Jack
Abstract:Sequential Recommender Systems (SRS) have become a cornerstone of online platforms, leveraging users' historical interaction data to forecast their next potential engagement. Despite their widespread adoption, SRS often grapple with the long-tail user dilemma, resulting in less effective recommendations for individuals with limited interaction records. The advent of Large Language Models (LLMs), with their profound capability to discern semantic relationships among items, has opened new avenues for enhancing SRS through data augmentation. Nonetheless, current methodologies encounter obstacles, including the absence of collaborative signals and the prevalence of hallucination phenomena.In this work, we present LLMSeR, an innovative framework that utilizes Large Language Models (LLMs) to generate pseudo-prior items, thereby improving the efficacy of Sequential Recommender Systems (SRS). To alleviate the challenge of insufficient collaborative signals, we introduce the Semantic Interaction Augmentor (SIA), a method that integrates both semantic and collaborative information to comprehensively augment user interaction data. Moreover, to weaken the adverse effects of hallucination in SRS, we develop the Adaptive Reliability Validation (ARV), a validation technique designed to assess the reliability of the generated pseudo items. Complementing these advancements, we also devise a Dual-Channel Training strategy, ensuring seamless integration of data augmentation into the SRS training process.Extensive experiments conducted with three widely-used SRS models demonstrate the generalizability and efficacy of LLMSeR.
Abstract:We propose VRSketch2Gaussian, a first VR sketch-guided, multi-modal, native 3D object generation framework that incorporates a 3D Gaussian Splatting representation. As part of our work, we introduce VRSS, the first large-scale paired dataset containing VR sketches, text, images, and 3DGS, bridging the gap in multi-modal VR sketch-based generation. Our approach features the following key innovations: 1) Sketch-CLIP feature alignment. We propose a two-stage alignment strategy that bridges the domain gap between sparse VR sketch embeddings and rich CLIP embeddings, facilitating both VR sketch-based retrieval and generation tasks. 2) Fine-Grained multi-modal conditioning. We disentangle the 3D generation process by using explicit VR sketches for geometric conditioning and text descriptions for appearance control. To facilitate this, we propose a generalizable VR sketch encoder that effectively aligns different modalities. 3) Efficient and high-fidelity 3D native generation. Our method leverages a 3D-native generation approach that enables fast and texture-rich 3D object synthesis. Experiments conducted on our VRSS dataset demonstrate that our method achieves high-quality, multi-modal VR sketch-based 3D generation. We believe our VRSS dataset and VRsketch2Gaussian method will be beneficial for the 3D generation community.
Abstract:Medication recommendation is one of the most critical health-related applications, which has attracted extensive research interest recently. Most existing works focus on a single hospital with abundant medical data. However, many small hospitals only have a few records, which hinders applying existing medication recommendation works to the real world. Thus, we seek to explore a more practical setting, i.e., multi-center medication recommendation. In this setting, most hospitals have few records, but the total number of records is large. Though small hospitals may benefit from total affluent records, it is also faced with the challenge that the data distributions between various hospitals are much different. In this work, we introduce a novel conTrastive prEtrain Model with Prompt Tuning (TEMPT) for multi-center medication recommendation, which includes two stages of pretraining and finetuning. We first design two self-supervised tasks for the pretraining stage to learn general medical knowledge. They are mask prediction and contrastive tasks, which extract the intra- and inter-relationships of input diagnosis and procedures. Furthermore, we devise a novel prompt tuning method to capture the specific information of each hospital rather than adopting the common finetuning. On the one hand, the proposed prompt tuning can better learn the heterogeneity of each hospital to fit various distributions. On the other hand, it can also relieve the catastrophic forgetting problem of finetuning. To validate the proposed model, we conduct extensive experiments on the public eICU, a multi-center medical dataset. The experimental results illustrate the effectiveness of our model. The implementation code is available to ease the reproducibility https://github.com/Applied-Machine-Learning-Lab/TEMPT.
Abstract:Artificial intelligence (AI) has rapidly developed through advancements in computational power and the growth of massive datasets. However, this progress has also heightened challenges in interpreting the "black-box" nature of AI models. To address these concerns, eXplainable AI (XAI) has emerged with a focus on transparency and interpretability to enhance human understanding and trust in AI decision-making processes. In the context of multimodal data fusion and complex reasoning scenarios, the proposal of Multimodal eXplainable AI (MXAI) integrates multiple modalities for prediction and explanation tasks. Meanwhile, the advent of Large Language Models (LLMs) has led to remarkable breakthroughs in natural language processing, yet their complexity has further exacerbated the issue of MXAI. To gain key insights into the development of MXAI methods and provide crucial guidance for building more transparent, fair, and trustworthy AI systems, we review the MXAI methods from a historical perspective and categorize them across four eras: traditional machine learning, deep learning, discriminative foundation models, and generative LLMs. We also review evaluation metrics and datasets used in MXAI research, concluding with a discussion of future challenges and directions. A project related to this review has been created at https://github.com/ShilinSun/mxai_review.
Abstract:Large Language Model (LLM) has transformative potential in various domains, including recommender systems (RS). There have been a handful of research that focuses on empowering the RS by LLM. However, previous efforts mainly focus on LLM as RS, which may face the challenge of intolerant inference costs by LLM. Recently, the integration of LLM into RS, known as LLM-Enhanced Recommender Systems (LLMERS), has garnered significant interest due to its potential to address latency and memory constraints in real-world applications. This paper presents a comprehensive survey of the latest research efforts aimed at leveraging LLM to enhance RS capabilities. We identify a critical shift in the field with the move towards incorporating LLM into the online system, notably by avoiding their use during inference. Our survey categorizes the existing LLMERS approaches into three primary types based on the component of the RS model being augmented: Knowledge Enhancement, Interaction Enhancement, and Model Enhancement. We provide an in-depth analysis of each category, discussing the methodologies, challenges, and contributions of recent studies. Furthermore, we highlight several promising research directions that could further advance the field of LLMERS.
Abstract:Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size. The code will be released at: https://github.com/ucwxb/GraphAvatar
Abstract:Generalized Category Discovery is a significant and complex task that aims to identify both known and undefined novel categories from a set of unlabeled data, leveraging another labeled dataset containing only known categories. The primary challenges stem from model bias induced by pre-training on only known categories and the lack of precise supervision for novel ones, leading to category bias towards known categories and category confusion among different novel categories, which hinders models' ability to identify novel categories effectively. To address these challenges, we propose a novel framework named Self-Debiasing Calibration (SDC). Unlike prior methods that regard model bias towards known categories as an obstacle to novel category identification, SDC provides a novel insight into unleashing the potential of the bias to facilitate novel category learning. Specifically, the output of the biased model serves two key purposes. First, it provides an accurate modeling of category bias, which can be utilized to measure the degree of bias and debias the output of the current training model. Second, it offers valuable insights for distinguishing different novel categories by transferring knowledge between similar categories. Based on these insights, SDC dynamically adjusts the output logits of the current training model using the output of the biased model. This approach produces less biased logits to effectively address the issue of category bias towards known categories, and generates more accurate pseudo labels for unlabeled data, thereby mitigating category confusion for novel categories. Experiments on three benchmark datasets show that SDC outperforms SOTA methods, especially in the identification of novel categories. Our code and data are available at \url{https://github.com/Lackel/SDC}.
Abstract:Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, a high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. By leveraging the unstructured nature of 3DGS, we develop a novel eye representation for rigid eye rotation based on the target gaze direction. To enhance synthesis generalization across various subjects, we integrate an expression-conditional module to guide the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. We also demonstrate that existing gaze estimation methods can leverage GazeGaussian to improve their generalization performance. The code will be available at: https://ucwxb.github.io/GazeGaussian/.
Abstract:Text-guided diffusion models have significantly advanced image editing, enabling high-quality and diverse modifications driven by text prompts. However, effective editing requires inverting the source image into a latent space, a process often hindered by prediction errors inherent in DDIM inversion. These errors accumulate during the diffusion process, resulting in inferior content preservation and edit fidelity, especially with conditional inputs. We address these challenges by investigating the primary contributors to error accumulation in DDIM inversion and identify the singularity problem in traditional noise schedules as a key issue. To resolve this, we introduce the Logistic Schedule, a novel noise schedule designed to eliminate singularities, improve inversion stability, and provide a better noise space for image editing. This schedule reduces noise prediction errors, enabling more faithful editing that preserves the original content of the source image. Our approach requires no additional retraining and is compatible with various existing editing methods. Experiments across eight editing tasks demonstrate the Logistic Schedule's superior performance in content preservation and edit fidelity compared to traditional noise schedules, highlighting its adaptability and effectiveness.
Abstract:In the field of image editing, three core challenges persist: controllability, background preservation, and efficiency. Inversion-based methods rely on time-consuming optimization to preserve the features of the initial images, which results in low efficiency due to the requirement for extensive network inference. Conversely, inversion-free methods lack theoretical support for background similarity, as they circumvent the issue of maintaining initial features to achieve efficiency. As a consequence, none of these methods can achieve both high efficiency and background consistency. To tackle the challenges and the aforementioned disadvantages, we introduce PostEdit, a method that incorporates a posterior scheme to govern the diffusion sampling process. Specifically, a corresponding measurement term related to both the initial features and Langevin dynamics is introduced to optimize the estimated image generated by the given target prompt. Extensive experimental results indicate that the proposed PostEdit achieves state-of-the-art editing performance while accurately preserving unedited regions. Furthermore, the method is both inversion- and training-free, necessitating approximately 1.5 seconds and 18 GB of GPU memory to generate high-quality results.