Abstract:Reproducing buggy code is the first and crucially important step in issue resolving, as it aids in identifying the underlying problems and validating that generated patches resolve the problem. While numerous approaches have been proposed for this task, they primarily address common, widespread errors and struggle to adapt to unique, evolving errors specific to individual code repositories. To fill this gap, we propose EvoCoder, a multi-agent continuous learning framework for issue code reproduction. EvoCoder adopts a reflection mechanism that allows the LLM to continuously learn from previously resolved problems and dynamically refine its strategies to new emerging challenges. To prevent experience bloating, EvoCoder introduces a novel hierarchical experience pool that enables the model to adaptively update common and repo-specific experiences. Our experimental results show a 20\% improvement in issue reproduction rates over existing SOTA methods. Furthermore, integrating our reproduction mechanism significantly boosts the overall accuracy of the existing issue-resolving pipeline.
Abstract:Recent advancements in LLM-based agents have led to significant progress in automatic software engineering, particularly in software maintenance and evolution. Despite these encouraging advances, current research faces two major challenges. First, SOTA performance primarily depends on closed-source models, which significantly limits the technology's accessibility, and potential for customization in diverse SE tasks. Second, these models are predominantly trained on static code data, lacking a deep understanding of the dynamic interactions, iterative problem-solving processes, and evolutionary characteristics inherent in software development. To address these challenges, our study adopts a software engineering perspective. We recognize that real-world software maintenance and evolution processes encompass not only static code data but also developers' thought processes, utilization of external tools, and the interaction between different functional personnel. Consequently, we introduce the Lingma SWE-GPT series, comprising Lingma SWE-GPT 7B and 72B. By learning from and simulating real-world code submission activities, Lingma SWE-GPT systematically incorporates the dynamic interactions and iterative problem-solving inherent in software development process, thereby achieving a more comprehensive understanding of software improvement processes. We conducted experimental evaluations using SWE-bench Verified benchmark. The results demonstrate that Lingma SWE-GPT 72B successfully resolves 30.20% of the GitHub issues, marking a significant improvement in automatic issue resolution (22.76% relative improvement compared to Llama 3.1 405B), approaching the performance of closed-source models (31.80\% issues of GPT-4o resolved). Notably, Lingma SWE-GPT 7B resolves 18.20% of the issues, highlighting the potential for applying smaller models to ASE tasks.
Abstract:In-context learning (ICL) is an effective approach to help large language models (LLMs) adapt to various tasks by providing demonstrations of the target task. Considering the high cost of labeling demonstrations, many methods propose synthesizing demonstrations from scratch using LLMs. However, the quality of the demonstrations synthesized from scratch is limited by the capabilities and knowledge of LLMs. To address this, inspired by transfer learning, we propose In-Context Transfer Learning (ICTL), which synthesizes target task demonstrations by transferring labeled demonstrations from similar source tasks. ICTL consists of two steps: source sampling and target transfer. First, we define an optimization objective, which minimizes transfer error to sample source demonstrations similar to the target task. Then, we employ LLMs to transfer the sampled source demonstrations to the target task, matching the definition and format of the target task. Experiments on Super-NI show that ICTL outperforms synthesis from scratch by 2.0% on average, demonstrating the effectiveness of our method.
Abstract:Code completion, a key downstream task in code generation, is one of the most frequent and impactful methods for enhancing developer productivity in software development. As intelligent completion tools evolve, we need a robust evaluation benchmark that enables meaningful comparisons between products and guides future advancements. However, existing benchmarks focus more on coarse-grained tasks without industrial analysis resembling general code generation rather than the real-world scenarios developers encounter. Moreover, these benchmarks often rely on costly and time-consuming human annotation, and the standalone test cases fail to leverage minimal tests for maximum repository-level understanding and code coverage. To address these limitations, we first analyze business data from an industrial code completion tool and redefine the evaluation criteria to better align with the developer's intent and desired completion behavior throughout the coding process. Based on these insights, we introduce Codev-Agent, an agent-based system that automates repository crawling, constructs execution environments, extracts dynamic calling chains from existing unit tests, and generates new test samples to avoid data leakage, ensuring fair and effective comparisons. Using Codev-Agent, we present the Code-Development Benchmark (Codev-Bench), a fine-grained, real-world, repository-level, and developer-centric evaluation framework. Codev-Bench assesses whether a code completion tool can capture a developer's immediate intent and suggest appropriate code across diverse contexts, providing a more realistic benchmark for code completion in modern software development.
Abstract:A significant aspiration of offline reinforcement learning (RL) is to develop a generalist agent with high capabilities from large and heterogeneous datasets. However, prior approaches that scale offline RL either rely heavily on expert trajectories or struggle to generalize to diverse unseen tasks. Inspired by the excellent generalization of world model in conditional video generation, we explore the potential of image observation-based world model for scaling offline RL and enhancing generalization on novel tasks. In this paper, we introduce JOWA: Jointly-Optimized World-Action model, an offline model-based RL agent pretrained on multiple Atari games to learn general-purpose representation and decision-making ability. Our method jointly optimizes a world-action model through shared transformer backbone, which stabilize temporal difference learning with large models during pretraining. Moreover, we propose an provably efficient and parallelizable planning algorithm to compensate for the Q-value estimation error and thus search out better policies. Experimental results indicate that our largest agent, with 150 million parameters, achieves 78.9% human-level performance on pretrained games using only 10% subsampled offline data, outperforming existing state-of-the-art large-scale offline RL baselines by 31.6% on averange. Furthermore, JOWA scales favorably with model capacity and can sample-efficiently transfer to novel games using only 5k offline fine-tuning data corresponding to about 4 trajectories per game, which demonstrates superior generalization of JOWA. We will release codes at https://github.com/CJReinforce/JOWA.
Abstract:Recently, Large Language Model (LLM) based agents have advanced the significant development of Automatic Software Engineering (ASE). Although verified effectiveness, the designs of the existing methods mainly focus on the local information of codes, e.g., issues, classes, and functions, leading to limitations in capturing the global context and interdependencies within the software system. From the practical experiences of the human SE developers, we argue that an excellent understanding of the whole repository will be the critical path to ASE. However, understanding the whole repository raises various challenges, e.g., the extremely long code input, the noisy code information, the complex dependency relationships, etc. To this end, we develop a novel ASE method named RepoUnderstander by guiding agents to comprehensively understand the whole repositories. Specifically, we first condense the critical information of the whole repository into the repository knowledge graph in a top-to-down mode to decrease the complexity of repository. Subsequently, we empower the agents the ability of understanding whole repository by proposing a Monte Carlo tree search based repository exploration strategy. In addition, to better utilize the repository-level knowledge, we guide the agents to summarize, analyze, and plan. Then, they can manipulate the tools to dynamically acquire information and generate the patches to solve the real-world GitHub issues. Extensive experiments demonstrate the superiority and effectiveness of the proposed RepoUnderstander. It achieved 18.5\% relative improvement on the SWE-bench Lite benchmark compared to SWE-agent.
Abstract:Mining users' intents plays a crucial role in sequential recommendation. The recent approach, ICLRec, was introduced to extract underlying users' intents using contrastive learning and clustering. While it has shown effectiveness, the existing method suffers from complex and cumbersome alternating optimization, leading to two main issues. Firstly, the separation of representation learning and clustering optimization within a generalized expectation maximization (EM) framework often results in sub-optimal performance. Secondly, performing clustering on the entire dataset hampers scalability for large-scale industry data. To address these challenges, we propose a novel intent learning method called \underline{ODCRec}, which integrates representation learning into an \underline{O}nline \underline{D}ifferentiable \underline{C}lustering framework for \underline{Rec}ommendation. Specifically, we encode users' behavior sequences and initialize the cluster centers as differentiable network parameters. Additionally, we design a clustering loss that guides the networks to differentiate between different cluster centers and pull similar samples towards their respective cluster centers. This allows simultaneous optimization of recommendation and clustering using mini-batch data. Moreover, we leverage the learned cluster centers as self-supervision signals for representation learning, resulting in further enhancement of recommendation performance. Extensive experiments conducted on open benchmarks and industry data validate the superiority, effectiveness, and efficiency of our proposed ODCRec method. Code is available at: https://github.com/yueliu1999/ELCRec.
Abstract:Large language models (LLMs) have showcased remarkable prowess in code generation. However, automated code generation is still challenging since it requires a high-level semantic mapping between natural language requirements and codes. Most existing LLMs-based approaches for code generation rely on decoder-only causal language models often treate codes merely as plain text tokens, i.e., feeding the requirements as a prompt input, and outputing code as flat sequence of tokens, potentially missing the rich semantic features inherent in source code. To bridge this gap, this paper proposes the "Semantic Chain-of-Thought" approach to intruduce semantic information of code, named SeCoT. Our motivation is that the semantic information of the source code (\eg data flow and control flow) describes more precise program execution behavior, intention and function. By guiding LLM consider and integrate semantic information, we can achieve a more granular understanding and representation of code, enhancing code generation accuracy. Meanwhile, while traditional techniques leveraging such semantic information require complex static or dynamic code analysis to obtain features such as data flow and control flow, SeCoT demonstrates that this process can be fully automated via the intrinsic capabilities of LLMs (i.e., in-context learning), while being generalizable and applicable to challenging domains. While SeCoT can be applied with different LLMs, this paper focuses on the powerful GPT-style models: ChatGPT(close-source model) and WizardCoder(open-source model). The experimental study on three popular DL benchmarks (i.e., HumanEval, HumanEval-ET and MBPP) shows that SeCoT can achieves state-of-the-art performance, greatly improving the potential for large models and code generation.
Abstract:Large Language Models (LLMs) have exhibited remarkable reasoning capabilities and become the foundation of language technologies. Inspired by the great success of code data in training LLMs, we naturally wonder at which training stage introducing code data can really help LLMs reasoning. To this end, this paper systematically explores the impact of code data on LLMs at different stages. Concretely, we introduce the code data at the pre-training stage, instruction-tuning stage, and both of them, respectively. Then, the reasoning capability of LLMs is comprehensively and fairly evaluated via six reasoning tasks in five domains. We critically analyze the experimental results and provide conclusions with insights. First, pre-training LLMs with the mixture of code and text can significantly enhance LLMs' general reasoning capability almost without negative transfer on other tasks. Besides, at the instruction-tuning stage, code data endows LLMs the task-specific reasoning capability. Moreover, the dynamic mixing strategy of code and text data assists LLMs to learn reasoning capability step-by-step during training. These insights deepen the understanding of LLMs regarding reasoning ability for their application, such as scientific question answering, legal support, etc. The source code and model parameters are released at the link:~\url{https://github.com/yingweima2022/CodeLLM}.
Abstract:Session-based recommendation techniques aim to capture dynamic user behavior by analyzing past interactions. However, existing methods heavily rely on historical item ID sequences to extract user preferences, leading to challenges such as popular bias and cold-start problems. In this paper, we propose a hybrid multimodal approach for session-based recommendation to address these challenges. Our approach combines different modalities, including textual content and item IDs, leveraging the complementary nature of these modalities using CatBoost. To learn universal item representations, we design a language representation-based item retrieval architecture that extracts features from the textual content utilizing pre-trained language models. Furthermore, we introduce a novel Decoupled Contrastive Learning method to enhance the effectiveness of the language representation. This technique decouples the sequence representation and item representation space, facilitating bidirectional alignment through dual-queue contrastive learning. Simultaneously, the momentum queue provides a large number of negative samples, effectively enhancing the effectiveness of contrastive learning. Our approach yielded competitive results, securing a 5th place ranking in KDD CUP 2023 Task 1. We have released the source code and pre-trained models associated with this work.