-oriented manipulation. We present Persistent Object Gaussian Splat (POGS), a system that embeds semantics, self-supervised visual features, and object grouping features into a compact representation that can be continuously updated to estimate the pose of scanned objects. POGS updates object states without requiring expensive rescanning or prior CAD models of objects. After an initial multi-view scene capture and training phase, POGS uses a single stereo camera to integrate depth estimates along with self-supervised vision encoder features for object pose estimation. POGS supports grasping, reorientation, and natural language-driven manipulation by refining object pose estimates, facilitating sequential object reset operations with human-induced object perturbations and tool servoing, where robots recover tool pose despite tool perturbations of up to 30{\deg}. POGS achieves up to 12 consecutive successful object resets and recovers from 80% of in-grasp tool perturbations.
Abstract:Vision-Language-Action (VLA) models aim to predict robotic actions based on visual observations and language instructions. Existing approaches require fine-tuning pre-trained visionlanguage models (VLMs) as visual and language features are independently fed into downstream policies, degrading the pre-trained semantic alignments. We propose OTTER, a novel VLA architecture that leverages these existing alignments through explicit, text-aware visual feature extraction. Instead of processing all visual features, OTTER selectively extracts and passes only task-relevant visual features that are semantically aligned with the language instruction to the policy transformer. This allows OTTER to keep the pre-trained vision-language encoders frozen. Thereby, OTTER preserves and utilizes the rich semantic understanding learned from large-scale pre-training, enabling strong zero-shot generalization capabilities. In simulation and real-world experiments, OTTER significantly outperforms existing VLA models, demonstrating strong zeroshot generalization to novel objects and environments. Video, code, checkpoints, and dataset: https://ottervla.github.io/.
Abstract:Cloud robotics enables robots to offload complex computational tasks to cloud servers for performance and ease of management. However, cloud compute can be costly, cloud services can suffer occasional downtime, and connectivity between the robot and cloud can be prone to variations in network Quality-of-Service (QoS). We present FogROS2-FT (Fault Tolerant) to mitigate these issues by introducing a multi-cloud extension that automatically replicates independent stateless robotic services, routes requests to these replicas, and directs the first response back. With replication, robots can still benefit from cloud computations even when a cloud service provider is down or there is low QoS. Additionally, many cloud computing providers offer low-cost spot computing instances that may shutdown unpredictably. Normally, these low-cost instances would be inappropriate for cloud robotics, but the fault tolerance nature of FogROS2-FT allows them to be used reliably. We demonstrate FogROS2-FT fault tolerance capabilities in 3 cloud-robotics scenarios in simulation (visual object detection, semantic segmentation, motion planning) and 1 physical robot experiment (scan-pick-and-place). Running on the same hardware specification, FogROS2-FT achieves motion planning with up to 2.2x cost reduction and up to a 5.53x reduction on 99 Percentile (P99) long-tail latency. FogROS2-FT reduces the P99 long-tail latency of object detection and semantic segmentation by 2.0x and 2.1x, respectively, under network slowdown and resource contention.
Abstract:This paper describes the robot technology behind an original performance that pairs a human dancer (Cuan) with an industrial robot arm for an eight-hour dance that unfolds over the timespan of an American workday. To control the robot arm, we combine a range of sinusoidal motions with varying amplitude, frequency and offset at each joint to evoke human motions common in physical labor such as stirring, digging, and stacking. More motions were developed using deep learning techniques for video-based human-pose tracking and extraction. We combine these pre-recorded motions with improvised robot motions created live by putting the robot into teach-mode and triggering force sensing from the robot joints onstage. All motions are combined with commercial and original music using a custom suite of python software with AppleScript, Keynote, and Zoom to facilitate on-stage communication with the dancer. The resulting performance contrasts the expressivity of the human body with the precision of robot machinery. Video, code and data are available on the project website: https://sites.google.com/playing.studio/breathless
Abstract:In logistics, the ability to quickly compute and execute pick-and-place motions from bins is critical to increasing productivity. We present Bin-Optimized Motion Planning (BOMP), a motion planning framework that plans arm motions for a six-axis industrial robot with a long-nosed suction tool to remove boxes from deep bins. BOMP considers robot arm kinematics, actuation limits, the dimensions of a grasped box, and a varying height map of a bin environment to rapidly generate time-optimized, jerk-limited, and collision-free trajectories. The optimization is warm-started using a deep neural network trained offline in simulation with 25,000 scenes and corresponding trajectories. Experiments with 96 simulated and 15 physical environments suggest that BOMP generates collision-free trajectories that are up to 58 % faster than baseline sampling-based planners and up to 36 % faster than an industry-standard Up-Over-Down algorithm, which has an extremely low 15 % success rate in this context. BOMP also generates jerk-limited trajectories while baselines do not. Website: https://sites.google.com/berkeley.edu/bomp.
Abstract:Running optimization across many parallel seeds leveraging GPU compute have relaxed the need for a good initialization, but this can fail if the problem is highly non-convex as all seeds could get stuck in local minima. One such setting is collision-free motion optimization for robot manipulation, where optimization converges quickly on easy problems but struggle in obstacle dense environments (e.g., a cluttered cabinet or table). In these situations, graph-based planning algorithms are used to obtain seeds, resulting in significant slowdowns. We propose DiffusionSeeder, a diffusion based approach that generates trajectories to seed motion optimization for rapid robot motion planning. DiffusionSeeder takes the initial depth image observation of the scene and generates high quality, multi-modal trajectories that are then fine-tuned with a few iterations of motion optimization. We integrate DiffusionSeeder to generate the seed trajectories for cuRobo, a GPU-accelerated motion optimization method, which results in 12x speed up on average, and 36x speed up for more complicated problems, while achieving 10% higher success rate in partially observed simulation environments. Our results show the effectiveness of using diverse solutions from a learned diffusion model. Physical experiments on a Franka robot demonstrate the sim2real transfer of DiffusionSeeder to the real robot, with an average success rate of 86% and planning time of 26ms, improving on cuRobo by 51% higher success rate while also being 2.5x faster.
Abstract:Cloud robotics enables robots to offload computationally intensive tasks to cloud servers for performance, cost, and ease of management. However, the network and cloud computing infrastructure are not designed for reliable timing guarantees, due to fluctuating Quality-of-Service (QoS). In this work, we formulate an impossibility triangle theorem for: Latency reliability, Singleton server, and Commodity hardware. The LSC theorem suggests that providing replicated servers with uncorrelated failures can exponentially reduce the probability of missing a deadline. We present FogROS2-Probabilistic Latency Reliability (PLR) that uses multiple independent network interfaces to send requests to replicated cloud servers and uses the first response back. We design routing mechanisms to discover, connect, and route through non-default network interfaces on robots. FogROS2-PLR optimizes the selection of interfaces to servers to minimize the probability of missing a deadline. We conduct a cloud-connected driving experiment with two 5G service providers, demonstrating FogROS2-PLR effectively provides smooth service quality even if one of the service providers experiences low coverage and base station handover. We use 99 Percentile (P99) latency to evaluate anomalous long-tail latency behavior. In one experiment, FogROS2-PLR improves P99 latency by up to 3.7x compared to using one service provider. We deploy FogROS2-PLR on a physical Stretch 3 robot performing an indoor human-tracking task. Even in a fully covered Wi-Fi and 5G environment, FogROS2-PLR improves the responsiveness of the robot reducing mean latency by 36% and P99 latency by 33%.
Abstract:Building semantic 3D maps is valuable for searching for objects of interest in offices, warehouses, stores, and homes. We present a mapping system that incrementally builds a Language-Embedded Gaussian Splat (LEGS): a detailed 3D scene representation that encodes both appearance and semantics in a unified representation. LEGS is trained online as a robot traverses its environment to enable localization of open-vocabulary object queries. We evaluate LEGS on 4 room-scale scenes where we query for objects in the scene to assess how LEGS can capture semantic meaning. We compare LEGS to LERF and find that while both systems have comparable object query success rates, LEGS trains over 3.5x faster than LERF. Results suggest that a multi-camera setup and incremental bundle adjustment can boost visual reconstruction quality in constrained robot trajectories, and suggest LEGS can localize open-vocabulary and long-tail object queries with up to 66% accuracy.