Abstract:Story visualization has gained increasing attention in artificial intelligence. However, existing methods still struggle with maintaining a balance between character identity preservation and text-semantics alignment, largely due to a lack of detailed semantic modeling of the story scene. To tackle this challenge, we propose a novel knowledge graph, namely Character Graph (\textbf{CG}), which comprehensively represents various story-related knowledge, including the characters, the attributes related to characters, and the relationship between characters. We then introduce StoryWeaver, an image generator that achieve Customization via Character Graph (\textbf{C-CG}), capable of consistent story visualization with rich text semantics. To further improve the multi-character generation performance, we incorporate knowledge-enhanced spatial guidance (\textbf{KE-SG}) into StoryWeaver to precisely inject character semantics into generation. To validate the effectiveness of our proposed method, extensive experiments are conducted using a new benchmark called TBC-Bench. The experiments confirm that our StoryWeaver excels not only in creating vivid visual story plots but also in accurately conveying character identities across various scenarios with considerable storage efficiency, \emph{e.g.}, achieving an average increase of +9.03\% DINO-I and +13.44\% CLIP-T. Furthermore, ablation experiments are conducted to verify the superiority of the proposed module. Codes and datasets are released at https://github.com/Aria-Zhangjl/StoryWeaver.
Abstract:Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse speaking styles in the final videos. To address this challenge, we propose a one-shot style-controllable talking face generation method that can obtain speaking styles from reference speaking videos and drive the one-shot portrait to speak with the reference speaking styles and another piece of audio. Our method aims to synthesize the style-controllable coefficients of a 3D Morphable Model (3DMM), including facial expressions and head movements, in a unified framework. Specifically, the proposed framework first leverages a style encoder to extract the desired speaking styles from the reference videos and transform them into style codes. Then, the framework uses a style-aware decoder to synthesize the coefficients of 3DMM from the audio input and style codes. During decoding, our framework adopts a two-branch architecture, which generates the stylized facial expression coefficients and stylized head movement coefficients, respectively. After obtaining the coefficients of 3DMM, an image renderer renders the expression coefficients into a specific person's talking-head video. Extensive experiments demonstrate that our method generates visually authentic talking head videos with diverse speaking styles from only one portrait image and an audio clip.
Abstract:Offline reinforcement learning (RL) is crucial for real-world applications where exploration can be costly or unsafe. However, offline learned policies are often suboptimal, and further online fine-tuning is required. In this paper, we tackle the fundamental dilemma of offline-to-online fine-tuning: if the agent remains pessimistic, it may fail to learn a better policy, while if it becomes optimistic directly, performance may suffer from a sudden drop. We show that Bayesian design principles are crucial in solving such a dilemma. Instead of adopting optimistic or pessimistic policies, the agent should act in a way that matches its belief in optimal policies. Such a probability-matching agent can avoid a sudden performance drop while still being guaranteed to find the optimal policy. Based on our theoretical findings, we introduce a novel algorithm that outperforms existing methods on various benchmarks, demonstrating the efficacy of our approach. Overall, the proposed approach provides a new perspective on offline-to-online RL that has the potential to enable more effective learning from offline data.
Abstract:Reinforcement Learning (RL) is a widely employed technique in decision-making problems, encompassing two fundamental operations -- policy evaluation and policy improvement. Enhancing learning efficiency remains a key challenge in RL, with many efforts focused on using ensemble critics to boost policy evaluation efficiency. However, when using multiple critics, the actor in the policy improvement process can obtain different gradients. Previous studies have combined these gradients without considering their disagreements. Therefore, optimizing the policy improvement process is crucial to enhance learning efficiency. This study focuses on investigating the impact of gradient disagreements caused by ensemble critics on policy improvement. We introduce the concept of uncertainty of gradient directions as a means to measure the disagreement among gradients utilized in the policy improvement process. Through measuring the disagreement among gradients, we find that transitions with lower uncertainty of gradient directions are more reliable in the policy improvement process. Building on this analysis, we propose a method called von Mises-Fisher Experience Resampling (vMFER), which optimizes the policy improvement process by resampling transitions and assigning higher confidence to transitions with lower uncertainty of gradient directions. Our experiments demonstrate that vMFER significantly outperforms the benchmark and is particularly well-suited for ensemble structures in RL.
Abstract:Storytelling aims to generate reasonable and vivid narratives based on an ordered image stream. The fidelity to the image story theme and the divergence of story plots attract readers to keep reading. Previous works iteratively improved the alignment of multiple modalities but ultimately resulted in the generation of simplistic storylines for image streams. In this work, we propose a new pipeline, termed LLaMS, to generate multimodal human-level stories that are embodied in expressiveness and consistency. Specifically, by fully exploiting the commonsense knowledge within the LLM, we first employ a sequence data auto-enhancement strategy to enhance factual content expression and leverage a textual reasoning architecture for expressive story generation and prediction. Secondly, we propose SQ-Adatpter module for story illustration generation which can maintain sequence consistency. Numerical results are conducted through human evaluation to verify the superiority of proposed LLaMS. Evaluations show that LLaMS achieves state-of-the-art storytelling performance and 86% correlation and 100% consistency win rate as compared with previous SOTA methods. Furthermore, ablation experiments are conducted to verify the effectiveness of proposed sequence data enhancement and SQ-Adapter.
Abstract:For the purpose of efficient and cost-effective large-scale data labeling, crowdsourcing is increasingly being utilized. To guarantee the quality of data labeling, multiple annotations need to be collected for each data sample, and truth inference algorithms have been developed to accurately infer the true labels. Despite previous studies having released public datasets to evaluate the efficacy of truth inference algorithms, these have typically focused on a single type of crowdsourcing task and neglected the temporal information associated with workers' annotation activities. These limitations significantly restrict the practical applicability of these algorithms, particularly in the context of long-term and online truth inference. In this paper, we introduce a substantial crowdsourcing annotation dataset collected from a real-world crowdsourcing platform. This dataset comprises approximately two thousand workers, one million tasks, and six million annotations. The data was gathered over a period of approximately six months from various types of tasks, and the timestamps of each annotation were preserved. We analyze the characteristics of the dataset from multiple perspectives and evaluate the effectiveness of several representative truth inference algorithms on this dataset. We anticipate that this dataset will stimulate future research on tracking workers' abilities over time in relation to different types of tasks, as well as enhancing online truth inference.
Abstract:Previous in-context learning (ICL) research has focused on tasks such as classification, machine translation, text2table, etc., while studies on whether ICL can improve human-like dialogue generation are scarce. Our work fills this gap by systematically investigating the ICL capabilities of large language models (LLMs) in persona-based dialogue generation, conducting extensive experiments on high-quality real human Chinese dialogue datasets. From experimental results, we draw three conclusions: 1) adjusting prompt instructions is the most direct, effective, and economical way to improve generation quality; 2) randomly retrieving demonstrations (demos) achieves the best results, possibly due to the greater diversity and the amount of effective information; counter-intuitively, retrieving demos with a context identical to the query performs the worst; 3) even when we destroy the multi-turn associations and single-turn semantics in the demos, increasing the number of demos still improves dialogue performance, proving that LLMs can learn from corrupted dialogue demos. Previous explanations of the ICL mechanism, such as $n$-gram induction head, cannot fully account for this phenomenon.
Abstract:In human-centric content generation, the pre-trained text-to-image models struggle to produce user-wanted portrait images, which retain the identity of individuals while exhibiting diverse expressions. This paper introduces our efforts towards personalized face generation. To this end, we propose a novel multi-modal face generation framework, capable of simultaneous identity-expression control and more fine-grained expression synthesis. Our expression control is so sophisticated that it can be specialized by the fine-grained emotional vocabulary. We devise a novel diffusion model that can undertake the task of simultaneously face swapping and reenactment. Due to the entanglement of identity and expression, it's nontrivial to separately and precisely control them in one framework, thus has not been explored yet. To overcome this, we propose several innovative designs in the conditional diffusion model, including balancing identity and expression encoder, improved midpoint sampling, and explicitly background conditioning. Extensive experiments have demonstrated the controllability and scalability of the proposed framework, in comparison with state-of-the-art text-to-image, face swapping, and face reenactment methods.
Abstract:Relying on crowdsourced workers, data crowdsourcing platforms are able to efficiently provide vast amounts of labeled data. Due to the variability in the annotation quality of crowd workers, modern techniques resort to redundant annotations and subsequent label aggregation to infer true labels. However, these methods require model updating during the inference, posing challenges in real-world implementation. Meanwhile, in recent years, many data labeling tasks have begun to require skilled and experienced annotators, leading to an increasing demand for long-term annotators. These annotators could leave substantial historical annotation records on the crowdsourcing platforms, which can benefit label aggregation, but are ignored by previous works. Hereby, in this paper, we propose a novel label aggregation technique, which does not need any model updating during inference and can extensively explore the historical annotation records. We call it SuperLA, a Supervised Label Aggregation method. Inside this model, we design three types of input features and a straightforward neural network structure to merge all the information together and subsequently produce aggregated labels. Based on comparison experiments conducted on 22 public datasets and 11 baseline methods, we find that SuperLA not only outperforms all those baselines in inference performance but also offers significant advantages in terms of efficiency.
Abstract:Aligning agent behaviors with diverse human preferences remains a challenging problem in reinforcement learning (RL), owing to the inherent abstractness and mutability of human preferences. To address these issues, we propose AlignDiff, a novel framework that leverages RL from Human Feedback (RLHF) to quantify human preferences, covering abstractness, and utilizes them to guide diffusion planning for zero-shot behavior customizing, covering mutability. AlignDiff can accurately match user-customized behaviors and efficiently switch from one to another. To build the framework, we first establish the multi-perspective human feedback datasets, which contain comparisons for the attributes of diverse behaviors, and then train an attribute strength model to predict quantified relative strengths. After relabeling behavioral datasets with relative strengths, we proceed to train an attribute-conditioned diffusion model, which serves as a planner with the attribute strength model as a director for preference aligning at the inference phase. We evaluate AlignDiff on various locomotion tasks and demonstrate its superior performance on preference matching, switching, and covering compared to other baselines. Its capability of completing unseen downstream tasks under human instructions also showcases the promising potential for human-AI collaboration. More visualization videos are released on https://aligndiff.github.io/.